Skip to content

Instantly share code, notes, and snippets.

@cool-Blue
Created September 21, 2015 17:22
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save cool-Blue/073d0be950a06ca4baea to your computer and use it in GitHub Desktop.
Save cool-Blue/073d0be950a06ca4baea to your computer and use it in GitHub Desktop.
pixi test workarround
<!DOCTYPE html>
<html lang="en">
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:webGL="CB:webGL/dummy/nodes">
<head>
<meta charset="UTF-8">
<title></title>
<style>
#viz {
display: block;
position: relative;
margin: 0 100px 0 100px;
}
canvas {
display: block;
border: 1px dashed black;
/*margin: 0 100px 0 100px;*/
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/3.0.7/pixi.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.0.0-alpha1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tinycolor/1.1.2/tinycolor.min.js"></script>
<script src="https://gitcdn.xyz/repo/cool-Blue/d3-lib/master/filters/shadow.js"></script>
<script src="script-2.js"></script>
</body>
</html>
$(function(){
function Renderer$($container) {
var $view = $("<canvas>").appendTo($container),
$pfScene = $container.children("scene");
var renderer = new PIXI.
autoDetectRenderer($pfScene.attr("width"), $pfScene.attr("height"), {view: $view.get(0)}),
dropShadow = new PIXI.filters.DropShadowFilter(),
stage = new PIXI.Container();
renderer.backgroundColor = +("0x" + tinycolor("rgba(255,255,255,0)").toHex());
dropShadow.color = "0x" + tinycolor("steelblue").toHex();
dropShadow.angle = Math.PI / 4;
dropShadow.blur = 8;
dropShadow.distance = r0;
stage.filters = [dropShadow];
var bubbles = (function() {
var spriteSheet, rMax,
circles = new PIXI.Container();
//circles.___update = updatePosition;
stage.addChild(circles);
function updatePosition() {
circles.children.forEach(function(c) {
var d = c.__data__;
if(d.fixed & 2) {
// update the data to reflect the moved to position
d.x = c.position.x;
d.y = c.position.y;
} else {
c.position.x = d.x + dither();
c.position.y = d.y + dither();
}
})
}
return {
init: function(_rMax) {
rMax = _rMax
spriteSheet = filters.makeSpriteSheet((rMax).toFixed(), ["steelblue"])
},
exit: function exit($selection) {
// EXIT
var s = 0;
$selection.data("values").forEach(function(d, i) {
circles.removeChildAt(i - s++);
});
return this;
},
update: function() {},
enter: function enter($selection) {
// ENTER
$selection.data("values").forEach(
function(d) {
var circle = new PIXI.Sprite(spriteSheet(d.color));
circle.anchor.set(0.5);
circle.interactive = true;
circle.bringToFront = bringToFront;
circle
.on("mouseover", drag.onMouseOver)
.on("mouseout", drag.onMouseOut)
// events for drag start
.on('mousedown', drag.onDragStart)
.on('touchstart', drag.onDragStart)
// events for drag end
.on('mouseup', drag.onDragEnd)
.on('mouseupoutside', drag.onDragEnd)
.on('touchend', drag.onDragEnd)
.on('touchendoutside', drag.onDragEnd)
// events for drag move
.on('mousemove', drag.onDragMove)
.on('touchmove', drag.onDragMove);
circles.addChild(circle)
}
);
return this;
},
merge: function b($selection) {
// UPDATE+ENTER
$selection.data("values").forEach(function(d, i) {
var circle = circles.children[i];
circle.texture = spriteSheet(d.color);
circle.scale.set(d.radius / rMax);
circle.__data__ = d;
});
circles.___update = circles.children.length ? updatePosition : null;
return this;
}
}
})();
var momenta = (function() {
var lines = new PIXI.Graphics(),
attr;
lines.___update = updatePosition;
stage.addChild(lines);
function updatePosition() {
if(!attr) return;
lines.clear();
lines.__data__.forEach(function(d, i) {
lines.lineStyle(attr("stroke-width"),
+("0x" + tinycolor(attr("stroke")).toHex()) || 0,
+attr("opacity") || 1);
