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June 20, 2017 11:59
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d3 v3 hull bug
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<html> | |
<head> | |
<style type="text/css"> | |
path { | |
stroke: #000; | |
stroke-width: .5px; | |
fill: #39c; | |
} | |
circle { | |
fill: #39c; | |
} | |
.hull { | |
stroke: #E0E0E0; | |
fill: #E0E0E0; | |
stroke-width: 0; | |
stroke-linejoin: round; | |
transition-duration: 400ms; | |
transition-property: opacity, stroke-width; | |
opacity: 1; | |
} | |
</style> | |
<script type="text/javascript" src="http://d3js.org/d3.v3.js"></script> | |
</head> | |
<body> | |
<svg></svg> | |
<script type="text/javascript"> | |
const w = 800; | |
const h = 600; | |
const points = [[120, 120], [500, 200]]; | |
const circleRadius = 100; | |
const svg = d3.select("svg") | |
.attr("width", w) | |
.attr("height", h); | |
const hullCanvas = svg.append("g"); | |
const circles = svg.append("g"); | |
const curve = d3.svg.line() | |
.interpolate("basis-closed") | |
.tension(1); | |
function convertPointsForHull(points) { | |
return points | |
.map(function (point) { | |
const slices = 36; | |
const anglePerSlice = (Math.PI * 2) / slices; | |
const hullPoints = []; | |
let radius = circleRadius + 10; | |
for (let slice = 0; slice < slices; slice++) { | |
const angle = slice * anglePerSlice; | |
const x = point[0] + (radius * Math.cos(angle)); | |
const y = point[1] + (radius * Math.sin(angle)); | |
hullPoints.push([x, y]); | |
} | |
return hullPoints; | |
}) | |
.reduce((list, points) => list.concat(points), []); | |
} | |
circles | |
.selectAll("circle") | |
.data(points) | |
.enter() | |
.append("circle") | |
.attr("r", circleRadius) | |
.attr("cx", function (d) { return d[0]; }) | |
.attr("cy", function (d) { return d[1]; }); | |
const hullPoints = convertPointsForHull(points); | |
const hull = hullCanvas | |
.append('path') | |
.classed('hull', true); | |
function setHull(points) { | |
const allPoints = convertPointsForHull(points); | |
hull | |
.datum(d3.geom.hull(allPoints)) | |
.transition() | |
.duration(3000) | |
.attr("d", curve); | |
} | |
setHull([points[0]]); | |
setTimeout(() => { | |
setHull(points); | |
}, 1000); | |
hullCanvas | |
.selectAll("circle") | |
.data(hullPoints) | |
.enter() | |
.append("circle") | |
.attr("r", 1) | |
.attr("cx", function (d) { return d[0]; }) | |
.attr("cy", function (d) { return d[1]; }); | |
</script> | |
</body> | |
</html> |
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