This uses d3.curveCatmullRom with four points, the centre of the clock, and the hour, minute and second points. It's got a pleasing smoothness a bit like a lava lamp.
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October 23, 2019 22:08
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Curve clock
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license: cc-by-nc-4.0 | |
border: no |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Curve Clock</title> | |
</head> | |
<body> | |
<svg class="clock curve-clock"></svg> | |
<style type="text/css"> | |
body { | |
margin: 0; | |
} | |
.curve-clock { | |
background: #fff; | |
width: 100vw; | |
height: 100vh; | |
} | |
.curve-clock path { | |
fill: none; | |
mix-blend-mode: difference; | |
} | |
</style> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script type="text/javascript"> | |
(function() { | |
'use strict' | |
var size = 1000 | |
var radius = size * 0.4 | |
var tau = Math.PI * 2 | |
var svg = d3.select('.curve-clock') | |
.attr('viewBox', [0, 0, size, size]) | |
svg = svg.append('g') | |
.attr('transform', 'translate(' + [size/2, size/2] + ')') | |
var line = d3.radialLine() | |
var curve1 = svg.append('path').style('fill', '#c00') | |
var curve2 = svg.append('path').style('fill', '#0c0') | |
var curve3 = svg.append('path').style('fill', '#00c') | |
var r1 = Math.sqrt(0.9) * radius | |
var r2 = Math.sqrt(0.6) * radius | |
var r3 = Math.sqrt(0.3) * radius | |
function render(date) { | |
var ms = date.getMilliseconds() / 1000, | |
s = date.getSeconds() / 60, | |
m = date.getMinutes() / 60, | |
h = date.getHours() % 12 / 12 | |
var data = [ | |
[0, 0], | |
[tau * (s + ms / 60), r1], | |
[tau * (m + s / 60 + (ms / 6000)), r2], | |
[tau * (h + m / 12 + s / (12 * 60)), r3] | |
] | |
curve1.datum(data).attr('d', line.curve(d3.curveCatmullRomClosed.alpha(0))) | |
curve2.datum(data).attr('d', line.curve(d3.curveCatmullRomClosed.alpha(1))) | |
curve3.datum(data).attr('d', line.curve(d3.curveCatmullRomClosed.alpha(1.5))) | |
} | |
function tick() { | |
var now = new Date() | |
render(now) | |
} | |
d3.timer(tick) | |
})() | |
</script> | |
</body> | |
</html> |
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