Skip to content

Instantly share code, notes, and snippets.

@Kcnarf
Last active December 3, 2018 08:26
Show Gist options
  • Star 2 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Kcnarf/0258266bc25ed13da4909c975cd7b61d to your computer and use it in GitHub Desktop.
Save Kcnarf/0258266bc25ed13da4909c975cd7b61d to your computer and use it in GitHub Desktop.
Voronoï playground : undulating radial wave
license: gpl-3.0
border: no
<head>
<meta charset="utf-8">
<title>Voronoï playground : undulating radial wave</title>
<meta content="Voronoï playground : undulating radial wave" name="description">
<style>
#under-construction {
display: none;
position: absolute;
top: 200px;
left: 300px;
font-size: 40px;
}
svg {
margin: 1px;
border-radius: 1000px;
box-shadow: 2px 2px 6px grey;
cursor: crosshair;
}
#drawing-area {
filter: url("#saturate-around-path");
}
#wave-path {
fill: none;
stroke: white;
stroke-width: 20px;
}
.cell {
fill: none;
stroke: cyan;
}
</style>
</head>
<body>
<div id="under-construction">
UNDER CONSTRUCTION
</div>
<svg>
<defs>
<filter id="saturate-around-path">
<feGaussianBlur result="blured" in="SourceAlpha" stdDeviation="10" />
<feComposite result="composed" in="SourceGraphic" in2="blured" operator="in"/>
</filter>
</defs>
<g id="drawing-area">
<path id="wave-path"/>
<g id="voronoi-container"/>
</g>
</svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="simplex-noise.min.js"></script>
<script>
var _2PI = 2*Math.PI;
//begin: layout conf.
var svgbw = 1, //svg border width
svgm = 10, //svg margin
totalWidth = 500,
totalHeight = 500,
width = totalWidth-(svgm+svgbw)*2,
height = totalHeight-(svgm+svgbw)*2,
midWidth = width/2,
midHeight = height/2;
//end: layout conf.
//begin: Simplex conf.
var simplex = new SimplexNoise(),
angleBasedLength = 1, //lower values make more heratic waves' shapes
timeBasedLength = 5000, //lower values make radiations' shapes evolving faster
noiseStrength = midHeight/16;
//end: Simplex conf.
//begin: wave conf.
var sampling=3,
vertexCount = 360/sampling, // segments per wave
minWaveRadius = midHeight/2 - noiseStrength,
maxWaveRadius = 5*midHeight/6 - noiseStrength
waveRadius = (minWaveRadius + maxWaveRadius)/2,
waveRadiusObjective = waveRadius //allows to update the base wave's radius
wave = [];
//end: wave conf.
//begin: voronoi conf.
var maxSpread = 10;
//end: voronoi conf.
var strokeOpacityScale = d3.scaleLinear()
.domain([0, 2*maxSpread])
.range([1, 0]);
var voronoiLayout = d3.voronoi()
.x(function(d) { return d.x; })
.y(function(d) { return d.y; })
.extent([[-midWidth, -midHeight], [midWidth, midHeight]]);
var svg, drawingArea, wavePath, voronoiContainer;
initLayout();
initWave();
d3.interval(function(elapsed) {
updateWave(elapsed);
redrawRadialWave();
redrawVoronoi();
});
function moved() {
var coords = d3.mouse(this);
var mouseRadius = Math.sqrt(Math.pow(coords[0]-midWidth,2)+Math.pow(coords[1]-midHeight,2));
if (mouseRadius<minWaveRadius) {
waveRadiusObjective = minWaveRadius;
} else if (mouseRadius>maxWaveRadius) {
waveRadiusObjective = maxWaveRadius;
} else {
waveRadiusObjective = mouseRadius;
}
}
function exited() {
waveRadiusObjective = (minWaveRadius+maxWaveRadius)/2;
}
function initLayout() {
svg = d3.select("svg")
.attr("width", width)
.attr("height", height)
.on("touchmove mousemove", moved)
.on("mouseout", exited);
drawingArea = d3.select("#drawing-area")
.attr("transform", "translate("+[midWidth, midHeight]+")");
wavePath = d3.select("#wave-path")
voronoiContainer = d3.select("#voronoi-container")
}
function initWave() {
var angle, oppositeAngle, noise, voronoiSpread;
for (var v=0; v<vertexCount; v++) {
angle = _2PI*v/vertexCount;
voronoiSpread = maxSpread*Math.abs(d3.randomNormal()())
wave[v] = {
angle: angle, // [0, vertexCount] -> [0, 2PI[; discontinuous around 0 rad; will produce noise values discontinued around 0 rad;
oppositeAngle : (angle+Math.PI)%_2PI, // [0, vertexCount] -> [PI, ..., 2PI, 0, ..., PI[; discontinuous around PI; will produce noise values discontinued around PI;
continuityCoef: (Math.cos(angle+Math.PI)+1)/2, // allows to produce a continous noise from 'angle'-based noise and 'oppositeAngle'-based noise; allows to eliminate discontinuities around 0 rad and PI;
cos: Math.cos(angle),
sin: Math.sin(angle),
angleNoise: 0, // 'angle'-based noise; updated at each frame
oppositeAngleNoise: 10, // 'opppositeAngle'-based noise; updated at each frame
noisedRadius: 0, // vertex's radius; updated at each frame
position: [0, 0], // vertex position; updated at each frame
voronoi: {
strokeColor: d3.hsl(v*sampling, 1, 0.45),
spread: voronoiSpread,
strokeOpacity: strokeOpacityScale(voronoiSpread),
//spread: maxSpread,
firstSeedPosition: [0, 0], // updated at each frame
secondSeedPosition: [0, 0] // updated at each frame
}
};
}
}
function updateWave(elapsed) {
var timeBasedChange = elapsed/timeBasedLength;
var vertex;
//begin: damping wave's base radius towards target radius
waveRadius = 0.95*waveRadius + 0.05*waveRadiusObjective;
//end: damping wave's base radius towards target radius
//begin: update the wave's data and Voronoi seeds
updateVertex(wave[0], timeBasedChange);
for (var v=1; v<vertexCount; v++) {
updateVertex(wave[v], timeBasedChange);
updateVertexSeeds(wave[v], wave[v-1]);
}
updateVertexSeeds(wave[0], wave[vertexCount-1]);
//end: update the wave's data and Voronoi seeds
}
function updateVertex(vertex, timeBasedChange) {
//begin: update vertex' radius using Simplex noise
vertex.angleNoise = noiseStrength*simplex.noise2D(vertex.angle/angleBasedLength, timeBasedChange);
vertex.oppositeAngleNoise = noiseStrength*simplex.noise2D(vertex.oppositeAngle/angleBasedLength, timeBasedChange+10);
vertex.noisedRadius = (waveRadius+vertex.continuityCoef*vertex.angleNoise+(1-vertex.continuityCoef)*vertex.oppositeAngleNoise);
vertex.position = [
vertex.noisedRadius*vertex.cos,
vertex.noisedRadius*vertex.sin
];
//begin: update vertex' radius using Simplex noise
