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@jwdunn1
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Last active May 3, 2020 06:43
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Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
// no easing, no acceleration
linear: t => t,
// accelerating from zero velocity
easeInQuad: t => t*t,
// decelerating to zero velocity
easeOutQuad: t => t*(2-t),
// acceleration until halfway, then deceleration
easeInOutQuad: t => t<.5 ? 2*t*t : -1+(4-2*t)*t,
// accelerating from zero velocity
easeInCubic: t => t*t*t,
// decelerating to zero velocity
easeOutCubic: t => (--t)*t*t+1,
// acceleration until halfway, then deceleration
easeInOutCubic: t => t<.5 ? 4*t*t*t : (t-1)*(2*t-2)*(2*t-2)+1,
// accelerating from zero velocity
easeInQuart: t => t*t*t*t,
// decelerating to zero velocity
easeOutQuart: t => 1-(--t)*t*t*t,
// acceleration until halfway, then deceleration
easeInOutQuart: t => t<.5 ? 8*t*t*t*t : 1-8*(--t)*t*t*t,
// accelerating from zero velocity
easeInQuint: t => t*t*t*t*t,
// decelerating to zero velocity
easeOutQuint: t => 1+(--t)*t*t*t*t,
// acceleration until halfway, then deceleration
easeInOutQuint: t => t<.5 ? 16*t*t*t*t*t : 1+16*(--t)*t*t*t*t,
// smootherstep
easeInOutSmoother: t => 6*t*t*t*t*t-15*t*t*t*t+10*t*t*t
}
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