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Randomized Depth-First III
license: gpl-3.0
var N = 1 << 0,
S = 1 << 1,
W = 1 << 2,
E = 1 << 3;
self.addEventListener("message", function(event) {
postMessage(generateMaze(event.data.width, event.data.height));
});
function generateMaze(cellWidth, cellHeight) {
var cells = new Array(cellWidth * cellHeight), // each cell’s edge bits
frontier = [];
var start = (cellHeight - 1) * cellWidth;
cells[start] = 0;
frontier.push({index: start, direction: N});
frontier.push({index: start, direction: E});
shuffle(frontier, 0, 2);
while (!exploreFrontier());
return cells;
function exploreFrontier() {
if ((edge = frontier.pop()) == null) return true;
var edge,
i0 = edge.index,
d0 = edge.direction,
i1 = i0 + (d0 === N ? -cellWidth : d0 === S ? cellWidth : d0 === W ? -1 : +1),
x0 = i0 % cellWidth,
y0 = i0 / cellWidth | 0,
x1,
y1,
d1,
open = cells[i1] == null; // opposite not yet part of the maze
if (d0 === N) x1 = x0, y1 = y0 - 1, d1 = S;
else if (d0 === S) x1 = x0, y1 = y0 + 1, d1 = N;
else if (d0 === W) x1 = x0 - 1, y1 = y0, d1 = E;
else x1 = x0 + 1, y1 = y0, d1 = W;
if (open) {
cells[i0] |= d0, cells[i1] |= d1;
var m = 0;
if (y1 > 0 && cells[i1 - cellWidth] == null) frontier.push({index: i1, direction: N}), ++m;
if (y1 < cellHeight - 1 && cells[i1 + cellWidth] == null) frontier.push({index: i1, direction: S}), ++m;
if (x1 > 0 && cells[i1 - 1] == null) frontier.push({index: i1, direction: W}), ++m;
if (x1 < cellWidth - 1 && cells[i1 + 1] == null) frontier.push({index: i1, direction: E}), ++m;
shuffle(frontier, frontier.length - m, frontier.length);
}
}
}
function shuffle(array, i0, i1) {
var m = i1 - i0, t, i, j;
while (m) {
i = Math.random() * m-- | 0;
t = array[m + i0], array[m + i0] = array[i + i0], array[i + i0] = t;
}
return array;
}
<!DOCTYPE html>
<meta charset="utf-8">
<canvas width="960" height="500"></canvas>
<script src="//d3js.org/d3.v3.min.js"></script>
<script>
var canvas = d3.select("canvas"),
context = canvas.node().getContext("2d"),
width = canvas.property("width"),
height = canvas.property("height");
var worker = new Worker("generate-randomized-depth-first-traversal.js");
worker.postMessage({width: width, height: height});
worker.addEventListener("message", function(event) {
worker.terminate();
var N = 1 << 0,
S = 1 << 1,
W = 1 << 2,
E = 1 << 3;
var cells = event.data,
distance = 0,
visited = new Array(width * height),
frontier = [(height - 1) * width],
image = context.createImageData(width, height);
function flood() {
var frontier1 = [],
i0,
n0 = frontier.length,
i1,
color = d3.hsl((distance += .5) % 360, 1, .5).rgb();
for (var i = 0; i < n0; ++i) {
i0 = frontier[i] << 2;
image.data[i0 + 0] = color.r;
image.data[i0 + 1] = color.g;
image.data[i0 + 2] = color.b;
image.data[i0 + 3] = 255;
}
for (var i = 0; i < n0; ++i) {
i0 = frontier[i];
if (cells[i0] & E && !visited[i1 = i0 + 1]) visited[i1] = true, frontier1.push(i1);
if (cells[i0] & W && !visited[i1 = i0 - 1]) visited[i1] = true, frontier1.push(i1);
if (cells[i0] & S && !visited[i1 = i0 + width]) visited[i1] = true, frontier1.push(i1);
if (cells[i0] & N && !visited[i1 = i0 - width]) visited[i1] = true, frontier1.push(i1);
}
frontier = frontier1;
return !frontier1.length;
}
d3.timer(function() {
for (var i = 0, done; i < 20 && !(done = flood()); ++i);
context.putImageData(image, 0, 0);
return done;
});
});
</script>
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ghost commented Dec 10, 2014

The description says random traversal and the link points to the random traversal script, however the actual algorithm used seems to be randomized deep-first traversal, which has a different link (1ef3b1fb9eb35ca8ffff).

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