Skip to content

Instantly share code, notes, and snippets.

@mbostock
Last active February 9, 2016 02:05
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save mbostock/5608230 to your computer and use it in GitHub Desktop.
Save mbostock/5608230 to your computer and use it in GitHub Desktop.
Albers Tiles
license: gpl-3.0

Rendering Nelson Minar’s river vector tiles in the Albers equal-area projection. The set of tiles are currently hard-coded, but it would be nice to compute them automatically from the viewport.

<!DOCTYPE html>
<meta charset="utf-8">
<body>
<script src="//d3js.org/d3.v3.min.js"></script>
<script src="//d3js.org/queue.v1.min.js"></script>
<script>
var width = 960,
height = 600;
var dz = 2,
z = 5 + dz,
x = d3.range(5 << dz, 10 << dz),
y = d3.range(11 << dz, 15 << dz);
var projection = d3.geo.albers()
.scale(1285)
.translate([width / 2, height / 2]);
var canvas = d3.select("body").append("canvas")
.attr("width", width)
.attr("height", height);
var context = canvas.node().getContext("2d");
var path = d3.geo.path()
.projection(projection)
.context(context);
var q = queue(6);
x.forEach(function(x) {
y.forEach(function(y) {
q.defer(renderTile, x, y, z);
});
});
function renderTile(x, y, z, callback) {
d3.json("http://www.somebits.com:8001/rivers/" + z + "/" + x + "/" + y + ".json", function(error, json) {
context.beginPath();
path(json);
context.stroke();
callback(null);
});
}
d3.select(self.frameElement).style("height", height + "px");
</script>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment