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@annabsmylie
Last active October 3, 2016 00:41
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quilt block
license: mit
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/d3fc/10.1.0/d3fc.bundle.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/lodash.js/4.6.1/lodash.min.js" charset="utf-8"></script>
<script src="https://cdn.rawgit.com/riccardoscalco/textures/master/textures.min.js" charset="utf-8"></script>
<script src="https://d3js.org/d3-timer.v1.min.js"></script>
<script src="https://d3js.org/d3.v4.min.js"></script>
<style>
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; }
</style>
</head>
<body>
<script>
var numX = 7;
var numY = 10;
var sqWidth = 150;
var sqHeight = 150;
var pad = 5;
var interval = 500;
var color1 = "rgba(255, 163, 176, 1)";
var color2 = "rgba(238, 187, 56, 1)";
var color3 = "rgba(74, 238, 204, 1)";
var texts = [
textures.lines()
.size(8)
.strokeWidth(1)
.background(color1),
textures.lines()
.orientation("vertical", "horizontal")
.size(8)
.strokeWidth(1)
.shapeRendering("crispEdges")
.background(color2),
textures.lines()
.lighter()
.background(color3),
textures.circles()
.heavier()
.background(color2),
textures.circles()
.background(color1),
textures.paths()
.d("crosses")
.lighter()
.thicker()
.background(color2),
textures.paths()
.d("waves")
.background(color3),
textures.paths()
.d("nylon")
.lighter()
.background(color3),
];
//select random integer for array index
var getRandomInt = function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
//select
var randomTexture = function() {
var idx = getRandomInt(0, 7);
console.log(idx);
var idxT = texts[idx];
return idxT;
}
//create a space to append an svg element
var svgContainer = d3.select("body").append("svg")
.attr("width", sqWidth*numX)
.attr("height", sqHeight*numY);
//self-invoking function to loop over textures
(function theLoop (i) {
setTimeout(function () {
//create squares
for (var j = 0; j < numX; j++) {
console.log(j);
var xpos = j*(sqWidth);
for (var k = 0; k < numY; k++) {
var ypos = k*(sqHeight);
var t = randomTexture();
svgContainer.call(t);
var square = svgContainer.append("rect")
.attr("x", xpos)
.attr("y", ypos)
.attr("width", sqWidth)
.attr("height", sqHeight)
.style("fill", t.url());
}
}
//if decrement i and still > 0, keep going bc 0 evaluates to false
//if (--i && i>0)
if (--i) {
//call loop again and pass it current value of i
theLoop(i);
}
}, 500);
})(10); //5 passed to theLoop for value of i
</script>
</body>
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