}
function updateVertexSeeds(vertex, prevVertex) {
//begin: update vertex' seeds based on the trend of the segment [vertex, prevVertex]
var midX, midY, dx, dy, length, unitDx, unitDy;
midX = (vertex.position[0]+prevVertex.position[0])/2;
midY = (vertex.position[1]+prevVertex.position[1])/2;
dx = vertex.position[0]-prevVertex.position[0];
dy = vertex.position[1]-prevVertex.position[1];
length = Math.sqrt(Math.pow(dx, 2)+Math.pow(dy,2));
unitDx = dx/length;
unitDy = dy/length;
//begin: first seed @ PI/2 from segment's trend
vertex.voronoi.firstSeedPosition= [
midX+vertex.voronoi.spread*unitDy,
midY-vertex.voronoi.spread*unitDx
];
//end: first seed @ PI/2 from segment's trend
//begin: second seed @ -PI/2 from segment's trend
vertex.voronoi.secondSeedPosition= [
midX-vertex.voronoi.spread*unitDy,
midY+vertex.voronoi.spread*unitDx
];
//end: second seed @ -PI/2 from segment's trend
//end: update vertex' seeds based on the trend of the segment [vertex, prevVertex]
}
function redrawRadialWave() {
//update wave's path
var newPath, noisedRadius;
newPath = "M"+wave[0].position[0]+","+wave[0].position[1];
for (var v=1; v<vertexCount; v++) {
newPath += "L"+wave[v].position[0]+","+wave[v].position[1];
}
newPath += "Z";
wavePath.attr("d", newPath);
}
function redrawVoronoi() {
var seeds = [];
var vertex;
//begin: compute Voronoi seeds, close to the wave's path
for (var v=0; v<vertexCount; v++) {
vertex = wave[v];
seeds.push({
x: vertex.voronoi.firstSeedPosition[0],
y: vertex.voronoi.firstSeedPosition[1],
vertex: wave[v]
});
seeds.push({
x: vertex.voronoi.secondSeedPosition[0],
y: vertex.voronoi.secondSeedPosition[1],
vertex: wave[v]
});
}
//end: compute Voronoi seeds, close to the wave's path
//begin: draw Voronoi cell
cells = voronoiLayout.polygons(seeds);
var drawnCells = voronoiContainer.selectAll(".cell")
.data(cells);
drawnCells.enter()
.append("path")
.classed("cell", true)
.style("stroke-opacity", function(d) { return d.data.vertex.voronoi.strokeOpacity; })
.merge(drawnCells)
.style("stroke", function(d) { return d.data.vertex.voronoi.strokeColor; })
.attr("d", function(d, i) { return d3.line()(d)+'z'; });
//end: draw Voronoi cells
}
</script>
</body>
/*! simplex-noise.js: copyright 2012 Jonas Wagner, licensed under a MIT license. See https://github.com/jwagner/simplex-noise.js for details */
(function(){function o(e){e||(e=Math.random),this.p=new Uint8Array(256),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(var t=0;t<256;t++)this.p[t]=e()*256;for(t=0;t<512;t++)this.perm[t]=this.p[t&255],this.permMod12[t]=this.perm[t]%12}var e=.5*(Math.sqrt(3)-1),t=(3-Math.sqrt(3))/6,n=1/3,r=1/6,i=(Math.sqrt(5)-1)/4,s=(5-Math.sqrt(5))/20;o.prototype={grad3:new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),grad4:new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]),noise2D:function(n,r){var i=this.permMod12,s=this.perm,o=this.grad3,u,a,f,l=(n+r)*e,c=Math.floor(n+l),h=Math.floor(r+l),p=(c+h)*t,d=c-p,v=h-p,m=n-d,g=r-v,y,b;m>g?