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@tonyhschu
Last active October 18, 2016 05:01
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Force Field 2
license: mit
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script src="https://d3js.org/d3.v4.min.js"></script>
<style>
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; }
</style>
</head>
<body>
<script>
console.clear()
// Feel free to change or delete any of the code you see in this editor!
var WIDTH = 960
var HEIGHT = 500
var GRID = 20
var mouse = [0, 0]
function sigmoid(t) {
return 1/(1+Math.pow(Math.E, -t));
}
var svg = d3.select("body").append("svg")
.attr("style", "background: #333")
.attr("width", WIDTH)
.attr("height", HEIGHT)
.on("mousemove", function() {
mouse = d3.mouse(this);
paint()
})
var vectors = d3.range(48 * 25)
.map(function(key) {
return {
x: key % 48 * GRID,
y: Math.floor(key / 48) * GRID,
theta: 0,
color: 0
}
})
var triangles = svg.selectAll("g")
.data(vectors).enter()
.append('g').each(function(d) {
var layer = d3.select(this)
layer.append('path')
.attr('fill', '#ccc')
.attr('d', 'M -4, 0 L 4, 2 L 4, -2 Z')
})
var paint = function() {
vectors.forEach(function(d) {
var dx = d.x - mouse[0]
var dy = d.y - mouse[1]
var dist = Math.sqrt(dx * dx + dy * dy)
var dForce = (sigmoid((dist - 80) / 60) - 0.5)
var nt = Math.atan2(dy, dx) + Math.PI / 2 + Math.PI * -dForce
var r = Math.round(123 + dForce * 123)
var g = Math.round(123 - dForce * 123)
d.theta = nt
d.color = 'rgb('+ r + ',' + g + ', 0)';
})
triangles
.attr("transform", function(d) {
return "translate(" + d.x + ", " + d.y + ") rotate(" + (d.theta / Math.PI * 180) + ")";
})
.each(function(d) {
var path = d3.select(this).select('path')
path.attr('fill', d.color)
})
}
paint()
</script>
</body>
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