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@larsenmtl
Last active September 26, 2023 09:33
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d3-shape Custom Curve Implementation
license: mit
<!DOCTYPE html>
<html>
<head>
<script data-require="d3@4.0.0" data-semver="4.0.0" src="https://d3js.org/d3.v4.min.js"></script>
<script src="roundStep.js"></script>
</head>
<body>
<script>
var width = 900,
height = 500,
N = 10;
var svg = d3.select('body')
.append('svg')
.attr('width', width)
.attr('height', height);
var points = [];
for (var i = 0; i < N; i++) {
points.push({
x: (width / N) * i + (width / N / 2),
y: Math.random() * height
});
}
var line1 = d3.line()
.x(function(d) {
return d.x;
})
.y(function(d) {
return d.y;
})
.curve(stepRound);
var line2 = d3.line()
.x(function(d) {
return d.x;
})
.y(function(d) {
return d.y;
})
.curve(d3.curveStepBefore);
svg.append('path')
.datum(points)
.attr('d', line1)
.attr('fill', 'none')
.attr('stroke', 'orange')
.attr('stroke-width', '4px');
svg.append('path')
.datum(points)
.attr('d', line2)
.attr('fill', 'none')
.attr('stroke', 'steelblue')
.attr('stroke-width', '1px');
</script>
</body>
</html>
function Step(context) {
this._context = context;
this._t = 0;
}
Step.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x = this._y = NaN;
this._point = 0;
},
lineEnd: function() {
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: {
this._point = 1;
this._context.moveTo(x, y);
break;
}
case 1: this._point = 2; // proceed
default: {
if (this._t <= 0) {
console.log(this._y)
var xN = Math.abs(x - this._x) * 0.25,
yN = Math.abs(y - this._y) * 0.25,
mYb = (this._y < y) ? this._y + yN : this._y - yN,
mYa = (this._y > y) ? y + yN : y - yN;
this._context.quadraticCurveTo(this._x, this._y, this._x, mYb);
this._context.lineTo(this._x, mYa);
this._context.quadraticCurveTo(this._x, y, this._x + xN, y);
this._context.lineTo(x-xN, y);
//this._context.quadraticCurveTo(x, y, x, mY);
} else {
var x1 = this._x * (1 - this._t) + x * this._t;
this._context.moveTo(x1, this._y);
this._context.lineTo(x1, y);
}
break;
}
}
this._x = x, this._y = y;
}
};
stepRound = function(context) {
return new Step(context);
}
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