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Word Cloud

Wordcloud implementation of most popular passwords (randomly sized) using the d3-cloud layout by Jason Davies.

// Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/
// Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf
(function() {
if (typeof define === "function" && define.amd) define(["d3"], cloud);
else cloud(this.d3);
function cloud(d3) {
d3.layout.cloud = function cloud() {
var size = [256, 256],
text = cloudText,
font = cloudFont,
fontSize = cloudFontSize,
fontStyle = cloudFontNormal,
fontWeight = cloudFontNormal,
rotate = cloudRotate,
padding = cloudPadding,
spiral = archimedeanSpiral,
words = [],
timeInterval = Infinity,
event = d3.dispatch("word", "end"),
timer = null,
random = Math.random,
cloud = {};
cloud.start = function() {
var board = zeroArray((size[0] >> 5) * size[1]),
bounds = null,
n = words.length,
i = -1,
tags = [],
data = words.map(function(d, i) {
d.text = text.call(this, d, i);
d.font = font.call(this, d, i);
d.style = fontStyle.call(this, d, i);
d.weight = fontWeight.call(this, d, i);
d.rotate = rotate.call(this, d, i);
d.size = ~~fontSize.call(this, d, i);
d.padding = padding.call(this, d, i);
return d;
}).sort(function(a, b) { return b.size - a.size; });
if (timer) clearInterval(timer);
timer = setInterval(step, 0);
step();
return cloud;
function step() {
var start = Date.now();
while (Date.now() - start < timeInterval && ++i < n && timer) {
var d = data[i];
d.x = (size[0] * (random() + .5)) >> 1;
d.y = (size[1] * (random() + .5)) >> 1;
cloudSprite(d, data, i);
if (d.hasText && place(board, d, bounds)) {
tags.push(d);
event.word(d);
if (bounds) cloudBounds(bounds, d);
else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}];
// Temporary hack
d.x -= size[0] >> 1;
d.y -= size[1] >> 1;
}
}
if (i >= n) {
cloud.stop();
event.end(tags, bounds);
}
}
}
cloud.stop = function() {
if (timer) {
clearInterval(timer);
timer = null;
}
return cloud;
};
function place(board, tag, bounds) {
var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],
startX = tag.x,
startY = tag.y,
maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
s = spiral(size),
dt = random() < .5 ? 1 : -1,
t = -dt,
dxdy,
dx,
dy;
while (dxdy = s(t += dt)) {
dx = ~~dxdy[0];
dy = ~~dxdy[1];
if (Math.min(Math.abs(dx), Math.abs(dy)) >= maxDelta) break;
tag.x = startX + dx;
tag.y = startY + dy;
if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 ||
tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue;
// TODO only check for collisions within current bounds.
if (!bounds || !cloudCollide(tag, board, size[0])) {
if (!bounds || collideRects(tag, bounds)) {
var sprite = tag.sprite,
w = tag.width >> 5,
sw = size[0] >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0,
x = (tag.y + tag.y0) * sw + (lx >> 5),
last;
for (var j = 0; j < h; j++) {
last = 0;
for (var i = 0; i <= w; i++) {
board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
}
x += sw;
}
delete tag.sprite;
return true;
}
}
}
return false;
}
cloud.timeInterval = function(_) {
return arguments.length ? (timeInterval = _ == null ? Infinity : _, cloud) : timeInterval;
};
cloud.words = function(_) {
return arguments.length ? (words = _, cloud) : words;
};
cloud.size = function(_) {
return arguments.length ? (size = [+_[0], +_[1]], cloud) : size;
};
cloud.font = function(_) {
return arguments.length ? (font = d3.functor(_), cloud) : font;
};
cloud.fontStyle = function(_) {
return arguments.length ? (fontStyle = d3.functor(_), cloud) : fontStyle;
};
cloud.fontWeight = function(_) {
return arguments.length ? (fontWeight = d3.functor(_), cloud) : fontWeight;
};
cloud.rotate = function(_) {
return arguments.length ? (rotate = d3.functor(_), cloud) : rotate;
};
cloud.text = function(_) {
return arguments.length ? (text = d3.functor(_), cloud) : text;
};
cloud.spiral = function(_) {
return arguments.length ? (spiral = spirals[_] || _, cloud) : spiral;
};
cloud.fontSize = function(_) {
return arguments.length ? (fontSize = d3.functor(_), cloud) : fontSize;
};
cloud.padding = function(_) {
return arguments.length ? (padding = d3.functor(_), cloud) : padding;
};
cloud.random = function(_) {
return arguments.length ? (random = _, cloud) : random;
};
return d3.rebind(cloud, event, "on");
};
function cloudText(d) {
return d.text;
}
function cloudFont() {
return "serif";
}
function cloudFontNormal() {
return "normal";
}
function cloudFontSize(d) {
return Math.sqrt(d.value);
}
function cloudRotate() {
return (~~(Math.random() * 6) - 3) * 30;
}
function cloudPadding() {
return 1;
}
// Fetches a monochrome sprite bitmap for the specified text.
// Load in batches for speed.
function cloudSprite(d, data, di) {
if (d.sprite) return;
c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
var x = 0,
y = 0,
maxh = 0,
n = data.length;
--di;
while (++di < n) {
d = data[di];
c.save();
c.font = d.style + " " + d.weight + " " + ~~((d.size + 1) / ratio) + "px " + d.font;
var w = c.measureText(d.text + "m").width * ratio,
h = d.size << 1;
if (d.rotate) {
var sr = Math.sin(d.rotate * cloudRadians),
cr = Math.cos(d.rotate * cloudRadians),
wcr = w * cr,
wsr = w * sr,
hcr = h * cr,
hsr = h * sr;
w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;
h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));
} else {
w = (w + 0x1f) >> 5 << 5;
}
if (h > maxh) maxh = h;
if (x + w >= (cw << 5)) {
x = 0;
y += maxh;
maxh = 0;
}
if (y + h >= ch) break;
c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);
if (d.rotate) c.rotate(d.rotate * cloudRadians);
c.fillText(d.text, 0, 0);
if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);
c.restore();
d.width = w;
d.height = h;
d.xoff = x;
d.yoff = y;
d.x1 = w >> 1;
d.y1 = h >> 1;
d.x0 = -d.x1;
d.y0 = -d.y1;
d.hasText = true;
x += w;
}
var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,
sprite = [];
while (--di >= 0) {
d = data[di];
if (!d.hasText) continue;
var w = d.width,
w32 = w >> 5,
h = d.y1 - d.y0;
// Zero the buffer
for (var i = 0; i < h * w32; i++) sprite[i] = 0;
x = d.xoff;
if (x == null) return;
y = d.yoff;
var seen = 0,
seenRow = -1;
for (var j = 0; j < h; j++) {
for (var i = 0; i < w; i++) {
var k = w32 * j + (i >> 5),
m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;
sprite[k] |= m;
seen |= m;
}
if (seen) seenRow = j;
else {
d.y0++;
h--;
j--;
y++;
}
}
d.y1 = d.y0 + seenRow;
d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);
}
}
// Use mask-based collision detection.
function cloudCollide(tag, board, sw) {
sw >>= 5;
var sprite = tag.sprite,
w = tag.width >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0,
x = (tag.y + tag.y0) * sw + (lx >> 5),
last;
for (var j = 0; j < h; j++) {
last = 0;
for (var i = 0; i <= w; i++) {
if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0))
& board[x + i]) return true;
}
x += sw;
}
return false;
}
function cloudBounds(bounds, d) {
var b0 = bounds[0],
b1 = bounds[1];
if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
}
function collideRects(a, b) {
return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y;
}
function archimedeanSpiral(size) {
var e = size[0] / size[1];
return function(t) {
return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)];
};
}
function rectangularSpiral(size) {
var dy = 4,
dx = dy * size[0] / size[1],
x = 0,
y = 0;
return function(t) {
var sign = t < 0 ? -1 : 1;
// See triangular numbers: T_n = n * (n + 1) / 2.
switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {
case 0: x += dx; break;
case 1: y += dy; break;
case 2: x -= dx; break;
default: y -= dy; break;
}
return [x, y];
};
}
// TODO reuse arrays?
function zeroArray(n) {
var a = [],
i = -1;
while (++i < n) a[i] = 0;
return a;
}
var cloudRadians = Math.PI / 180,
cw = 1 << 11 >> 5,
ch = 1 << 11,
canvas,
ratio = 1;
if (typeof document !== "undefined") {
canvas = document.createElement("canvas");
canvas.width = 1;
canvas.height = 1;
ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2);
canvas.width = (cw << 5) / ratio;
canvas.height = ch / ratio;
} else {
// Attempt to use node-canvas.
canvas = new Canvas(cw << 5, ch);
}
var c = canvas.getContext("2d"),
spirals = {
archimedean: archimedeanSpiral,
rectangular: rectangularSpiral
};
c.fillStyle = c.strokeStyle = "red";
c.textAlign = "center";
}
})();
password category
dragon Animal
monkey Animal
falcon Animal
tigers Animal
rabbit Animal
tiger Animal
gators Animal
eagle Animal
matrix Nerdy
genesis Nerdy
college Nerdy
snoopy Nerdy
boomer Nerdy
theman Nerdy
slayer Nerdy
startrek Nerdy
rosebud Nerdy
topgun Nerdy
dexter Nerdy
saturn Nerdy
online Nerdy
digital Nerdy
starwars Nerdy
computer Nerdy
merlin Nerdy
compaq Nerdy
wizard Nerdy
diablo Nerdy
gandalf Nerdy
voyager Nerdy
trinity Nerdy
beatles Nerdy
helpme Password related
tester Password related
testing Password related
password Password related
letmein Password related
test Password related
pass Password related
access Password related
gateway Password related
please Password related
welcome Password related
internet Password related
enter Password related
pookie Password related
passw0rd Password related
stupid Rebellious
freedom Rebellious
booger Rebellious
sexsex Rebellious
sucker Rebellious
butthead Rebellious
horny Rebellious
biteme Rebellious
secret Rebellious
whatever Rebellious
badboy Rebellious
yamaha Sport
braves Sport
celtic Sport
viking Sport
yankee Sport
bronco Sport
broncos Sport
golf Sport
redskins Sport
giants Sport
runner Sport
cricket Sport
racing Sport
arsenal Sport
redwings Sport
gunner Sport
redsox Sport
nascar Sport
steelers Sport
fishing Sport
united Sport
baseball Sport
football Sport
soccer Sport
hockey Sport
dallas Sport
yankees Sport
golfer Sport
cowboys Sport
eagles Sport
tennis Sport
lakers Sport
rangers Sport
raiders Sport
packers Sport
blazer Sport
<!DOCTYPE html>
<meta charset="utf-8">
<style>
.x.axis path {
display: none;
}
</style>
<body>
<script src="https://d3js.org/d3.v3.min.js"></script>
<script src="d3cloud.js"></script>
<script>
var margin = {top: 20, right: 20, bottom: 40, left: 20},
width = 960 - margin.left - margin.right,
height = 500 - margin.top - margin.bottom;
d3.csv("data.csv", function(error, data) {
var categories = d3.keys(d3.nest().key(function(d) { return d.category; }).map(data));
var color = d3.scale.ordinal().range(["#66c2a5","#fc8d62","#8da0cb","#e78ac3","#a6d854"]);
var fontSize = d3.scale.pow().exponent(5).domain([0,1]).range([10,80]);
var layout = d3.layout.cloud()
.timeInterval(10)
.size([width, height])
.words(data)
.rotate(function(d) { return 0; })
.font('monospace')
.fontSize(function(d,i) { return fontSize(Math.random()); })
.text(function(d) { return d.password; })
.spiral("archimedean")
.on("end", draw)
.start();
var svg = d3.select('body').append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
var wordcloud = svg.append("g")
.attr('class','wordcloud')
.attr("transform", "translate(" + width/2 + "," + height/2 + ")");
var x0 = d3.scale.ordinal()
.rangeRoundBands([0, width], .1)
.domain(categories);
var xAxis = d3.svg.axis()
.scale(x0)
.orient("bottom");
svg.append("g")
.attr("class", "x axis")
.attr("transform", "translate(0," + height + ")")
.call(xAxis)
.selectAll('text')
.style('font-size','20px')
.style('fill',function(d) { return color(d); })
.style('font','sans-serif');
function draw(words) {
wordcloud.selectAll("text")
.data(words)
.enter().append("text")
.attr('class','word')
.style("font-size", function(d) { return d.size + "px"; })
.style("font-family", function(d) { return d.font; })
.style("fill", function(d) {
var paringObject = data.filter(function(obj) { return obj.password === d.text});
return color(paringObject[0].category);
})
.attr("text-anchor", "middle")
.attr("transform", function(d) { return "translate(" + [d.x, d.y] + ")rotate(" + d.rotate + ")"; })
.text(function(d) { return d.text; });
};
});
</script>
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