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@honzakral
Last active December 25, 2015 22:08
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Coding Dojo

WTF Game

Created at PyCon PL as a coding dojo challenge

class WTF(Exception):
pass
class Player(object):
def __init__(self, starting_room):
starting_room.enter(self)
def input(self, text):
if ' ' in text:
item_name, action = text.split(' ', 1)
for i in self.location.items:
if i.name == item_name:
item = i
break
else:
raise WTF()
else:
item = self.location
action = text
item.action(self, action)
def act(self, item, action):
item.action(self, action)
class Item(object):
def __init__(self, name):
self.name = name
def __str__(self):
return self.name
def action(self, player, action):
if hasattr(self, 'do_' + action):
getattr(self, 'do_' + action)(player)
else:
raise WTF()
def do_help(self, player):
print('I am not helpring you!!')
for x in dir(self):
if x.startswith('do_'):
print(x[3:])
class Room(Item):
def __init__(self, name, description, items=None):
super().__init__(name)
self.description = description
self.items = items or []
def enter(self, player):
player.location = self
print("Welcome to %s\n\n%s" % (self.name, self.description) )
def do_list(self, player):
for item in self.items:
print(item)
class Door(Item):
def __init__(self, name, from_room, to_room):
super().__init__(name)
self.from_room, self.to_room = from_room, to_room
self.from_room.items.append(self)
self.to_room.items.append(self)
def do_enter(self, player):
if player.location is self.from_room:
self.to_room.enter(player)
else:
self.from_room.enter(player)
def test_walk_through_a_door():
r1, r2 = Room('hallway', 'Dark'), Room('living room', 'warm')
d = Door('littledoor', r1, r2)
player = Player(r1)
d.action(player, "enter")
assert player.location is r2
def test_player_can_act_on_items():
r1 = Room('hallway', 'Dark')
p = Player(r1)
class Movable(Item):
def do_move(self, player):
self.moved_by = player
i = Movable('stone')
p.act(i, 'move')
assert i.moved_by is p
def test_door_adds_iteself_to_both_rooms():
r1, r2 = Room('hallway', 'Dark'), Room('living room', 'warm')
d = Door('door', r1, r2)
assert d in r1.items
assert d in r2.items
def test_player_can_interpret_command():
r1, r2 = Room('hallway', 'Dark'), Room('living room', 'warm')
Door('littledoor', r1, r2)
player = Player(r1)
player.input('littledoor enter')
assert player.location is r2
class Street(Room):
def enter(self, player):
super().enter(player)
print('Welcome to the game, type `help` to get no help.')
street = Street('street', 'In warsaw')
hallway = Room('hallway', 'Dark and gloomy')
entrance = Door('entrance', street, hallway)
def main_loop():
p = Player(street)
while True:
command = input('What to do? ')
p.input(command)
if __name__ == '__main__':
main_loop()
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