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@imvickykumar999
Forked from hackerdem/bingo_board_gui
Created May 16, 2023 03:32
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bingo board with gui, simpl python programming example including tkinter
import random
from tkinter import *
chosen_number_list=[]
numbers=[]
for i in range(1,101):
numbers.append(i)
def random_number_selection():
global c
c=[]
c=random.sample(numbers,1)
numbers.remove(c[0])
text1.delete('1.0',END)
text1.insert(INSERT,c[0])
def number_delete():
try:
for i in range(len(listo)):
if listo[i]==c[0]:
text1.delete('1.0',END)
if str(lab1.cget("text"))==str(c[0]):
lab1.config(bg="red")
elif str(lab2.cget("text"))==str(c[0]):
lab2.config(bg="red")
elif str(lab3.cget("text"))==str(c[0]):
lab3.config(bg="red")
elif str(lab4.cget("text"))==str(c[0]):
lab4.config(bg="red")
elif str(lab5.cget("text"))==str(c[0]):
lab5.config(bg="red")
elif str(lab6.cget("text"))==str(c[0]):
lab6.config(bg="red")
elif str(lab7.cget("text"))==str(c[0]):
lab7.config(bg="red")
elif str(lab8.cget("text"))==str(c[0]):
lab8.config(bg="red")
elif str(lab9.cget("text"))==str(c[0]):
lab9.config(bg="red")
else:
text1.delete('1.0',END)
text1.insert(INSERT,"This number is not in your card")
except Exception:
text1.delete('1.0',END)
text1.insert(INSERT,"Please draw a number firstly")
main_win.update()
def chose_num():
listo=[]
while (len(listo)<=9):
k=random.choice(range(1,101))
if k not in listo:listo.append(k)
return listo
if __name__=='__main__':
listo=chose_num()
main_win=Tk()
main_win.title('Your Bingo Bord')
#message area
text1=Text(main_win,width=47,height=1,bg='grey')
text1.pack()
#number set 1
can1=Canvas(main_win,width=100,height=70,bg='white')
lab1=Label(can1, text=listo[0],width=10)
lab1.pack()
lab2=Label(can1, text=listo[1],width=10,)
lab2.pack()
lab3=Label(can1, text=listo[2],width=10)
lab3.pack()
can1.pack(side=LEFT)
#number set 2
can2=Canvas(main_win,width=100,height=70,bg='white')
lab4=Label(can2, text=listo[3],width=10)
lab4.pack()
lab5=Label(can2, text=listo[4],width=10)
lab5.pack()
lab6=Label(can2, text=listo[5],width=10)
lab6.pack()
can2.pack(side=LEFT)
#number set 1
can3=Canvas(main_win,width=100,height=70,bg='white')
lab7=Label(can3, text=listo[6],width=10)
lab7.pack()
lab8=Label(can3, text=listo[7],width=10)
lab8.pack()
lab9=Label(can3, text=listo[8],width=10)
lab9.pack()
can3.pack(side=LEFT)
#button set
bou1=Button(main_win,text='Quit',width=20,command=main_win.quit)
bou1.pack()
bou2=Button(main_win,text='Draw A Number',width=20,command=random_number_selection)
bou2.pack(side=BOTTOM)
bou3=Button(main_win,text='Delete A Number',width=20,command=number_delete)
bou3.pack(side=BOTTOM)
main_win.mainloop()
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