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@enjalot
Last active March 12, 2016 18:06
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rigid links
license: gpl-3.0

Attempting to force links to remain a specified distance.

The method is a bit crude, and probably goes against the design of the force layout's use of weak geometric constraints. Sometimes you just have to strong arm the data...

Also using @sxywu's trick of adding links as invisible nodes and centering them between source and target, this keeps the graph from forming straight lines in some configurations.

forked from mbostock's block: Collision Detection

forked from enjalot's block: rigid links

<!DOCTYPE html>
<meta charset="utf-8">
<body>
<script src="//d3js.org/d3.v3.min.js"></script>
<style>
line.link {
pointer-events: none;
}
</style>
<script>
var width = 960,
height = 500;
var nodes = d3.range(5).map(function(i) {
return {
index: i,
radius: 15,
px: width / 2 + Math.random() * 10,
py: height / 2 + Math.random() * 10
};
})
var links = [
{
source: nodes[0], target: nodes[1],
type: "rigid", distance: 100 },
{
source: nodes[1], target: nodes[2],
type: "rigid", distance: 50 },
{
source: nodes[2], target: nodes[3],
type: "rigid", distance: 50 },
{
source: nodes[3], target: nodes[0],
type: "rigid", distance: 200 },
];
var color = d3.scale.category10();
var force = d3.layout.force()
.gravity(0.05)
.charge(function(d) {
if(d.type === "rigid") {
return -100
}
return -30
})
.nodes(nodes.concat(links))
.size([width, height]);
force.start();
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
svg.selectAll("circle")
.data(nodes)
.enter().append("circle").classed("node", true)
.attr("r", function(d) { return d.radius; })
.style("fill", function(d, i) { return color(d.index); })
.call(force.drag)
svg.selectAll("line")
.data(links)
.enter().append("line").classed("link", true)
.attr({
stroke: "#111"
})
force.on("tick", function(e) {
var nodes = force.nodes()
force.alpha(0.1)
// collision detection
var q = d3.geom.quadtree(nodes);
nodes.forEach(function(node) {
q.visit(collide(node))
})
// strongly coupling certain nodes
links.forEach(function(link) {
var source = link.source;
var target = link.target;
if(link.type == "rigid") {
var x = source.x - target.x;
var y = source.y - target.y;
var dist = Math.sqrt(x * x + y * y);
//var r = source.radius + target.radius;
var r = link.distance
if (dist < r) {
// this condition adapted from collision detection
dist = (dist - r) / dist * .5; //don't quite understand this
source.x -= x *= dist;
source.y -= y *= dist;
target.x += x;
target.y += y;
} else {
dist = -0.01; // not sure how to do the opposive of above
source.x += x *= dist;
source.y += y *= dist;
target.x -= x;
target.y -= y;
}
}
// move the invisible link nodes
var x1 = link.source.x,
x2 = link.target.x,
y1 = link.source.y,
y2 = link.target.y,
slope = (y2 - y1) / (x2 - x1);
link.x = (x2 + x1)/ 2;
link.y = (x2 - x1) * slope / 2 + y1;
})
svg.selectAll("circle.node")
.attr({
cx: function(d) {return d.x },
cy: function(d) { return d.y },
r: function(d) { return d.radius }
})
svg.selectAll("line.link")
.attr({
x1: function(d) { return d.source.x },
y1: function(d) { return d.source.y },
x2: function(d) { return d.target.x },
y2: function(d) { return d.target.y },
})
});
function collide(node) {
var r = node.radius + 16,
nx1 = node.x - r,
nx2 = node.x + r,
ny1 = node.y - r,
ny2 = node.y + r;
return function(quad, x1, y1, x2, y2) {
if (quad.point && (quad.point !== node)) {
var x = node.x - quad.point.x,
y = node.y - quad.point.y,
dist = Math.sqrt(x * x + y * y),
r = node.radius + quad.point.radius;
if (dist < r) {
dist = (dist - r) / dist * .5;
node.x -= x *= dist;
node.y -= y *= dist;
quad.point.x += x;
quad.point.y += y;
}
}
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
};
}
</script>
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