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Kernel density estimation
(function(){if (!Date.now) Date.now = function() {
return +new Date;
};
try {
document.createElement("div").style.setProperty("opacity", 0, "");
} catch (error) {
var d3_style_prototype = CSSStyleDeclaration.prototype,
d3_style_setProperty = d3_style_prototype.setProperty;
d3_style_prototype.setProperty = function(name, value, priority) {
d3_style_setProperty.call(this, name, value + "", priority);
};
}
d3 = {version: "2.7.1"}; // semver
var d3_array = d3_arraySlice; // conversion for NodeLists
function d3_arrayCopy(pseudoarray) {
var i = -1, n = pseudoarray.length, array = [];
while (++i < n) array.push(pseudoarray[i]);
return array;
}
function d3_arraySlice(pseudoarray) {
return Array.prototype.slice.call(pseudoarray);
}
try {
d3_array(document.documentElement.childNodes)[0].nodeType;
} catch(e) {
d3_array = d3_arrayCopy;
}
var d3_arraySubclass = [].__proto__?
// Until ECMAScript supports array subclassing, prototype injection works well.
function(array, prototype) {
array.__proto__ = prototype;
}:
// And if your browser doesn't support __proto__, we'll use direct extension.
function(array, prototype) {
for (var property in prototype) array[property] = prototype[property];
};
function d3_this() {
return this;
}
d3.functor = function(v) {
return typeof v === "function" ? v : function() { return v; };
};
// Copies a variable number of methods from source to target.
d3.rebind = function(target, source) {
var i = 1, n = arguments.length, method;
while (++i < n) target[method = arguments[i]] = d3_rebind(target, source, source[method]);
return target;
};
// Method is assumed to be a standard D3 getter-setter:
// If passed with no arguments, gets the value.
// If passed with arguments, sets the value and returns the target.
function d3_rebind(target, source, method) {
return function() {
var value = method.apply(source, arguments);
return arguments.length ? target : value;
};
}
d3.ascending = function(a, b) {
return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
};
d3.descending = function(a, b) {
return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
};
d3.mean = function(array, f) {
var n = array.length,
a,
m = 0,
i = -1,
j = 0;
if (arguments.length === 1) {
while (++i < n) if (d3_number(a = array[i])) m += (a - m) / ++j;
} else {
while (++i < n) if (d3_number(a = f.call(array, array[i], i))) m += (a - m) / ++j;
}
return j ? m : undefined;
};
d3.median = function(array, f) {
if (arguments.length > 1) array = array.map(f);
array = array.filter(d3_number);
return array.length ? d3.quantile(array.sort(d3.ascending), .5) : undefined;
};
d3.min = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && a > b) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && a > b) a = b;
}
return a;
};
d3.max = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && b > a) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && b > a) a = b;
}
return a;
};
d3.extent = function(array, f) {
var i = -1,
n = array.length,
a,
b,
c;
if (arguments.length === 1) {
while (++i < n && ((a = c = array[i]) == null || a != a)) a = c = undefined;
while (++i < n) if ((b = array[i]) != null) {
if (a > b) a = b;
if (c < b) c = b;
}
} else {
while (++i < n && ((a = c = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null) {
if (a > b) a = b;
if (c < b) c = b;
}
}
return [a, c];
};
d3.random = {
normal: function(mean, deviation) {
if (arguments.length < 2) deviation = 1;
if (arguments.length < 1) mean = 0;
return function() {
var x, y, r;
do {
x = Math.random() * 2 - 1;
y = Math.random() * 2 - 1;
r = x * x + y * y;
} while (!r || r > 1);
return mean + deviation * x * Math.sqrt(-2 * Math.log(r) / r);
};
}
};
function d3_number(x) {
return x != null && !isNaN(x);
}
d3.sum = function(array, f) {
var s = 0,
n = array.length,
a,
i = -1;
if (arguments.length === 1) {
while (++i < n) if (!isNaN(a = +array[i])) s += a;
} else {
while (++i < n) if (!isNaN(a = +f.call(array, array[i], i))) s += a;
}
return s;
};
// R-7 per <http://en.wikipedia.org/wiki/Quantile>
d3.quantile = function(values, p) {
var H = (values.length - 1) * p + 1,
h = Math.floor(H),
v = values[h - 1],
e = H - h;
return e ? v + e * (values[h] - v) : v;
};
d3.transpose = function(matrix) {
return d3.zip.apply(d3, matrix);
};
d3.zip = function() {
if (!(n = arguments.length)) return [];
for (var i = -1, m = d3.min(arguments, d3_zipLength), zips = new Array(m); ++i < m;) {
for (var j = -1, n, zip = zips[i] = new Array(n); ++j < n;) {
zip[j] = arguments[j][i];
}
}
return zips;
};
function d3_zipLength(d) {
return d.length;
}
// Locate the insertion point for x in a to maintain sorted order. The
// arguments lo and hi may be used to specify a subset of the array which should
// be considered; by default the entire array is used. If x is already present
// in a, the insertion point will be before (to the left of) any existing
// entries. The return value is suitable for use as the first argument to
// `array.splice` assuming that a is already sorted.
//
// The returned insertion point i partitions the array a into two halves so that
// all v < x for v in a[lo:i] for the left side and all v >= x for v in a[i:hi]
// for the right side.
d3.bisectLeft = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (a[mid] < x) lo = mid + 1;
else hi = mid;
}
return lo;
};
// Similar to bisectLeft, but returns an insertion point which comes after (to
// the right of) any existing entries of x in a.
//
// The returned insertion point i partitions the array into two halves so that
// all v <= x for v in a[lo:i] for the left side and all v > x for v in a[i:hi]
// for the right side.
d3.bisect =
d3.bisectRight = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (x < a[mid]) hi = mid;
else lo = mid + 1;
}
return lo;
};
d3.first = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) > 0) {
a = b;
}
}
return a;
};
d3.last = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) <= 0) {
a = b;
}
}
return a;
};
d3.nest = function() {
var nest = {},
keys = [],
sortKeys = [],
sortValues,
rollup;
function map(array, depth) {
if (depth >= keys.length) return rollup
? rollup.call(nest, array) : (sortValues
? array.sort(sortValues)
: array);
var i = -1,
n = array.length,
key = keys[depth++],
keyValue,
object,
o = {};
while (++i < n) {
if ((keyValue = key(object = array[i])) in o) {
o[keyValue].push(object);
} else {
o[keyValue] = [object];
}
}
for (keyValue in o) {
o[keyValue] = map(o[keyValue], depth);
}
return o;
}
function entries(map, depth) {
if (depth >= keys.length) return map;
var a = [],
sortKey = sortKeys[depth++],
key;
for (key in map) {
a.push({key: key, values: entries(map[key], depth)});
}
if (sortKey) a.sort(function(a, b) {
return sortKey(a.key, b.key);
});
return a;
}
nest.map = function(array) {
return map(array, 0);
};
nest.entries = function(array) {
return entries(map(array, 0), 0);
};
nest.key = function(d) {
keys.push(d);
return nest;
};
// Specifies the order for the most-recently specified key.
// Note: only applies to entries. Map keys are unordered!
nest.sortKeys = function(order) {
sortKeys[keys.length - 1] = order;
return nest;
};
// Specifies the order for leaf values.
// Applies to both maps and entries array.
nest.sortValues = function(order) {
sortValues = order;
return nest;
};
nest.rollup = function(f) {
rollup = f;
return nest;
};
return nest;
};
d3.keys = function(map) {
var keys = [];
for (var key in map) keys.push(key);
return keys;
};
d3.values = function(map) {
var values = [];
for (var key in map) values.push(map[key]);
return values;
};
d3.entries = function(map) {
var entries = [];
for (var key in map) entries.push({key: key, value: map[key]});
return entries;
};
d3.permute = function(array, indexes) {
var permutes = [],
i = -1,
n = indexes.length;
while (++i < n) permutes[i] = array[indexes[i]];
return permutes;
};
d3.merge = function(arrays) {
return Array.prototype.concat.apply([], arrays);
};
d3.split = function(array, f) {
var arrays = [],
values = [],
value,
i = -1,
n = array.length;
if (arguments.length < 2) f = d3_splitter;
while (++i < n) {
if (f.call(values, value = array[i], i)) {
values = [];
} else {
if (!values.length) arrays.push(values);
values.push(value);
}
}
return arrays;
};
function d3_splitter(d) {
return d == null;
}
function d3_collapse(s) {
return s.replace(/(^\s+)|(\s+$)/g, "").replace(/\s+/g, " ");
}
/**
* @param {number} start
* @param {number=} stop
* @param {number=} step
*/
d3.range = function(start, stop, step) {
if (arguments.length < 3) {
step = 1;
if (arguments.length < 2) {
stop = start;
start = 0;
}
}
if ((stop - start) / step == Infinity) throw new Error("infinite range");
var range = [],
i = -1,
j;
if (step < 0) while ((j = start + step * ++i) > stop) range.push(j);
else while ((j = start + step * ++i) < stop) range.push(j);
return range;
};
d3.requote = function(s) {
return s.replace(d3_requote_re, "\\$&");
};
var d3_requote_re = /[\\\^\$\*\+\?\|\[\]\(\)\.\{\}]/g;
d3.round = function(x, n) {
return n
? Math.round(x * Math.pow(10, n)) * Math.pow(10, -n)
: Math.round(x);
};
d3.xhr = function(url, mime, callback) {
var req = new XMLHttpRequest;
if (arguments.length < 3) callback = mime, mime = null;
else if (mime && req.overrideMimeType) req.overrideMimeType(mime);
req.open("GET", url, true);
if (mime) req.setRequestHeader("Accept", mime);
req.onreadystatechange = function() {
if (req.readyState === 4) callback(req.status < 300 ? req : null);
};
req.send(null);
};
d3.text = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseText);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
d3.json = function(url, callback) {
d3.text(url, "application/json", function(text) {
callback(text ? JSON.parse(text) : null);
});
};
d3.html = function(url, callback) {
d3.text(url, "text/html", function(text) {
if (text != null) { // Treat empty string as valid HTML.
var range = document.createRange();
range.selectNode(document.body);
text = range.createContextualFragment(text);
}
callback(text);
});
};
d3.xml = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseXML);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
var d3_nsPrefix = {
svg: "http://www.w3.org/2000/svg",
xhtml: "http://www.w3.org/1999/xhtml",
xlink: "http://www.w3.org/1999/xlink",
xml: "http://www.w3.org/XML/1998/namespace",
xmlns: "http://www.w3.org/2000/xmlns/"
};
d3.ns = {
prefix: d3_nsPrefix,
qualify: function(name) {
var i = name.indexOf(":");
return i < 0 ? (name in d3_nsPrefix
? {space: d3_nsPrefix[name], local: name} : name)
: {space: d3_nsPrefix[name.substring(0, i)], local: name.substring(i + 1)};
}
};
d3.dispatch = function() {
var dispatch = new d3_dispatch(),
i = -1,
n = arguments.length;
while (++i < n) dispatch[arguments[i]] = d3_dispatch_event();
return dispatch;
};
function d3_dispatch() {}
d3_dispatch.prototype.on = function(type, listener) {
var i = type.indexOf("."),
name = "";
// Extract optional namespace, e.g., "click.foo"
if (i > 0) {
name = type.substring(i + 1);
type = type.substring(0, i);
}
return arguments.length < 2
? this[type].on(name)
: (this[type].on(name, listener), this);
};
function d3_dispatch_event() {
var listeners = [],
listenerByName = {};
function dispatch() {
var z = listeners, // defensive reference
i = -1,
n = z.length,
l;
while (++i < n) if (l = z[i].on) l.apply(this, arguments);
}
dispatch.on = function(name, listener) {
var l, i;
// return the current listener, if any
if (arguments.length < 2) return (l = listenerByName[name]) && l.on;
// remove the old listener, if any (with copy-on-write)
if (l = listenerByName[name]) {
l.on = null;
listeners = listeners.slice(0, i = listeners.indexOf(l)).concat(listeners.slice(i + 1));
delete listenerByName[name];
}
// add the new listener, if any
if (listener) {
listeners.push(listenerByName[name] = {on: listener});
}
return dispatch;
};
return dispatch;
};
// TODO align
d3.format = function(specifier) {
var match = d3_format_re.exec(specifier),
fill = match[1] || " ",
sign = match[3] || "",
zfill = match[5],
width = +match[6],
comma = match[7],
precision = match[8],
type = match[9],
scale = 1,
suffix = "",
integer = false;
if (precision) precision = +precision.substring(1);
if (zfill) {
fill = "0"; // TODO align = "=";
if (comma) width -= Math.floor((width - 1) / 4);
}
switch (type) {
case "n": comma = true; type = "g"; break;
case "%": scale = 100; suffix = "%"; type = "f"; break;
case "p": scale = 100; suffix = "%"; type = "r"; break;
case "d": integer = true; precision = 0; break;
case "s": scale = -1; type = "r"; break;
}
// If no precision is specified for r, fallback to general notation.
if (type == "r" && !precision) type = "g";
type = d3_format_types[type] || d3_format_typeDefault;
return function(value) {
// Return the empty string for floats formatted as ints.
if (integer && (value % 1)) return "";
// Convert negative to positive, and record the sign prefix.
var negative = (value < 0) && (value = -value) ? "\u2212" : sign;
// Apply the scale, computing it from the value's exponent for si format.
if (scale < 0) {
var prefix = d3.formatPrefix(value, precision);
value *= prefix.scale;
suffix = prefix.symbol;
} else {
value *= scale;
}
// Convert to the desired precision.
value = type(value, precision);
// If the fill character is 0, the sign and group is applied after the fill.
if (zfill) {
var length = value.length + negative.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
if (comma) value = d3_format_group(value);
value = negative + value;
}
// Otherwise (e.g., space-filling), the sign and group is applied before.
else {
if (comma) value = d3_format_group(value);
value = negative + value;
var length = value.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
}
return value + suffix;
};
};
// [[fill]align][sign][#][0][width][,][.precision][type]
var d3_format_re = /(?:([^{])?([<>=^]))?([+\- ])?(#)?(0)?([0-9]+)?(,)?(\.[0-9]+)?([a-zA-Z%])?/;
var d3_format_types = {
g: function(x, p) { return x.toPrecision(p); },
e: function(x, p) { return x.toExponential(p); },
f: function(x, p) { return x.toFixed(p); },
r: function(x, p) { return d3.round(x, p = d3_format_precision(x, p)).toFixed(Math.max(0, Math.min(20, p))); }
};
function d3_format_precision(x, p) {
return p - (x ? 1 + Math.floor(Math.log(x + Math.pow(10, 1 + Math.floor(Math.log(x) / Math.LN10) - p)) / Math.LN10) : 1);
}
function d3_format_typeDefault(x) {
return x + "";
}
// Apply comma grouping for thousands.
function d3_format_group(value) {
var i = value.lastIndexOf("."),
f = i >= 0 ? value.substring(i) : (i = value.length, ""),
t = [];
while (i > 0) t.push(value.substring(i -= 3, i + 3));
return t.reverse().join(",") + f;
}
var d3_formatPrefixes = ["y","z","a","f","p","n","μ","m","","k","M","G","T","P","E","Z","Y"].map(d3_formatPrefix);
d3.formatPrefix = function(value, precision) {
var i = 0;
if (value) {
if (value < 0) value *= -1;
if (precision) value = d3.round(value, d3_format_precision(value, precision));
i = 1 + Math.floor(1e-12 + Math.log(value) / Math.LN10);
i = Math.max(-24, Math.min(24, Math.floor((i <= 0 ? i + 1 : i - 1) / 3) * 3));
}
return d3_formatPrefixes[8 + i / 3];
};
function d3_formatPrefix(d, i) {
return {
scale: Math.pow(10, (8 - i) * 3),
symbol: d
};
}
/*
* TERMS OF USE - EASING EQUATIONS
*
* Open source under the BSD License.
*
* Copyright 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* - Neither the name of the author nor the names of contributors may be used to
* endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
var d3_ease_quad = d3_ease_poly(2),
d3_ease_cubic = d3_ease_poly(3);
var d3_ease = {
linear: function() { return d3_ease_linear; },
poly: d3_ease_poly,
quad: function() { return d3_ease_quad; },
cubic: function() { return d3_ease_cubic; },
sin: function() { return d3_ease_sin; },
exp: function() { return d3_ease_exp; },
circle: function() { return d3_ease_circle; },
elastic: d3_ease_elastic,
back: d3_ease_back,
bounce: function() { return d3_ease_bounce; }
};
var d3_ease_mode = {
"in": function(f) { return f; },
"out": d3_ease_reverse,
"in-out": d3_ease_reflect,
"out-in": function(f) { return d3_ease_reflect(d3_ease_reverse(f)); }
};
d3.ease = function(name) {
var i = name.indexOf("-"),
t = i >= 0 ? name.substring(0, i) : name,
m = i >= 0 ? name.substring(i + 1) : "in";
return d3_ease_clamp(d3_ease_mode[m](d3_ease[t].apply(null, Array.prototype.slice.call(arguments, 1))));
};
function d3_ease_clamp(f) {
return function(t) {
return t <= 0 ? 0 : t >= 1 ? 1 : f(t);
};
}
function d3_ease_reverse(f) {
return function(t) {
return 1 - f(1 - t);
};
}
function d3_ease_reflect(f) {
return function(t) {
return .5 * (t < .5 ? f(2 * t) : (2 - f(2 - 2 * t)));
};
}
function d3_ease_linear(t) {
return t;
}
function d3_ease_poly(e) {
return function(t) {
return Math.pow(t, e);
}
}
function d3_ease_sin(t) {
return 1 - Math.cos(t * Math.PI / 2);
}
function d3_ease_exp(t) {
return Math.pow(2, 10 * (t - 1));
}
function d3_ease_circle(t) {
return 1 - Math.sqrt(1 - t * t);
}
function d3_ease_elastic(a, p) {
var s;
if (arguments.length < 2) p = 0.45;
if (arguments.length < 1) { a = 1; s = p / 4; }
else s = p / (2 * Math.PI) * Math.asin(1 / a);
return function(t) {
return 1 + a * Math.pow(2, 10 * -t) * Math.sin((t - s) * 2 * Math.PI / p);
};
}
function d3_ease_back(s) {
if (!s) s = 1.70158;
return function(t) {
return t * t * ((s + 1) * t - s);
};
}
function d3_ease_bounce(t) {
return t < 1 / 2.75 ? 7.5625 * t * t
: t < 2 / 2.75 ? 7.5625 * (t -= 1.5 / 2.75) * t + .75
: t < 2.5 / 2.75 ? 7.5625 * (t -= 2.25 / 2.75) * t + .9375
: 7.5625 * (t -= 2.625 / 2.75) * t + .984375;
}
d3.event = null;
function d3_eventCancel() {
d3.event.stopPropagation();
d3.event.preventDefault();
}
d3.interpolate = function(a, b) {
var i = d3.interpolators.length, f;
while (--i >= 0 && !(f = d3.interpolators[i](a, b)));
return f;
};
d3.interpolateNumber = function(a, b) {
b -= a;
return function(t) { return a + b * t; };
};
d3.interpolateRound = function(a, b) {
b -= a;
return function(t) { return Math.round(a + b * t); };
};
d3.interpolateString = function(a, b) {
var m, // current match
i, // current index
j, // current index (for coallescing)
s0 = 0, // start index of current string prefix
s1 = 0, // end index of current string prefix
s = [], // string constants and placeholders
q = [], // number interpolators
n, // q.length
o;
// Reset our regular expression!
d3_interpolate_number.lastIndex = 0;
// Find all numbers in b.
for (i = 0; m = d3_interpolate_number.exec(b); ++i) {
if (m.index) s.push(b.substring(s0, s1 = m.index));
q.push({i: s.length, x: m[0]});
s.push(null);
s0 = d3_interpolate_number.lastIndex;
}
if (s0 < b.length) s.push(b.substring(s0));
// Find all numbers in a.
for (i = 0, n = q.length; (m = d3_interpolate_number.exec(a)) && i < n; ++i) {
o = q[i];
if (o.x == m[0]) { // The numbers match, so coallesce.
if (o.i) {
if (s[o.i + 1] == null) { // This match is followed by another number.
s[o.i - 1] += o.x;
s.splice(o.i, 1);
for (j = i + 1; j < n; ++j) q[j].i--;
} else { // This match is followed by a string, so coallesce twice.
s[o.i - 1] += o.x + s[o.i + 1];
s.splice(o.i, 2);
for (j = i + 1; j < n; ++j) q[j].i -= 2;
}
} else {
if (s[o.i + 1] == null) { // This match is followed by another number.
s[o.i] = o.x;
} else { // This match is followed by a string, so coallesce twice.
s[o.i] = o.x + s[o.i + 1];
s.splice(o.i + 1, 1);
for (j = i + 1; j < n; ++j) q[j].i--;
}
}
q.splice(i, 1);
n--;
i--;
} else {
o.x = d3.interpolateNumber(parseFloat(m[0]), parseFloat(o.x));
}
}
// Remove any numbers in b not found in a.
while (i < n) {
o = q.pop();
if (s[o.i + 1] == null) { // This match is followed by another number.
s[o.i] = o.x;
} else { // This match is followed by a string, so coallesce twice.
s[o.i] = o.x + s[o.i + 1];
s.splice(o.i + 1, 1);
}
n--;
}
// Special optimization for only a single match.
if (s.length === 1) {
return s[0] == null ? q[0].x : function() { return b; };
}
// Otherwise, interpolate each of the numbers and rejoin the string.
