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@puzzler10
Last active April 18, 2017 22:34
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failed zoom and drag

Here lies the secret to the failure.

<!DOCTYPE html>
<meta charset="utf-8">
<style>
</style>
<svg width="800" height="500"></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script>
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height");
//create some circles at random points on the screen
//create 50 circles of radius 20
//specify centre points randomly through the map function
var radius = 20;
var circle_data = d3.range(50).map(function() {
return{
x : Math.round(Math.random() * (width - radius*2 ) + radius),
y : Math.round(Math.random() * (height - radius*2 ) + radius)
};
});
var rect = svg.append("g")
.attr("class", "rect")
.append("rect")
.attr("width", width)
.attr("height", height)
.style("fill", "black")
.style("pointer-events", "all")
;
//add svg circles
var circles = d3.select("svg")
.append("g")
.attr("class", "circles")
.selectAll("circle")
.data(circle_data)
.enter()
.append("circle")
.attr("cx", function(d) {return(d.x)})
.attr("cy", function(d) {return(d.y)})
.attr("r", radius)
.attr("fill", "yellow");
//create drag handler with d3.drag()
//only interested in "drag" event listener, not "start" or "end"
var drag_handler = d3.drag()
.on("drag", drag_drag);
function drag_drag(d) {
console.log("drag triggered")
d3.select(this)
.attr("cx", d.x = d3.event.x )
.attr("cy", d.y = d3.event.y );
};
//apply the drag_handler to our circles
drag_handler(circles);
//create zoom handler
var zoom_handler = d3.zoom()
.on("zoom", zoom_actions);
//specify what to do when zoom event listener is triggered
function zoom_actions(){
circles.attr("transform", d3.event.transform);
}
//add zoom behaviour to the rectangle
//same as rect.call(zoom_handler);
zoom_handler(rect);
</script>
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