One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
// http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0199239 | |
const float kCividisLUT[][3] = | |
{ | |
0.0000f, 0.1262f, 0.3015f, | |
0.0000f, 0.1292f, 0.3077f, | |
0.0000f, 0.1321f, 0.3142f, | |
0.0000f, 0.1350f, 0.3205f, | |
0.0000f, 0.1379f, 0.3269f, | |
0.0000f, 0.1408f, 0.3334f, | |
0.0000f, 0.1437f, 0.3400f, |
/* Copyright (c) 2018 Arvid Gerstmann. */ | |
/* This code is licensed under MIT license. */ | |
#ifndef AG_RANDOM_H | |
#define AG_RANDOM_H | |
class splitmix | |
{ | |
public: | |
using result_type = uint32_t; | |
static constexpr result_type (min)() { return 0; } |
// A cooperative-"multithreading" JavaScript routine to allow asynchronous rendering and | |
// display without the cost of WebWorker serialization. -- @CasualEffects | |
var updateImageData = ctx.createImageData(screenWidth, screenHeight); | |
var updateImage = document.createElement('canvas'); | |
updateImage.width = screenWidth; | |
updateImage.height = screenHeight; | |
var makeRenderLoop = function*() { | |
while (true) { |
This project aim to illustrate with code the similarities and differences between .data()
and .datum()
. Feel free to fork and add other parallel examples, where .data()
and .datum()
do the same work with different syntaxes.
.data()
and .datum()
's generated elements are taggued and get collored accordingly using CSS class) :
.data:hover { fill: #B10000; opacity: 1; } /* data = RED */
.datum:hover { fill: #00B100; opacity: 1; } /* datum= GREEN */
/* | |
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
so it's better encapsulated. Now you can have multiple random number generators | |
and they won't stomp all over eachother's state. | |
If you want to use this as a substitute for Math.random(), use the random() | |
method like so: | |
var m = new MersenneTwister(); |