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Last active January 12, 2019 21:48
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World Tour
license: gpl-3.0
<!DOCTYPE html>
<meta charset="utf-8">
<title>Secret Country: World Tour</title>
<style>
h1 {
position: absolute;
top: 500px;
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
font-size: 18px;
text-align: center;
width: 640px;
}
.control {
top: 10px;
text-align: center;
width: 640px;
}
.credits {
position:absolute;
bottom: 0;
text-align: center;
width: 640px;
}
</style>
<h1></h1>
<div class="control">
<div>Find the secret country! Green means close, yellow means far.</div>
<input type="text" id="country"></input> <br>
<button id="cheat">Cheat</button>
</div>
<div>
All the hard parts were done by Mike Bostock in <a href='https://bl.ocks.org/mbostock/4183330'>World tour</a>.
Inspired by Sporcle's <a href='https://www.sporcle.com/g00/games/goc3/hidden-country-i'>Secret Country</a>.
</div>
<script src="//d3js.org/d3.v3.min.js"></script>
<script src="//d3js.org/queue.v1.min.js"></script>
<script src="//d3js.org/topojson.v1.min.js"></script>
<script>
var width = 640,
height = 640;
var projection = d3.geo.orthographic()
.translate([width / 2, height / 2])
.scale(width / 2 - 20)
.clipAngle(90)
.precision(0.6);
var canvas = d3.select("body").append("canvas")
.attr("width", width)
.attr("height", height);
var c = canvas.node().getContext("2d");
var path = d3.geo.path()
.projection(projection)
.context(c);
var title = d3.select("h1");
var scale = d3.scale.linear()
.domain([0, 2.5])
.range(["green", "yellow", "red"]);
queue()
.defer(d3.json, "/mbostock/raw/4090846/world-110m.json")
.defer(d3.tsv, "/mbostock/raw/4090846/world-country-names.tsv")
.await(ready);
var synonyms = {"russia":"russian federation"}
function ready(error, world, names) {
if (error) throw error;
var globe = {type: "Sphere"},
land = topojson.feature(world, world.objects.land),
countries = topojson.feature(world, world.objects.countries).features,
borders = topojson.mesh(world, world.objects.countries, function(a, b) { return a !== b; }),
i = -1,
n = countries.length;
countries = countries.filter(function(d) {
return names.some(function(n) {
if (d.id == n.id) return d.name = n.name;
});
}).sort(function(a, b) {
return a.name.localeCompare(b.name);
});
function transition_to(country) {
d3.transition()
.duration(1250)
.each("start", function() {
title.text(country.name);
})
.tween("rotate", function() {
var p = d3.geo.centroid(country),
r = d3.interpolate(projection.rotate(), [-p[0], -p[1]]);
return function(t) {
projection.rotate(r(t));
c.clearRect(0, 0, width, height);
c.fillStyle = "#ccc", c.beginPath(), path(land), c.fill();
countries.forEach(function(d) {
if (d.col) {
c.fillStyle = d.col, c.beginPath(), path(d), c.fill();
}
})
c.strokeStyle = "#fff", c.lineWidth = .5, c.beginPath(), path(borders), c.stroke();
c.strokeStyle = "#000", c.lineWidth = 2, c.beginPath(), path(globe), c.stroke();
};
}).each("end", function() {
if (country.name == secret.name)
alert("You found the secret country!");
})
}
// start
c.clearRect(0, 0, width, height);
c.fillStyle = "#ccc", c.beginPath(), path(land), c.fill();
c.strokeStyle = "#fff", c.lineWidth = .5, c.beginPath(), path(borders), c.stroke();
c.strokeStyle = "#000", c.lineWidth = 2, c.beginPath(), path(globe), c.stroke();
var secret = countries[Math.floor(Math.random() * countries.length)]
console.log(secret)
d3.select("#country").on("change", function() {
var name = this.value;
name = synonyms[name.toLowerCase()] || name;
var filtered = countries.filter(function(d) { return d.name.toLowerCase() == name.toLowerCase(); });
if (filtered.length > 0) {
var country = filtered[0];
var distance = d3.geo.distance(d3.geo.centroid(country), d3.geo.centroid(secret));
country.col = scale(distance)
transition_to(country);
}
})
d3.select("#cheat").on("click", function() {
secret.col = scale(0);
transition_to(secret)
})
}
d3.select(self.frameElement).style("height", height + "px");
</script>
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