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Last active September 21, 2017 11:37
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Force Dragging II

This example demonstrates using d3.drag with d3.forceCollide to implement draggable circles with collision detection.

<!DOCTYPE html>
<meta charset="utf-8">
<canvas width="960" height="500"></canvas>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script>
var canvas = document.querySelector("canvas"),
context = canvas.getContext("2d"),
width = canvas.width,
height = canvas.height,
radius = 20;
var circles = d3.range(324).map(function(i) {
return {
x: (i % 25) * (radius + 1) * 2,
y: Math.floor(i / 25) * (radius + 1) * 2
};
});
var simulation = d3.forceSimulation(circles)
.force("collide", d3.forceCollide(radius + 1).iterations(4))
.on("tick", drawCircles);
d3.select(canvas)
.call(d3.drag()
.container(canvas)
.subject(dragsubject)
.on("start", dragstarted)
.on("drag", dragged)
.on("end", dragended));
function drawCircles() {
context.clearRect(0, 0, width, height);
context.save();
context.beginPath();
circles.forEach(drawCircle);
context.fill();
context.strokeStyle = "#fff";
context.stroke();
}
function drawCircle(d) {
context.moveTo(d.x + radius, d.y);
context.arc(d.x, d.y, radius, 0, 2 * Math.PI);
}
function dragsubject() {
return simulation.find(d3.event.x, d3.event.y, radius);
}
function dragstarted() {
if (!d3.event.active) simulation.alphaTarget(0.3).restart();
d3.event.subject.fx = d3.event.subject.x;
d3.event.subject.fy = d3.event.subject.y;
}
function dragged() {
d3.event.subject.fx = d3.event.x;
d3.event.subject.fy = d3.event.y;
}
function dragended() {
if (!d3.event.active) simulation.alphaTarget(0);
d3.event.subject.fx = null;
d3.event.subject.fy = null;
}
</script>
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