(y=1,b=0):(y=0,b=1);var w=m-y+t,E=g-b+t,S=m-1+2*t,x=g-1+2*t,T=c&255,N=h&255,C=.5-m*m-g*g;if(C<0)u=0;else{var k=i[T+s[N]]*3;C*=C,u=C*C*(o[k]*m+o[k+1]*g)}var L=.5-w*w-E*E;if(L<0)a=0;else{var A=i[T+y+s[N+b]]*3;L*=L,a=L*L*(o[A]*w+o[A+1]*E)}var O=.5-S*S-x*x;if(O<0)f=0;else{var M=i[T+1+s[N+1]]*3;O*=O,f=O*O*(o[M]*S+o[M+1]*x)}return 70*(u+a+f)},noise3D:function(e,t,i){var s=this.permMod12,o=this.perm,u=this.grad3,a,f,l,c,h=(e+t+i)*n,p=Math.floor(e+h),d=Math.floor(t+h),v=Math.floor(i+h),m=(p+d+v)*r,g=p-m,y=d-m,b=v-m,w=e-g,E=t-y,S=i-b,x,T,N,C,k,L;w<E?E<S?(x=0,T=0,N=1,C=0,k=1,L=1):w<S?(x=0,T=1,N=0,C=0,k=1,L=1):(x=0,T=1,N=0,C=1,k=1,L=0):E<S?w<S?(x=0,T=0,N=1,C=1,k=0,L=1):(x=1,T=0,N=0,C=1,k=0,L=1):(x=1,T=0,N=0,C=1,k=1,L=0);var A=w-x+r,O=E-T+r,M=S-N+r,_=w-C+2*r,D=E-k+2*r,P=S-L+2*r,H=w-1+3*r,B=E-1+3*r,j=S-1+3*r,F=p&255,I=d&255,q=v&255,R=.6-w*w-E*E-S*S;if(R<0)a=0;else{var U=s[F+o[I+o[q]]]*3;R*=R,a=R*R*(u[U]*w+u[U+1]*E+u[U+2]*S)}var z=.6-A*A-O*O-M*M;if(z<0)f=0;else{var W=s[F+x+o[I+T+o[q+N]]]*3;z*=z,f=z*z*(u[W]*A+u[W+1]*O+u[W+2]*M)}var X=.6-_*_-D*D-P*P;if(X<0)l=0;else{var V=s[F+C+o[I+k+o[q+L]]]*3;X*=X,l=X*X*(u[V]*_+u[V+1]*D+u[V+2]*P)}var $=.6-H*H-B*B-j*j;if($<0)c=0;else{var J=s[F+1+o[I+1+o[q+1]]]*3;$*=$,c=$*$*(u[J]*H+u[J+1]*B+u[J+2]*j)}return 32*(a+f+l+c)},noise4D:function(e,t,n,r){var o=this.permMod12,u=this.perm,a=this.grad4,f,l,c,h,p,d=(e+t+n+r)*i,v=Math.floor(e+d),m=Math.floor(t+d),g=Math.floor(n+d),y=Math.floor(r+d),b=(v+m+g+y)*s,w=v-b,E=m-b,S=g-b,x=y-b,T=e-w,N=t-E,C=n-S,k=r-x,L=0,A=0,O=0,M=0;T>N?L++:A++,T>C?L++:O++,T>k?L++:M++,N>C?A++:O++,N>k?A++:M++,C>k?O++:M++;var _,D,P,H,B,j,F,I,q,R,U,z;_=L<3?0:1,D=A<3?0:1,P=O<3?0:1,H=M<3?0:1,B=L<2?0:1,j=A<2?0:1,F=O<2?0:1,I=M<2?0:1,q=L<1?0:1,R=A<1?0:1,U=O<1?0:1,z=M<1?0:1;var W=T-_+s,X=N-D+s,V=C-P+s,$=k-H+s,J=T-B+2*s,K=N-j+2*s,Q=C-F+2*s,G=k-I+2*s,Y=T-q+3*s,Z=N-R+3*s,et=C-U+3*s,tt=k-z+3*s,nt=T-1+4*s,rt=N-1+4*s,it=C-1+4*s,st=k-1+4*s,ot=v&255,ut=m&255,at=g&255,ft=y&255,lt=.6-T*T-N*N-C*C-k*k;if(lt<0)f=0;else{var ct=u[ot+u[ut+u[at+u[ft]]]]%32*4;lt*=lt,f=lt*lt*(a[ct]*T+a[ct+1]*N+a[ct+2]*C+a[ct+3]*k)}var ht=.6-W*W-X*X-V*V-$*$;if(ht<0)l=0;else{var pt=u[ot+_+u[ut+D+u[at+P+u[ft+H]]]]%32*4;ht*=ht,l=ht*ht*(a[pt]*W+a[pt+1]*X+a[pt+2]*V+a[pt+3]*$)}var dt=.6-J*J-K*K-Q*Q-G*G;if(dt<0)c=0;else{var vt=u[ot+B+u[ut+j+u[at+F+u[ft+I]]]]%32*4;dt*=dt,c=dt*dt*(a[vt]*J+a[vt+1]*K+a[vt+2]*Q+a[vt+3]*G)}var mt=.6-Y*Y-Z*Z-et*et-tt*tt;if(mt<0)h=0;else{var gt=u[ot+q+u[ut+R+u[at+U+u[ft+z]]]]%32*4;mt*=mt,h=mt*mt*(a[gt]*Y+a[gt+1]*Z+a[gt+2]*et+a[gt+3]*tt)}var yt=.6-nt*nt-rt*rt-it*it-st*st;if(yt<0)p=0;else{var bt=u[ot+1+u[ut+1+u[at+1+u[ft+1]]]]%32*4;yt*=yt,p=yt*yt*(a[bt]*nt+a[bt+1]*rt+a[bt+2]*it+a[bt+3]*st)}return 27*(f+l+c+h+p)}},typeof define!="undefined"&&define.amd?define(function(){return o}):typeof window!="undefined"&&(window.SimplexNoise=o),typeof exports!="undefined"&&(exports.SimplexNoise=o),typeof module!="undefined"&&(module.exports=o)})();
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment