Skip to content

Instantly share code, notes, and snippets.

@mcgovey
Created August 17, 2016 14:27
Show Gist options
  • Save mcgovey/07770bce721ac8fa62785ba35d81b041 to your computer and use it in GitHub Desktop.
Save mcgovey/07770bce721ac8fa62785ba35d81b041 to your computer and use it in GitHub Desktop.
d3+aframe
license: gpl-3.0
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script>
<script src="https://aframe.io/releases/latest/aframe.min.js"></script>
<style>
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; }
</style>
</head>
<body>
<a-scene>
<!-- Camera with customized cursor -->
<a-camera position="0 1.8 0" cursor-visible="true" cursor-scale="2" cursor-color="#4CC3D9" cursor-offset="2" cursor-maxdistance="100" cursor-opacity="0.5" cursor-fuse="true"></a-camera>
<a-light color="#da47da" position="0 5 0" type="ambient"></a-light>
<a-entity camera look-controls wasd-controls></a-entity>
<a-entity light="type: point; color: #EEE; intensity: 0.5" position="0 3 0"></a-entity>
<!-- Sky -->
<a-sky color="#6eb7ec"></a-sky>
</a-scene>
<script>
// fake data
var data = [ 10, 20, 30, 15, 25, 35, 40,
45, 50, 70, 100, 120, 130,
12, 18, 22, 29, 33, 44, 59, 200]
// we scale the height of our bars using d3's linear scale
var hscale = d3.scale.linear()
.domain([0, d3.max(data)])
.range([0, 3])
// we select the scene object just like an svg
var scene = d3.select("a-scene")
// we use d3's enter/update/exit pattern to draw and bind our dom elements
var bars = scene.selectAll("a-cube.bar").data(data)
bars.enter().append("a-cube").classed("bar", true)
// we set attributes on our cubes to determine how they are rendered
bars.attr({
position: function(d,i) {
// cubes are positioned by their center so we
// offset for their height
var y = 1 + hscale(d)/2;
// lets place the bars all around our camera
var radius = 5;
//var x = i - data.length/2;
var x = radius * Math.cos(i/data.length * 2 * Math.PI)
var z = radius * Math.sin(i/data.length * 2 * Math.PI)
return x + " " + y + " " + z
},
rotation: function(d,i) {
var x = 0;
var z = 0;
var y = -(i/data.length)*360;
return x + " " + y + " " + z
},
width: function(d) { return 0.5},
depth: function(d) { return 0.9},
height: function(d) { return hscale(d)},
opacity: function(d,i) { return 0.6 + (i/data.length) * 0.4},
//metalness: function(d,i) { return i/data.length}
})
</script>
</body>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment