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@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active June 1, 2024 03:14
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
// From http://baagoe.com/en/RandomMusings/javascript/
function Alea() {
return (function(args) {
// Johannes Baagøe <baagoe@baagoe.com>, 2010
var s0 = 0;
var s1 = 0;
var s2 = 0;
var c = 1;
if (args.length == 0) {
@jminor
jminor / a_star.js
Created February 15, 2011 17:49
A* path finding algorithm for impactjs game engine
// A* path finding algorithm for impactjs game engine
// adapted from http://stormhorse.com/a_star.js
// via http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html
// impact-ified by jminor - http://pixelverse.org/
/* Example:
this.pathFinder = new PathFinder();
var start = [((this.pos.x+this.size.x/2) / tilesize).floor(), ((this.pos.y+this.size.y/2) / tilesize).floor()];
var destination = [((target.pos.x+target.size.x/2) / tilesize).floor(), ((target.pos.y+target.size.y/2) / tilesize).floor()];
@laclefyoshi
laclefyoshi / websocket_devicemotion_ios.html
Created November 26, 2010 13:22
WebSocket and DeviceMotion Event for iOS Safari
<!DOCTYPE html>
<html lang="jp" xml:lang="jp">
<head>
<meta charset="utf-8">
<title>Balls</title>
<style>
.ball {
position: absolute;
top: 0px;
left: 0px;