lines.moveTo(d.x, d.y);
lines.lineTo(d.x - d.v.x, d.y - d.v.y);
});
lines.endFill();
}
return {
exit: function exit($selection) {
lines.clear();
return this;
},
enter: function($selection) {
lines.clear();
return this;
},
update: function($selection) {
},
merge: function b($selection) {
var line = $selection.eq(0);
lines.__data__ = $selection.data("values");
attr = lines.__data__ ? line.attr.bind(line) : null;
updatePosition();
return this;
}
}
})();
var drag = (function(){
var offset;
return {
onMouseOver: function onMouseOver(event) {
var d = this.__data__;
//toolTip.target = d;
d.fixed |= 4;
console.log([myName(arguments), d.index, "children", stage.children.length].join(": "));
// d.x = this.position.x -= d.v.x;
// d.y = this.position.y -= d.v.y;
this.bringToFront();
},
onMouseOut: function onMouseOut(event) {
//toolTip.target = null;
console.log(["\t", myName(arguments), this.index].join(": "))
this.__data__.fixed &= ~4;
},
onDragStart: function onDragStart(event) {
var r = this.__data__.radius;
offset = event.data.getLocalPosition(this);
offset.x *= r/r0;
offset.y *= r/r0;
console.log([myName(arguments), this.index].join(": "))
// store a reference to the __data__
// the reason for this is because of multitouch
// we want to track the movement of this particular touch
this.eventData = event.data;
// this.alpha = 0.5;
this.__data__.fixed |= 2;
},
onDragEnd: function onDragEnd() {
console.log(["\t", myName(arguments), this.index].join(": "))
this.__data__.fixed &= ~6;
// set the interaction data to null
this.eventData = null;
},
onDragMove: function onDragMove(event) {
var d;
if((d = this.__data__).fixed & 2) {
console.log([myName(arguments), this.index].join(": "));
var newPosition = this.eventData.getLocalPosition(this.parent);
d.x = d.px = this.position.x = newPosition.x - offset.x;
d.y = d.py = this.position.y = newPosition.y - offset.y;
}
}
}
})();
function bringToFront() {
var container = this.parent;
container.swapChildren(this, container.children[container.children.length - 1]);
}
function dither(m) {
return (Math.random() - 0.5) * (m || 1);
}
return {
draw: function draw() {
stage.children.forEach(function(c) {
if(!c.___update) return;
c.___update();
});
renderer.render(stage)
},
bubbles: bubbles,
momenta: momenta,
stage: stage
};
}
function myName(args) {
return /function\s+(\w*)\(/.exec(args.callee)[1];
}
var r0 = 50, width = 600, height = 300,
data = [
{
radius: r0,
color: 0
},
{
radius: r0/2,
color: 0
},
{
radius: r0/2,
color: 0
}
].map(function(d, i){
return Object.defineProperties(d,
{
v: {
get: function v() {
return {
x: (Math.random() - 0.5) * r0 * 2,
y: (Math.random() - 0.5) * r0 * 2
}
}
},
s: {
get: function s() {
var v = this.v;
return Math.sqrt(v.x * v.x + v.y * v.y)
}
},
x: {
value: width / 2 * (Math.random() + 0.5),
writable: true
},
y: {
value: height / 2 * (Math.random() + 0.5),
writable: true
}
,
i: {
value: i,
writable: true
}
})
}),
$container = $("<div>").appendTo("body").attr("id", "viz"),
$scene = $(document.createElementNS("webGL", "scene")).appendTo($container)
.attr({"id": "scene", "width": width, "height": height }),
$circles = $(document.createElementNS("webGL", "circle")).appendTo($scene)
.attr("opacity", 0.5)
.data("values", data),
$lines = $(document.createElementNS("webGL", "line")).appendTo($scene)
.attr({
"stroke": "red",
"stroke-width": 12,
"stroke-linecap": "round",
opacity: 1
})
.data("values", data),
renderer = Renderer$($container);
renderer.bubbles.init(r0);
renderer.bubbles.enter($circles).merge($circles);
renderer.momenta.enter($lines).merge($lines);
function update() {
renderer.draw();
window.requestAnimationFrame(update)
}
update();
});
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment