Built with blockbuilder.org
Last active
December 10, 2018 18:10
sink1
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
license: mit |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<body> | |
<style> | |
path {fill: none;stroke: #000;stroke-width: 3px;} | |
circle {fill: steelblue;stroke: #fff;stroke-width: 1px;} | |
</style> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script> | |
const width = 200 | |
const height = 200 | |
const radius = 5 | |
const topLeftX = 130 | |
const topLeftY = 130 | |
const stepDistance = 2 | |
const redrawInterval = 30 | |
var data = []; | |
var point_count = 10; | |
var svg = d3.select("body") | |
.append("svg") | |
.attr("width", width) | |
.attr("height", height) | |
.attr("color", "red") | |
const rnd = d3.randomUniform(1, 10) | |
d3.range(point_count).map(i=> { | |
data.push({ | |
id: i, x:topLeftX, y:topLeftY, | |
//x: boxLeft, y: boxTop, | |
slope: rnd() / 10, | |
x_dir: 1,y_dir: 1, | |
}) | |
}) | |
redraw(data); | |
d3.interval(() => redraw(update(data)), redrawInterval) | |
function redraw(data){ | |
var circle = svg.selectAll("circle") | |
.data(data, d => d.id) | |
circle | |
.attr("r", radius) | |
.attr("cx", d => d.x) | |
.attr("cy", d => d.y) | |
circle.enter().append("circle") | |
.attr("r", radius) | |
.attr("cx", d => d.x) | |
.attr("cy", d => d.y) | |
} | |
const update = data => | |
data.map(d => calcPointB(d, stepDistance, d.slope)) | |
const getDir = (coord, dir, maxCood, minCoord) => | |
(Math.ceil(coord) <= minCoord - radius) ? 1 : | |
(Math.ceil(coord) >= maxCood - radius) ? -1 : dir | |
const sqrt = Math.sqrt | |
const pow2 = a=>Math.pow(a, 2) | |
const rndDeviation = d3.randomUniform(-1,1) | |
const calcPointB = (p, d, m) => { | |
p.x += rndDeviation() | |
p.y += rndDeviation() | |
p.x_dir = getDir(p.x, p.x_dir, width, topLeftX); | |
p.y_dir = getDir(p.y, p.y_dir, height,topLeftY); | |
p.x = p.x + | |
(d * sqrt(1 / (1 + pow2(m))) * p.x_dir) | |
p.y = p.y + | |
(m * d * sqrt(1 / (1 + pow2(m))) * p.y_dir); | |
return p; | |
} | |
</script> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment