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@tado
tado / ParticleVec3.pde
Last active February 26, 2016 07:37
3D Particle for Processing
int NUM = 2000;
ParticleVec3[] particles = new ParticleVec3[NUM];
void setup() {
size(1280, 720, P3D);
frameRate(60);
for (int i = 0; i < NUM; i++) {
particles[i] = new ParticleVec3();
particles[i].radius = 4.0;
particles[i].position.set(random(width), random(height), random(height));
@mbostock
mbostock / .block
Last active August 5, 2020 20:34
Delaunay Force Mesh II
license: gpl-3.0
@mbostock
mbostock / .block
Last active March 17, 2018 17:43
Lorenz Toy
license: gpl-3.0