return function(t) {
for (i = 0; i < n; ++i) s[(o = q[i]).i] = o.x(t);
return s.join("");
};
};
d3.interpolateTransform = function(a, b) {
return d3.interpolateString(d3.transform(a) + "", d3.transform(b) + "");
};
d3.interpolateRgb = function(a, b) {
a = d3.rgb(a);
b = d3.rgb(b);
var ar = a.r,
ag = a.g,
ab = a.b,
br = b.r - ar,
bg = b.g - ag,
bb = b.b - ab;
return function(t) {
return "#"
+ d3_rgb_hex(Math.round(ar + br * t))
+ d3_rgb_hex(Math.round(ag + bg * t))
+ d3_rgb_hex(Math.round(ab + bb * t));
};
};
// interpolates HSL space, but outputs RGB string (for compatibility)
d3.interpolateHsl = function(a, b) {
a = d3.hsl(a);
b = d3.hsl(b);
var h0 = a.h,
s0 = a.s,
l0 = a.l,
h1 = b.h - h0,
s1 = b.s - s0,
l1 = b.l - l0;
return function(t) {
return d3_hsl_rgb(h0 + h1 * t, s0 + s1 * t, l0 + l1 * t).toString();
};
};
d3.interpolateArray = function(a, b) {
var x = [],
c = [],
na = a.length,
nb = b.length,
n0 = Math.min(a.length, b.length),
i;
for (i = 0; i < n0; ++i) x.push(d3.interpolate(a[i], b[i]));
for (; i < na; ++i) c[i] = a[i];
for (; i < nb; ++i) c[i] = b[i];
return function(t) {
for (i = 0; i < n0; ++i) c[i] = x[i](t);
return c;
};
};
d3.interpolateObject = function(a, b) {
var i = {},
c = {},
k;
for (k in a) {
if (k in b) {
i[k] = d3_interpolateByName(k)(a[k], b[k]);
} else {
c[k] = a[k];
}
}
for (k in b) {
if (!(k in a)) {
c[k] = b[k];
}
}
return function(t) {
for (k in i) c[k] = i[k](t);
return c;
};
}
var d3_interpolate_number = /[-+]?(?:\d*\.?\d+)(?:[eE][-+]?\d+)?/g;
function d3_interpolateByName(n) {
return n == "transform"
? d3.interpolateTransform
: d3.interpolate;
}
d3.interpolators = [
d3.interpolateObject,
function(a, b) { return (b instanceof Array) && d3.interpolateArray(a, b); },
function(a, b) { return (typeof a === "string" || typeof b === "string") && d3.interpolateString(a + "", b + ""); },
function(a, b) { return (typeof b === "string" ? b in d3_rgb_names || /^(#|rgb\(|hsl\()/.test(b) : b instanceof d3_Rgb || b instanceof d3_Hsl) && d3.interpolateRgb(a, b); },
function(a, b) { return !isNaN(a = +a) && !isNaN(b = +b) && d3.interpolateNumber(a, b); }
];
function d3_uninterpolateNumber(a, b) {
b = b - (a = +a) ? 1 / (b - a) : 0;
return function(x) { return (x - a) * b; };
}
function d3_uninterpolateClamp(a, b) {
b = b - (a = +a) ? 1 / (b - a) : 0;
return function(x) { return Math.max(0, Math.min(1, (x - a) * b)); };
}
d3.rgb = function(r, g, b) {
return arguments.length === 1
? (r instanceof d3_Rgb ? d3_rgb(r.r, r.g, r.b)
: d3_rgb_parse("" + r, d3_rgb, d3_hsl_rgb))
: d3_rgb(~~r, ~~g, ~~b);
};
function d3_rgb(r, g, b) {
return new d3_Rgb(r, g, b);
}
function d3_Rgb(r, g, b) {
this.r = r;
this.g = g;
this.b = b;
}
d3_Rgb.prototype.brighter = function(k) {
k = Math.pow(0.7, arguments.length ? k : 1);
var r = this.r,
g = this.g,
b = this.b,
i = 30;
if (!r && !g && !b) return d3_rgb(i, i, i);
if (r && r < i) r = i;
if (g && g < i) g = i;
if (b && b < i) b = i;
return d3_rgb(
Math.min(255, Math.floor(r / k)),
Math.min(255, Math.floor(g / k)),
Math.min(255, Math.floor(b / k)));
};
d3_Rgb.prototype.darker = function(k) {
k = Math.pow(0.7, arguments.length ? k : 1);
return d3_rgb(
Math.floor(k * this.r),
Math.floor(k * this.g),
Math.floor(k * this.b));
};
d3_Rgb.prototype.hsl = function() {
return d3_rgb_hsl(this.r, this.g, this.b);
};
d3_Rgb.prototype.toString = function() {
return "#" + d3_rgb_hex(this.r) + d3_rgb_hex(this.g) + d3_rgb_hex(this.b);
};
function d3_rgb_hex(v) {
return v < 0x10
? "0" + Math.max(0, v).toString(16)
: Math.min(255, v).toString(16);
}
function d3_rgb_parse(format, rgb, hsl) {
var r = 0, // red channel; int in [0, 255]
g = 0, // green channel; int in [0, 255]
b = 0, // blue channel; int in [0, 255]
m1, // CSS color specification match
m2, // CSS color specification type (e.g., rgb)
name;
/* Handle hsl, rgb. */
m1 = /([a-z]+)\((.*)\)/i.exec(format);
if (m1) {
m2 = m1[2].split(",");
switch (m1[1]) {
case "hsl": {
return hsl(
parseFloat(m2[0]), // degrees
parseFloat(m2[1]) / 100, // percentage
parseFloat(m2[2]) / 100 // percentage
);
}
case "rgb": {
return rgb(
d3_rgb_parseNumber(m2[0]),
d3_rgb_parseNumber(m2[1]),
d3_rgb_parseNumber(m2[2])
);
}
}
}
/* Named colors. */
if (name = d3_rgb_names[format]) return rgb(name.r, name.g, name.b);
/* Hexadecimal colors: #rgb and #rrggbb. */
if (format != null && format.charAt(0) === "#") {
if (format.length === 4) {
r = format.charAt(1); r += r;
g = format.charAt(2); g += g;
b = format.charAt(3); b += b;
} else if (format.length === 7) {
r = format.substring(1, 3);
g = format.substring(3, 5);
b = format.substring(5, 7);
}
r = parseInt(r, 16);
g = parseInt(g, 16);
b = parseInt(b, 16);
}
return rgb(r, g, b);
}
function d3_rgb_hsl(r, g, b) {
var min = Math.min(r /= 255, g /= 255, b /= 255),
max = Math.max(r, g, b),
d = max - min,
h,
s,
l = (max + min) / 2;
if (d) {
s = l < .5 ? d / (max + min) : d / (2 - max - min);
if (r == max) h = (g - b) / d + (g < b ? 6 : 0);
else if (g == max) h = (b - r) / d + 2;
else h = (r - g) / d + 4;
h *= 60;
} else {
s = h = 0;
}
return d3_hsl(h, s, l);
}
function d3_rgb_parseNumber(c) { // either integer or percentage
var f = parseFloat(c);
return c.charAt(c.length - 1) === "%" ? Math.round(f * 2.55) : f;
}
var d3_rgb_names = {
aliceblue: "#f0f8ff",
antiquewhite: "#faebd7",
aqua: "#00ffff",
aquamarine: "#7fffd4",
azure: "#f0ffff",
beige: "#f5f5dc",
bisque: "#ffe4c4",
black: "#000000",
blanchedalmond: "#ffebcd",
blue: "#0000ff",
blueviolet: "#8a2be2",
brown: "#a52a2a",
burlywood: "#deb887",
cadetblue: "#5f9ea0",
chartreuse: "#7fff00",
chocolate: "#d2691e",
coral: "#ff7f50",
cornflowerblue: "#6495ed",
cornsilk: "#fff8dc",
crimson: "#dc143c",
cyan: "#00ffff",
darkblue: "#00008b",
darkcyan: "#008b8b",
darkgoldenrod: "#b8860b",
darkgray: "#a9a9a9",
darkgreen: "#006400",
darkgrey: "#a9a9a9",
darkkhaki: "#bdb76b",
darkmagenta: "#8b008b",
darkolivegreen: "#556b2f",
darkorange: "#ff8c00",
darkorchid: "#9932cc",
darkred: "#8b0000",
darksalmon: "#e9967a",
darkseagreen: "#8fbc8f",
darkslateblue: "#483d8b",
darkslategray: "#2f4f4f",
darkslategrey: "#2f4f4f",
darkturquoise: "#00ced1",
darkviolet: "#9400d3",
deeppink: "#ff1493",
deepskyblue: "#00bfff",
dimgray: "#696969",
dimgrey: "#696969",
dodgerblue: "#1e90ff",
firebrick: "#b22222",
floralwhite: "#fffaf0",
forestgreen: "#228b22",
fuchsia: "#ff00ff",
gainsboro: "#dcdcdc",
ghostwhite: "#f8f8ff",
gold: "#ffd700",
goldenrod: "#daa520",
gray: "#808080",
green: "#008000",
greenyellow: "#adff2f",
grey: "#808080",
honeydew: "#f0fff0",
hotpink: "#ff69b4",
indianred: "#cd5c5c",
indigo: "#4b0082",
ivory: "#fffff0",
khaki: "#f0e68c",
lavender: "#e6e6fa",
lavenderblush: "#fff0f5",
lawngreen: "#7cfc00",
lemonchiffon: "#fffacd",
lightblue: "#add8e6",
lightcoral: "#f08080",
lightcyan: "#e0ffff",
lightgoldenrodyellow: "#fafad2",
lightgray: "#d3d3d3",
lightgreen: "#90ee90",
lightgrey: "#d3d3d3",
lightpink: "#ffb6c1",
lightsalmon: "#ffa07a",
lightseagreen: "#20b2aa",
lightskyblue: "#87cefa",
lightslategray: "#778899",
lightslategrey: "#778899",
lightsteelblue: "#b0c4de",
lightyellow: "#ffffe0",
lime: "#00ff00",
limegreen: "#32cd32",
linen: "#faf0e6",
magenta: "#ff00ff",
maroon: "#800000",
mediumaquamarine: "#66cdaa",
mediumblue: "#0000cd",
mediumorchid: "#ba55d3",
mediumpurple: "#9370db",
mediumseagreen: "#3cb371",
mediumslateblue: "#7b68ee",
mediumspringgreen: "#00fa9a",
mediumturquoise: "#48d1cc",
mediumvioletred: "#c71585",
midnightblue: "#191970",
mintcream: "#f5fffa",
mistyrose: "#ffe4e1",
moccasin: "#ffe4b5",
navajowhite: "#ffdead",
navy: "#000080",
oldlace: "#fdf5e6",
olive: "#808000",
olivedrab: "#6b8e23",
orange: "#ffa500",
orangered: "#ff4500",
orchid: "#da70d6",
palegoldenrod: "#eee8aa",
palegreen: "#98fb98",
paleturquoise: "#afeeee",
palevioletred: "#db7093",
papayawhip: "#ffefd5",
peachpuff: "#ffdab9",
peru: "#cd853f",
pink: "#ffc0cb",
plum: "#dda0dd",
powderblue: "#b0e0e6",
purple: "#800080",
red: "#ff0000",
rosybrown: "#bc8f8f",
royalblue: "#4169e1",
saddlebrown: "#8b4513",
salmon: "#fa8072",
sandybrown: "#f4a460",
seagreen: "#2e8b57",
seashell: "#fff5ee",
sienna: "#a0522d",
silver: "#c0c0c0",
skyblue: "#87ceeb",
slateblue: "#6a5acd",
slategray: "#708090",
slategrey: "#708090",
snow: "#fffafa",
springgreen: "#00ff7f",
steelblue: "#4682b4",
tan: "#d2b48c",
teal: "#008080",
thistle: "#d8bfd8",
tomato: "#ff6347",
turquoise: "#40e0d0",
violet: "#ee82ee",
wheat: "#f5deb3",
white: "#ffffff",
whitesmoke: "#f5f5f5",
yellow: "#ffff00",
yellowgreen: "#9acd32"
};
for (var d3_rgb_name in d3_rgb_names) {
d3_rgb_names[d3_rgb_name] = d3_rgb_parse(
d3_rgb_names[d3_rgb_name],
d3_rgb,
d3_hsl_rgb);
}
d3.hsl = function(h, s, l) {
return arguments.length === 1
? (h instanceof d3_Hsl ? d3_hsl(h.h, h.s, h.l)
: d3_rgb_parse("" + h, d3_rgb_hsl, d3_hsl))
: d3_hsl(+h, +s, +l);
};
function d3_hsl(h, s, l) {
return new d3_Hsl(h, s, l);
}
function d3_Hsl(h, s, l) {
this.h = h;
this.s = s;
this.l = l;
}
d3_Hsl.prototype.brighter = function(k) {
k = Math.pow(0.7, arguments.length ? k : 1);
return d3_hsl(this.h, this.s, this.l / k);
};
d3_Hsl.prototype.darker = function(k) {
k = Math.pow(0.7, arguments.length ? k : 1);
return d3_hsl(this.h, this.s, k * this.l);
};
d3_Hsl.prototype.rgb = function() {
return d3_hsl_rgb(this.h, this.s, this.l);
};
d3_Hsl.prototype.toString = function() {
return this.rgb().toString();
};
function d3_hsl_rgb(h, s, l) {
var m1,
m2;
/* Some simple corrections for h, s and l. */
h = h % 360; if (h < 0) h += 360;
s = s < 0 ? 0 : s > 1 ? 1 : s;
l = l < 0 ? 0 : l > 1 ? 1 : l;
/* From FvD 13.37, CSS Color Module Level 3 */
m2 = l <= .5 ? l * (1 + s) : l + s - l * s;
m1 = 2 * l - m2;
function v(h) {
if (h > 360) h -= 360;
else if (h < 0) h += 360;
if (h < 60) return m1 + (m2 - m1) * h / 60;
if (h < 180) return m2;
if (h < 240) return m1 + (m2 - m1) * (240 - h) / 60;
return m1;
}
function vv(h) {
return Math.round(v(h) * 255);
}
return d3_rgb(vv(h + 120), vv(h), vv(h - 120));
}
function d3_selection(groups) {
d3_arraySubclass(groups, d3_selectionPrototype);
return groups;
}
var d3_select = function(s, n) { return n.querySelector(s); },
d3_selectAll = function(s, n) { return n.querySelectorAll(s); },
d3_selectRoot = document.documentElement,
d3_selectMatcher = d3_selectRoot.matchesSelector || d3_selectRoot.webkitMatchesSelector || d3_selectRoot.mozMatchesSelector || d3_selectRoot.msMatchesSelector || d3_selectRoot.oMatchesSelector,
d3_selectMatches = function(n, s) { return d3_selectMatcher.call(n, s); };
// Prefer Sizzle, if available.
if (typeof Sizzle === "function") {
d3_select = function(s, n) { return Sizzle(s, n)[0]; };
d3_selectAll = function(s, n) { return Sizzle.uniqueSort(Sizzle(s, n)); };
d3_selectMatches = Sizzle.matchesSelector;
}
var d3_selectionPrototype = [];
d3.selection = function() {
return d3_selectionRoot;
};
d3.selection.prototype = d3_selectionPrototype;
d3_selectionPrototype.select = function(selector) {
var subgroups = [],
subgroup,
subnode,
group,
node;
if (typeof selector !== "function") selector = d3_selection_selector(selector);
for (var j = -1, m = this.length; ++j < m;) {
subgroups.push(subgroup = []);
subgroup.parentNode = (group = this[j]).parentNode;
for (var i = -1, n = group.length; ++i < n;) {
if (node = group[i]) {
subgroup.push(subnode = selector.call(node, node.__data__, i));
if (subnode && "__data__" in node) subnode.__data__ = node.__data__;
} else {
subgroup.push(null);
}
}
}
return d3_selection(subgroups);
};
function d3_selection_selector(selector) {
return function() {
return d3_select(selector, this);
};
}
d3_selectionPrototype.selectAll = function(selector) {
var subgroups = [],
subgroup,
node;
if (typeof selector !== "function") selector = d3_selection_selectorAll(selector);
for (var j = -1, m = this.length; ++j < m;) {
for (var group = this[j], i = -1, n = group.length; ++i < n;) {
if (node = group[i]) {
subgroups.push(subgroup = d3_array(selector.call(node, node.__data__, i)));
subgroup.parentNode = node;
}
}
}
return d3_selection(subgroups);
};
function d3_selection_selectorAll(selector) {
return function() {
return d3_selectAll(selector, this);
};
}
d3_selectionPrototype.attr = function(name, value) {
name = d3.ns.qualify(name);
// If no value is specified, return the first value.
if (arguments.length < 2) {
var node = this.node();
return name.local
? node.getAttributeNS(name.space, name.local)
: node.getAttribute(name);
}
function attrNull() {
this.removeAttribute(name);
}
function attrNullNS() {
this.removeAttributeNS(name.space, name.local);
}
function attrConstant() {
this.setAttribute(name, value);
}
function attrConstantNS() {
this.setAttributeNS(name.space, name.local, value);
}
function attrFunction() {
var x = value.apply(this, arguments);
if (x == null) this.removeAttribute(name);
else this.setAttribute(name, x);
}
function attrFunctionNS() {
var x = value.apply(this, arguments);
if (x == null) this.removeAttributeNS(name.space, name.local);
else this.setAttributeNS(name.space, name.local, x);
}
return this.each(value == null
? (name.local ? attrNullNS : attrNull) : (typeof value === "function"
? (name.local ? attrFunctionNS : attrFunction)
: (name.local ? attrConstantNS : attrConstant)));
};
d3_selectionPrototype.classed = function(name, value) {
var names = name.split(d3_selection_classedWhitespace),
n = names.length,
i = -1;
if (arguments.length > 1) {
while (++i < n) d3_selection_classed.call(this, names[i], value);
return this;
} else {
while (++i < n) if (!d3_selection_classed.call(this, names[i])) return false;
return true;
}
};
var d3_selection_classedWhitespace = /\s+/g;
function d3_selection_classed(name, value) {
var re = new RegExp("(^|\\s+)" + d3.requote(name) + "(\\s+|$)", "g");
// If no value is specified, return the first value.
if (arguments.length < 2) {
var node = this.node();
if (c = node.classList) return c.contains(name);
var c = node.className;
re.lastIndex = 0;
return re.test(c.baseVal != null ? c.baseVal : c);
}
function classedAdd() {
if (c = this.classList) return c.add(name);
var c = this.className,
cb = c.baseVal != null,
cv = cb ? c.baseVal : c;
re.lastIndex = 0;
if (!re.test(cv)) {
cv = d3_collapse(cv + " " + name);
if (cb) c.baseVal = cv;
else this.className = cv;
}
}
function classedRemove() {
if (c = this.classList) return c.remove(name);
var c = this.className,
cb = c.baseVal != null,
cv = cb ? c.baseVal : c;
cv = d3_collapse(cv.replace(re, " "));
if (cb) c.baseVal = cv;
else this.className = cv;
}
function classedFunction() {
(value.apply(this, arguments)
? classedAdd
: classedRemove).call(this);
}
return this.each(typeof value === "function"
? classedFunction : value
? classedAdd
: classedRemove);
}
d3_selectionPrototype.style = function(name, value, priority) {
if (arguments.length < 3) priority = "";
// If no value is specified, return the first value.
if (arguments.length < 2) return window
.getComputedStyle(this.node(), null)
.getPropertyValue(name);
function styleNull() {
this.style.removeProperty(name);
}
function styleConstant() {
this.style.setProperty(name, value, priority);
}
function styleFunction() {
var x = value.apply(this, arguments);
if (x == null) this.style.removeProperty(name);
else this.style.setProperty(name, x, priority);
}
return this.each(value == null
? styleNull : (typeof value === "function"
? styleFunction : styleConstant));
};
d3_selectionPrototype.property = function(name, value) {
// If no value is specified, return the first value.
if (arguments.length < 2) return this.node()[name];
function propertyNull() {
delete this[name];
}
function propertyConstant() {
this[name] = value;
}
function propertyFunction() {
var x = value.apply(this, arguments);
if (x == null) delete this[name];
else this[name] = x;
}
return this.each(value == null
? propertyNull : (typeof value === "function"
? propertyFunction : propertyConstant));
};
d3_selectionPrototype.text = function(value) {
return arguments.length < 1
? this.node().textContent : this.each(typeof value === "function"
? function() { var v = value.apply(this, arguments); this.textContent = v == null ? "" : v; } : value == null
? function() { this.textContent = ""; }
: function() { this.textContent = value; });
};
d3_selectionPrototype.html = function(value) {
return arguments.length < 1
? this.node().innerHTML : this.each(typeof value === "function"
? function() { var v = value.apply(this, arguments); this.innerHTML = v == null ? "" : v; } : value == null
? function() { this.innerHTML = ""; }
: function() { this.innerHTML = value; });
};
// TODO append(node)?
// TODO append(function)?
d3_selectionPrototype.append = function(name) {
name = d3.ns.qualify(name);
function append() {
return this.appendChild(document.createElementNS(this.namespaceURI, name));
}
function appendNS() {
return this.appendChild(document.createElementNS(name.space, name.local));
}
return this.select(name.local ? appendNS : append);
};
// TODO insert(node, function)?
// TODO insert(function, string)?
// TODO insert(function, function)?
d3_selectionPrototype.insert = function(name, before) {
name = d3.ns.qualify(name);
function insert() {
return this.insertBefore(
document.createElementNS(this.namespaceURI, name),
d3_select(before, this));
}
function insertNS() {
return this.insertBefore(
document.createElementNS(name.space, name.local),
d3_select(before, this));
}
return this.select(name.local ? insertNS : insert);
};
// TODO remove(selector)?
// TODO remove(node)?
// TODO remove(function)?
d3_selectionPrototype.remove = function() {
return this.each(function() {
var parent = this.parentNode;
if (parent) parent.removeChild(this);
});
};
// TODO data(null) for clearing data?
d3_selectionPrototype.data = function(data, join) {
var enter = [],
update = [],
exit = [];
function bind(group, groupData) {
var i,
n = group.length,
m = groupData.length,
n0 = Math.min(n, m),
n1 = Math.max(n, m),
updateNodes = [],
enterNodes = [],
exitNodes = [],
node,
nodeData;
if (join) {
var nodeByKey = {},
keys = [],
key,
j = groupData.length;
for (i = -1; ++i < n;) {
key = join.call(node = group[i], node.__data__, i);
if (key in nodeByKey) {
exitNodes[j++] = node; // duplicate key
} else {
nodeByKey[key] = node;
}
keys.push(key);
}
for (i = -1; ++i < m;) {
node = nodeByKey[key = join.call(groupData, nodeData = groupData[i], i)];
if (node) {
node.__data__ = nodeData;
updateNodes[i] = node;
enterNodes[i] = exitNodes[i] = null;
} else {
enterNodes[i] = d3_selection_dataNode(nodeData);
updateNodes[i] = exitNodes[i] = null;
}
delete nodeByKey[key];
}
for (i = -1; ++i < n;) {
if (keys[i] in nodeByKey) {
exitNodes[i] = group[i];
}
}
} else {
for (i = -1; ++i < n0;) {
node = group[i];
nodeData = groupData[i];
if (node) {
node.__data__ = nodeData;
updateNodes[i] = node;
enterNodes[i] = exitNodes[i] = null;
} else {
enterNodes[i] = d3_selection_dataNode(nodeData);
updateNodes[i] = exitNodes[i] = null;
}
}
for (; i < m; ++i) {
enterNodes[i] = d3_selection_dataNode(groupData[i]);
updateNodes[i] = exitNodes[i] = null;
}
for (; i < n1; ++i) {
exitNodes[i] = group[i];
enterNodes[i] = updateNodes[i] = null;
}
}
enterNodes.update
= updateNodes;
enterNodes.parentNode
= updateNodes.parentNode
= exitNodes.parentNode
= group.parentNode;
enter.push(enterNodes);
update.push(updateNodes);
exit.push(exitNodes);
}
var i = -1,
n = this.length,
group;
if (typeof data === "function") {
while (++i < n) {
bind(group = this[i], data.call(group, group.parentNode.__data__, i));
}
} else {
while (++i < n) {
bind(group = this[i], data);
}
}
var selection = d3_selection(update);
selection.enter = function() { return d3_selection_enter(enter); };
selection.exit = function() { return d3_selection(exit); };
return selection;
};
function d3_selection_dataNode(data) {
return {__data__: data};
}
d3_selectionPrototype.filter = function(filter) {
var subgroups = [],
subgroup,
group,
node;
if (typeof filter !== "function") filter = d3_selection_filter(filter);
for (var j = 0, m = this.length; j < m; j++) {
subgroups.push(subgroup = []);
subgroup.parentNode = (group = this[j]).parentNode;
for (var i = 0, n = group.length; i < n; i++) {
if ((node = group[i]) && filter.call(node, node.__data__, i)) {
subgroup.push(node);
}
}
}
return d3_selection(subgroups);
};
function d3_selection_filter(selector) {
return function() {
return d3_selectMatches(this, selector);
};
}
d3_selectionPrototype.map = function(map) {
return this.each(function() {
this.__data__ = map.apply(this, arguments);
});
};
d3_selectionPrototype.order = function() {
for (var j = -1, m = this.length; ++j < m;) {
for (var group = this[j], i = group.length - 1, next = group[i], node; --i >= 0;) {
if (node = group[i]) {
if (next) next.parentNode.insertBefore(node, next);
next = node;
}
}
}
return this;
};
d3_selectionPrototype.sort = function(comparator) {
comparator = d3_selection_sortComparator.apply(this, arguments);
for (var j = -1, m = this.length; ++j < m;) this[j].sort(comparator);
return this.order();
};
function d3_selection_sortComparator(comparator) {
if (!arguments.length) comparator = d3.ascending;
return function(a, b) {
return comparator(a && a.__data__, b && b.__data__);
};
}
// type can be namespaced, e.g., "click.foo"
// listener can be null for removal
d3_selectionPrototype.on = function(type, listener, capture) {
if (arguments.length < 3) capture = false;
// parse the type specifier
var name = "__on" + type, i = type.indexOf(".");
if (i > 0) type = type.substring(0, i);
// if called with only one argument, return the current listener
if (arguments.length < 2) return (i = this.node()[name]) && i._;
// remove the old event listener, and add the new event listener
return this.each(function(d, i) {
var node = this;
if (node[name]) node.removeEventListener(type, node[name], capture);
if (listener) node.addEventListener(type, node[name] = l, capture);
// wrapped event listener that preserves i
function l(e) {
var o = d3.event; // Events can be reentrant (e.g., focus).
d3.event = e;
try {
listener.call(node, node.__data__, i);
} finally {
d3.event = o;
}
}
// stash the unwrapped listener for retrieval
l._ = listener;
});
};
d3_selectionPrototype.each = function(callback) {
for (var j = -1, m = this.length; ++j < m;) {
for (var group = this[j], i = -1, n = group.length; ++i < n;) {
var node = group[i];
if (node) callback.call(node, node.__data__, i, j);
}
}
return this;
};
//
// Note: assigning to the arguments array simultaneously changes the value of
// the corresponding argument!
//
// TODO The `this` argument probably shouldn't be the first argument to the
// callback, anyway, since it's redundant. However, that will require a major
// version bump due to backwards compatibility, so I'm not changing it right
// away.
//
d3_selectionPrototype.call = function(callback) {
callback.apply(this, (arguments[0] = this, arguments));
return this;
};
d3_selectionPrototype.empty = function() {
return !this.node();
};
d3_selectionPrototype.node = function(callback) {
for (var j = 0, m = this.length; j < m; j++) {
for (var group = this[j], i = 0, n = group.length; i < n; i++) {
var node = group[i];
if (node) return node;
}
}
return null;
};
d3_selectionPrototype.transition = function() {
var subgroups = [],
subgroup,
node;
for (var j = -1, m = this.length; ++j < m;) {
subgroups.push(subgroup = []);
for (var group = this[j], i = -1, n = group.length; ++i < n;) {
subgroup.push((node = group[i]) ? {node: node, delay: 0, duration: 250} : null);
}
}
return d3_transition(subgroups, d3_transitionInheritId || ++d3_transitionId, Date.now());
};
var d3_selectionRoot = d3_selection([[document]]);
d3_selectionRoot[0].parentNode = d3_selectRoot;
// TODO fast singleton implementation!
// TODO select(function)
d3.select = function(selector) {
return typeof selector === "string"
? d3_selectionRoot.select(selector)
: d3_selection([[selector]]); // assume node
};
// TODO selectAll(function)
d3.selectAll = function(selector) {
return typeof selector === "string"
? d3_selectionRoot.selectAll(selector)
: d3_selection([d3_array(selector)]); // assume node[]
};
function d3_selection_enter(selection) {
d3_arraySubclass(selection, d3_selection_enterPrototype);
return selection;
}
var d3_selection_enterPrototype = [];
d3_selection_enterPrototype.append = d3_selectionPrototype.append;
d3_selection_enterPrototype.insert = d3_selectionPrototype.insert;
d3_selection_enterPrototype.empty = d3_selectionPrototype.empty;
d3_selection_enterPrototype.node = d3_selectionPrototype.node;
d3_selection_enterPrototype.select = function(selector) {
var subgroups = [],
subgroup,
subnode,
upgroup,
group,
node;
for (var j = -1, m = this.length; ++j < m;) {
upgroup = (group = this[j]).update;
subgroups.push(subgroup = []);
subgroup.parentNode = group.parentNode;
for (var i = -1, n = group.length; ++i < n;) {
if (node = group[i]) {
subgroup.push(upgroup[i] = subnode = selector.call(group.parentNode, node.__data__, i));
subnode.__data__ = node.__data__;
} else {
subgroup.push(null);
}
}
}
return d3_selection(subgroups);
};
function d3_transition(groups, id, time) {
d3_arraySubclass(groups, d3_transitionPrototype);
var tweens = {},
event = d3.dispatch("start", "end"),
ease = d3_transitionEase;
groups.id = id;
groups.time = time;
groups.tween = function(name, tween) {
if (arguments.length < 2) return tweens[name];
if (tween == null) delete tweens[name];
else tweens[name] = tween;
return groups;
};
groups.ease = function(value) {
if (!arguments.length) return ease;
ease = typeof value === "function" ? value : d3.ease.apply(d3, arguments);
return groups;
};
groups.each = function(type, listener) {
if (arguments.length < 2) return d3_transition_each.call(groups, type);
event.on(type, listener);
return groups;
};
d3.timer(function(elapsed) {
groups.each(function(d, i, j) {
var tweened = [],
node = this,
delay = groups[j][i].delay,
duration = groups[j][i].duration,
lock = node.__transition__ || (node.__transition__ = {active: 0, count: 0});
++lock.count;
delay <= elapsed ? start(elapsed) : d3.timer(start, delay, time);
function start(elapsed) {
if (lock.active > id) return stop();
lock.active = id;
for (var tween in tweens) {
if (tween = tweens[tween].call(node, d, i)) {
tweened.push(tween);
}
}
event.start.call(node, d, i);
if (!tick(elapsed)) d3.timer(tick, 0, time);
return 1;
}
function tick(elapsed) {
if (lock.active !== id) return stop();
var t = (elapsed - delay) / duration,
e = ease(t),
n = tweened.length;
while (n > 0) {
tweened[--n].call(node, e);
}
if (t >= 1) {
stop();
d3_transitionInheritId = id;
event.end.call(node, d, i);
d3_transitionInheritId = 0;
return 1;
}
}
function stop() {
if (!--lock.count) delete node.__transition__;
return 1;
}
});
return 1;
}, 0, time);
return groups;
}
var d3_transitionRemove = {};
function d3_transitionNull(d, i, a) {
return a != "" && d3_transitionRemove;
}
function d3_transitionTween(name, b) {
var interpolate = d3_interpolateByName(name);
function transitionFunction(d, i, a) {
var v = b.call(this, d, i);
return v == null
? a != "" && d3_transitionRemove
: a != v && interpolate(a, v);
}
function transitionString(d, i, a) {
return a != b && interpolate(a, b);
}
return typeof b === "function" ? transitionFunction
: b == null ? d3_transitionNull
: (b += "", transitionString);
}
var d3_transitionPrototype = [],
d3_transitionId = 0,
d3_transitionInheritId = 0,
d3_transitionEase = d3.ease("cubic-in-out");
d3_transitionPrototype.call = d3_selectionPrototype.call;
d3.transition = function() {
return d3_selectionRoot.transition();
};
d3.transition.prototype = d3_transitionPrototype;
d3_transitionPrototype.select = function(selector) {
var subgroups = [],
subgroup,
subnode,
node;
if (typeof selector !== "function") selector = d3_selection_selector(selector);
for (var j = -1, m = this.length; ++j < m;) {
subgroups.push(subgroup = []);
for (var group = this[j], i = -1, n = group.length; ++i < n;) {
if ((node = group[i]) && (subnode = selector.call(node.node, node.node.__data__, i))) {
if ("__data__" in node.node) subnode.__data__ = node.node.__data__;
subgroup.push({node: subnode, delay: node.delay, duration: node.duration});
} else {
subgroup.push(null);
}
}
}
return d3_transition(subgroups, this.id, this.time).ease(this.ease());
};
d3_transitionPrototype.selectAll = function(selector) {
var subgroups = [],
subgroup,
subnodes,
node;
if (typeof selector !== "function") selector = d3_selection_selectorAll(selector);
for (var j = -1, m = this.length; ++j < m;) {
for (var group = this[j], i = -1, n = group.length; ++i < n;) {
if (node = group[i]) {
subnodes = selector.call(node.node, node.node.__data__, i);
subgroups.push(subgroup = []);
for (var k = -1, o = subnodes.length; ++k < o;) {
subgroup.push({node: subnodes[k], delay: node.delay, duration: node.duration});
}
}
}
}
return d3_transition(subgroups, this.id, this.time).ease(this.ease());
};
d3_transitionPrototype.attr = function(name, value) {
return this.attrTween(name, d3_transitionTween(name, value));
};
d3_transitionPrototype.attrTween = function(nameNS, tween) {
var name = d3.ns.qualify(nameNS);
function attrTween(d, i) {
var f = tween.call(this, d, i, this.getAttribute(name));
return f === d3_transitionRemove
? (this.removeAttribute(name), null)
: f && function(t) { this.setAttribute(name, f(t)); };
}
function attrTweenNS(d, i) {
var f = tween.call(this, d, i, this.getAttributeNS(name.space, name.local));
return f === d3_transitionRemove
? (this.removeAttributeNS(name.space, name.local), null)
: f && function(t) { this.setAttributeNS(name.space, name.local, f(t)); };
}
return this.tween("attr." + nameNS, name.local ? attrTweenNS : attrTween);
};
d3_transitionPrototype.style = function(name, value, priority) {
if (arguments.length < 3) priority = "";
return this.styleTween(name, d3_transitionTween(name, value), priority);
};
d3_transitionPrototype.styleTween = function(name, tween, priority) {
if (arguments.length < 3) priority = "";
return this.tween("style." + name, function(d, i) {
var f = tween.call(this, d, i, window.getComputedStyle(this, null).getPropertyValue(name));
return f === d3_transitionRemove
? (this.style.removeProperty(name), null)
: f && function(t) { this.style.setProperty(name, f(t), priority); };
});
};
d3_transitionPrototype.text = function(value) {
return this.tween("text", function(d, i) {
this.textContent = typeof value === "function"
? value.call(this, d, i)
: value;
});
};
d3_transitionPrototype.remove = function() {
return this.each("end", function() {
var p;
if (!this.__transition__ && (p = this.parentNode)) p.removeChild(this);
});
};
d3_transitionPrototype.delay = function(value) {
var groups = this;
return groups.each(typeof value === "function"
? function(d, i, j) { groups[j][i].delay = +value.apply(this, arguments); }
: (value = +value, function(d, i, j) { groups[j][i].delay = value; }));
};
d3_transitionPrototype.duration = function(value) {
var groups = this;
return groups.each(typeof value === "function"
? function(d, i, j) { groups[j][i].duration = +value.apply(this, arguments); }
: (value = +value, function(d, i, j) { groups[j][i].duration = value; }));
};
function d3_transition_each(callback) {
for (var j = 0, m = this.length; j < m; j++) {
for (var group = this[j], i = 0, n = group.length; i < n; i++) {
var node = group[i];
if (node) callback.call(node = node.node, node.__data__, i, j);
}
}
return this;
}
d3_transitionPrototype.transition = function() {
return this.select(d3_this);
};
var d3_timer_queue = null,
d3_timer_interval, // is an interval (or frame) active?
d3_timer_timeout; // is a timeout active?
// The timer will continue to fire until callback returns true.
d3.timer = function(callback, delay, then) {
var found = false,
t0,
t1 = d3_timer_queue;
if (arguments.length < 3) {
if (arguments.length < 2) delay = 0;
else if (!isFinite(delay)) return;
then = Date.now();
}
// See if the callback's already in the queue.
while (t1) {
if (t1.callback === callback) {
t1.then = then;
t1.delay = delay;
found = true;
break;
}
t0 = t1;
t1 = t1.next;
}
// Otherwise, add the callback to the queue.
if (!found) d3_timer_queue = {
callback: callback,
then: then,
delay: delay,
next: d3_timer_queue
};
// Start animatin'!
if (!d3_timer_interval) {
d3_timer_timeout = clearTimeout(d3_timer_timeout);
d3_timer_interval = 1;
d3_timer_frame(d3_timer_step);
}
}
function d3_timer_step() {
var elapsed,
now = Date.now(),
t1 = d3_timer_queue;
while (t1) {
elapsed = now - t1.then;
if (elapsed >= t1.delay) t1.flush = t1.callback(elapsed);
t1 = t1.next;
}
var delay = d3_timer_flush() - now;
if (delay > 24) {
if (isFinite(delay)) {
clearTimeout(d3_timer_timeout);
d3_timer_timeout = setTimeout(d3_timer_step, delay);
}
d3_timer_interval = 0;
} else {
d3_timer_interval = 1;
d3_timer_frame(d3_timer_step);
}
}
d3.timer.flush = function() {
var elapsed,
now = Date.now(),
t1 = d3_timer_queue;
while (t1) {
elapsed = now - t1.then;
if (!t1.delay) t1.flush = t1.callback(elapsed);
t1 = t1.next;
}
d3_timer_flush();
};
// Flush after callbacks, to avoid concurrent queue modification.
function d3_timer_flush() {
var t0 = null,
t1 = d3_timer_queue,
then = Infinity;
while (t1) {
if (t1.flush) {
t1 = t0 ? t0.next = t1.next : d3_timer_queue = t1.next;
} else {
then = Math.min(then, t1.then + t1.delay);
t1 = (t0 = t1).next;
}
}
return then;
}
var d3_timer_frame = window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame
|| window.oRequestAnimationFrame
|| window.msRequestAnimationFrame
|| function(callback) { setTimeout(callback, 17); };
d3.transform = function(string) {
var g = document.createElementNS(d3.ns.prefix.svg, "g"),
identity = {a: 1, b: 0, c: 0, d: 1, e: 0, f: 0};
return (d3.transform = function(string) {
g.setAttribute("transform", string);
var t = g.transform.baseVal.consolidate();
return new d3_transform(t ? t.matrix : identity);
})(string);
};
// Compute x-scale and normalize the first row.
// Compute shear and make second row orthogonal to first.
// Compute y-scale and normalize the second row.
// Finally, compute the rotation.
function d3_transform(m) {
var r0 = [m.a, m.b],
r1 = [m.c, m.d],
kx = d3_transformNormalize(r0),
kz = d3_transformDot(r0, r1),
ky = d3_transformNormalize(d3_transformCombine(r1, r0, -kz)) || 0;
if (r0[0] * r1[1] < r1[0] * r0[1]) {
r0[0] *= -1;
r0[1] *= -1;
kx *= -1;
kz *= -1;
}
this.rotate = (kx ? Math.atan2(r0[1], r0[0]) : Math.atan2(-r1[0], r1[1])) * d3_transformDegrees;
this.translate = [m.e, m.f];
this.scale = [kx, ky];
this.skew = ky ? Math.atan2(kz, ky) * d3_transformDegrees : 0;
};
d3_transform.prototype.toString = function() {
return "translate(" + this.translate
+ ")rotate(" + this.rotate
+ ")skewX(" + this.skew
+ ")scale(" + this.scale
+ ")";
};
function d3_transformDot(a, b) {
return a[0] * b[0] + a[1] * b[1];
}
function d3_transformNormalize(a) {
var k = Math.sqrt(d3_transformDot(a, a));
if (k) {
a[0] /= k;
a[1] /= k;
}
return k;
}
function d3_transformCombine(a, b, k) {
a[0] += k * b[0];
a[1] += k * b[1];
return a;
}
var d3_transformDegrees = 180 / Math.PI;
function d3_noop() {}
d3.scale = {};
function d3_scaleExtent(domain) {
var start = domain[0], stop = domain[domain.length - 1];
return start < stop ? [start, stop] : [stop, start];
}
function d3_scaleRange(scale) {
return scale.rangeExtent ? scale.rangeExtent() : d3_scaleExtent(scale.range());
}
function d3_scale_nice(domain, nice) {
var i0 = 0,
i1 = domain.length - 1,
x0 = domain[i0],
x1 = domain[i1],
dx;
if (x1 < x0) {
dx = i0; i0 = i1; i1 = dx;
dx = x0; x0 = x1; x1 = dx;
}
if (dx = x1 - x0) {
nice = nice(dx);
domain[i0] = nice.floor(x0);
domain[i1] = nice.ceil(x1);
}
return domain;
}
function d3_scale_niceDefault() {
return Math;
}
d3.scale.linear = function() {
return d3_scale_linear([0, 1], [0, 1], d3.interpolate, false);
};
function d3_scale_linear(domain, range, interpolate, clamp) {
var output,
input;
function rescale() {
var linear = domain.length == 2 ? d3_scale_bilinear : d3_scale_polylinear,
uninterpolate = clamp ? d3_uninterpolateClamp : d3_uninterpolateNumber;
output = linear(domain, range, uninterpolate, interpolate);
input = linear(range, domain, uninterpolate, d3.interpolate);
return scale;
}
function scale(x) {
return output(x);
}
// Note: requires range is coercible to number!
scale.invert = function(y) {
return input(y);
};
scale.domain = function(x) {
if (!arguments.length) return domain;
domain = x.map(Number);
return rescale();
};
scale.range = function(x) {
if (!arguments.length) return range;
range = x;
return rescale();
};
scale.rangeRound = function(x) {
return scale.range(x).interpolate(d3.interpolateRound);
};
scale.clamp = function(x) {
if (!arguments.length) return clamp;
clamp = x;
return rescale();
};
scale.interpolate = function(x) {
if (!arguments.length) return interpolate;
interpolate = x;
return rescale();
};
scale.ticks = function(m) {
return d3_scale_linearTicks(domain, m);
};
scale.tickFormat = function(m) {
return d3_scale_linearTickFormat(domain, m);
};
scale.nice = function() {
d3_scale_nice(domain, d3_scale_linearNice);
return rescale();
};
scale.copy = function() {
return d3_scale_linear(domain, range, interpolate, clamp);
};
return rescale();
};
function d3_scale_linearRebind(scale, linear) {
return d3.rebind(scale, linear, "range", "rangeRound", "interpolate", "clamp");
}
function d3_scale_linearNice(dx) {
dx = Math.pow(10, Math.round(Math.log(dx) / Math.LN10) - 1);
return {
floor: function(x) { return Math.floor(x / dx) * dx; },
ceil: function(x) { return Math.ceil(x / dx) * dx; }
};
}
// TODO Dates? Ugh.
function d3_scale_linearTickRange(domain, m) {
var extent = d3_scaleExtent(domain),
span = extent[1] - extent[0],
step = Math.pow(10, Math.floor(Math.log(span / m) / Math.LN10)),
err = m / span * step;
// Filter ticks to get closer to the desired count.
if (err <= .15) step *= 10;
else if (err <= .35) step *= 5;
else if (err <= .75) step *= 2;
// Round start and stop values to step interval.
extent[0] = Math.ceil(extent[0] / step) * step;
extent[1] = Math.floor(extent[1] / step) * step + step * .5; // inclusive
extent[2] = step;
return extent;
}
function d3_scale_linearTicks(domain, m) {
return d3.range.apply(d3, d3_scale_linearTickRange(domain, m));
}
function d3_scale_linearTickFormat(domain, m) {
return d3.format(",." + Math.max(0, -Math.floor(Math.log(d3_scale_linearTickRange(domain, m)[2]) / Math.LN10 + .01)) + "f");
}
function d3_scale_bilinear(domain, range, uninterpolate, interpolate) {
var u = uninterpolate(domain[0], domain[1]),
i = interpolate(range[0], range[1]);
return function(x) {
return i(u(x));
};
}
function d3_scale_polylinear(domain, range, uninterpolate, interpolate) {
var u = [],
i = [],
j = 0,
n = domain.length;
while (++j < n) {
u.push(uninterpolate(domain[j - 1], domain[j]));
i.push(interpolate(range[j - 1], range[j]));
}
return function(x) {
var j = d3.bisect(domain, x, 1, domain.length - 1) - 1;
return i[j](u[j](x));
};
}
d3.scale.log = function() {
return d3_scale_log(d3.scale.linear(), d3_scale_logp);
};
function d3_scale_log(linear, log) {
var pow = log.pow;
function scale(x) {
return linear(log(x));
}
scale.invert = function(x) {
return pow(linear.invert(x));
};
scale.domain = function(x) {
if (!arguments.length) return linear.domain().map(pow);
log = x[0] < 0 ? d3_scale_logn : d3_scale_logp;
pow = log.pow;
linear.domain(x.map(log));
return scale;
};
scale.nice = function() {
linear.domain(d3_scale_nice(linear.domain(), d3_scale_niceDefault));
return scale;
};
scale.ticks = function() {
var extent = d3_scaleExtent(linear.domain()),
ticks = [];
if (extent.every(isFinite)) {
var i = Math.floor(extent[0]),
j = Math.ceil(extent[1]),
u = pow(extent[0]),
v = pow(extent[1]);
if (log === d3_scale_logn) {
ticks.push(pow(i));
for (; i++ < j;) for (var k = 9; k > 0; k--) ticks.push(pow(i) * k);
} else {
for (; i < j; i++) for (var k = 1; k < 10; k++) ticks.push(pow(i) * k);
ticks.push(pow(i));
}
for (i = 0; ticks[i] < u; i++) {} // strip small values
for (j = ticks.length; ticks[j - 1] > v; j--) {} // strip big values
ticks = ticks.slice(i, j);
}
return ticks;
};
scale.tickFormat = function(n, format) {
if (arguments.length < 2) format = d3_scale_logFormat;
if (arguments.length < 1) return format;
var k = n / scale.ticks().length,
f = log === d3_scale_logn ? (e = -1e-12, Math.floor) : (e = 1e-12, Math.ceil),
e;
return function(d) {
return d / pow(f(log(d) + e)) < k ? format(d) : "";
};
};
scale.copy = function() {
return d3_scale_log(linear.copy(), log);
};
return d3_scale_linearRebind(scale, linear);
};
var d3_scale_logFormat = d3.format(".0e");
function d3_scale_logp(x) {
return Math.log(x) / Math.LN10;
}
function d3_scale_logn(x) {
return -Math.log(-x) / Math.LN10;
}
d3_scale_logp.pow = function(x) {
return Math.pow(10, x);
};
d3_scale_logn.pow = function(x) {
return -Math.pow(10, -x);
};
d3.scale.pow = function() {
return d3_scale_pow(d3.scale.linear(), 1);
};
function d3_scale_pow(linear, exponent) {
var powp = d3_scale_powPow(exponent),
powb = d3_scale_powPow(1 / exponent);
function scale(x) {
return linear(powp(x));
}
scale.invert = function(x) {
return powb(linear.invert(x));
};
scale.domain = function(x) {
if (!arguments.length) return linear.domain().map(powb);
linear.domain(x.map(powp));
return scale;
};
scale.ticks = function(m) {
return d3_scale_linearTicks(scale.domain(), m);
};
scale.tickFormat = function(m) {
return d3_scale_linearTickFormat(scale.domain(), m);
};
scale.nice = function() {
return scale.domain(d3_scale_nice(scale.domain(), d3_scale_linearNice));
};
scale.exponent = function(x) {
if (!arguments.length) return exponent;
var domain = scale.domain();
powp = d3_scale_powPow(exponent = x);
powb = d3_scale_powPow(1 / exponent);
return scale.domain(domain);
};
scale.copy = function() {
return d3_scale_pow(linear.copy(), exponent);
};
return d3_scale_linearRebind(scale, linear);
};
function d3_scale_powPow(e) {
return function(x) {
return x < 0 ? -Math.pow(-x, e) : Math.pow(x, e);
};
}
d3.scale.sqrt = function() {
return d3.scale.pow().exponent(.5);
};
d3.scale.ordinal = function() {
return d3_scale_ordinal([], {t: "range", x: []});
};
function d3_scale_ordinal(domain, ranger) {
var index,
range,
rangeBand;
function scale(x) {
return range[((index[x] || (index[x] = domain.push(x))) - 1) % range.length];
}
function steps(start, step) {
return d3.range(domain.length).map(function(i) { return start + step * i; });
}
scale.domain = function(x) {
if (!arguments.length) return domain;
domain = [];
index = {};
var i = -1, n = x.length, xi;
while (++i < n) if (!index[xi = x[i]]) index[xi] = domain.push(xi);
return scale[ranger.t](ranger.x, ranger.p);
};
scale.range = function(x) {
if (!arguments.length) return range;
range = x;
rangeBand = 0;
ranger = {t: "range", x: x};
return scale;
};
scale.rangePoints = function(x, padding) {
if (arguments.length < 2) padding = 0;
var start = x[0],
stop = x[1],
step = (stop - start) / (domain.length - 1 + padding);
range = steps(domain.length < 2 ? (start + stop) / 2 : start + step * padding / 2, step);
rangeBand = 0;
ranger = {t: "rangePoints", x: x, p: padding};
return scale;
};
scale.rangeBands = function(x, padding) {
if (arguments.length < 2) padding = 0;
var start = x[0],
stop = x[1],
step = (stop - start) / (domain.length + padding);
range = steps(start + step * padding, step);
rangeBand = step * (1 - padding);
ranger = {t: "rangeBands", x: x, p: padding};
return scale;
};
scale.rangeRoundBands = function(x, padding) {
if (arguments.length < 2) padding = 0;
var start = x[0],
stop = x[1],
step = Math.floor((stop - start) / (domain.length + padding));
range = steps(start + Math.round((stop - start - (domain.length - padding) * step) / 2), step);
rangeBand = Math.round(step * (1 - padding));
ranger = {t: "rangeRoundBands", x: x, p: padding};
return scale;
};
scale.rangeBand = function() {
return rangeBand;
};
scale.rangeExtent = function() {
return ranger.t === "range" ? d3_scaleExtent(ranger.x) : ranger.x;
};
scale.copy = function() {
return d3_scale_ordinal(domain, ranger);
};
return scale.domain(domain);
};
/*
* This product includes color specifications and designs developed by Cynthia
* Brewer (http://colorbrewer.org/). See lib/colorbrewer for more information.
*/
d3.scale.category10 = function() {
return d3.scale.ordinal().range(d3_category10);
};
d3.scale.category20 = function() {
return d3.scale.ordinal().range(d3_category20);
};
d3.scale.category20b = function() {
return d3.scale.ordinal().range(d3_category20b);
};
d3.scale.category20c = function() {
return d3.scale.ordinal().range(d3_category20c);
};
var d3_category10 = [
"#1f77b4", "#ff7f0e", "#2ca02c", "#d62728", "#9467bd",
"#8c564b", "#e377c2", "#7f7f7f", "#bcbd22", "#17becf"
];
var d3_category20 = [
"#1f77b4", "#aec7e8",
"#ff7f0e", "#ffbb78",
"#2ca02c", "#98df8a",
"#d62728", "#ff9896",
"#9467bd", "#c5b0d5",
"#8c564b", "#c49c94",
"#e377c2", "#f7b6d2",
"#7f7f7f", "#c7c7c7",
"#bcbd22", "#dbdb8d",
"#17becf", "#9edae5"
];
var d3_category20b = [
"#393b79", "#5254a3", "#6b6ecf", "#9c9ede",
"#637939", "#8ca252", "#b5cf6b", "#cedb9c",
"#8c6d31", "#bd9e39", "#e7ba52", "#e7cb94",
"#843c39", "#ad494a", "#d6616b", "#e7969c",
"#7b4173", "#a55194", "#ce6dbd", "#de9ed6"
];
var d3_category20c = [
"#3182bd", "#6baed6", "#9ecae1", "#c6dbef",
"#e6550d", "#fd8d3c", "#fdae6b", "#fdd0a2",
"#31a354", "#74c476", "#a1d99b", "#c7e9c0",
"#756bb1", "#9e9ac8", "#bcbddc", "#dadaeb",
"#636363", "#969696", "#bdbdbd", "#d9d9d9"
];
d3.scale.quantile = function() {
return d3_scale_quantile([], []);
};
function d3_scale_quantile(domain, range) {
var thresholds;
function rescale() {
var k = 0,
n = domain.length,
q = range.length;
thresholds = [];
while (++k < q) thresholds[k - 1] = d3.quantile(domain, k / q);
return scale;
}
function scale(x) {
if (isNaN(x = +x)) return NaN;
return range[d3.bisect(thresholds, x)];
}
scale.domain = function(x) {
if (!arguments.length) return domain;
domain = x.filter(function(d) { return !isNaN(d); }).sort(d3.ascending);
return rescale();
};
scale.range = function(x) {
if (!arguments.length) return range;
range = x;
return rescale();
};
scale.quantiles = function() {
return thresholds;
};
scale.copy = function() {
return d3_scale_quantile(domain, range); // copy on write!
};
return rescale();
};
d3.scale.quantize = function() {
return d3_scale_quantize(0, 1, [0, 1]);
};
function d3_scale_quantize(x0, x1, range) {
var kx, i;
function scale(x) {
return range[Math.max(0, Math.min(i, Math.floor(kx * (x - x0))))];
}
function rescale() {
kx = range.length / (x1 - x0);
i = range.length - 1;
return scale;
}
scale.domain = function(x) {
if (!arguments.length) return [x0, x1];
x0 = +x[0];
x1 = +x[x.length - 1];
return rescale();
};
scale.range = function(x) {
if (!arguments.length) return range;
range = x;
return rescale();
};
scale.copy = function() {
return d3_scale_quantize(x0, x1, range); // copy on write
};
return rescale();
};
d3.svg = {};
d3.svg.arc = function() {
var innerRadius = d3_svg_arcInnerRadius,
outerRadius = d3_svg_arcOuterRadius,
startAngle = d3_svg_arcStartAngle,
endAngle = d3_svg_arcEndAngle;
function arc() {
var r0 = innerRadius.apply(this, arguments),
r1 = outerRadius.apply(this, arguments),
a0 = startAngle.apply(this, arguments) + d3_svg_arcOffset,
a1 = endAngle.apply(this, arguments) + d3_svg_arcOffset,
da = (a1 < a0 && (da = a0, a0 = a1, a1 = da), a1 - a0),
df = da < Math.PI ? "0" : "1",
c0 = Math.cos(a0),
s0 = Math.sin(a0),
c1 = Math.cos(a1),
s1 = Math.sin(a1);
return da >= d3_svg_arcMax
? (r0
? "M0," + r1
+ "A" + r1 + "," + r1 + " 0 1,1 0," + (-r1)
+ "A" + r1 + "," + r1 + " 0 1,1 0," + r1
+ "M0," + r0
+ "A" + r0 + "," + r0 + " 0 1,0 0," + (-r0)
+ "A" + r0 + "," + r0 + " 0 1,0 0," + r0
+ "Z"
: "M0," + r1
+ "A" + r1 + "," + r1 + " 0 1,1 0," + (-r1)
+ "A" + r1 + "," + r1 + " 0 1,1 0," + r1
+ "Z")
: (r0
? "M" + r1 * c0 + "," + r1 * s0
+ "A" + r1 + "," + r1 + " 0 " + df + ",1 " + r1 * c1 + "," + r1 * s1
+ "L" + r0 * c1 + "," + r0 * s1
+ "A" + r0 + "," + r0 + " 0 " + df + ",0 " + r0 * c0 + "," + r0 * s0
+ "Z"
: "M" + r1 * c0 + "," + r1 * s0
+ "A" + r1 + "," + r1 + " 0 " + df + ",1 " + r1 * c1 + "," + r1 * s1
+ "L0,0"
+ "Z");
}
arc.innerRadius = function(v) {
if (!arguments.length) return innerRadius;
innerRadius = d3.functor(v);
return arc;
};
arc.outerRadius = function(v) {
if (!arguments.length) return outerRadius;
outerRadius = d3.functor(v);
return arc;
};
arc.startAngle = function(v) {
if (!arguments.length) return startAngle;
startAngle = d3.functor(v);
return arc;
};
arc.endAngle = function(v) {
if (!arguments.length) return endAngle;
endAngle = d3.functor(v);
return arc;
};
arc.centroid = function() {
var r = (innerRadius.apply(this, arguments)
+ outerRadius.apply(this, arguments)) / 2,
a = (startAngle.apply(this, arguments)
+ endAngle.apply(this, arguments)) / 2 + d3_svg_arcOffset;
return [Math.cos(a) * r, Math.sin(a) * r];
};
return arc;
};
var d3_svg_arcOffset = -Math.PI / 2,
d3_svg_arcMax = 2 * Math.PI - 1e-6;
function d3_svg_arcInnerRadius(d) {
return d.innerRadius;
}
function d3_svg_arcOuterRadius(d) {
return d.outerRadius;
}
function d3_svg_arcStartAngle(d) {
return d.startAngle;
}
function d3_svg_arcEndAngle(d) {
return d.endAngle;
}
function d3_svg_line(projection) {
var x = d3_svg_lineX,
y = d3_svg_lineY,
interpolate = "linear",
interpolator = d3_svg_lineInterpolators[interpolate],
tension = .7;
function line(d) {
return d.length < 1 ? null : "M" + interpolator(projection(d3_svg_linePoints(this, d, x, y)), tension);
}
line.x = function(v) {
if (!arguments.length) return x;
x = v;
return line;
};
line.y = function(v) {
if (!arguments.length) return y;
y = v;
return line;
};
line.interpolate = function(v) {
if (!arguments.length) return interpolate;
interpolator = d3_svg_lineInterpolators[interpolate = v];
return line;
};
line.tension = function(v) {
if (!arguments.length) return tension;
tension = v;
return line;
};
return line;
}
d3.svg.line = function() {
return d3_svg_line(Object);
};
// Converts the specified array of data into an array of points
// (x-y tuples), by evaluating the specified `x` and `y` functions on each
// data point. The `this` context of the evaluated functions is the specified
// "self" object; each function is passed the current datum and index.
function d3_svg_linePoints(self, d, x, y) {
var points = [],
i = -1,
n = d.length,
fx = typeof x === "function",
fy = typeof y === "function",
value;
if (fx && fy) {
while (++i < n) points.push([
x.call(self, value = d[i], i),
y.call(self, value, i)
]);
} else if (fx) {
while (++i < n) points.push([x.call(self, d[i], i), y]);
} else if (fy) {
while (++i < n) points.push([x, y.call(self, d[i], i)]);
} else {
while (++i < n) points.push([x, y]);
}
return points;
}
// The default `x` property, which references d[0].
function d3_svg_lineX(d) {
return d[0];
}
// The default `y` property, which references d[1].
function d3_svg_lineY(d) {
return d[1];
}
// The various interpolators supported by the `line` class.
var d3_svg_lineInterpolators = {
"linear": d3_svg_lineLinear,
"step-before": d3_svg_lineStepBefore,
"step-after": d3_svg_lineStepAfter,
"basis": d3_svg_lineBasis,
"basis-open": d3_svg_lineBasisOpen,
"basis-closed": d3_svg_lineBasisClosed,
"bundle": d3_svg_lineBundle,
"cardinal": d3_svg_lineCardinal,
"cardinal-open": d3_svg_lineCardinalOpen,
"cardinal-closed": d3_svg_lineCardinalClosed,
"monotone": d3_svg_lineMonotone
};
// Linear interpolation; generates "L" commands.
function d3_svg_lineLinear(points) {
var i = 0,
n = points.length,
p = points[0],
path = [p[0], ",", p[1]];
while (++i < n) path.push("L", (p = points[i])[0], ",", p[1]);
return path.join("");
}
// Step interpolation; generates "H" and "V" commands.
function d3_svg_lineStepBefore(points) {
var i = 0,
n = points.length,
p = points[0],
path = [p[0], ",", p[1]];
while (++i < n) path.push("V", (p = points[i])[1], "H", p[0]);
return path.join("");
}
// Step interpolation; generates "H" and "V" commands.
function d3_svg_lineStepAfter(points) {
var i = 0,
n = points.length,
p = points[0],
path = [p[0], ",", p[1]];
while (++i < n) path.push("H", (p = points[i])[0], "V", p[1]);
return path.join("");
}
// Open cardinal spline interpolation; generates "C" commands.
function d3_svg_lineCardinalOpen(points, tension) {
return points.length < 4
? d3_svg_lineLinear(points)
: points[1] + d3_svg_lineHermite(points.slice(1, points.length - 1),
d3_svg_lineCardinalTangents(points, tension));
}
// Closed cardinal spline interpolation; generates "C" commands.
function d3_svg_lineCardinalClosed(points, tension) {
return points.length < 3
? d3_svg_lineLinear(points)
: points[0] + d3_svg_lineHermite((points.push(points[0]), points),
d3_svg_lineCardinalTangents([points[points.length - 2]]
.concat(points, [points[1]]), tension));
}
// Cardinal spline interpolation; generates "C" commands.
function d3_svg_lineCardinal(points, tension, closed) {
return points.length < 3
? d3_svg_lineLinear(points)
: points[0] + d3_svg_lineHermite(points,
d3_svg_lineCardinalTangents(points, tension));
}
// Hermite spline construction; generates "C" commands.
function d3_svg_lineHermite(points, tangents) {
if (tangents.length < 1
|| (points.length != tangents.length
&& points.length != tangents.length + 2)) {
return d3_svg_lineLinear(points);
}
var quad = points.length != tangents.length,
path = "",
p0 = points[0],
p = points[1],
t0 = tangents[0],
t = t0,
pi = 1;
if (quad) {
path += "Q" + (p[0] - t0[0] * 2 / 3) + "," + (p[1] - t0[1] * 2 / 3)
+ "," + p[0] + "," + p[1];
p0 = points[1];
pi = 2;
}
if (tangents.length > 1) {
t = tangents[1];
p = points[pi];
pi++;
path += "C" + (p0[0] + t0[0]) + "," + (p0[1] + t0[1])
+ "," + (p[0] - t[0]) + "," + (p[1] - t[1])
+ "," + p[0] + "," + p[1];
for (var i = 2; i < tangents.length; i++, pi++) {
p = points[pi];
t = tangents[i];
path += "S" + (p[0] - t[0]) + "," + (p[1] - t[1])
+ "," + p[0] + "," + p[1];
}
}
if (quad) {
var lp = points[pi];
path += "Q" + (p[0] + t[0] * 2 / 3) + "," + (p[1] + t[1] * 2 / 3)
+ "," + lp[0] + "," + lp[1];
}
return path;
}
// Generates tangents for a cardinal spline.
function d3_svg_lineCardinalTangents(points, tension) {
var tangents = [],
a = (1 - tension) / 2,
p0,
p1 = points[0],
p2 = points[1],
i = 1,
n = points.length;
while (++i < n) {
p0 = p1;
p1 = p2;
p2 = points[i];
tangents.push([a * (p2[0] - p0[0]), a * (p2[1] - p0[1])]);
}
return tangents;
}
// B-spline interpolation; generates "C" commands.
function d3_svg_lineBasis(points) {
if (points.length < 3) return d3_svg_lineLinear(points);
var i = 1,
n = points.length,
pi = points[0],
x0 = pi[0],
y0 = pi[1],
px = [x0, x0, x0, (pi = points[1])[0]],
py = [y0, y0, y0, pi[1]],
path = [x0, ",", y0];
d3_svg_lineBasisBezier(path, px, py);
while (++i < n) {
pi = points[i];
px.shift(); px.push(pi[0]);
py.shift(); py.push(pi[1]);
d3_svg_lineBasisBezier(path, px, py);
}
i = -1;
while (++i < 2) {
px.shift(); px.push(pi[0]);
py.shift(); py.push(pi[1]);
d3_svg_lineBasisBezier(path, px, py);
}
return path.join("");
}
// Open B-spline interpolation; generates "C" commands.
function d3_svg_lineBasisOpen(points) {
if (points.length < 4) return d3_svg_lineLinear(points);
var path = [],
i = -1,
n = points.length,
pi,
px = [0],
py = [0];
while (++i < 3) {
pi = points[i];
px.push(pi[0]);
py.push(pi[1]);
}
path.push(d3_svg_lineDot4(d3_svg_lineBasisBezier3, px)
+ "," + d3_svg_lineDot4(d3_svg_lineBasisBezier3, py));
--i; while (++i < n) {
pi = points[i];
px.shift(); px.push(pi[0]);
py.shift(); py.push(pi[1]);
d3_svg_lineBasisBezier(path, px, py);
}
return path.join("");
}
// Closed B-spline interpolation; generates "C" commands.
function d3_svg_lineBasisClosed(points) {
var path,
i = -1,
n = points.length,
m = n + 4,
pi,
px = [],
py = [];
while (++i < 4) {
pi = points[i % n];
px.push(pi[0]);
py.push(pi[1]);
}
path = [
d3_svg_lineDot4(d3_svg_lineBasisBezier3, px), ",",
d3_svg_lineDot4(d3_svg_lineBasisBezier3, py)
];
--i; while (++i < m) {
pi = points[i % n];
px.shift(); px.push(pi[0]);
py.shift(); py.push(pi[1]);
d3_svg_lineBasisBezier(path, px, py);
}
return path.join("");
}
function d3_svg_lineBundle(points, tension) {
var n = points.length - 1,
x0 = points[0][0],
y0 = points[0][1],
dx = points[n][0] - x0,
dy = points[n][1] - y0,
i = -1,
p,
t;
while (++i <= n) {
p = points[i];
t = i / n;
p[0] = tension * p[0] + (1 - tension) * (x0 + t * dx);
p[1] = tension * p[1] + (1 - tension) * (y0 + t * dy);
}
return d3_svg_lineBasis(points);
}
// Returns the dot product of the given four-element vectors.
function d3_svg_lineDot4(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
}
// Matrix to transform basis (b-spline) control points to bezier
// control points. Derived from FvD 11.2.8.
var d3_svg_lineBasisBezier1 = [0, 2/3, 1/3, 0],
d3_svg_lineBasisBezier2 = [0, 1/3, 2/3, 0],
d3_svg_lineBasisBezier3 = [0, 1/6, 2/3, 1/6];
// Pushes a "C" Bézier curve onto the specified path array, given the
// two specified four-element arrays which define the control points.
function d3_svg_lineBasisBezier(path, x, y) {
path.push(
"C", d3_svg_lineDot4(d3_svg_lineBasisBezier1, x),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier1, y),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier2, x),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier2, y),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier3, x),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier3, y));
}
// Computes the slope from points p0 to p1.
function d3_svg_lineSlope(p0, p1) {
return (p1[1] - p0[1]) / (p1[0] - p0[0]);
}
// Compute three-point differences for the given points.
// http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Finite_difference
function d3_svg_lineFiniteDifferences(points) {
var i = 0,
j = points.length - 1,
m = [],
p0 = points[0],
p1 = points[1],
d = m[0] = d3_svg_lineSlope(p0, p1);
while (++i < j) {
m[i] = d + (d = d3_svg_lineSlope(p0 = p1, p1 = points[i + 1]));
}
m[i] = d;
return m;
}
// Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite
// interpolation. Returns an array of tangent vectors. For details, see
// http://en.wikipedia.org/wiki/Monotone_cubic_interpolation
function d3_svg_lineMonotoneTangents(points) {
var tangents = [],
d,
a,
b,
s,
m = d3_svg_lineFiniteDifferences(points),
i = -1,
j = points.length - 1;
// The first two steps are done by computing finite-differences:
// 1. Compute the slopes of the secant lines between successive points.
// 2. Initialize the tangents at every point as the average of the secants.
// Then, for each segment…
while (++i < j) {
d = d3_svg_lineSlope(points[i], points[i + 1]);
// 3. If two successive yk = y{k + 1} are equal (i.e., d is zero), then set
// mk = m{k + 1} = 0 as the spline connecting these points must be flat to
// preserve monotonicity. Ignore step 4 and 5 for those k.
if (Math.abs(d) < 1e-6) {
m[i] = m[i + 1] = 0;
} else {
// 4. Let ak = mk / dk and bk = m{k + 1} / dk.
a = m[i] / d;
b = m[i + 1] / d;
// 5. Prevent overshoot and ensure monotonicity by restricting the
// magnitude of vector <ak, bk> to a circle of radius 3.
s = a * a + b * b;
if (s > 9) {
s = d * 3 / Math.sqrt(s);
m[i] = s * a;
m[i + 1] = s * b;
}
}
}
// Compute the normalized tangent vector from the slopes. Note that if x is
// not monotonic, it's possible that the slope will be infinite, so we protect
// against NaN by setting the coordinate to zero.
i = -1; while (++i <= j) {
s = (points[Math.min(j, i + 1)][0] - points[Math.max(0, i - 1)][0])
/ (6 * (1 + m[i] * m[i]));
tangents.push([s || 0, m[i] * s || 0]);
}
return tangents;
}
function d3_svg_lineMonotone(points) {
return points.length < 3
? d3_svg_lineLinear(points)
: points[0] +
d3_svg_lineHermite(points, d3_svg_lineMonotoneTangents(points));
}
d3.svg.line.radial = function() {
var line = d3_svg_line(d3_svg_lineRadial);
line.radius = line.x, delete line.x;
line.angle = line.y, delete line.y;
return line;
};
function d3_svg_lineRadial(points) {
var point,
i = -1,
n = points.length,
r,
a;
while (++i < n) {
point = points[i];
r = point[0];
a = point[1] + d3_svg_arcOffset;
point[0] = r * Math.cos(a);
point[1] = r * Math.sin(a);
}
return points;
}
function d3_svg_area(projection) {
var x0 = d3_svg_lineX,
x1 = d3_svg_lineX,
y0 = 0,
y1 = d3_svg_lineY,
interpolate,
i0,
i1,
tension = .7;
function area(d) {
if (d.length < 1) return null;
var points0 = d3_svg_linePoints(this, d, x0, y0),
points1 = d3_svg_linePoints(this, d, x0 === x1 ? d3_svg_areaX(points0) : x1, y0 === y1 ? d3_svg_areaY(points0) : y1);
return "M" + i0(projection(points1), tension)
+ "L" + i1(projection(points0.reverse()), tension)
+ "Z";
}
area.x = function(x) {
if (!arguments.length) return x1;
x0 = x1 = x;
return area;
};
area.x0 = function(x) {
if (!arguments.length) return x0;
x0 = x;
return area;
};
area.x1 = function(x) {
if (!arguments.length) return x1;
x1 = x;
return area;
};
area.y = function(y) {
if (!arguments.length) return y1;
y0 = y1 = y;
return area;
};
area.y0 = function(y) {
if (!arguments.length) return y0;
y0 = y;
return area;
};
area.y1 = function(y) {
if (!arguments.length) return y1;
y1 = y;
return area;
};
area.interpolate = function(x) {
if (!arguments.length) return interpolate;
i0 = d3_svg_lineInterpolators[interpolate = x];
i1 = i0.reverse || i0;
return area;
};
area.tension = function(x) {
if (!arguments.length) return tension;
tension = x;
return area;
};
return area.interpolate("linear");
}
d3_svg_lineStepBefore.reverse = d3_svg_lineStepAfter;
d3_svg_lineStepAfter.reverse = d3_svg_lineStepBefore;
d3.svg.area = function() {
return d3_svg_area(Object);
};
function d3_svg_areaX(points) {
return function(d, i) {
return points[i][0];
};
}
function d3_svg_areaY(points) {
return function(d, i) {
return points[i][1];
};
}
d3.svg.area.radial = function() {
var area = d3_svg_area(d3_svg_lineRadial);
area.radius = area.x, delete area.x;
area.innerRadius = area.x0, delete area.x0;
area.outerRadius = area.x1, delete area.x1;
area.angle = area.y, delete area.y;
area.startAngle = area.y0, delete area.y0;
area.endAngle = area.y1, delete area.y1;
return area;
};
d3.svg.chord = function() {
var source = d3_svg_chordSource,
target = d3_svg_chordTarget,
radius = d3_svg_chordRadius,
startAngle = d3_svg_arcStartAngle,
endAngle = d3_svg_arcEndAngle;
// TODO Allow control point to be customized.
function chord(d, i) {
var s = subgroup(this, source, d, i),
t = subgroup(this, target, d, i);
return "M" + s.p0
+ arc(s.r, s.p1, s.a1 - s.a0) + (equals(s, t)
? curve(s.r, s.p1, s.r, s.p0)
: curve(s.r, s.p1, t.r, t.p0)
+ arc(t.r, t.p1, t.a1 - t.a0)
+ curve(t.r, t.p1, s.r, s.p0))
+ "Z";
}
function subgroup(self, f, d, i) {
var subgroup = f.call(self, d, i),
r = radius.call(self, subgroup, i),
a0 = startAngle.call(self, subgroup, i) + d3_svg_arcOffset,
a1 = endAngle.call(self, subgroup, i) + d3_svg_arcOffset;
return {
r: r,
a0: a0,
a1: a1,
p0: [r * Math.cos(a0), r * Math.sin(a0)],
p1: [r * Math.cos(a1), r * Math.sin(a1)]
};
}
function equals(a, b) {
return a.a0 == b.a0 && a.a1 == b.a1;
}
function arc(r, p, a) {
return "A" + r + "," + r + " 0 " + +(a > Math.PI) + ",1 " + p;
}
function curve(r0, p0, r1, p1) {
return "Q 0,0 " + p1;
}
chord.radius = function(v) {
if (!arguments.length) return radius;
radius = d3.functor(v);
return chord;
};
chord.source = function(v) {
if (!arguments.length) return source;
source = d3.functor(v);
return chord;
};
chord.target = function(v) {
if (!arguments.length) return target;
target = d3.functor(v);
return chord;
};
chord.startAngle = function(v) {
if (!arguments.length) return startAngle;
startAngle = d3.functor(v);
return chord;
};
chord.endAngle = function(v) {
if (!arguments.length) return endAngle;
endAngle = d3.functor(v);
return chord;
};
return chord;
};
function d3_svg_chordSource(d) {
return d.source;
}
function d3_svg_chordTarget(d) {
return d.target;
}
function d3_svg_chordRadius(d) {
return d.radius;
}
function d3_svg_chordStartAngle(d) {
return d.startAngle;
}
function d3_svg_chordEndAngle(d) {
return d.endAngle;
}
d3.svg.diagonal = function() {
var source = d3_svg_chordSource,
target = d3_svg_chordTarget,
projection = d3_svg_diagonalProjection;
function diagonal(d, i) {
var p0 = source.call(this, d, i),
p3 = target.call(this, d, i),
m = (p0.y + p3.y) / 2,
p = [p0, {x: p0.x, y: m}, {x: p3.x, y: m}, p3];
p = p.map(projection);
return "M" + p[0] + "C" + p[1] + " " + p[2] + " " + p[3];
}
diagonal.source = function(x) {
if (!arguments.length) return source;
source = d3.functor(x);
return diagonal;
};
diagonal.target = function(x) {
if (!arguments.length) return target;
target = d3.functor(x);
return diagonal;
};
diagonal.projection = function(x) {
if (!arguments.length) return projection;
projection = x;
return diagonal;
};
return diagonal;
};
function d3_svg_diagonalProjection(d) {
return [d.x, d.y];
}
d3.svg.diagonal.radial = function() {
var diagonal = d3.svg.diagonal(),
projection = d3_svg_diagonalProjection,
projection_ = diagonal.projection;
diagonal.projection = function(x) {
return arguments.length
? projection_(d3_svg_diagonalRadialProjection(projection = x))
: projection;
};
return diagonal;
};
function d3_svg_diagonalRadialProjection(projection) {
return function() {
var d = projection.apply(this, arguments),
r = d[0],
a = d[1] + d3_svg_arcOffset;
return [r * Math.cos(a), r * Math.sin(a)];
};
}
d3.svg.mouse = function(container) {
return d3_svg_mousePoint(container, d3.event);
};
// https://bugs.webkit.org/show_bug.cgi?id=44083
var d3_mouse_bug44083 = /WebKit/.test(navigator.userAgent) ? -1 : 0;
function d3_svg_mousePoint(container, e) {
var point = (container.ownerSVGElement || container).createSVGPoint();
if ((d3_mouse_bug44083 < 0) && (window.scrollX || window.scrollY)) {
var svg = d3.select(document.body)
.append("svg")
.style("position", "absolute")
.style("top", 0)
.style("left", 0);
var ctm = svg[0][0].getScreenCTM();
d3_mouse_bug44083 = !(ctm.f || ctm.e);
svg.remove();
}
if (d3_mouse_bug44083) {
point.x = e.pageX;
point.y = e.pageY;
} else {
point.x = e.clientX;
point.y = e.clientY;
}
point = point.matrixTransform(container.getScreenCTM().inverse());
return [point.x, point.y];
};
d3.svg.touches = function(container, touches) {
if (arguments.length < 2) touches = d3.event.touches;
return touches ? d3_array(touches).map(function(touch) {
var point = d3_svg_mousePoint(container, touch);
point.identifier = touch.identifier;
return point;
}) : [];
};
d3.svg.symbol = function() {
var type = d3_svg_symbolType,
size = d3_svg_symbolSize;
function symbol(d, i) {
return (d3_svg_symbols[type.call(this, d, i)]
|| d3_svg_symbols.circle)
(size.call(this, d, i));
}
symbol.type = function(x) {
if (!arguments.length) return type;
type = d3.functor(x);
return symbol;
};
// size of symbol in square pixels
symbol.size = function(x) {
if (!arguments.length) return size;
size = d3.functor(x);
return symbol;
};
return symbol;
};
function d3_svg_symbolSize() {
return 64;
}
function d3_svg_symbolType() {
return "circle";
}
// TODO cross-diagonal?
var d3_svg_symbols = {
"circle": function(size) {
var r = Math.sqrt(size / Math.PI);
return "M0," + r
+ "A" + r + "," + r + " 0 1,1 0," + (-r)
+ "A" + r + "," + r + " 0 1,1 0," + r
+ "Z";
},
"cross": function(size) {
var r = Math.sqrt(size / 5) / 2;
return "M" + -3 * r + "," + -r
+ "H" + -r
+ "V" + -3 * r
+ "H" + r
+ "V" + -r
+ "H" + 3 * r
+ "V" + r
+ "H" + r
+ "V" + 3 * r
+ "H" + -r
+ "V" + r
+ "H" + -3 * r
+ "Z";
},
"diamond": function(size) {
var ry = Math.sqrt(size / (2 * d3_svg_symbolTan30)),
rx = ry * d3_svg_symbolTan30;
return "M0," + -ry
+ "L" + rx + ",0"
+ " 0," + ry
+ " " + -rx + ",0"
+ "Z";
},
"square": function(size) {
var r = Math.sqrt(size) / 2;
return "M" + -r + "," + -r
+ "L" + r + "," + -r
+ " " + r + "," + r
+ " " + -r + "," + r
+ "Z";
},
"triangle-down": function(size) {
var rx = Math.sqrt(size / d3_svg_symbolSqrt3),
ry = rx * d3_svg_symbolSqrt3 / 2;
return "M0," + ry
+ "L" + rx +"," + -ry
+ " " + -rx + "," + -ry
+ "Z";
},
"triangle-up": function(size) {
var rx = Math.sqrt(size / d3_svg_symbolSqrt3),
ry = rx * d3_svg_symbolSqrt3 / 2;
return "M0," + -ry
+ "L" + rx +"," + ry
+ " " + -rx + "," + ry
+ "Z";
}
};
d3.svg.symbolTypes = d3.keys(d3_svg_symbols);
var d3_svg_symbolSqrt3 = Math.sqrt(3),
d3_svg_symbolTan30 = Math.tan(30 * Math.PI / 180);
d3.svg.axis = function() {
var scale = d3.scale.linear(),
orient = "bottom",
tickMajorSize = 6,
tickMinorSize = 6,
tickEndSize = 6,
tickPadding = 3,
tickArguments_ = [10],
tickFormat_,
tickSubdivide = 0;
function axis(selection) {
selection.each(function(d, i, j) {
var g = d3.select(this);
// If selection is a transition, create subtransitions.
var transition = selection.delay ? function(o) {
var id = d3_transitionInheritId;
try {
d3_transitionInheritId = selection.id;
return o.transition()
.delay(selection[j][i].delay)
.duration(selection[j][i].duration)
.ease(selection.ease());
} finally {
d3_transitionInheritId = id;
}
} : Object;
// Ticks, or domain values for ordinal scales.
var ticks = scale.ticks ? scale.ticks.apply(scale, tickArguments_) : scale.domain(),
tickFormat = tickFormat_ == null ? (scale.tickFormat ? scale.tickFormat.apply(scale, tickArguments_) : String) : tickFormat_;
// Minor ticks.
var subticks = d3_svg_axisSubdivide(scale, ticks, tickSubdivide),
subtick = g.selectAll(".minor").data(subticks, String),
subtickEnter = subtick.enter().insert("line", "g").attr("class", "tick minor").style("opacity", 1e-6),
subtickExit = transition(subtick.exit()).style("opacity", 1e-6).remove(),
subtickUpdate = transition(subtick).style("opacity", 1);
// Major ticks.
var tick = g.selectAll("g").data(ticks, String),
tickEnter = tick.enter().insert("g", "path").style("opacity", 1e-6),
tickExit = transition(tick.exit()).style("opacity", 1e-6).remove(),
tickUpdate = transition(tick).style("opacity", 1),
tickTransform;
// Domain.
var range = d3_scaleRange(scale),
path = g.selectAll(".domain").data([0]),
pathEnter = path.enter().append("path").attr("class", "domain"),
pathUpdate = transition(path);
// Stash a snapshot of the new scale, and retrieve the old snapshot.
var scale1 = scale.copy(),
scale0 = this.__chart__ || scale1;
this.__chart__ = scale1;
tickEnter.append("line").attr("class", "tick");
tickEnter.append("text");
tickUpdate.select("text").text(tickFormat);
switch (orient) {
case "bottom": {
tickTransform = d3_svg_axisX;
subtickUpdate.attr("x2", 0).attr("y2", tickMinorSize);
tickUpdate.select("line").attr("x2", 0).attr("y2", tickMajorSize);
tickUpdate.select("text").attr("x", 0).attr("y", Math.max(tickMajorSize, 0) + tickPadding).attr("dy", ".71em").attr("text-anchor", "middle");
pathUpdate.attr("d", "M" + range[0] + "," + tickEndSize + "V0H" + range[1] + "V" + tickEndSize);
break;
}
case "top": {
tickTransform = d3_svg_axisX;
subtickUpdate.attr("x2", 0).attr("y2", -tickMinorSize);
tickUpdate.select("line").attr("x2", 0).attr("y2", -tickMajorSize);
tickUpdate.select("text").attr("x", 0).attr("y", -(Math.max(tickMajorSize, 0) + tickPadding)).attr("dy", "0em").attr("text-anchor", "middle");
pathUpdate.attr("d", "M" + range[0] + "," + -tickEndSize + "V0H" + range[1] + "V" + -tickEndSize);
break;
}
case "left": {
tickTransform = d3_svg_axisY;
subtickUpdate.attr("x2", -tickMinorSize).attr("y2", 0);
tickUpdate.select("line").attr("x2", -tickMajorSize).attr("y2", 0);
tickUpdate.select("text").attr("x", -(Math.max(tickMajorSize, 0) + tickPadding)).attr("y", 0).attr("dy", ".32em").attr("text-anchor", "end");
pathUpdate.attr("d", "M" + -tickEndSize + "," + range[0] + "H0V" + range[1] + "H" + -tickEndSize);
break;
}
case "right": {
tickTransform = d3_svg_axisY;
subtickUpdate.attr("x2", tickMinorSize).attr("y2", 0);
tickUpdate.select("line").attr("x2", tickMajorSize).attr("y2", 0);
tickUpdate.select("text").attr("x", Math.max(tickMajorSize, 0) + tickPadding).attr("y", 0).attr("dy", ".32em").attr("text-anchor", "start");
pathUpdate.attr("d", "M" + tickEndSize + "," + range[0] + "H0V" + range[1] + "H" + tickEndSize);
break;
}
}
// For quantitative scales:
// - enter new ticks from the old scale
// - exit old ticks to the new scale
if (scale.ticks) {
tickEnter.call(tickTransform, scale0);
tickUpdate.call(tickTransform, scale1);
tickExit.call(tickTransform, scale1);
subtickEnter.call(tickTransform, scale0);
subtickUpdate.call(tickTransform, scale1);
subtickExit.call(tickTransform, scale1);
}
// For ordinal scales:
// - any entering ticks are undefined in the old scale
// - any exiting ticks are undefined in the new scale
// Therefore, we only need to transition updating ticks.
else {
var dx = scale1.rangeBand() / 2, x = function(d) { return scale1(d) + dx; };
tickEnter.call(tickTransform, x);
tickUpdate.call(tickTransform, x);
}
});
}
axis.scale = function(x) {
if (!arguments.length) return scale;
scale = x;
return axis;
};
axis.orient = function(x) {
if (!arguments.length) return orient;
orient = x;
return axis;
};
axis.ticks = function() {
if (!arguments.length) return tickArguments_;
tickArguments_ = arguments;
return axis;
};
axis.tickFormat = function(x) {
if (!arguments.length) return tickFormat_;
tickFormat_ = x;
return axis;
};
axis.tickSize = function(x, y, z) {
if (!arguments.length) return tickMajorSize;
var n = arguments.length - 1;
tickMajorSize = +x;
tickMinorSize = n > 1 ? +y : tickMajorSize;
tickEndSize = n > 0 ? +arguments[n] : tickMajorSize;
return axis;
};
axis.tickPadding = function(x) {
if (!arguments.length) return tickPadding;
tickPadding = +x;
return axis;
};
axis.tickSubdivide = function(x) {
if (!arguments.length) return tickSubdivide;
tickSubdivide = +x;
return axis;
};
return axis;
};
function d3_svg_axisX(selection, x) {
selection.attr("transform", function(d) { return "translate(" + x(d) + ",0)"; });
}
function d3_svg_axisY(selection, y) {
selection.attr("transform", function(d) { return "translate(0," + y(d) + ")"; });
}
function d3_svg_axisSubdivide(scale, ticks, m) {
subticks = [];
if (m && ticks.length > 1) {
var extent = d3_scaleExtent(scale.domain()),
subticks,
i = -1,
n = ticks.length,
d = (ticks[1] - ticks[0]) / ++m,
j,
v;
while (++i < n) {
for (j = m; --j > 0;) {
if ((v = +ticks[i] - j * d) >= extent[0]) {
subticks.push(v);
}
}
}
for (--i, j = 0; ++j < m && (v = +ticks[i] + j * d) < extent[1];) {
subticks.push(v);
}
}
return subticks;
}
d3.svg.brush = function() {
var event = d3.dispatch("brushstart", "brush", "brushend"),
x, // x-scale, optional
y, // y-scale, optional
extent = [[0, 0], [0, 0]]; // [x0, y0], [x1, y1]
function brush(g) {
var resizes = x && y ? ["n", "e", "s", "w", "nw", "ne", "se", "sw"]
: x ? ["e", "w"]
: y ? ["n", "s"]
: [];
g.each(function() {
var g = d3.select(this).on("mousedown.brush", down),
bg = g.selectAll(".background").data([,]),
fg = g.selectAll(".extent").data([,]),
tz = g.selectAll(".resize").data(resizes, String),
e;
// An invisible, mouseable area for starting a new brush.
bg.enter().append("rect")
.attr("class", "background")
.style("visibility", "hidden")
.style("pointer-events", "all")
.style("cursor", "crosshair");
// The visible brush extent; style this as you like!
fg.enter().append("rect")
.attr("class", "extent")
.style("cursor", "move");
// More invisible rects for resizing the extent.
tz.enter().append("rect")
.attr("class", function(d) { return "resize " + d; })
.attr("width", 6)
.attr("height", 6)
.style("visibility", "hidden")
.style("pointer-events", brush.empty() ? "none" : "all")
.style("cursor", function(d) { return d3_svg_brushCursor[d]; });
// Remove any superfluous resizers.
tz.exit().remove();
// Initialize the background to fill the defined range.
// If the range isn't defined, you can post-process.
if (x) {
e = d3_scaleRange(x);
bg.attr("x", e[0]).attr("width", e[1] - e[0]);
d3_svg_brushRedrawX(g, extent);
}
if (y) {
e = d3_scaleRange(y);
bg.attr("y", e[0]).attr("height", e[1] - e[0]);
d3_svg_brushRedrawY(g, extent);
}
});
}
function down() {
var target = d3.select(d3.event.target);
// Store some global state for the duration of the brush gesture.
d3_svg_brush = brush;
d3_svg_brushTarget = this;
d3_svg_brushExtent = extent;
d3_svg_brushOffset = d3.svg.mouse(d3_svg_brushTarget);
// If the extent was clicked on, drag rather than brush;
// store the offset between the mouse and extent origin instead.
if (d3_svg_brushDrag = target.classed("extent")) {
d3_svg_brushOffset[0] = extent[0][0] - d3_svg_brushOffset[0];
d3_svg_brushOffset[1] = extent[0][1] - d3_svg_brushOffset[1];
}
// If a resizer was clicked on, record which side is to be resized.
// Also, set the offset to the opposite side.
else if (target.classed("resize")) {
d3_svg_brushResize = d3.event.target.__data__;
d3_svg_brushOffset[0] = extent[+/w$/.test(d3_svg_brushResize)][0];
d3_svg_brushOffset[1] = extent[+/^n/.test(d3_svg_brushResize)][1];
}
// If the ALT key is down when starting a brush, the center is at the mouse.
else if (d3.event.altKey) {
d3_svg_brushCenter = d3_svg_brushOffset.slice();
}
// Restrict which dimensions are resized.
d3_svg_brushX = !/^(n|s)$/.test(d3_svg_brushResize) && x;
d3_svg_brushY = !/^(e|w)$/.test(d3_svg_brushResize) && y;
// Notify listeners.
d3_svg_brushDispatch = dispatcher(this, arguments);
d3_svg_brushDispatch("brushstart");
d3_svg_brushMove();
d3_eventCancel();
}
function dispatcher(that, argumentz) {
return function(type) {
var e = d3.event;
try {
d3.event = {type: type, target: brush};
event[type].apply(that, argumentz);
} finally {
d3.event = e;
}
};
}
brush.x = function(z) {
if (!arguments.length) return x;
x = z;
return brush;
};
brush.y = function(z) {
if (!arguments.length) return y;
y = z;
return brush;
};
brush.extent = function(z) {
var x0, x1, y0, y1, t;
// Invert the pixel extent to data-space.
if (!arguments.length) {
if (x) {
x0 = extent[0][0], x1 = extent[1][0];
if (x.invert) x0 = x.invert(x0), x1 = x.invert(x1);
if (x1 < x0) t = x0, x0 = x1, x1 = t;
}
if (y) {
y0 = extent[0][1], y1 = extent[1][1];
if (y.invert) y0 = y.invert(y0), y1 = y.invert(y1);
if (y1 < y0) t = y0, y0 = y1, y1 = t;
}
return x && y ? [[x0, y0], [x1, y1]] : x ? [x0, x1] : y && [y0, y1];
}
// Scale the data-space extent to pixels.
if (x) {
x0 = z[0], x1 = z[1];
if (y) x0 = x0[0], x1 = x1[0];
if (x.invert) x0 = x(x0), x1 = x(x1);
if (x1 < x0) t = x0, x0 = x1, x1 = t;
extent[0][0] = x0, extent[1][0] = x1;
}
if (y) {
y0 = z[0], y1 = z[1];
if (x) y0 = y0[1], y1 = y1[1];
if (y.invert) y0 = y(y0), y1 = y(y1);
if (y1 < y0) t = y0, y0 = y1, y1 = t;
extent[0][1] = y0, extent[1][1] = y1;
}
return brush;
};
brush.clear = function() {
extent[0][0] =
extent[0][1] =
extent[1][0] =
extent[1][1] = 0;
return brush;
};
brush.empty = function() {
return (x && extent[0][0] === extent[1][0])
|| (y && extent[0][1] === extent[1][1]);
};
d3.select(window)
.on("mousemove.brush", d3_svg_brushMove)
.on("mouseup.brush", d3_svg_brushUp)
.on("keydown.brush", d3_svg_brushKeydown)
.on("keyup.brush", d3_svg_brushKeyup);
return d3.rebind(brush, event, "on");
};
var d3_svg_brush,
d3_svg_brushDispatch,
d3_svg_brushTarget,
d3_svg_brushX,
d3_svg_brushY,
d3_svg_brushExtent,
d3_svg_brushDrag,
d3_svg_brushResize,
d3_svg_brushCenter,
d3_svg_brushOffset;
function d3_svg_brushRedrawX(g, extent) {
g.select(".extent").attr("x", extent[0][0]);
g.selectAll(".n,.s,.w,.nw,.sw").attr("x", extent[0][0] - 2);
g.selectAll(".e,.ne,.se").attr("x", extent[1][0] - 3);
g.selectAll(".extent,.n,.s").attr("width", extent[1][0] - extent[0][0]);
}
function d3_svg_brushRedrawY(g, extent) {
g.select(".extent").attr("y", extent[0][1]);
g.selectAll(".n,.e,.w,.nw,.ne").attr("y", extent[0][1] - 3);
g.selectAll(".s,.se,.sw").attr("y", extent[1][1] - 4);
g.selectAll(".extent,.e,.w").attr("height", extent[1][1] - extent[0][1]);
}
function d3_svg_brushKeydown() {
if (d3.event.keyCode == 32 && d3_svg_brushTarget && !d3_svg_brushDrag) {
d3_svg_brushCenter = null;
d3_svg_brushOffset[0] -= d3_svg_brushExtent[1][0];
d3_svg_brushOffset[1] -= d3_svg_brushExtent[1][1];
d3_svg_brushDrag = 2;
d3_eventCancel();
}
}
function d3_svg_brushKeyup() {
if (d3.event.keyCode == 32 && d3_svg_brushDrag == 2) {
d3_svg_brushOffset[0] += d3_svg_brushExtent[1][0];
d3_svg_brushOffset[1] += d3_svg_brushExtent[1][1];
d3_svg_brushDrag = 0;
d3_eventCancel();
}
}
function d3_svg_brushMove() {
if (d3_svg_brushOffset) {
var mouse = d3.svg.mouse(d3_svg_brushTarget),
g = d3.select(d3_svg_brushTarget);
if (!d3_svg_brushDrag) {
// If needed, determine the center from the current extent.
if (d3.event.altKey) {
if (!d3_svg_brushCenter) {
d3_svg_brushCenter = [
(d3_svg_brushExtent[0][0] + d3_svg_brushExtent[1][0]) / 2,
(d3_svg_brushExtent[0][1] + d3_svg_brushExtent[1][1]) / 2
];
}
// Update the offset, for when the ALT key is released.
d3_svg_brushOffset[0] = d3_svg_brushExtent[+(mouse[0] < d3_svg_brushCenter[0])][0];
d3_svg_brushOffset[1] = d3_svg_brushExtent[+(mouse[1] < d3_svg_brushCenter[1])][1];
}
// When the ALT key is released, we clear the center.
else d3_svg_brushCenter = null;
}
// Update the brush extent for each dimension.
if (d3_svg_brushX) {
d3_svg_brushMove1(mouse, d3_svg_brushX, 0);
d3_svg_brushRedrawX(g, d3_svg_brushExtent);
}
if (d3_svg_brushY) {
d3_svg_brushMove1(mouse, d3_svg_brushY, 1);
d3_svg_brushRedrawY(g, d3_svg_brushExtent);
}
// Notify listeners.
d3_svg_brushDispatch("brush");
}
}
function d3_svg_brushMove1(mouse, scale, i) {
var range = d3_scaleRange(scale),
r0 = range[0],
r1 = range[1],
offset = d3_svg_brushOffset[i],
size = d3_svg_brushExtent[1][i] - d3_svg_brushExtent[0][i],
min,
max;
// When dragging, reduce the range by the extent size and offset.
if (d3_svg_brushDrag) {
r0 -= offset;
r1 -= size + offset;
}
// Clamp the mouse so that the extent fits within the range extent.
min = Math.max(r0, Math.min(r1, mouse[i]));
// Compute the new extent bounds.
if (d3_svg_brushDrag) {
max = (min += offset) + size;
} else {
// If the ALT key is pressed, then preserve the center of the extent.
if (d3_svg_brushCenter) offset = Math.max(r0, Math.min(r1, 2 * d3_svg_brushCenter[i] - min));
// Compute the min and max of the offset and mouse.
if (offset < min) {
max = min;
min = offset;
} else {
max = offset;
}
}
// Update the stored bounds.
d3_svg_brushExtent[0][i] = min;
d3_svg_brushExtent[1][i] = max;
}
function d3_svg_brushUp() {
if (d3_svg_brushOffset) {
d3_svg_brushMove();
d3.select(d3_svg_brushTarget).selectAll(".resize").style("pointer-events", d3_svg_brush.empty() ? "none" : "all");
d3_svg_brushDispatch("brushend");
d3_svg_brush =
d3_svg_brushDispatch =
d3_svg_brushTarget =
d3_svg_brushX =
d3_svg_brushY =
d3_svg_brushExtent =
d3_svg_brushDrag =
d3_svg_brushResize =
d3_svg_brushCenter =
d3_svg_brushOffset = null;
d3_eventCancel();
}
}
var d3_svg_brushCursor = {
n: "ns-resize",
e: "ew-resize",
s: "ns-resize",
w: "ew-resize",
nw: "nwse-resize",
ne: "nesw-resize",
se: "nwse-resize",
sw: "nesw-resize"
};
d3.behavior = {};
// TODO Track touch points by identifier.
d3.behavior.drag = function() {
var event = d3.dispatch("drag", "dragstart", "dragend"),
origin = null;
function drag() {
this
.on("mousedown.drag", mousedown)
.on("touchstart.drag", mousedown);
d3.select(window)
.on("mousemove.drag", d3_behavior_dragMove)
.on("touchmove.drag", d3_behavior_dragMove)
.on("mouseup.drag", d3_behavior_dragUp, true)
.on("touchend.drag", d3_behavior_dragUp, true)
.on("click.drag", d3_behavior_dragClick, true);
}
// snapshot the local context for subsequent dispatch
function start() {
d3_behavior_dragEvent = event;
d3_behavior_dragEventTarget = d3.event.target;
d3_behavior_dragTarget = this;
d3_behavior_dragArguments = arguments;
d3_behavior_dragOrigin = d3_behavior_dragPoint();
if (origin) {
d3_behavior_dragOffset = origin.apply(d3_behavior_dragTarget, d3_behavior_dragArguments);
d3_behavior_dragOffset = [d3_behavior_dragOffset.x - d3_behavior_dragOrigin[0], d3_behavior_dragOffset.y - d3_behavior_dragOrigin[1]];
} else {
d3_behavior_dragOffset = [0, 0];
}
d3_behavior_dragMoved = 0;
}
function mousedown() {
start.apply(this, arguments);
d3_behavior_dragDispatch("dragstart");
}
drag.origin = function(x) {
if (!arguments.length) return origin;
origin = x;
return drag;
};
return d3.rebind(drag, event, "on");
};
var d3_behavior_dragEvent,
d3_behavior_dragEventTarget,
d3_behavior_dragTarget,
d3_behavior_dragArguments,
d3_behavior_dragOffset,
d3_behavior_dragOrigin,
d3_behavior_dragMoved;
function d3_behavior_dragDispatch(type) {
var p = d3_behavior_dragPoint(),
o = d3.event,
e = d3.event = {type: type};
if (p) {
e.x = p[0] + d3_behavior_dragOffset[0];
e.y = p[1] + d3_behavior_dragOffset[1];
e.dx = p[0] - d3_behavior_dragOrigin[0];
e.dy = p[1] - d3_behavior_dragOrigin[1];
d3_behavior_dragMoved |= e.dx | e.dy;
d3_behavior_dragOrigin = p;
}
try {
d3_behavior_dragEvent[type].apply(d3_behavior_dragTarget, d3_behavior_dragArguments);
} finally {
d3.event = o;
}
o.stopPropagation();
o.preventDefault();
}
function d3_behavior_dragPoint() {
var p = d3_behavior_dragTarget.parentNode,
t = d3.event.changedTouches;
return p && (t
? d3.svg.touches(p, t)[0]
: d3.svg.mouse(p));
}
function d3_behavior_dragMove() {
if (!d3_behavior_dragTarget) return;
var parent = d3_behavior_dragTarget.parentNode;
// O NOES! The drag element was removed from the DOM.
if (!parent) return d3_behavior_dragUp();
d3_behavior_dragDispatch("drag");
d3_eventCancel();
}
function d3_behavior_dragUp() {
if (!d3_behavior_dragTarget) return;
d3_behavior_dragDispatch("dragend");
// If the node was moved, prevent the mouseup from propagating.
// Also prevent the subsequent click from propagating (e.g., for anchors).
if (d3_behavior_dragMoved) {
d3_eventCancel();
d3_behavior_dragMoved = d3.event.target === d3_behavior_dragEventTarget;
}
d3_behavior_dragEvent =
d3_behavior_dragEventTarget =
d3_behavior_dragTarget =
d3_behavior_dragArguments =
d3_behavior_dragOffset =
d3_behavior_dragOrigin = null;
}
function d3_behavior_dragClick() {
if (d3_behavior_dragMoved) {
d3_eventCancel();
d3_behavior_dragMoved = 0;
}
}
// TODO unbind zoom behavior?
d3.behavior.zoom = function() {
var xyz = [0, 0, 0],
event = d3.dispatch("zoom"),
extent = d3_behavior_zoomInfiniteExtent;
function zoom() {
this
.on("mousedown.zoom", mousedown)
.on("mousewheel.zoom", mousewheel)
.on("DOMMouseScroll.zoom", mousewheel)
.on("dblclick.zoom", dblclick)
.on("touchstart.zoom", touchstart);
d3.select(window)
.on("mousemove.zoom", d3_behavior_zoomMousemove)
.on("mouseup.zoom", d3_behavior_zoomMouseup)
.on("touchmove.zoom", d3_behavior_zoomTouchmove)
.on("touchend.zoom", d3_behavior_zoomTouchup)
.on("click.zoom", d3_behavior_zoomClick, true);
}
// snapshot the local context for subsequent dispatch
function start() {
d3_behavior_zoomXyz = xyz;
d3_behavior_zoomExtent = extent;
d3_behavior_zoomDispatch = event.zoom;
d3_behavior_zoomEventTarget = d3.event.target;
d3_behavior_zoomTarget = this;
d3_behavior_zoomArguments = arguments;
}
function mousedown() {
start.apply(this, arguments);
d3_behavior_zoomPanning = d3_behavior_zoomLocation(d3.svg.mouse(d3_behavior_zoomTarget));
d3_behavior_zoomMoved = 0;
d3.event.preventDefault();
window.focus();
}
// store starting mouse location
function mousewheel() {
start.apply(this, arguments);
if (!d3_behavior_zoomZooming) d3_behavior_zoomZooming = d3_behavior_zoomLocation(d3.svg.mouse(d3_behavior_zoomTarget));
d3_behavior_zoomTo(d3_behavior_zoomDelta() + xyz[2], d3.svg.mouse(d3_behavior_zoomTarget), d3_behavior_zoomZooming);
}
function dblclick() {
start.apply(this, arguments);
var mouse = d3.svg.mouse(d3_behavior_zoomTarget);
d3_behavior_zoomTo(d3.event.shiftKey ? Math.ceil(xyz[2] - 1) : Math.floor(xyz[2] + 1), mouse, d3_behavior_zoomLocation(mouse));
}
// doubletap detection
function touchstart() {
start.apply(this, arguments);
var touches = d3_behavior_zoomTouchup(),
touch,
now = Date.now();
if ((touches.length === 1) && (now - d3_behavior_zoomLast < 300)) {
d3_behavior_zoomTo(1 + Math.floor(xyz[2]), touch = touches[0], d3_behavior_zoomLocations[touch.identifier]);
}
d3_behavior_zoomLast = now;
}
zoom.extent = function(x) {
if (!arguments.length) return extent;
extent = x == null ? d3_behavior_zoomInfiniteExtent : x;
return zoom;
};
return d3.rebind(zoom, event, "on");
};
var d3_behavior_zoomDiv,
d3_behavior_zoomPanning,
d3_behavior_zoomZooming,
d3_behavior_zoomLocations = {}, // identifier -> location
d3_behavior_zoomLast = 0,
d3_behavior_zoomXyz,
d3_behavior_zoomExtent,
d3_behavior_zoomDispatch,
d3_behavior_zoomEventTarget,
d3_behavior_zoomTarget,
d3_behavior_zoomArguments,
d3_behavior_zoomMoved;
function d3_behavior_zoomLocation(point) {
return [
point[0] - d3_behavior_zoomXyz[0],
point[1] - d3_behavior_zoomXyz[1],
d3_behavior_zoomXyz[2]
];
}
// detect the pixels that would be scrolled by this wheel event
function d3_behavior_zoomDelta() {
// mousewheel events are totally broken!
// https://bugs.webkit.org/show_bug.cgi?id=40441
// not only that, but Chrome and Safari differ in re. to acceleration!
if (!d3_behavior_zoomDiv) {
d3_behavior_zoomDiv = d3.select("body").append("div")
.style("visibility", "hidden")
.style("top", 0)
.style("height", 0)
.style("width", 0)
.style("overflow-y", "scroll")
.append("div")
.style("height", "2000px")
.node().parentNode;
}
var e = d3.event, delta;
try {
d3_behavior_zoomDiv.scrollTop = 1000;
d3_behavior_zoomDiv.dispatchEvent(e);
delta = 1000 - d3_behavior_zoomDiv.scrollTop;
} catch (error) {
delta = e.wheelDelta || (-e.detail * 5);
}
return delta * .005;
}
// Note: Since we don't rotate, it's possible for the touches to become
// slightly detached from their original positions. Thus, we recompute the
// touch points on touchend as well as touchstart!
function d3_behavior_zoomTouchup() {
var touches = d3.svg.touches(d3_behavior_zoomTarget),
i = -1,
n = touches.length,
touch;
while (++i < n) d3_behavior_zoomLocations[(touch = touches[i]).identifier] = d3_behavior_zoomLocation(touch);
return touches;
}
function d3_behavior_zoomTouchmove() {
var touches = d3.svg.touches(d3_behavior_zoomTarget);
switch (touches.length) {
// single-touch pan
case 1: {
var touch = touches[0];
d3_behavior_zoomTo(d3_behavior_zoomXyz[2], touch, d3_behavior_zoomLocations[touch.identifier]);
break;
}
// double-touch pan + zoom
case 2: {
var p0 = touches[0],
p1 = touches[1],
p2 = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2],
l0 = d3_behavior_zoomLocations[p0.identifier],
l1 = d3_behavior_zoomLocations[p1.identifier],
l2 = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2, l0[2]];
d3_behavior_zoomTo(Math.log(d3.event.scale) / Math.LN2 + l0[2], p2, l2);
break;
}
}
}
function d3_behavior_zoomMousemove() {
d3_behavior_zoomZooming = null;
if (d3_behavior_zoomPanning) {
d3_behavior_zoomMoved = 1;
d3_behavior_zoomTo(d3_behavior_zoomXyz[2], d3.svg.mouse(d3_behavior_zoomTarget), d3_behavior_zoomPanning);
}
}
function d3_behavior_zoomMouseup() {
if (d3_behavior_zoomPanning) {
if (d3_behavior_zoomMoved) {
d3_eventCancel();
d3_behavior_zoomMoved = d3_behavior_zoomEventTarget === d3.event.target;
}
d3_behavior_zoomXyz =
d3_behavior_zoomExtent =
d3_behavior_zoomDispatch =
d3_behavior_zoomEventTarget =
d3_behavior_zoomTarget =
d3_behavior_zoomArguments =
d3_behavior_zoomPanning = null;
}
}
function d3_behavior_zoomClick() {
if (d3_behavior_zoomMoved) {
d3_eventCancel();
d3_behavior_zoomMoved = 0;
}
}
function d3_behavior_zoomTo(z, x0, x1) {
z = d3_behavior_zoomExtentClamp(z, 2);
var j = Math.pow(2, d3_behavior_zoomXyz[2]),
k = Math.pow(2, z),
K = Math.pow(2, (d3_behavior_zoomXyz[2] = z) - x1[2]),
x_ = d3_behavior_zoomXyz[0],
y_ = d3_behavior_zoomXyz[1],
x = d3_behavior_zoomXyz[0] = d3_behavior_zoomExtentClamp((x0[0] - x1[0] * K), 0, k),
y = d3_behavior_zoomXyz[1] = d3_behavior_zoomExtentClamp((x0[1] - x1[1] * K), 1, k),
o = d3.event; // Events can be reentrant (e.g., focus).
d3.event = {
scale: k,
translate: [x, y],
transform: function(sx, sy) {
if (sx) transform(sx, x_, x);
if (sy) transform(sy, y_, y);
}
};
function transform(scale, a, b) {
scale.domain(scale.range().map(function(v) { return scale.invert(((v - b) * j) / k + a); }));
}
try {
d3_behavior_zoomDispatch.apply(d3_behavior_zoomTarget, d3_behavior_zoomArguments);
} finally {
d3.event = o;
}
o.preventDefault();
}
var d3_behavior_zoomInfiniteExtent = [
[-Infinity, Infinity],
[-Infinity, Infinity],
[-Infinity, Infinity]
];
function d3_behavior_zoomExtentClamp(x, i, k) {
var range = d3_behavior_zoomExtent[i],
r0 = range[0],
r1 = range[1];
return arguments.length === 3
? Math.max(r1 * (r1 === Infinity ? -Infinity : 1 / k - 1),
Math.min(r0 === -Infinity ? Infinity : r0, x / k)) * k
: Math.max(r0, Math.min(r1, x));
}
})();
(function(){d3.layout = {};
// Implements hierarchical edge bundling using Holten's algorithm. For each
// input link, a path is computed that travels through the tree, up the parent
// hierarchy to the least common ancestor, and then back down to the destination
// node. Each path is simply an array of nodes.
d3.layout.bundle = function() {
return function(links) {
var paths = [],
i = -1,
n = links.length;
while (++i < n) paths.push(d3_layout_bundlePath(links[i]));
return paths;
};
};
function d3_layout_bundlePath(link) {
var start = link.source,
end = link.target,
lca = d3_layout_bundleLeastCommonAncestor(start, end),
points = [start];
while (start !== lca) {
start = start.parent;
points.push(start);
}
var k = points.length;
while (end !== lca) {
points.splice(k, 0, end);
end = end.parent;
}
return points;
}
function d3_layout_bundleAncestors(node) {
var ancestors = [],
parent = node.parent;
while (parent != null) {
ancestors.push(node);
node = parent;
parent = parent.parent;
}
ancestors.push(node);
return ancestors;
}
function d3_layout_bundleLeastCommonAncestor(a, b) {
if (a === b) return a;
var aNodes = d3_layout_bundleAncestors(a),
bNodes = d3_layout_bundleAncestors(b),
aNode = aNodes.pop(),
bNode = bNodes.pop(),
sharedNode = null;
while (aNode === bNode) {
sharedNode = aNode;
aNode = aNodes.pop();
bNode = bNodes.pop();
}
return sharedNode;
}
d3.layout.chord = function() {
var chord = {},
chords,
groups,
matrix,
n,
padding = 0,
sortGroups,
sortSubgroups,
sortChords;
function relayout() {
var subgroups = {},
groupSums = [],
groupIndex = d3.range(n),
subgroupIndex = [],
k,
x,
x0,
i,
j;
chords = [];
groups = [];
// Compute the sum.
k = 0, i = -1; while (++i < n) {
x = 0, j = -1; while (++j < n) {
x += matrix[i][j];
}
groupSums.push(x);
subgroupIndex.push(d3.range(n));
k += x;
}
// Sort groups…
if (sortGroups) {
groupIndex.sort(function(a, b) {
return sortGroups(groupSums[a], groupSums[b]);
});
}
// Sort subgroups…
if (sortSubgroups) {
subgroupIndex.forEach(function(d, i) {
d.sort(function(a, b) {
return sortSubgroups(matrix[i][a], matrix[i][b]);
});
});
}
// Convert the sum to scaling factor for [0, 2pi].
// TODO Allow start and end angle to be specified.
// TODO Allow padding to be specified as percentage?
k = (2 * Math.PI - padding * n) / k;
// Compute the start and end angle for each group and subgroup.
// Note: Opera has a bug reordering object literal properties!
x = 0, i = -1; while (++i < n) {
x0 = x, j = -1; while (++j < n) {
var di = groupIndex[i],
dj = subgroupIndex[di][j],
v = matrix[di][dj],
a0 = x,
a1 = x += v * k;
subgroups[di + "-" + dj] = {
index: di,
subindex: dj,
startAngle: a0,
endAngle: a1,
value: v
};
}
groups.push({
index: di,
startAngle: x0,
endAngle: x,
value: (x - x0) / k
});
x += padding;
}
// Generate chords for each (non-empty) subgroup-subgroup link.
i = -1; while (++i < n) {
j = i - 1; while (++j < n) {
var source = subgroups[i + "-" + j],
target = subgroups[j + "-" + i];
if (source.value || target.value) {
chords.push(source.value < target.value
? {source: target, target: source}
: {source: source, target: target});
}
}
}
if (sortChords) resort();
}
function resort() {
chords.sort(function(a, b) {
return sortChords(
(a.source.value + a.target.value) / 2,
(b.source.value + b.target.value) / 2);
});
}
chord.matrix = function(x) {
if (!arguments.length) return matrix;
n = (matrix = x) && matrix.length;
chords = groups = null;
return chord;
};
chord.padding = function(x) {
if (!arguments.length) return padding;
padding = x;
chords = groups = null;
return chord;
};
chord.sortGroups = function(x) {
if (!arguments.length) return sortGroups;
sortGroups = x;
chords = groups = null;
return chord;
};
chord.sortSubgroups = function(x) {
if (!arguments.length) return sortSubgroups;
sortSubgroups = x;
chords = null;
return chord;
};
chord.sortChords = function(x) {
if (!arguments.length) return sortChords;
sortChords = x;
if (chords) resort();
return chord;
};
chord.chords = function() {
if (!chords) relayout();
return chords;
};
chord.groups = function() {
if (!groups) relayout();
return groups;
};
return chord;
};
// A rudimentary force layout using Gauss-Seidel.
d3.layout.force = function() {
var force = {},
event = d3.dispatch("tick"),
size = [1, 1],
drag,
alpha,
friction = .9,
linkDistance = d3_layout_forceLinkDistance,
linkStrength = d3_layout_forceLinkStrength,
charge = -30,
gravity = .1,
theta = .8,
interval,
nodes = [],
links = [],
distances,
strengths,
charges;
function repulse(node) {
return function(quad, x1, y1, x2, y2) {
if (quad.point !== node) {
var dx = quad.cx - node.x,
dy = quad.cy - node.y,
dn = 1 / Math.sqrt(dx * dx + dy * dy);
/* Barnes-Hut criterion. */
if ((x2 - x1) * dn < theta) {
var k = quad.charge * dn * dn;
node.px -= dx * k;
node.py -= dy * k;
return true;
}
if (quad.point && isFinite(dn)) {
var k = quad.pointCharge * dn * dn;
node.px -= dx * k;
node.py -= dy * k;
}
}
return !quad.charge;
};
}
function tick() {
var n = nodes.length,
m = links.length,
q,
i, // current index
o, // current object
s, // current source
t, // current target
l, // current distance
k, // current force
x, // x-distance
y; // y-distance
// gauss-seidel relaxation for links
for (i = 0; i < m; ++i) {
o = links[i];
s = o.source;
t = o.target;
x = t.x - s.x;
y = t.y - s.y;
if (l = (x * x + y * y)) {
l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l;
x *= l;
y *= l;
t.x -= x * (k = s.weight / (t.weight + s.weight));
t.y -= y * k;
s.x += x * (k = 1 - k);
s.y += y * k;
}
}
// apply gravity forces
if (k = alpha * gravity) {
x = size[0] / 2;
y = size[1] / 2;
i = -1; if (k) while (++i < n) {
o = nodes[i];
o.x += (x - o.x) * k;
o.y += (y - o.y) * k;
}
}
// compute quadtree center of mass and apply charge forces
if (charge) {
d3_layout_forceAccumulate(q = d3.geom.quadtree(nodes), alpha, charges);
i = -1; while (++i < n) {
if (!(o = nodes[i]).fixed) {
q.visit(repulse(o));
}
}
}
// position verlet integration
i = -1; while (++i < n) {
o = nodes[i];
if (o.fixed) {
o.x = o.px;
o.y = o.py;
} else {
o.x -= (o.px - (o.px = o.x)) * friction;
o.y -= (o.py - (o.py = o.y)) * friction;
}
}
event.tick({type: "tick", alpha: alpha});
// simulated annealing, basically
return (alpha *= .99) < .005;
}
force.nodes = function(x) {
if (!arguments.length) return nodes;
nodes = x;
return force;
};
force.links = function(x) {
if (!arguments.length) return links;
links = x;
return force;
};
force.size = function(x) {
if (!arguments.length) return size;
size = x;
return force;
};
force.linkDistance = function(x) {
if (!arguments.length) return linkDistance;
linkDistance = d3.functor(x);
return force;
};
// For backwards-compatibility.
force.distance = force.linkDistance;
force.linkStrength = function(x) {
if (!arguments.length) return linkStrength;
linkStrength = d3.functor(x);
return force;
};
force.friction = function(x) {
if (!arguments.length) return friction;
friction = x;
return force;
};
force.charge = function(x) {
if (!arguments.length) return charge;
charge = typeof x === "function" ? x : +x;
return force;
};
force.gravity = function(x) {
if (!arguments.length) return gravity;
gravity = x;
return force;
};
force.theta = function(x) {
if (!arguments.length) return theta;
theta = x;
return force;
};
force.start = function() {
var i,
j,
n = nodes.length,
m = links.length,
w = size[0],
h = size[1],
neighbors,
o;
for (i = 0; i < n; ++i) {
(o = nodes[i]).index = i;
o.weight = 0;
}
distances = [];
strengths = [];
for (i = 0; i < m; ++i) {
o = links[i];
if (typeof o.source == "number") o.source = nodes[o.source];
if (typeof o.target == "number") o.target = nodes[o.target];
distances[i] = linkDistance.call(this, o, i);
strengths[i] = linkStrength.call(this, o, i);
++o.source.weight;
++o.target.weight;
}
for (i = 0; i < n; ++i) {
o = nodes[i];
if (isNaN(o.x)) o.x = position("x", w);
if (isNaN(o.y)) o.y = position("y", h);
if (isNaN(o.px)) o.px = o.x;
if (isNaN(o.py)) o.py = o.y;
}
charges = [];
if (typeof charge === "function") {
for (i = 0; i < n; ++i) {
charges[i] = +charge.call(this, nodes[i], i);
}
} else {
for (i = 0; i < n; ++i) {
charges[i] = charge;
}
}
// initialize node position based on first neighbor
function position(dimension, size) {
var neighbors = neighbor(i),
j = -1,
m = neighbors.length,
x;
while (++j < m) if (!isNaN(x = neighbors[j][dimension])) return x;
return Math.random() * size;
}
// initialize neighbors lazily
function neighbor() {
if (!neighbors) {
neighbors = [];
for (j = 0; j < n; ++j) {
neighbors[j] = [];
}
for (j = 0; j < m; ++j) {
var o = links[j];
neighbors[o.source.index].push(o.target);
neighbors[o.target.index].push(o.source);
}
}
return neighbors[i];
}
return force.resume();
};
force.resume = function() {
alpha = .1;
d3.timer(tick);
return force;
};
force.stop = function() {
alpha = 0;
return force;
};
// use `node.call(force.drag)` to make nodes draggable
force.drag = function() {
if (!drag) drag = d3.behavior.drag()
.origin(Object)
.on("dragstart", dragstart)
.on("drag", d3_layout_forceDrag)
.on("dragend", d3_layout_forceDragEnd);
this.on("mouseover.force", d3_layout_forceDragOver)
.on("mouseout.force", d3_layout_forceDragOut)
.call(drag);
};
function dragstart(d) {
d3_layout_forceDragOver(d3_layout_forceDragNode = d);
d3_layout_forceDragForce = force;
}
return d3.rebind(force, event, "on");
};
var d3_layout_forceDragForce,
d3_layout_forceDragNode;
function d3_layout_forceDragOver(d) {
d.fixed |= 2;
}
function d3_layout_forceDragOut(d) {
if (d !== d3_layout_forceDragNode) d.fixed &= 1;
}
function d3_layout_forceDragEnd() {
d3_layout_forceDrag();
d3_layout_forceDragNode.fixed &= 1;
d3_layout_forceDragForce = d3_layout_forceDragNode = null;
}
function d3_layout_forceDrag() {
d3_layout_forceDragNode.px = d3.event.x;
d3_layout_forceDragNode.py = d3.event.y;
d3_layout_forceDragForce.resume(); // restart annealing
}
function d3_layout_forceAccumulate(quad, alpha, charges) {
var cx = 0,
cy = 0;
quad.charge = 0;
if (!quad.leaf) {
var nodes = quad.nodes,
n = nodes.length,
i = -1,
c;
while (++i < n) {
c = nodes[i];
if (c == null) continue;
d3_layout_forceAccumulate(c, alpha, charges);
quad.charge += c.charge;
cx += c.charge * c.cx;
cy += c.charge * c.cy;
}
}
if (quad.point) {
// jitter internal nodes that are coincident
if (!quad.leaf) {
quad.point.x += Math.random() - .5;
quad.point.y += Math.random() - .5;
}
var k = alpha * charges[quad.point.index];
quad.charge += quad.pointCharge = k;
cx += k * quad.point.x;
cy += k * quad.point.y;
}
quad.cx = cx / quad.charge;
quad.cy = cy / quad.charge;
}
function d3_layout_forceLinkDistance(link) {
return 20;
}
function d3_layout_forceLinkStrength(link) {
return 1;
}
d3.layout.partition = function() {
var hierarchy = d3.layout.hierarchy(),
size = [1, 1]; // width, height
function position(node, x, dx, dy) {
var children = node.children;
node.x = x;
node.y = node.depth * dy;
node.dx = dx;
node.dy = dy;
if (children && (n = children.length)) {
var i = -1,
n,
c,
d;
dx = node.value ? dx / node.value : 0;
while (++i < n) {
position(c = children[i], x, d = c.value * dx, dy);
x += d;
}
}
}
function depth(node) {
var children = node.children,
d = 0;
if (children && (n = children.length)) {
var i = -1,
n;
while (++i < n) d = Math.max(d, depth(children[i]));
}
return 1 + d;
}
function partition(d, i) {
var nodes = hierarchy.call(this, d, i);
position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
return nodes;
}
partition.size = function(x) {
if (!arguments.length) return size;
size = x;
return partition;
};
return d3_layout_hierarchyRebind(partition, hierarchy);
};
d3.layout.pie = function() {
var value = Number,
sort = d3_layout_pieSortByValue,
startAngle = 0,
endAngle = 2 * Math.PI;
function pie(data, i) {
// Compute the numeric values for each data element.
var values = data.map(function(d, i) { return +value.call(pie, d, i); });
// Compute the start angle.
var a = +(typeof startAngle === "function"
? startAngle.apply(this, arguments)
: startAngle);
// Compute the angular scale factor: from value to radians.
var k = ((typeof endAngle === "function"
? endAngle.apply(this, arguments)
: endAngle) - startAngle)
/ d3.sum(values);
// Optionally sort the data.
var index = d3.range(data.length);
if (sort != null) index.sort(sort === d3_layout_pieSortByValue
? function(i, j) { return values[j] - values[i]; }
: function(i, j) { return sort(data[i], data[j]); });
// Compute the arcs!
// They are stored in the original data's order.
var arcs = [];
index.forEach(function(i) {
arcs[i] = {
data: data[i],
value: d = values[i],
startAngle: a,
endAngle: a += d * k
};
});
return arcs;
}
/**
* Specifies the value function *x*, which returns a nonnegative numeric value
* for each datum. The default value function is `Number`. The value function
* is passed two arguments: the current datum and the current index.
*/
pie.value = function(x) {
if (!arguments.length) return value;
value = x;
return pie;
};
/**
* Specifies a sort comparison operator *x*. The comparator is passed two data
* elements from the data array, a and b; it returns a negative value if a is
* less than b, a positive value if a is greater than b, and zero if a equals
* b.
*/
pie.sort = function(x) {
if (!arguments.length) return sort;
sort = x;
return pie;
};
/**
* Specifies the overall start angle of the pie chart. Defaults to 0. The
* start angle can be specified either as a constant or as a function; in the
* case of a function, it is evaluated once per array (as opposed to per
* element).
*/
pie.startAngle = function(x) {
if (!arguments.length) return startAngle;
startAngle = x;
return pie;
};
/**
* Specifies the overall end angle of the pie chart. Defaults to 2π. The
* end angle can be specified either as a constant or as a function; in the
* case of a function, it is evaluated once per array (as opposed to per
* element).
*/
pie.endAngle = function(x) {
if (!arguments.length) return endAngle;
endAngle = x;
return pie;
};
return pie;
};
var d3_layout_pieSortByValue = {};
// data is two-dimensional array of x,y; we populate y0
d3.layout.stack = function() {
var values = Object,
order = d3_layout_stackOrders["default"],
offset = d3_layout_stackOffsets["zero"],
out = d3_layout_stackOut,
x = d3_layout_stackX,
y = d3_layout_stackY;
function stack(data, index) {
// Convert series to canonical two-dimensional representation.
var series = data.map(function(d, i) {
return values.call(stack, d, i);
});
// Convert each series to canonical [[x,y]] representation.
var points = series.map(function(d, i) {
return d.map(function(v, i) {
return [x.call(stack, v, i), y.call(stack, v, i)];
});
});
// Compute the order of series, and permute them.
var orders = order.call(stack, points, index);
series = d3.permute(series, orders);
points = d3.permute(points, orders);
// Compute the baseline…
var offsets = offset.call(stack, points, index);
// And propagate it to other series.
var n = series.length,
m = series[0].length,
i,
j,
o;
for (j = 0; j < m; ++j) {
out.call(stack, series[0][j], o = offsets[j], points[0][j][1]);
for (i = 1; i < n; ++i) {
out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]);
}
}
return data;
}
stack.values = function(x) {
if (!arguments.length) return values;
values = x;
return stack;
};
stack.order = function(x) {
if (!arguments.length) return order;
order = typeof x === "function" ? x : d3_layout_stackOrders[x];
return stack;
};
stack.offset = function(x) {
if (!arguments.length) return offset;
offset = typeof x === "function" ? x : d3_layout_stackOffsets[x];
return stack;
};
stack.x = function(z) {
if (!arguments.length) return x;
x = z;
return stack;
};
stack.y = function(z) {
if (!arguments.length) return y;
y = z;
return stack;
};
stack.out = function(z) {
if (!arguments.length) return out;
out = z;
return stack;
};
return stack;
}
function d3_layout_stackX(d) {
return d.x;
}
function d3_layout_stackY(d) {
return d.y;
}
function d3_layout_stackOut(d, y0, y) {
d.y0 = y0;
d.y = y;
}
var d3_layout_stackOrders = {
"inside-out": function(data) {
var n = data.length,
i,
j,
max = data.map(d3_layout_stackMaxIndex),
sums = data.map(d3_layout_stackReduceSum),
index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
top = 0,
bottom = 0,
tops = [],
bottoms = [];
for (i = 0; i < n; ++i) {
j = index[i];
if (top < bottom) {
top += sums[j];
tops.push(j);
} else {
bottom += sums[j];
bottoms.push(j);
}
}
return bottoms.reverse().concat(tops);
},
"reverse": function(data) {
return d3.range(data.length).reverse();
},
"default": function(data) {
return d3.range(data.length);
}
};
var d3_layout_stackOffsets = {
"silhouette": function(data) {
var n = data.length,
m = data[0].length,
sums = [],
max = 0,
i,
j,
o,
y0 = [];
for (j = 0; j < m; ++j) {
for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
if (o > max) max = o;
sums.push(o);
}
for (j = 0; j < m; ++j) {
y0[j] = (max - sums[j]) / 2;
}
return y0;
},
"wiggle": function(data) {
var n = data.length,
x = data[0],
m = x.length,
max = 0,
i,
j,
k,
s1,
s2,
s3,
dx,
o,
o0,
y0 = [];
y0[0] = o = o0 = 0;
for (j = 1; j < m; ++j) {
for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1];
for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) {
for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) {
s3 += (data[k][j][1] - data[k][j - 1][1]) / dx;
}
s2 += s3 * data[i][j][1];
}
y0[j] = o -= s1 ? s2 / s1 * dx : 0;
if (o < o0) o0 = o;
}
for (j = 0; j < m; ++j) y0[j] -= o0;
return y0;
},
"expand": function(data) {
var n = data.length,
m = data[0].length,
k = 1 / n,
i,
j,
o,
y0 = [];
for (j = 0; j < m; ++j) {
for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
if (o) for (i = 0; i < n; i++) data[i][j][1] /= o;
else for (i = 0; i < n; i++) data[i][j][1] = k;
}
for (j = 0; j < m; ++j) y0[j] = 0;
return y0;
},
"zero": function(data) {
var j = -1,
m = data[0].length,
y0 = [];
while (++j < m) y0[j] = 0;
return y0;
}
};
function d3_layout_stackMaxIndex(array) {
var i = 1,
j = 0,
v = array[0][1],
k,
n = array.length;
for (; i < n; ++i) {
if ((k = array[i][1]) > v) {
j = i;
v = k;
}
}
return j;
}
function d3_layout_stackReduceSum(d) {
return d.reduce(d3_layout_stackSum, 0);
}
function d3_layout_stackSum(p, d) {
return p + d[1];
}
d3.layout.histogram = function() {
var frequency = true,
valuer = Number,
ranger = d3_layout_histogramRange,
binner = d3_layout_histogramBinSturges;
function histogram(data, i) {
var bins = [],
values = data.map(valuer, this),
range = ranger.call(this, values, i),
thresholds = binner.call(this, range, values, i),
bin,
i = -1,
n = values.length,
m = thresholds.length - 1,
k = frequency ? 1 : 1 / n,
x;
// Initialize the bins.
while (++i < m) {
bin = bins[i] = [];
bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]);
bin.y = 0;
}
// Fill the bins, ignoring values outside the range.
i = -1; while(++i < n) {
x = values[i];
if ((x >= range[0]) && (x <= range[1])) {
bin = bins[d3.bisect(thresholds, x, 1, m) - 1];
bin.y += k;
bin.push(data[i]);
}
}
return bins;
}
// Specifies how to extract a value from the associated data. The default
// value function is `Number`, which is equivalent to the identity function.
histogram.value = function(x) {
if (!arguments.length) return valuer;
valuer = x;
return histogram;
};
// Specifies the range of the histogram. Values outside the specified range
// will be ignored. The argument `x` may be specified either as a two-element
// array representing the minimum and maximum value of the range, or as a
// function that returns the range given the array of values and the current
// index `i`. The default range is the extent (minimum and maximum) of the
// values.
histogram.range = function(x) {
if (!arguments.length) return ranger;
ranger = d3.functor(x);
return histogram;
};
// Specifies how to bin values in the histogram. The argument `x` may be
// specified as a number, in which case the range of values will be split
// uniformly into the given number of bins. Or, `x` may be an array of
// threshold values, defining the bins; the specified array must contain the
// rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x`
// may be a function which is evaluated, being passed the range, the array of
// values, and the current index `i`, returning an array of thresholds. The
// default bin function will divide the values into uniform bins using
// Sturges' formula.
histogram.bins = function(x) {
if (!arguments.length) return binner;
binner = typeof x === "number"
? function(range) { return d3_layout_histogramBinFixed(range, x); }
: d3.functor(x);
return histogram;
};
// Specifies whether the histogram's `y` value is a count (frequency) or a
// probability (density). The default value is true.
histogram.frequency = function(x) {
if (!arguments.length) return frequency;
frequency = !!x;
return histogram;
};
return histogram;
};
function d3_layout_histogramBinSturges(range, values) {
return d3_layout_histogramBinFixed(range, Math.ceil(Math.log(values.length) / Math.LN2 + 1));
}
function d3_layout_histogramBinFixed(range, n) {
var x = -1,
b = +range[0],
m = (range[1] - b) / n,
f = [];
while (++x <= n) f[x] = m * x + b;
return f;
}
function d3_layout_histogramRange(values) {
return [d3.min(values), d3.max(values)];
}
d3.layout.hierarchy = function() {
var sort = d3_layout_hierarchySort,
children = d3_layout_hierarchyChildren,
value = d3_layout_hierarchyValue;
// Recursively compute the node depth and value.
// Also converts the data representation into a standard hierarchy structure.
function recurse(data, depth, nodes) {
var childs = children.call(hierarchy, data, depth),
node = d3_layout_hierarchyInline ? data : {data: data};
node.depth = depth;
nodes.push(node);
if (childs && (n = childs.length)) {
var i = -1,
n,
c = node.children = [],
v = 0,
j = depth + 1;
while (++i < n) {
d = recurse(childs[i], j, nodes);
d.parent = node;
c.push(d);
v += d.value;
}
if (sort) c.sort(sort);
if (value) node.value = v;
} else if (value) {
node.value = +value.call(hierarchy, data, depth) || 0;
}
return node;
}
// Recursively re-evaluates the node value.
function revalue(node, depth) {
var children = node.children,
v = 0;
if (children && (n = children.length)) {
var i = -1,
n,
j = depth + 1;
while (++i < n) v += revalue(children[i], j);
} else if (value) {
v = +value.call(hierarchy, d3_layout_hierarchyInline ? node : node.data, depth) || 0;
}
if (value) node.value = v;
return v;
}
function hierarchy(d) {
var nodes = [];
recurse(d, 0, nodes);
return nodes;
}
hierarchy.sort = function(x) {
if (!arguments.length) return sort;
sort = x;
return hierarchy;
};
hierarchy.children = function(x) {
if (!arguments.length) return children;
children = x;
return hierarchy;
};
hierarchy.value = function(x) {
if (!arguments.length) return value;
value = x;
return hierarchy;
};
// Re-evaluates the `value` property for the specified hierarchy.
hierarchy.revalue = function(root) {
revalue(root, 0);
return root;
};
return hierarchy;
};
// A method assignment helper for hierarchy subclasses.
function d3_layout_hierarchyRebind(object, hierarchy) {
d3.rebind(object, hierarchy, "sort", "children", "value");
// Add an alias for links, for convenience.
object.links = d3_layout_hierarchyLinks;
// If the new API is used, enabling inlining.
object.nodes = function(d) {
d3_layout_hierarchyInline = true;
return (object.nodes = object)(d);
};
return object;
}
function d3_layout_hierarchyChildren(d) {
return d.children;
}
function d3_layout_hierarchyValue(d) {
return d.value;
}
function d3_layout_hierarchySort(a, b) {
return b.value - a.value;
}
// Returns an array source+target objects for the specified nodes.
function d3_layout_hierarchyLinks(nodes) {
return d3.merge(nodes.map(function(parent) {
return (parent.children || []).map(function(child) {
return {source: parent, target: child};
});
}));
}
// For backwards-compatibility, don't enable inlining by default.
var d3_layout_hierarchyInline = false;
d3.layout.pack = function() {
var hierarchy = d3.layout.hierarchy().sort(d3_layout_packSort),
size = [1, 1];
function pack(d, i) {
var nodes = hierarchy.call(this, d, i),
root = nodes[0];
// Recursively compute the layout.
root.x = 0;
root.y = 0;
d3_layout_packTree(root);
// Scale the layout to fit the requested size.
var w = size[0],
h = size[1],
k = 1 / Math.max(2 * root.r / w, 2 * root.r / h);
d3_layout_packTransform(root, w / 2, h / 2, k);
return nodes;
}
pack.size = function(x) {
if (!arguments.length) return size;
size = x;
return pack;
};
return d3_layout_hierarchyRebind(pack, hierarchy);
};
function d3_layout_packSort(a, b) {
return a.value - b.value;
}
function d3_layout_packInsert(a, b) {
var c = a._pack_next;
a._pack_next = b;
b._pack_prev = a;
b._pack_next = c;
c._pack_prev = b;
}
function d3_layout_packSplice(a, b) {
a._pack_next = b;
b._pack_prev = a;
}
function d3_layout_packIntersects(a, b) {
var dx = b.x - a.x,
dy = b.y - a.y,
dr = a.r + b.r;
return (dr * dr - dx * dx - dy * dy) > .001; // within epsilon
}
function d3_layout_packCircle(nodes) {
var xMin = Infinity,
xMax = -Infinity,
yMin = Infinity,
yMax = -Infinity,
n = nodes.length,
a, b, c, j, k;
function bound(node) {
xMin = Math.min(node.x - node.r, xMin);
xMax = Math.max(node.x + node.r, xMax);
yMin = Math.min(node.y - node.r, yMin);
yMax = Math.max(node.y + node.r, yMax);
}
// Create node links.
nodes.forEach(d3_layout_packLink);
// Create first node.
a = nodes[0];
a.x = -a.r;
a.y = 0;
bound(a);
// Create second node.
if (n > 1) {
b = nodes[1];
b.x = b.r;
b.y = 0;
bound(b);
// Create third node and build chain.
if (n > 2) {
c = nodes[2];
d3_layout_packPlace(a, b, c);
bound(c);
d3_layout_packInsert(a, c);
a._pack_prev = c;
d3_layout_packInsert(c, b);
b = a._pack_next;
// Now iterate through the rest.
for (var i = 3; i < n; i++) {
d3_layout_packPlace(a, b, c = nodes[i]);
// Search for the closest intersection.
var isect = 0, s1 = 1, s2 = 1;
for (j = b._pack_next; j !== b; j = j._pack_next, s1++) {
if (d3_layout_packIntersects(j, c)) {
isect = 1;
break;
}
}
if (isect == 1) {
for (k = a._pack_prev; k !== j._pack_prev; k = k._pack_prev, s2++) {
if (d3_layout_packIntersects(k, c)) {
if (s2 < s1) {
isect = -1;
j = k;
}
break;
}
}
}
// Update node chain.
if (isect == 0) {
d3_layout_packInsert(a, c);
b = c;
bound(c);
} else if (isect > 0) {
d3_layout_packSplice(a, j);
b = j;
i--;
} else { // isect < 0
d3_layout_packSplice(j, b);
a = j;
i--;
}
}
}
}
// Re-center the circles and return the encompassing radius.
var cx = (xMin + xMax) / 2,
cy = (yMin + yMax) / 2,
cr = 0;
for (var i = 0; i < n; i++) {
var node = nodes[i];
node.x -= cx;
node.y -= cy;
cr = Math.max(cr, node.r + Math.sqrt(node.x * node.x + node.y * node.y));
}
// Remove node links.
nodes.forEach(d3_layout_packUnlink);
return cr;
}
function d3_layout_packLink(node) {
node._pack_next = node._pack_prev = node;
}
function d3_layout_packUnlink(node) {
delete node._pack_next;
delete node._pack_prev;
}
function d3_layout_packTree(node) {
var children = node.children;
if (children && children.length) {
children.forEach(d3_layout_packTree);
node.r = d3_layout_packCircle(children);
} else {
node.r = Math.sqrt(node.value);
}
}
function d3_layout_packTransform(node, x, y, k) {
var children = node.children;
node.x = (x += k * node.x);
node.y = (y += k * node.y);
node.r *= k;
if (children) {
var i = -1, n = children.length;
while (++i < n) d3_layout_packTransform(children[i], x, y, k);
}
}
function d3_layout_packPlace(a, b, c) {
var db = a.r + c.r,
dx = b.x - a.x,
dy = b.y - a.y;
if (db && (dx || dy)) {
var da = b.r + c.r,
dc = Math.sqrt(dx * dx + dy * dy),
cos = Math.max(-1, Math.min(1, (db * db + dc * dc - da * da) / (2 * db * dc))),
theta = Math.acos(cos),
x = cos * (db /= dc),
y = Math.sin(theta) * db;
c.x = a.x + x * dx + y * dy;
c.y = a.y + x * dy - y * dx;
} else {
c.x = a.x + db;
c.y = a.y;
}
}
// Implements a hierarchical layout using the cluster (or dendogram) algorithm.
d3.layout.cluster = function() {
var hierarchy = d3.layout.hierarchy().sort(null).value(null),
separation = d3_layout_treeSeparation,
size = [1, 1]; // width, height
function cluster(d, i) {
var nodes = hierarchy.call(this, d, i),
root = nodes[0],
previousNode,
x = 0,
kx,
ky;
// First walk, computing the initial x & y values.
d3_layout_treeVisitAfter(root, function(node) {
var children = node.children;
if (children && children.length) {
node.x = d3_layout_clusterX(children);
node.y = d3_layout_clusterY(children);
} else {
node.x = previousNode ? x += separation(node, previousNode) : 0;
node.y = 0;
previousNode = node;
}
});
// Compute the left-most, right-most, and depth-most nodes for extents.
var left = d3_layout_clusterLeft(root),
right = d3_layout_clusterRight(root),
x0 = left.x - separation(left, right) / 2,
x1 = right.x + separation(right, left) / 2;
// Second walk, normalizing x & y to the desired size.
d3_layout_treeVisitAfter(root, function(node) {
node.x = (node.x - x0) / (x1 - x0) * size[0];
node.y = (1 - (root.y ? node.y / root.y : 1)) * size[1];
});
return nodes;
}
cluster.separation = function(x) {
if (!arguments.length) return separation;
separation = x;
return cluster;
};
cluster.size = function(x) {
if (!arguments.length) return size;
size = x;
return cluster;
};
return d3_layout_hierarchyRebind(cluster, hierarchy);
};
function d3_layout_clusterY(children) {
return 1 + d3.max(children, function(child) {
return child.y;
});
}
function d3_layout_clusterX(children) {
return children.reduce(function(x, child) {
return x + child.x;
}, 0) / children.length;
}
function d3_layout_clusterLeft(node) {
var children = node.children;
return children && children.length ? d3_layout_clusterLeft(children[0]) : node;
}
function d3_layout_clusterRight(node) {
var children = node.children, n;
return children && (n = children.length) ? d3_layout_clusterRight(children[n - 1]) : node;
}
// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
d3.layout.tree = function() {
var hierarchy = d3.layout.hierarchy().sort(null).value(null),
separation = d3_layout_treeSeparation,
size = [1, 1]; // width, height
function tree(d, i) {
var nodes = hierarchy.call(this, d, i),
root = nodes[0];
function firstWalk(node, previousSibling) {
var children = node.children,
layout = node._tree;
if (children && (n = children.length)) {
var n,
firstChild = children[0],
previousChild,
ancestor = firstChild,
child,
i = -1;
while (++i < n) {
child = children[i];
firstWalk(child, previousChild);
ancestor = apportion(child, previousChild, ancestor);
previousChild = child;
}
d3_layout_treeShift(node);
var midpoint = .5 * (firstChild._tree.prelim + child._tree.prelim);
if (previousSibling) {
layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling);
layout.mod = layout.prelim - midpoint;
} else {
layout.prelim = midpoint;
}
} else {
if (previousSibling) {
layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling);
}
}
}
function secondWalk(node, x) {
node.x = node._tree.prelim + x;
var children = node.children;
if (children && (n = children.length)) {
var i = -1,
n;
x += node._tree.mod;
while (++i < n) {
secondWalk(children[i], x);
}
}
}
function apportion(node, previousSibling, ancestor) {
if (previousSibling) {
var vip = node,
vop = node,
vim = previousSibling,
vom = node.parent.children[0],
sip = vip._tree.mod,
sop = vop._tree.mod,
sim = vim._tree.mod,
som = vom._tree.mod,
shift;
while (vim = d3_layout_treeRight(vim), vip = d3_layout_treeLeft(vip), vim && vip) {
vom = d3_layout_treeLeft(vom);
vop = d3_layout_treeRight(vop);
vop._tree.ancestor = node;
shift = vim._tree.prelim + sim - vip._tree.prelim - sip + separation(vim, vip);
if (shift > 0) {
d3_layout_treeMove(d3_layout_treeAncestor(vim, node, ancestor), node, shift);
sip += shift;
sop += shift;
}
sim += vim._tree.mod;
sip += vip._tree.mod;
som += vom._tree.mod;
sop += vop._tree.mod;
}
if (vim && !d3_layout_treeRight(vop)) {
vop._tree.thread = vim;
vop._tree.mod += sim - sop;
}
if (vip && !d3_layout_treeLeft(vom)) {
vom._tree.thread = vip;
vom._tree.mod += sip - som;
ancestor = node;
}
}
return ancestor;
}
// Initialize temporary layout variables.
d3_layout_treeVisitAfter(root, function(node, previousSibling) {
node._tree = {
ancestor: node,
prelim: 0,
mod: 0,
change: 0,
shift: 0,
number: previousSibling ? previousSibling._tree.number + 1 : 0
};
});
// Compute the layout using Buchheim et al.'s algorithm.
firstWalk(root);
secondWalk(root, -root._tree.prelim);
// Compute the left-most, right-most, and depth-most nodes for extents.
var left = d3_layout_treeSearch(root, d3_layout_treeLeftmost),
right = d3_layout_treeSearch(root, d3_layout_treeRightmost),
deep = d3_layout_treeSearch(root, d3_layout_treeDeepest),
x0 = left.x - separation(left, right) / 2,
x1 = right.x + separation(right, left) / 2,
y1 = deep.depth || 1;
// Clear temporary layout variables; transform x and y.
d3_layout_treeVisitAfter(root, function(node) {
node.x = (node.x - x0) / (x1 - x0) * size[0];
node.y = node.depth / y1 * size[1];
delete node._tree;
});
return nodes;
}
tree.separation = function(x) {
if (!arguments.length) return separation;
separation = x;
return tree;
};
tree.size = function(x) {
if (!arguments.length) return size;
size = x;
return tree;
};
return d3_layout_hierarchyRebind(tree, hierarchy);
};
function d3_layout_treeSeparation(a, b) {
return a.parent == b.parent ? 1 : 2;
}
// function d3_layout_treeSeparationRadial(a, b) {
// return (a.parent == b.parent ? 1 : 2) / a.depth;
// }
function d3_layout_treeLeft(node) {
var children = node.children;
return children && children.length ? children[0] : node._tree.thread;
}
function d3_layout_treeRight(node) {
var children = node.children,
n;
return children && (n = children.length) ? children[n - 1] : node._tree.thread;
}
function d3_layout_treeSearch(node, compare) {
var children = node.children;
if (children && (n = children.length)) {
var child,
n,
i = -1;
while (++i < n) {
if (compare(child = d3_layout_treeSearch(children[i], compare), node) > 0) {
node = child;
}
}
}
return node;
}
function d3_layout_treeRightmost(a, b) {
return a.x - b.x;
}
function d3_layout_treeLeftmost(a, b) {
return b.x - a.x;
}
function d3_layout_treeDeepest(a, b) {
return a.depth - b.depth;
}
function d3_layout_treeVisitAfter(node, callback) {
function visit(node, previousSibling) {
var children = node.children;
if (children && (n = children.length)) {
var child,
previousChild = null,
i = -1,
n;
while (++i < n) {
child = children[i];
visit(child, previousChild);
previousChild = child;
}
}
callback(node, previousSibling);
}
visit(node, null);
}
function d3_layout_treeShift(node) {
var shift = 0,
change = 0,
children = node.children,
i = children.length,
child;
while (--i >= 0) {
child = children[i]._tree;
child.prelim += shift;
child.mod += shift;
shift += child.shift + (change += child.change);
}
}
function d3_layout_treeMove(ancestor, node, shift) {
ancestor = ancestor._tree;
node = node._tree;
var change = shift / (node.number - ancestor.number);
ancestor.change += change;
node.change -= change;
node.shift += shift;
node.prelim += shift;
node.mod += shift;
}
function d3_layout_treeAncestor(vim, node, ancestor) {
return vim._tree.ancestor.parent == node.parent
? vim._tree.ancestor
: ancestor;
}
// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
// Modified to support a target aspect ratio by Jeff Heer
d3.layout.treemap = function() {
var hierarchy = d3.layout.hierarchy(),
round = Math.round,
size = [1, 1], // width, height
padding = null,
pad = d3_layout_treemapPadNull,
sticky = false,
stickies,
ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio
// Compute the area for each child based on value & scale.
function scale(children, k) {
var i = -1,
n = children.length,
child,
area;
while (++i < n) {
area = (child = children[i]).value * (k < 0 ? 0 : k);
child.area = isNaN(area) || area <= 0 ? 0 : area;
}
}
// Recursively arranges the specified node's children into squarified rows.
function squarify(node) {
var children = node.children;
if (children && children.length) {
var rect = pad(node),
row = [],
remaining = children.slice(), // copy-on-write
child,
best = Infinity, // the best row score so far
score, // the current row score
u = Math.min(rect.dx, rect.dy), // initial orientation
n;
scale(remaining, rect.dx * rect.dy / node.value);
row.area = 0;
while ((n = remaining.length) > 0) {
row.push(child = remaining[n - 1]);
row.area += child.area;
if ((score = worst(row, u)) <= best) { // continue with this orientation
remaining.pop();
best = score;
} else { // abort, and try a different orientation
row.area -= row.pop().area;
position(row, u, rect, false);
u = Math.min(rect.dx, rect.dy);
row.length = row.area = 0;
best = Infinity;
}
}
if (row.length) {
position(row, u, rect, true);
row.length = row.area = 0;
}
children.forEach(squarify);
}
}
// Recursively resizes the specified node's children into existing rows.
// Preserves the existing layout!
function stickify(node) {
var children = node.children;
if (children && children.length) {
var rect = pad(node),
remaining = children.slice(), // copy-on-write
child,
row = [];
scale(remaining, rect.dx * rect.dy / node.value);
row.area = 0;
while (child = remaining.pop()) {
row.push(child);
row.area += child.area;
if (child.z != null) {
position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length);
row.length = row.area = 0;
}
}
children.forEach(stickify);
}
}
// Computes the score for the specified row, as the worst aspect ratio.
function worst(row, u) {
var s = row.area,
r,
rmax = 0,
rmin = Infinity,
i = -1,
n = row.length;
while (++i < n) {
if (!(r = row[i].area)) continue;
if (r < rmin) rmin = r;
if (r > rmax) rmax = r;
}
s *= s;
u *= u;
return s
? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio))
: Infinity;
}
// Positions the specified row of nodes. Modifies `rect`.
function position(row, u, rect, flush) {
var i = -1,
n = row.length,
x = rect.x,
y = rect.y,
v = u ? round(row.area / u) : 0,
o;
if (u == rect.dx) { // horizontal subdivision
if (flush || v > rect.dy) v = v ? rect.dy : 0; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dy = v;
x += o.dx = v ? round(o.area / v) : 0;
}
o.z = true;
o.dx += rect.x + rect.dx - x; // rounding error
rect.y += v;
rect.dy -= v;
} else { // vertical subdivision
if (flush || v > rect.dx) v = v ? rect.dx : 0; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dx = v;
y += o.dy = v ? round(o.area / v) : 0;
}
o.z = false;
o.dy += rect.y + rect.dy - y; // rounding error
rect.x += v;
rect.dx -= v;
}
}
function treemap(d) {
var nodes = stickies || hierarchy(d),
root = nodes[0];
root.x = 0;
root.y = 0;
root.dx = size[0];
root.dy = size[1];
if (stickies) hierarchy.revalue(root);
scale([root], root.dx * root.dy / root.value);
(stickies ? stickify : squarify)(root);
if (sticky) stickies = nodes;
return nodes;
}
treemap.size = function(x) {
if (!arguments.length) return size;
size = x;
return treemap;
};
treemap.padding = function(x) {
if (!arguments.length) return padding;
function padFunction(node) {
var p = x.call(treemap, node, node.depth);
return p == null
? d3_layout_treemapPadNull(node)
: d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p);
}
function padConstant(node) {
return d3_layout_treemapPad(node, x);
}
var type;
pad = (padding = x) == null ? d3_layout_treemapPadNull
: (type = typeof x) === "function" ? padFunction
: type === "number" ? (x = [x, x, x, x], padConstant)
: padConstant;
return treemap;
};
treemap.round = function(x) {
if (!arguments.length) return round != Number;
round = x ? Math.round : Number;
return treemap;
};
treemap.sticky = function(x) {
if (!arguments.length) return sticky;
sticky = x;
stickies = null;
return treemap;
};
treemap.ratio = function(x) {
if (!arguments.length) return ratio;
ratio = x;
return treemap;
};
return d3_layout_hierarchyRebind(treemap, hierarchy);
};
function d3_layout_treemapPadNull(node) {
return {x: node.x, y: node.y, dx: node.dx, dy: node.dy};
}
function d3_layout_treemapPad(node, padding) {
var x = node.x + padding[3],
y = node.y + padding[0],
dx = node.dx - padding[1] - padding[3],
dy = node.dy - padding[0] - padding[2];
if (dx < 0) { x += dx / 2; dx = 0; }
if (dy < 0) { y += dy / 2; dy = 0; }
return {x: x, y: y, dx: dx, dy: dy};
}
})();
[
79, 54, 74, 62, 85, 55, 88, 85, 51, 85, 54, 84, 78, 47, 83, 52, 62, 84, 52, 79, 51, 47, 78, 69, 74, 83, 55, 76, 78, 79, 73, 77, 66, 80, 74, 52, 48, 80, 59, 90, 80, 58, 84, 58, 73, 83, 64, 53,
82, 59, 75, 90, 54, 80, 54, 83, 71, 64, 77, 81, 59, 84, 48, 82, 60, 92, 78, 78, 65, 73, 82, 56, 79, 71, 62, 76, 60, 78, 76, 83, 75, 82, 70, 65, 73, 88, 76, 80, 48, 86, 60, 90, 50, 78, 63, 72,
84, 75, 51, 82, 62, 88, 49, 83, 81, 47, 84, 52, 86, 81, 75, 59, 89, 79, 59, 81, 50, 85, 59, 87, 53, 69, 77, 56, 88, 81, 45, 82, 55, 90, 45, 83, 56, 89, 46, 82, 51, 86, 53, 79, 81, 60, 82, 77,
76, 59, 80, 49, 96, 53, 77, 77, 65, 81, 71, 70, 81, 93, 53, 89, 45, 86, 58, 78, 66, 76, 63, 88, 52, 93, 49, 57, 77, 68, 81, 81, 73, 50, 85, 74, 55, 77, 83, 83, 51, 78, 84, 46, 83, 55, 81, 57,
76, 84, 77, 81, 87, 77, 51, 78, 60, 82, 91, 53, 78, 46, 77, 84, 49, 83, 71, 80, 49, 75, 64, 76, 53, 94, 55, 76, 50, 82, 54, 75, 78, 79, 78, 78, 70, 79, 70, 54, 86, 50, 90, 54, 54, 77, 79, 64,
75, 47, 86, 63, 85, 82, 57, 82, 67, 74, 54, 83, 73, 73, 88, 80, 71, 83, 56, 79, 78, 84, 58, 83, 43, 60, 75, 81, 46, 90, 46, 74
]
<!DOCTYPE html>
<html>
<head>
<title>Kernel Density Estimation</title>
<link rel="stylesheet" type="text/css" href="kde_1.css"/>
<script type="text/javascript" src="d3.js"></script>
<script type="text/javascript" src="d3.layout.js"></script>
<script type="text/javascript" src="science.v1.js"></script>
</head>
<body>
<script type="text/javascript" src="kde_1.js"></script>
</body>
</html>
body {
font: 10px sans-serif;
}
path {
stroke: #000;
stroke-width: 1.5px;
fill: none;
}
// Based on http://bl.ocks.org/900762 by John Firebaugh
d3.json("faithful.json", function(faithful) {
data = faithful;
var w = 800,
h = 400,
x = d3.scale.linear().domain([30, 110]).range([0, w]);
bins = d3.layout.histogram().frequency(false).bins(x.ticks(60))(data),
max = d3.max(bins, function(d) { return d.y; }),
y = d3.scale.linear().domain([0, .1]).range([0, h]),
kde = science.stats.kde().sample(data);
var vis = d3.select("body")
.append("svg")
.attr("width", w)
.attr("height", h);
/*var bars = vis.selectAll("g.bar")
.data(bins)
.enter().append("g")
.attr("class", "bar")
.attr("transform", function(d, i) {
return "translate(" + x(d.x) + "," + (h - y(d.y)) + ")";
});
bars.append("rect")
.attr("fill", "steelblue")
.attr("width", function(d) { return x(d.dx + 30) - 1; })
.attr("height", function(d) { return y(d.y); });*/
var line = d3.svg.line()
.x(function(d) { return x(d[0]); })
.y(function(d) { return h - y(d[1]); });
vis.selectAll("path")
.data(d3.values(science.stats.bandwidth))
.enter().append("path")
.attr("d", function(h) {
return line(kde.bandwidth(h)(d3.range(30, 110, .1)));
});
});
(function(exports){
(function(exports){
science = {version: "1.9.1"}; // semver
science.ascending = function(a, b) {
return a - b;
};
// Euler's constant.
science.EULER = .5772156649015329;
// Compute exp(x) - 1 accurately for small x.
science.expm1 = function(x) {
return (x < 1e-5 && x > -1e-5) ? x + .5 * x * x : Math.exp(x) - 1;
};
science.functor = function(v) {
return typeof v === "function" ? v : function() { return v; };
};
// Based on:
// http://www.johndcook.com/blog/2010/06/02/whats-so-hard-about-finding-a-hypotenuse/
science.hypot = function(x, y) {
x = Math.abs(x);
y = Math.abs(y);
var max,
min;
if (x > y) { max = x; min = y; }
else { max = y; min = x; }
var r = min / max;
return max * Math.sqrt(1 + r * r);
};
science.quadratic = function() {
var complex = false;
function quadratic(a, b, c) {
var d = b * b - 4 * a * c;
if (d > 0) {
d = Math.sqrt(d) / (2 * a);
return complex
? [{r: -b - d, i: 0}, {r: -b + d, i: 0}]
: [-b - d, -b + d];
} else if (d === 0) {
d = -b / (2 * a);
return complex ? [{r: d, i: 0}] : [d];
} else {
if (complex) {
d = Math.sqrt(-d) / (2 * a);
return [
{r: -b, i: -d},
{r: -b, i: d}
];
}
return [];
}
}
quadratic.complex = function(x) {
if (!arguments.length) return complex;
complex = x;
return quadratic;
};
return quadratic;
};
// Constructs a multi-dimensional array filled with zeroes.
science.zeroes = function(n) {
var i = -1,
a = [];
if (arguments.length === 1)
while (++i < n)
a[i] = 0;
else
while (++i < n)
a[i] = science.zeroes.apply(
this, Array.prototype.slice.call(arguments, 1));
return a;
};
})(this);
(function(exports){
science.lin = {};
science.lin.decompose = function() {
function decompose(A) {
var n = A.length, // column dimension
V = [],
d = [],
e = [];
for (var i = 0; i < n; i++) {
V[i] = [];
d[i] = [];
e[i] = [];
}
var symmetric = true;
for (var j = 0; j < n; j++) {
for (var i = 0; i < n; i++) {
if (A[i][j] !== A[j][i]) {
symmetric = false;
break;
}
}
}
if (symmetric) {
for (var i = 0; i < n; i++) V[i] = A[i].slice();
// Tridiagonalize.
science_lin_decomposeTred2(d, e, V);
// Diagonalize.
science_lin_decomposeTql2(d, e, V);
} else {
var H = [];
for (var i = 0; i < n; i++) H[i] = A[i].slice();
// Reduce to Hessenberg form.
science_lin_decomposeOrthes(H, V);
// Reduce Hessenberg to real Schur form.
science_lin_decomposeHqr2(d, e, H, V);
}
var D = [];
for (var i = 0; i < n; i++) {
var row = D[i] = [];
for (var j = 0; j < n; j++) row[j] = i === j ? d[i] : 0;
D[i][e[i] > 0 ? i + 1 : i - 1] = e[i];
}
return {D: D, V: V};
}
return decompose;
};
// Symmetric Householder reduction to tridiagonal form.
function science_lin_decomposeTred2(d, e, V) {
// This is derived from the Algol procedures tred2 by
// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutine in EISPACK.
var n = V.length;
for (var j = 0; j < n; j++) d[j] = V[n - 1][j];
// Householder reduction to tridiagonal form.
for (var i = n - 1; i > 0; i--) {
// Scale to avoid under/overflow.
var scale = 0,
h = 0;
for (var k = 0; k < i; k++) scale += Math.abs(d[k]);
if (scale === 0) {
e[i] = d[i - 1];
for (var j = 0; j < i; j++) {
d[j] = V[i - 1][j];
V[i][j] = 0;
V[j][i] = 0;
}
} else {
// Generate Householder vector.
for (var k = 0; k < i; k++) {
d[k] /= scale;
h += d[k] * d[k];
}
var f = d[i - 1];
var g = Math.sqrt(h);
if (f > 0) g = -g;
e[i] = scale * g;
h = h - f * g;
d[i - 1] = f - g;
for (var j = 0; j < i; j++) e[j] = 0;
// Apply similarity transformation to remaining columns.
for (var j = 0; j < i; j++) {
f = d[j];
V[j][i] = f;
g = e[j] + V[j][j] * f;
for (var k = j+1; k <= i - 1; k++) {
g += V[k][j] * d[k];
e[k] += V[k][j] * f;
}
e[j] = g;
}
f = 0;
for (var j = 0; j < i; j++) {
e[j] /= h;
f += e[j] * d[j];
}
var hh = f / (h + h);
for (var j = 0; j < i; j++) e[j] -= hh * d[j];
for (var j = 0; j < i; j++) {
f = d[j];
g = e[j];
for (var k = j; k <= i - 1; k++) V[k][j] -= (f * e[k] + g * d[k]);
d[j] = V[i - 1][j];
V[i][j] = 0;
}
}
d[i] = h;
}
// Accumulate transformations.
for (var i = 0; i < n - 1; i++) {
V[n - 1][i] = V[i][i];
V[i][i] = 1.0;
var h = d[i + 1];
if (h != 0) {
for (var k = 0; k <= i; k++) d[k] = V[k][i + 1] / h;
for (var j = 0; j <= i; j++) {
var g = 0;
for (var k = 0; k <= i; k++) g += V[k][i + 1] * V[k][j];
for (var k = 0; k <= i; k++) V[k][j] -= g * d[k];
}
}
for (var k = 0; k <= i; k++) V[k][i + 1] = 0;
}
for (var j = 0; j < n; j++) {
d[j] = V[n - 1][j];
V[n - 1][j] = 0;
}
V[n - 1][n - 1] = 1;
e[0] = 0;
}
// Symmetric tridiagonal QL algorithm.
function science_lin_decomposeTql2(d, e, V) {
// This is derived from the Algol procedures tql2, by
// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutine in EISPACK.
var n = V.length;
for (var i = 1; i < n; i++) e[i - 1] = e[i];
e[n - 1] = 0;
var f = 0;
var tst1 = 0;
var eps = 1e-12;
for (var l = 0; l < n; l++) {
// Find small subdiagonal element
tst1 = Math.max(tst1, Math.abs(d[l]) + Math.abs(e[l]));
var m = l;
while (m < n) {
if (Math.abs(e[m]) <= eps*tst1) { break; }
m++;
}
// If m == l, d[l] is an eigenvalue,
// otherwise, iterate.
if (m > l) {
var iter = 0;
do {
iter++; // (Could check iteration count here.)
// Compute implicit shift
var g = d[l];
var p = (d[l + 1] - g) / (2 * e[l]);
var r = science.hypot(p, 1);
if (p < 0) r = -r;
d[l] = e[l] / (p + r);
d[l + 1] = e[l] * (p + r);
var dl1 = d[l + 1];
var h = g - d[l];
for (var i = l+2; i < n; i++) d[i] -= h;
f += h;
// Implicit QL transformation.
p = d[m];
var c = 1;
var c2 = c;
var c3 = c;
var el1 = e[l + 1];
var s = 0;
var s2 = 0;
for (var i = m - 1; i >= l; i--) {
c3 = c2;
c2 = c;
s2 = s;
g = c * e[i];
h = c * p;
r = science.hypot(p,e[i]);
e[i + 1] = s * r;
s = e[i] / r;
c = p / r;
p = c * d[i] - s * g;
d[i + 1] = h + s * (c * g + s * d[i]);
// Accumulate transformation.
for (var k = 0; k < n; k++) {
h = V[k][i + 1];
V[k][i + 1] = s * V[k][i] + c * h;
V[k][i] = c * V[k][i] - s * h;
}
}
p = -s * s2 * c3 * el1 * e[l] / dl1;
e[l] = s * p;
d[l] = c * p;
// Check for convergence.
} while (Math.abs(e[l]) > eps*tst1);
}
d[l] = d[l] + f;
e[l] = 0;
}
// Sort eigenvalues and corresponding vectors.
for (var i = 0; i < n - 1; i++) {
var k = i;
var p = d[i];
for (var j = i + 1; j < n; j++) {
if (d[j] < p) {
k = j;
p = d[j];
}
}
if (k != i) {
d[k] = d[i];
d[i] = p;
for (var j = 0; j < n; j++) {
p = V[j][i];
V[j][i] = V[j][k];
V[j][k] = p;
}
}
}
}
// Nonsymmetric reduction to Hessenberg form.
function science_lin_decomposeOrthes(H, V) {
// This is derived from the Algol procedures orthes and ortran,
// by Martin and Wilkinson, Handbook for Auto. Comp.,
// Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutines in EISPACK.
var n = H.length;
var ort = [];
var low = 0;
var high = n - 1;
for (var m = low + 1; m < high; m++) {
// Scale column.
var scale = 0;
for (var i = m; i <= high; i++) scale += Math.abs(H[i][m - 1]);
if (scale !== 0) {
// Compute Householder transformation.
var h = 0;
for (var i = high; i >= m; i--) {
ort[i] = H[i][m - 1] / scale;
h += ort[i] * ort[i];
}
var g = Math.sqrt(h);
if (ort[m] > 0) g = -g;
h = h - ort[m] * g;
ort[m] = ort[m] - g;
// Apply Householder similarity transformation
// H = (I-u*u'/h)*H*(I-u*u')/h)
for (var j = m; j < n; j++) {
var f = 0;
for (var i = high; i >= m; i--) f += ort[i] * H[i][j];
f /= h;
for (var i = m; i <= high; i++) H[i][j] -= f * ort[i];
}
for (var i = 0; i <= high; i++) {
var f = 0;
for (var j = high; j >= m; j--) f += ort[j] * H[i][j];
f /= h;
for (var j = m; j <= high; j++) H[i][j] -= f * ort[j];
}
ort[m] = scale * ort[m];
H[m][m - 1] = scale * g;
}
}
// Accumulate transformations (Algol's ortran).
for (var i = 0; i < n; i++) {
for (var j = 0; j < n; j++) V[i][j] = i === j ? 1 : 0;
}
for (var m = high-1; m >= low+1; m--) {
if (H[m][m - 1] !== 0) {
for (var i = m + 1; i <= high; i++) ort[i] = H[i][m - 1];
for (var j = m; j <= high; j++) {
var g = 0;
for (var i = m; i <= high; i++) g += ort[i] * V[i][j];
// Double division avoids possible underflow
g = (g / ort[m]) / H[m][m - 1];
for (var i = m; i <= high; i++) V[i][j] += g * ort[i];
}
}
}
}
// Nonsymmetric reduction from Hessenberg to real Schur form.
function science_lin_decomposeHqr2(d, e, H, V) {
// This is derived from the Algol procedure hqr2,
// by Martin and Wilkinson, Handbook for Auto. Comp.,
// Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutine in EISPACK.
var nn = H.length,
n = nn - 1,
low = 0,
high = nn - 1,
eps = 1e-12,
exshift = 0,
p = 0,
q = 0,
r = 0,
s = 0,
z = 0,
t,
w,
x,
y;
// Store roots isolated by balanc and compute matrix norm
var norm = 0;
for (var i = 0; i < nn; i++) {
if (i < low || i > high) {
d[i] = H[i][i];
e[i] = 0;
}
for (var j = Math.max(i - 1, 0); j < nn; j++) norm += Math.abs(H[i][j]);
}
// Outer loop over eigenvalue index
var iter = 0;
while (n >= low) {
// Look for single small sub-diagonal element
var l = n;
while (l > low) {
s = Math.abs(H[l - 1][l - 1]) + Math.abs(H[l][l]);
if (s === 0) s = norm;
if (Math.abs(H[l][l - 1]) < eps * s) break;
l--;
}
// Check for convergence
// One root found
if (l === n) {
H[n][n] = H[n][n] + exshift;
d[n] = H[n][n];
e[n] = 0;
n--;
iter = 0;
// Two roots found
} else if (l === n - 1) {
w = H[n][n - 1] * H[n - 1][n];
p = (H[n - 1][n - 1] - H[n][n]) / 2;
q = p * p + w;
z = Math.sqrt(Math.abs(q));
H[n][n] = H[n][n] + exshift;
H[n - 1][n - 1] = H[n - 1][n - 1] + exshift;
x = H[n][n];
// Real pair
if (q >= 0) {
z = p + (p >= 0 ? z : -z);
d[n - 1] = x + z;
d[n] = d[n - 1];
if (z !== 0) d[n] = x - w / z;
e[n - 1] = 0;
e[n] = 0;
x = H[n][n - 1];
s = Math.abs(x) + Math.abs(z);
p = x / s;
q = z / s;
r = Math.sqrt(p * p+q * q);
p /= r;
q /= r;
// Row modification
for (var j = n - 1; j < nn; j++) {
z = H[n - 1][j];
H[n - 1][j] = q * z + p * H[n][j];
H[n][j] = q * H[n][j] - p * z;
}
// Column modification
for (var i = 0; i <= n; i++) {
z = H[i][n - 1];
H[i][n - 1] = q * z + p * H[i][n];
H[i][n] = q * H[i][n] - p * z;
}
// Accumulate transformations
for (var i = low; i <= high; i++) {
z = V[i][n - 1];
V[i][n - 1] = q * z + p * V[i][n];
V[i][n] = q * V[i][n] - p * z;
}
// Complex pair
} else {
d[n - 1] = x + p;
d[n] = x + p;
e[n - 1] = z;
e[n] = -z;
}
n = n - 2;
iter = 0;
// No convergence yet
} else {
// Form shift
x = H[n][n];
y = 0;
w = 0;
if (l < n) {
y = H[n - 1][n - 1];
w = H[n][n - 1] * H[n - 1][n];
}
// Wilkinson's original ad hoc shift
if (iter == 10) {
exshift += x;
for (var i = low; i <= n; i++) {
H[i][i] -= x;
}
s = Math.abs(H[n][n - 1]) + Math.abs(H[n - 1][n-2]);
x = y = 0.75 * s;
w = -0.4375 * s * s;
}
// MATLAB's new ad hoc shift
if (iter == 30) {
s = (y - x) / 2.0;
s = s * s + w;
if (s > 0) {
s = Math.sqrt(s);
if (y < x) {
s = -s;
}
s = x - w / ((y - x) / 2.0 + s);
for (var i = low; i <= n; i++) {
H[i][i] -= s;
}
exshift += s;
x = y = w = 0.964;
}
}
iter++; // (Could check iteration count here.)
// Look for two consecutive small sub-diagonal elements
var m = n-2;
while (m >= l) {
z = H[m][m];
r = x - z;
s = y - z;
p = (r * s - w) / H[m + 1][m] + H[m][m + 1];
q = H[m + 1][m + 1] - z - r - s;
r = H[m+2][m + 1];
s = Math.abs(p) + Math.abs(q) + Math.abs(r);
p = p / s;
q = q / s;
r = r / s;
if (m == l) break;
if (Math.abs(H[m][m - 1]) * (Math.abs(q) + Math.abs(r)) <
eps * (Math.abs(p) * (Math.abs(H[m - 1][m - 1]) + Math.abs(z) +
Math.abs(H[m + 1][m + 1])))) {
break;
}
m--;
}
for (var i = m+2; i <= n; i++) {
H[i][i-2] = 0;
if (i > m+2) H[i][i-3] = 0;
}
// Double QR step involving rows l:n and columns m:n
for (var k = m; k <= n - 1; k++) {
var notlast = (k != n - 1);
if (k != m) {
p = H[k][k - 1];
q = H[k + 1][k - 1];
r = (notlast ? H[k + 2][k - 1] : 0);
x = Math.abs(p) + Math.abs(q) + Math.abs(r);
if (x != 0) {
p /= x;
q /= x;
r /= x;
}
}
if (x == 0) break;
s = Math.sqrt(p * p + q * q + r * r);
if (p < 0) { s = -s; }
if (s != 0) {
if (k != m) H[k][k - 1] = -s * x;
else if (l != m) H[k][k - 1] = -H[k][k - 1];
p += s;
x = p / s;
y = q / s;
z = r / s;
q /= p;
r /= p;
// Row modification
for (var j = k; j < nn; j++) {
p = H[k][j] + q * H[k + 1][j];
if (notlast) {
p = p + r * H[k + 2][j];
H[k + 2][j] = H[k + 2][j] - p * z;
}
H[k][j] = H[k][j] - p * x;
H[k + 1][j] = H[k + 1][j] - p * y;
}
// Column modification
for (var i = 0; i <= Math.min(n, k + 3); i++) {
p = x * H[i][k] + y * H[i][k + 1];
if (notlast) {
p += z * H[i][k + 2];
H[i][k + 2] = H[i][k + 2] - p * r;
}
H[i][k] = H[i][k] - p;
H[i][k + 1] = H[i][k + 1] - p * q;
}
// Accumulate transformations
for (var i = low; i <= high; i++) {
p = x * V[i][k] + y * V[i][k + 1];
if (notlast) {
p = p + z * V[i][k + 2];
V[i][k + 2] = V[i][k + 2] - p * r;
}
V[i][k] = V[i][k] - p;
V[i][k + 1] = V[i][k + 1] - p * q;
}
} // (s != 0)
} // k loop
} // check convergence
} // while (n >= low)
// Backsubstitute to find vectors of upper triangular form
if (norm == 0) { return; }
for (n = nn - 1; n >= 0; n--) {
p = d[n];
q = e[n];
// Real vector
if (q == 0) {
var l = n;
H[n][n] = 1.0;
for (var i = n - 1; i >= 0; i--) {
w = H[i][i] - p;
r = 0;
for (var j = l; j <= n; j++) { r = r + H[i][j] * H[j][n]; }
if (e[i] < 0) {
z = w;
s = r;
} else {
l = i;
if (e[i] === 0) {
H[i][n] = -r / (w !== 0 ? w : eps * norm);
} else {
// Solve real equations
x = H[i][i + 1];
y = H[i + 1][i];
q = (d[i] - p) * (d[i] - p) + e[i] * e[i];
t = (x * s - z * r) / q;
H[i][n] = t;
if (Math.abs(x) > Math.abs(z)) {
H[i + 1][n] = (-r - w * t) / x;
} else {
H[i + 1][n] = (-s - y * t) / z;
}
}
// Overflow control
t = Math.abs(H[i][n]);
if ((eps * t) * t > 1) {
for (var j = i; j <= n; j++) H[j][n] = H[j][n] / t;
}
}
}
// Complex vector
} else if (q < 0) {
var l = n - 1;
// Last vector component imaginary so matrix is triangular
if (Math.abs(H[n][n - 1]) > Math.abs(H[n - 1][n])) {
H[n - 1][n - 1] = q / H[n][n - 1];
H[n - 1][n] = -(H[n][n] - p) / H[n][n - 1];
} else {
var zz = science_lin_decomposeCdiv(0, -H[n - 1][n], H[n - 1][n - 1] - p, q);
H[n - 1][n - 1] = zz[0];
H[n - 1][n] = zz[1];
}
H[n][n - 1] = 0;
H[n][n] = 1;
for (var i = n-2; i >= 0; i--) {
var ra = 0,
sa = 0,
vr,
vi;
for (var j = l; j <= n; j++) {
ra = ra + H[i][j] * H[j][n - 1];
sa = sa + H[i][j] * H[j][n];
}
w = H[i][i] - p;
if (e[i] < 0) {
z = w;
r = ra;
s = sa;
} else {
l = i;
if (e[i] == 0) {
var zz = science_lin_decomposeCdiv(-ra,-sa,w,q);
H[i][n - 1] = zz[0];
H[i][n] = zz[1];
} else {
// Solve complex equations
x = H[i][i + 1];
y = H[i + 1][i];
vr = (d[i] - p) * (d[i] - p) + e[i] * e[i] - q * q;
vi = (d[i] - p) * 2.0 * q;
if (vr == 0 & vi == 0) {
vr = eps * norm * (Math.abs(w) + Math.abs(q) +
Math.abs(x) + Math.abs(y) + Math.abs(z));
}
var zz = science_lin_decomposeCdiv(x*r-z*ra+q*sa,x*s-z*sa-q*ra,vr,vi);
H[i][n - 1] = zz[0];
H[i][n] = zz[1];
if (Math.abs(x) > (Math.abs(z) + Math.abs(q))) {
H[i + 1][n - 1] = (-ra - w * H[i][n - 1] + q * H[i][n]) / x;
H[i + 1][n] = (-sa - w * H[i][n] - q * H[i][n - 1]) / x;
} else {
var zz = science_lin_decomposeCdiv(-r-y*H[i][n - 1],-s-y*H[i][n],z,q);
H[i + 1][n - 1] = zz[0];
H[i + 1][n] = zz[1];
}
}
// Overflow control
t = Math.max(Math.abs(H[i][n - 1]),Math.abs(H[i][n]));
if ((eps * t) * t > 1) {
for (var j = i; j <= n; j++) {
H[j][n - 1] = H[j][n - 1] / t;
H[j][n] = H[j][n] / t;
}
}
}
}
}
}
// Vectors of isolated roots
for (var i = 0; i < nn; i++) {
if (i < low || i > high) {
for (var j = i; j < nn; j++) V[i][j] = H[i][j];
}
}
// Back transformation to get eigenvectors of original matrix
for (var j = nn - 1; j >= low; j--) {
for (var i = low; i <= high; i++) {
z = 0;
for (var k = low; k <= Math.min(j, high); k++) z += V[i][k] * H[k][j];
V[i][j] = z;
}
}
}
// Complex scalar division.
function science_lin_decomposeCdiv(xr, xi, yr, yi) {
if (Math.abs(yr) > Math.abs(yi)) {
var r = yi / yr,
d = yr + r * yi;
return [(xr + r * xi) / d, (xi - r * xr) / d];
} else {
var r = yr / yi,
d = yi + r * yr;
return [(r * xr + xi) / d, (r * xi - xr) / d];
}
}
science.lin.cross = function(a, b) {
// TODO how to handle non-3D vectors?
// TODO handle 7D vectors?
return [
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0]
];
};
science.lin.dot = function(a, b) {
var s = 0,
i = -1,
n = Math.min(a.length, b.length);
while (++i < n) s += a[i] * b[i];
return s;
};
science.lin.length = function(p) {
return Math.sqrt(science.lin.dot(p, p));
};
science.lin.normalize = function(p) {
var length = science.lin.length(p);
return p.map(function(d) { return d / length; });
};
// 4x4 matrix determinant.
science.lin.determinant = function(matrix) {
var m = matrix[0].concat(matrix[1]).concat(matrix[2]).concat(matrix[3]);
return (
m[12] * m[9] * m[6] * m[3] - m[8] * m[13] * m[6] * m[3] -
m[12] * m[5] * m[10] * m[3] + m[4] * m[13] * m[10] * m[3] +
m[8] * m[5] * m[14] * m[3] - m[4] * m[9] * m[14] * m[3] -
m[12] * m[9] * m[2] * m[7] + m[8] * m[13] * m[2] * m[7] +
m[12] * m[1] * m[10] * m[7] - m[0] * m[13] * m[10] * m[7] -
m[8] * m[1] * m[14] * m[7] + m[0] * m[9] * m[14] * m[7] +
m[12] * m[5] * m[2] * m[11] - m[4] * m[13] * m[2] * m[11] -
m[12] * m[1] * m[6] * m[11] + m[0] * m[13] * m[6] * m[11] +
m[4] * m[1] * m[14] * m[11] - m[0] * m[5] * m[14] * m[11] -
m[8] * m[5] * m[2] * m[15] + m[4] * m[9] * m[2] * m[15] +
m[8] * m[1] * m[6] * m[15] - m[0] * m[9] * m[6] * m[15] -
m[4] * m[1] * m[10] * m[15] + m[0] * m[5] * m[10] * m[15]);
};
// Performs in-place Gauss-Jordan elimination.
//
// Based on Jarno Elonen's Python version (public domain):
// http://elonen.iki.fi/code/misc-notes/python-gaussj/index.html
science.lin.gaussjordan = function(m, eps) {
if (!eps) eps = 1e-10;
var h = m.length,
w = m[0].length,
y = -1,
y2,
x;
while (++y < h) {
var maxrow = y;
// Find max pivot.
y2 = y; while (++y2 < h) {
if (Math.abs(m[y2][y]) > Math.abs(m[maxrow][y]))
maxrow = y2;
}
// Swap.
var tmp = m[y];
m[y] = m[maxrow];
m[maxrow] = tmp;
// Singular?
if (Math.abs(m[y][y]) <= eps) return false;
// Eliminate column y.
y2 = y; while (++y2 < h) {
var c = m[y2][y] / m[y][y];
x = y - 1; while (++x < w) {
m[y2][x] -= m[y][x] * c;
}
}
}
// Backsubstitute.
y = h; while (--y >= 0) {
var c = m[y][y];
y2 = -1; while (++y2 < y) {
x = w; while (--x >= y) {
m[y2][x] -= m[y][x] * m[y2][y] / c;
}
}
m[y][y] /= c;
// Normalize row y.
x = h - 1; while (++x < w) {
m[y][x] /= c;
}
}
return true;
};
// Find matrix inverse using Gauss-Jordan.
science.lin.inverse = function(m) {
var n = m.length,
i = -1;
// Check if the matrix is square.
if (n !== m[0].length) return;
// Augment with identity matrix I to get AI.
m = m.map(function(row, i) {
var identity = new Array(n),
j = -1;
while (++j < n) identity[j] = i === j ? 1 : 0;
return row.concat(identity);
});
// Compute IA^-1.
science.lin.gaussjordan(m);
// Remove identity matrix I to get A^-1.
while (++i < n) {
m[i] = m[i].slice(n);
}
return m;
};
science.lin.multiply = function(a, b) {
var m = a.length,
n = b[0].length,
p = b.length,
i = -1,
j,
k;
if (p !== a[0].length) throw {"error": "columns(a) != rows(b); " + a[0].length + " != " + p};
var ab = new Array(m);
while (++i < m) {
ab[i] = new Array(n);
j = -1; while(++j < n) {
var s = 0;
k = -1; while (++k < p) s += a[i][k] * b[k][j];
ab[i][j] = s;
}
}
return ab;
};
science.lin.transpose = function(a) {
var m = a.length,
n = a[0].length,
i = -1,
j,
b = new Array(n);
while (++i < n) {
b[i] = new Array(m);
j = -1; while (++j < m) b[i][j] = a[j][i];
}
return b;
};
/**
* Solves tridiagonal systems of linear equations.
*
* Source: http://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm
*
* @param {number[]} a
* @param {number[]} b
* @param {number[]} c
* @param {number[]} d
* @param {number[]} x
* @param {number} n
*/
science.lin.tridag = function(a, b, c, d, x, n) {
var i,
m;
for (i = 1; i < n; i++) {
m = a[i] / b[i - 1];
b[i] -= m * c[i - 1];
d[i] -= m * d[i - 1];
}
x[n - 1] = d[n - 1] / b[n - 1];
for (i = n - 2; i >= 0; i--) {
x[i] = (d[i] - c[i] * x[i + 1]) / b[i];
}
};
})(this);
(function(exports){
science.stats = {};
// Bandwidth selectors for Gaussian kernels.
// Based on R's implementations in `stats.bw`.
science.stats.bandwidth = {
// Silverman, B. W. (1986) Density Estimation. London: Chapman and Hall.
nrd0: function(x) {
var hi = Math.sqrt(science.stats.variance(x));
if (!(lo = Math.min(hi, science.stats.iqr(x) / 1.34)))
(lo = hi) || (lo = Math.abs(x[1])) || (lo = 1);
return .9 * lo * Math.pow(x.length, -.2);
},
// Scott, D. W. (1992) Multivariate Density Estimation: Theory, Practice, and
// Visualization. Wiley.
nrd: function(x) {
var h = science.stats.iqr(x) / 1.34;
return 1.06 * Math.min(Math.sqrt(science.stats.variance(x)), h)
* Math.pow(x.length, -1/5);
}
};
science.stats.distance = {
euclidean: function(a, b) {
var n = a.length,
i = -1,
s = 0,
x;
while (++i < n) {
x = a[i] - b[i];
s += x * x;
}
return Math.sqrt(s);
},
manhattan: function(a, b) {
var n = a.length,
i = -1,
s = 0;
while (++i < n) s += Math.abs(a[i] - b[i]);
return s;
},
minkowski: function(p) {
return function(a, b) {
var n = a.length,
i = -1,
s = 0;
while (++i < n) s += Math.pow(Math.abs(a[i] - b[i]), p);
return Math.pow(s, 1 / p);
};
},
chebyshev: function(a, b) {
var n = a.length,
i = -1,
max = 0,
x;
while (++i < n) {
x = Math.abs(a[i] - b[i]);
if (x > max) max = x;
}
return max;
},
hamming: function(a, b) {
var n = a.length,
i = -1,
d = 0;
while (++i < n) if (a[i] !== b[i]) d++;
return d;
},
jaccard: function(a, b) {
var n = a.length,
i = -1,
s = 0;
while (++i < n) if (a[i] === b[i]) s++;
return s / n;
},
braycurtis: function(a, b) {
var n = a.length,
i = -1,
s0 = 0,
s1 = 0,
ai,
bi;
while (++i < n) {
ai = a[i];
bi = b[i];
s0 += Math.abs(ai - bi);
s1 += Math.abs(ai + bi);
}
return s0 / s1;
}
};
// Based on implementation in http://picomath.org/.
science.stats.erf = function(x) {
var a1 = 0.254829592,
a2 = -0.284496736,
a3 = 1.421413741,
a4 = -1.453152027,
a5 = 1.061405429,
p = 0.3275911;
// Save the sign of x
var sign = x < 0 ? -1 : 1;
if (x < 0) {
sign = -1;
x = -x;
}
// A&S formula 7.1.26
var t = 1 / (1 + p * x);
return sign * (
1 - (((((a5 * t + a4) * t) + a3) * t + a2) * t + a1)
* t * Math.exp(-x * x));
};
science.stats.phi = function(x) {
return .5 * (1 + science.stats.erf(x / Math.SQRT2));
};
// See <http://en.wikipedia.org/wiki/Kernel_(statistics)>.
science.stats.kernel = {
uniform: function(u) {
if (u <= 1 && u >= -1) return .5;
return 0;
},
triangular: function(u) {
if (u <= 1 && u >= -1) return 1 - Math.abs(u);
return 0;
},
epanechnikov: function(u) {
if (u <= 1 && u >= -1) return .75 * (1 - u * u);
return 0;
},
quartic: function(u) {
if (u <= 1 && u >= -1) {
var tmp = 1 - u * u;
return (15 / 16) * tmp * tmp;
}
return 0;
},
triweight: function(u) {
if (u <= 1 && u >= -1) {
var tmp = 1 - u * u;
return (35 / 32) * tmp * tmp * tmp;
}
return 0;
},
gaussian: function(u) {
return 1 / Math.sqrt(2 * Math.PI) * Math.exp(-.5 * u * u);
},
cosine: function(u) {
if (u <= 1 && u >= -1) return Math.PI / 4 * Math.cos(Math.PI / 2 * u);
return 0;
}
};
// http://exploringdata.net/den_trac.htm
science.stats.kde = function() {
var kernel = science.stats.kernel.gaussian,
sample = [],
bandwidth = science.stats.bandwidth.nrd;
function kde(points, i) {
var bw = bandwidth.call(this, sample);
return points.map(function(x) {
var i = -1,
y = 0,
n = sample.length;
while (++i < n) {
y += kernel((x - sample[i]) / bw);
}
return [x, y / bw / n];
});
}
kde.kernel = function(x) {
if (!arguments.length) return kernel;
kernel = x;
return kde;
};
kde.sample = function(x) {
if (!arguments.length) return sample;
sample = x;
return kde;
};
kde.bandwidth = function(x) {
if (!arguments.length) return bandwidth;
bandwidth = science.functor(x);
return kde;
};
return kde;
};
// Based on figue implementation by Jean-Yves Delort.
// http://code.google.com/p/figue/
science.stats.kmeans = function() {
var distance = science.stats.distance.euclidean,
maxIterations = 1000,
k = 1;
function kmeans(vectors) {
var n = vectors.length,
assignments = [],
clusterSizes = [],
repeat = 1,
iterations = 0,
centroids = science_stats_kmeansRandom(k, vectors),
newCentroids,
i,
j,
x,
d,
min,
best;
while (repeat && iterations < maxIterations) {
// Assignment step.
j = -1; while (++j < k) {
clusterSizes[j] = 0;
}
i = -1; while (++i < n) {
x = vectors[i];
min = Infinity;
j = -1; while (++j < k) {
d = distance.call(this, centroids[j], x);
if (d < min) {
min = d;
best = j;
}
}
clusterSizes[assignments[i] = best]++;
}
// Update centroids step.
newCentroids = [];
i = -1; while (++i < n) {
x = assignments[i];
d = newCentroids[x];
if (d == null) newCentroids[x] = vectors[i].slice();
else {
j = -1; while (++j < d.length) {
d[j] += vectors[i][j];
}
}
}
j = -1; while (++j < k) {
x = newCentroids[j];
d = 1 / clusterSizes[j];
i = -1; while (++i < x.length) x[i] *= d;
}
// Check convergence.
repeat = 0;
j = -1; while (++j < k) {
if (!science_stats_kmeansCompare(newCentroids[j], centroids[j])) {
repeat = 1;
break;
}
}
centroids = newCentroids;
iterations++;
}
return {assignments: assignments, centroids: centroids};
}
kmeans.k = function(x) {
if (!arguments.length) return k;
k = x;
return kmeans;
};
kmeans.distance = function(x) {
if (!arguments.length) return distance;
distance = x;
return kmeans;
};
return kmeans;
};
function science_stats_kmeansCompare(a, b) {
if (!a || !b || a.length !== b.length) return false;
var n = a.length,
i = -1;
while (++i < n) if (a[i] !== b[i]) return false;
return true;
}
// Returns an array of k distinct vectors randomly selected from the input
// array of vectors. Returns null if k > n or if there are less than k distinct
// objects in vectors.
function science_stats_kmeansRandom(k, vectors) {
var n = vectors.length;
if (k > n) return null;
var selected_vectors = [];
var selected_indices = [];
var tested_indices = {};
var tested = 0;
var selected = 0;
var i,
vector,
select;
while (selected < k) {
if (tested === n) return null;
var random_index = Math.floor(Math.random() * n);
if (random_index in tested_indices) continue;
tested_indices[random_index] = 1;
tested++;
vector = vectors[random_index];
select = true;
for (i = 0; i < selected; i++) {
if (science_stats_kmeansCompare(vector, selected_vectors[i])) {
select = false;
break;
}
}
if (select) {
selected_vectors[selected] = vector;
selected_indices[selected] = random_index;
selected++;
}
}
return selected_vectors;
}
science.stats.hcluster = function() {
var distance = science.stats.distance.euclidean,
linkage = "simple"; // simple, complete or average
function hcluster(vectors) {
var n = vectors.length,
dMin = [],
cSize = [],
distMatrix = [],
clusters = [],
c1,
c2,
c1Cluster,
c2Cluster,
p,
root,
i,
j;
// Initialise distance matrix and vector of closest clusters.
i = -1; while (++i < n) {
dMin[i] = 0;
distMatrix[i] = [];
j = -1; while (++j < n) {
distMatrix[i][j] = i === j ? Infinity : distance(vectors[i] , vectors[j]);
if (distMatrix[i][dMin[i]] > distMatrix[i][j]) dMin[i] = j;
}
}
// create leaves of the tree
i = -1; while (++i < n) {
clusters[i] = [];
clusters[i][0] = {
left: null,
right: null,
dist: 0,
centroid: vectors[i],
size: 1,
depth: 0
};
cSize[i] = 1;
}
// Main loop
for (p = 0; p < n-1; p++) {
// find the closest pair of clusters
c1 = 0;
for (i = 0; i < n; i++) {
if (distMatrix[i][dMin[i]] < distMatrix[c1][dMin[c1]]) c1 = i;
}
c2 = dMin[c1];
// create node to store cluster info
c1Cluster = clusters[c1][0];
c2Cluster = clusters[c2][0];
var newCluster = {
left: c1Cluster,
right: c2Cluster,
dist: distMatrix[c1][c2],
centroid: calculateCentroid(c1Cluster.size, c1Cluster.centroid,
c2Cluster.size, c2Cluster.centroid),
size: c1Cluster.size + c2Cluster.size,
depth: 1 + Math.max(c1Cluster.depth, c2Cluster.depth)
};
clusters[c1].splice(0, 0, newCluster);
cSize[c1] += cSize[c2];
// overwrite row c1 with respect to the linkage type
for (j = 0; j < n; j++) {
switch (linkage) {
case "single":
if (distMatrix[c1][j] > distMatrix[c2][j])
distMatrix[j][c1] = distMatrix[c1][j] = distMatrix[c2][j];
break;
case "complete":
if (distMatrix[c1][j] < distMatrix[c2][j])
distMatrix[j][c1] = distMatrix[c1][j] = distMatrix[c2][j];
break;
case "average":
distMatrix[j][c1] = distMatrix[c1][j] = (cSize[c1] * distMatrix[c1][j] + cSize[c2] * distMatrix[c2][j]) / (cSize[c1] + cSize[j]);
break;
}
}
distMatrix[c1][c1] = Infinity;
// infinity ­out old row c2 and column c2
for (i = 0; i < n; i++)
distMatrix[i][c2] = distMatrix[c2][i] = Infinity;
// update dmin and replace ones that previous pointed to c2 to point to c1
for (j = 0; j < n; j++) {
if (dMin[j] == c2) dMin[j] = c1;
if (distMatrix[c1][j] < distMatrix[c1][dMin[c1]]) dMin[c1] = j;
}
// keep track of the last added cluster
root = newCluster;
}
return root;
}
hcluster.distance = function(x) {
if (!arguments.length) return distance;
distance = x;
return hcluster;
};
return hcluster;
};
function calculateCentroid(c1Size, c1Centroid, c2Size, c2Centroid) {
var newCentroid = [],
newSize = c1Size + c2Size,
n = c1Centroid.length,
i = -1;
while (++i < n) {
newCentroid[i] = (c1Size * c1Centroid[i] + c2Size * c2Centroid[i]) / newSize;
}
return newCentroid;
}
science.stats.iqr = function(x) {
var quartiles = science.stats.quantiles(x, [.25, .75]);
return quartiles[1] - quartiles[0];
};
// Based on org.apache.commons.math.analysis.interpolation.LoessInterpolator
// from http://commons.apache.org/math/
science.stats.loess = function() {
var bandwidth = .3,
robustnessIters = 2,
accuracy = 1e-12;
function smooth(xval, yval, weights) {
var n = xval.length,
i;
if (n !== yval.length) throw {error: "Mismatched array lengths"};
if (n == 0) throw {error: "At least one point required."};
if (arguments.length < 3) {
weights = [];
i = -1; while (++i < n) weights[i] = 1;
}
science_stats_loessFiniteReal(xval);
science_stats_loessFiniteReal(yval);
science_stats_loessFiniteReal(weights);
science_stats_loessStrictlyIncreasing(xval);
if (n == 1) return [yval[0]];
if (n == 2) return [yval[0], yval[1]];
var bandwidthInPoints = Math.floor(bandwidth * n);
if (bandwidthInPoints < 2) throw {error: "Bandwidth too small."};
var res = [],
residuals = [],
robustnessWeights = [];
// Do an initial fit and 'robustnessIters' robustness iterations.
// This is equivalent to doing 'robustnessIters+1' robustness iterations
// starting with all robustness weights set to 1.
i = -1; while (++i < n) {
res[i] = 0;
residuals[i] = 0;
robustnessWeights[i] = 1;
}
var iter = -1;
while (++iter <= robustnessIters) {
var bandwidthInterval = [0, bandwidthInPoints - 1];
// At each x, compute a local weighted linear regression
var x;
i = -1; while (++i < n) {
x = xval[i];
// Find out the interval of source points on which
// a regression is to be made.
if (i > 0) {
science_stats_loessUpdateBandwidthInterval(xval, weights, i, bandwidthInterval);
}
var ileft = bandwidthInterval[0],
iright = bandwidthInterval[1];
// Compute the point of the bandwidth interval that is
// farthest from x
var edge = (xval[i] - xval[ileft]) > (xval[iright] - xval[i]) ? ileft : iright;
// Compute a least-squares linear fit weighted by
// the product of robustness weights and the tricube
// weight function.
// See http://en.wikipedia.org/wiki/Linear_regression
// (section "Univariate linear case")
// and http://en.wikipedia.org/wiki/Weighted_least_squares
// (section "Weighted least squares")
var sumWeights = 0,
sumX = 0,
sumXSquared = 0,
sumY = 0,
sumXY = 0,
denom = Math.abs(1 / (xval[edge] - x));
for (var k = ileft; k <= iright; ++k) {
var xk = xval[k],
yk = yval[k],
dist = k < i ? x - xk : xk - x,
w = science_stats_loessTricube(dist * denom) * robustnessWeights[k] * weights[k],
xkw = xk * w;
sumWeights += w;
sumX += xkw;
sumXSquared += xk * xkw;
sumY += yk * w;
sumXY += yk * xkw;
}
var meanX = sumX / sumWeights,
meanY = sumY / sumWeights,
meanXY = sumXY / sumWeights,
meanXSquared = sumXSquared / sumWeights;
var beta = (Math.sqrt(Math.abs(meanXSquared - meanX * meanX)) < accuracy)
? 0 : ((meanXY - meanX * meanY) / (meanXSquared - meanX * meanX));
var alpha = meanY - beta * meanX;
res[i] = beta * x + alpha;
residuals[i] = Math.abs(yval[i] - res[i]);
}
// No need to recompute the robustness weights at the last
// iteration, they won't be needed anymore
if (iter === robustnessIters) {
break;
}
// Recompute the robustness weights.
// Find the median residual.
var sortedResiduals = residuals.slice();
sortedResiduals.sort();
var medianResidual = sortedResiduals[Math.floor(n / 2)];
if (Math.abs(medianResidual) < accuracy)
break;
var arg,
w;
i = -1; while (++i < n) {
arg = residuals[i] / (6 * medianResidual);
robustnessWeights[i] = (arg >= 1) ? 0 : ((w = 1 - arg * arg) * w);
}
}
return res;
}
smooth.bandwidth = function(x) {
if (!arguments.length) return x;
bandwidth = x;
return smooth;
};
smooth.robustnessIterations = function(x) {
if (!arguments.length) return x;
robustnessIters = x;
return smooth;
};
smooth.accuracy = function(x) {
if (!arguments.length) return x;
accuracy = x;
return smooth;
};
return smooth;
};
function science_stats_loessFiniteReal(values) {
var n = values.length,
i = -1;
while (++i < n) if (!isFinite(values[i])) return false;
return true;
}
function science_stats_loessStrictlyIncreasing(xval) {
var n = xval.length,
i = 0;
while (++i < n) if (xval[i - 1] >= xval[i]) return false;
return true;
}
// Compute the tricube weight function.
// http://en.wikipedia.org/wiki/Local_regression#Weight_function
function science_stats_loessTricube(x) {
return (x = 1 - x * x * x) * x * x;
}
// Given an index interval into xval that embraces a certain number of
// points closest to xval[i-1], update the interval so that it embraces
// the same number of points closest to xval[i], ignoring zero weights.
function science_stats_loessUpdateBandwidthInterval(
xval, weights, i, bandwidthInterval) {
var left = bandwidthInterval[0],
right = bandwidthInterval[1];
// The right edge should be adjusted if the next point to the right
// is closer to xval[i] than the leftmost point of the current interval
var nextRight = science_stats_loessNextNonzero(weights, right);
if ((nextRight < xval.length) && (xval[nextRight] - xval[i]) < (xval[i] - xval[left])) {
var nextLeft = science_stats_loessNextNonzero(weights, left);
bandwidthInterval[0] = nextLeft;
bandwidthInterval[1] = nextRight;
}
}
function science_stats_loessNextNonzero(weights, i) {
var j = i + 1;
while (j < weights.length && weights[j] === 0) j++;
return j;
}
// Welford's algorithm.
science.stats.mean = function(x) {
var n = x.length;
if (n === 0) return NaN;
var m = 0,
i = -1;
while (++i < n) m += (x[i] - m) / (i + 1);
return m;
};
science.stats.median = function(x) {
return science.stats.quantiles(x, [.5])[0];
};
science.stats.mode = function(x) {
var counts = {},
mode = [],
max = 0,
n = x.length,
i = -1,
d,
k;
while (++i < n) {
k = counts.hasOwnProperty(d = x[i]) ? ++counts[d] : counts[d] = 1;
if (k === max) mode.push(d);
else if (k > max) {
max = k;
mode = [d];
}
}
if (mode.length === 1) return mode[0];
};
// Uses R's quantile algorithm type=7.
science.stats.quantiles = function(d, quantiles) {
d = d.slice().sort(science.ascending);
var n_1 = d.length - 1;
return quantiles.map(function(q) {
if (q === 0) return d[0];
else if (q === 1) return d[n_1];
var index = 1 + q * n_1,
lo = Math.floor(index),
h = index - lo,
a = d[lo - 1];
return h === 0 ? a : a + h * (d[lo] - a);
});
};
// Unbiased estimate of a sample's variance.
// Also known as the sample variance, where the denominator is n - 1.
science.stats.variance = function(x) {
var n = x.length;
if (n < 1) return NaN;
if (n === 1) return 0;
var mean = science.stats.mean(x),
i = -1,
s = 0;
while (++i < n) {
var v = x[i] - mean;
s += v * v;
}
return s / (n - 1);
};
science.stats.distribution = {
};
// From http://www.colingodsey.com/javascript-gaussian-random-number-generator/
// Uses the Box-Muller Transform.
science.stats.distribution.gaussian = function() {
var random = Math.random,
mean = 0,
sigma = 1,
variance = 1;
function gaussian() {
var x1,
x2,
rad,
y1;
do {
x1 = 2 * random() - 1;
x2 = 2 * random() - 1;
rad = x1 * x1 + x2 * x2;
} while (rad >= 1 || rad === 0);
return mean + sigma * x1 * Math.sqrt(-2 * Math.log(rad) / rad);
}
gaussian.pdf = function(x) {
x = (x - mean) / sigma;
return science_stats_distribution_gaussianConstant * Math.exp(-.5 * x * x) / sigma;
};
gaussian.cdf = function(x) {
x = (x - mean) / sigma;
return .5 * (1 + science.stats.erf(x / Math.SQRT2));
};
gaussian.mean = function(x) {
if (!arguments.length) return mean;
mean = +x;
return gaussian;
};
gaussian.variance = function(x) {
if (!arguments.length) return variance;
sigma = Math.sqrt(variance = +x);
return gaussian;
};
gaussian.random = function(x) {
if (!arguments.length) return random;
random = x;
return gaussian;
};
return gaussian;
};
science_stats_distribution_gaussianConstant = 1 / Math.sqrt(2 * Math.PI);
})(this);
})(this);
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