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Last active March 27, 2019 19:49
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3D Parallax Effect

A simple way to use D3 to simulate depth using parallax. As the viewpoint moves side to side, the objects in the distance appear to move slower than the objects close to the camera.

It also fades and blurs the deeper objects to simulate atmosphere.

<html>
<head>
<!DOCTYPE html>
<meta charset="utf-8">
<script src="http://d3js.org/d3.v3.min.js" charset="utf-8"></script>
</head>
<body>
</body>
<script>
//Create set of datapoints with x,y, and z coordinates
function arrangeCoordinates(num_objects){
var data=[];
for (var i = 0; i < num_objects; i++) {
data.push({id:i, z:30*(num_objects - i - 1)})
};
return data;
}
//Depth function. Determines width and movement of objects according to their depth
function depth(x,z,distToScreen){
return x*distToScreen/(z+distToScreen)
}
//Place the objects into 3d space
function placeObjects(){
var data = arrangeCoordinates(10)
var
width = 960,
height = 500,
r = 100,
distToScreen = 10, //smaller numbers are faster
bgColor = "rgb(88,172,250)",
objFill = "rgb(200,0,0)",
objStroke = "rgb(150,0,0)"
var zmax = d3.max(data, function(d){ return d.z})
//Simulate atmosphere: colors fade to background color as they get farther away
var colorFade = function(startingColor,z){
var scale = d3.scale.linear()
.domain(d3.extent(data,function(d){return d.z}))
.range([startingColor, bgColor]);
return scale(z);
}
//Create SVG element
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
svg.append("rect")
.attr("width", width)
.attr("height", height)
.attr("fill", bgColor);
//Add a blur effect determined by the object depth
svg.selectAll("defs")
.data(data)
.enter()
.append("defs").append("filter")
.attr("id",function(d){ return "blur" + d.z; })
.append("feGaussianBlur")
.attr("in","SourceGraphic")
.attr("stdDeviation",function(d){return Math.min(d.z/200,3)})
//Draw circles
svg.selectAll("circle")
.data(data)
.enter()
.append("circle")
.attr("cx", width/2)
.attr("cy", height/2)
.attr("r", function(d){ return depth(r,d.z,distToScreen)}) //size according to depth
.attr("fill", function(d){ return colorFade(objFill,d.z)}) //fade deeper objects
.attr("stroke",function(d){ return colorFade(objStroke,d.z)}) //fade deeper objects
.attr("filter",function(d){ return "url(#blur"+d.z+")" }); //implement blur
//Mouse moves the viewpoint
d3.select(window).on("mousemove", function() {
var x = d3.event.pageX - width / 2,
y = d3.event.pageY - height / 2;
svg.selectAll("circle")
.attr("cx", function(d) { return width/2 + depth(x,d.z,distToScreen)})
.attr("cy", function(d) { return height/2 + depth(y,d.z,distToScreen)})
});
}
placeObjects()
</script>
</html>
MIT License
Copyright (c) 2019 Charlie Guthrie
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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