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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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// From http://baagoe.com/en/RandomMusings/javascript/ | |
function Alea() { | |
return (function(args) { | |
// Johannes Baagøe <baagoe@baagoe.com>, 2010 | |
var s0 = 0; | |
var s1 = 0; | |
var s2 = 0; | |
var c = 1; | |
if (args.length == 0) { |
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// A* path finding algorithm for impactjs game engine | |
// adapted from http://stormhorse.com/a_star.js | |
// via http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html | |
// impact-ified by jminor - http://pixelverse.org/ | |
/* Example: | |
this.pathFinder = new PathFinder(); | |
var start = [((this.pos.x+this.size.x/2) / tilesize).floor(), ((this.pos.y+this.size.y/2) / tilesize).floor()]; | |
var destination = [((target.pos.x+target.size.x/2) / tilesize).floor(), ((target.pos.y+target.size.y/2) / tilesize).floor()]; |
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<!DOCTYPE html> | |
<html lang="jp" xml:lang="jp"> | |
<head> | |
<meta charset="utf-8"> | |
<title>Balls</title> | |
<style> | |
.ball { | |
position: absolute; | |
top: 0px; | |
left: 0px; |