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@EliCDavis
EliCDavis / WebGLBitwiseFunctions.shader
Created May 24, 2016 16:11
In absence of bitwise operators in WebGL 1.0, I used these methods as substitute.
// CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / /
// Notice the for loops have a hardcoded values for how far they can go (32)
// This is a result of WEBGL not allowing while loops. Change the value to what you find appropriate!
// CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / /
//
// Hopefully this gives you the format for making your own operators such as XOR, NAND, etc.
//
// Adapted from this thread:
// https://scratch.mit.edu/discuss/topic/97026/
@rdavisau
rdavisau / dark-style-from-vs-2015.json
Created February 25, 2016 04:26
dark-style-from-vs-2015.json
{
"name":"dark-style-from-vs-2015",
"version":"1.0",
"description":"Imported color scheme",
"originator":"Imported from /Users/rdavis/Library/XamarinStudio-5.0/HighlightingSchemes/dark-style-from-vs-2015.vssettings",
"colors":[
{"name": "Background(Read Only)", "color":"#1E1E1E" },
{"name": "Search result background", "color":"#005F60" },
{"name": "Search result background (highlighted)", "color":"#007F80" },
{"name": "Fold Square", "color":"#A5A5A5" },
@craffel
craffel / mrr.py
Created January 19, 2016 02:47
Compute mean reciprocal rank between two sets of feature vectors
def mean_reciprocal_rank(X, Y, indices, metric='hamming'):
''' Computes the mean reciprocal rank of the correct match
Assumes that X[n] should be closest to Y[n]
Default uses hamming distance
:parameters:
- X : np.ndarray, shape=(n_examples, n_features)
Data matrix in X modality
- Y : np.ndarray, shape=(n_examples, n_features)
Data matrix in Y modality
- indices : np.ndarray
@dustinlarimer
dustinlarimer / README.md
Last active October 20, 2017 05:40
Ant Colony Optimization in D3.js

Crude implementation of ACO in D3js, based on the awesome work of Joel Wenzel et al.

@Sumbera
Sumbera / README.md
Last active February 12, 2024 16:20
Many points with Leaflet WebGL

Leaflet and WebGL sample rendering 80T points for more info read blog post

inspired by this and by very nice WebGL tutorial here

@choffmeister
choffmeister / monodevelop4-build.sh
Last active December 14, 2015 16:28
Install MonoDevelop 4 under Ubuntu 12.04 LTS from sources
#!/bin/bash
sudo apt-get install build-essential automake checkinstall intltool git
sudo apt-get install mono-complete mono-addins-utils gtk-sharp2 gnome-sharp2
git clone git://github.com/mono/monodevelop
cd monodevelop
git checkout monodevelop-4.0
git submodule update --init --recursive
./configure