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@suy
Created October 9, 2022 12:53
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title = '<h3>Swashbuckler 15 (+3 TH&D), 23 Strength, specialization VS Plate Mail'
[[DamageCalculations]]
acidDamage1bonus = 0
acidDamage1number = 0
acidDamage1probability = 100
acidDamage1sides = 2
acidDamage2bonus = 0
acidDamage2number = 0
acidDamage2probability = 100
acidDamage2sides = 2
attacksPerRound1 = 2.0
attacksPerRound2 = 1
baseThac0 = 13
classDamageBonus = 3
classThac0Bonus = 3
coldDamage1bonus = 0
coldDamage1number = 0
coldDamage1probability = 100
coldDamage1sides = 2
coldDamage2bonus = 0
coldDamage2number = 0
coldDamage2probability = 100
coldDamage2sides = 2
color = '#209fdf'
criticalHitChance1 = 5
criticalHitChance2 = 5
criticalMissChance1 = 5
criticalMissChance2 = 5
criticalStrike = false
damageType1 = 3
damageType2 = 3
electricityDamage1bonus = 0
electricityDamage1number = 0
electricityDamage1probability = 100
electricityDamage1sides = 2
electricityDamage2bonus = 0
electricityDamage2number = 0
electricityDamage2probability = 100
electricityDamage2sides = 2
fireDamage1bonus = 0
fireDamage1number = 0
fireDamage1probability = 100
fireDamage1sides = 2
fireDamage2bonus = 0
fireDamage2number = 0
fireDamage2probability = 100
fireDamage2sides = 2
luck = 0
maximumDamage = false
miscDamageBonus = 0
miscThac0Bonus = 0
name = 'Celestial Fury+Belm'
offHandGroup = true
proficiencyDamageModifier1 = 2
proficiencyDamageModifier2 = 0
proficiencyThac0Modifier1 = 1
proficiencyThac0Modifier2 = 0
statDamageBonus = 11
statThac0Bonus = 5
styleModifier1 = 0
styleModifier2 = -4
weaponDamageDiceBonus1 = 3
weaponDamageDiceBonus2 = 2
weaponDamageDiceNumber1 = 1
weaponDamageDiceNumber2 = 1
weaponDamageDiceSide1 = 10
weaponDamageDiceSide2 = 8
weaponThac0Modifier1 = 3
weaponThac0Modifier2 = 2
[[DamageCalculations]]
acidDamage1bonus = 0
acidDamage1number = 0
acidDamage1probability = 100
acidDamage1sides = 2
acidDamage2bonus = 0
acidDamage2number = 0
acidDamage2probability = 100
acidDamage2sides = 2
attacksPerRound1 = 2.0
attacksPerRound2 = 1
baseThac0 = 13
classDamageBonus = 3
classThac0Bonus = 3
coldDamage1bonus = 0
coldDamage1number = 0
coldDamage1probability = 100
coldDamage1sides = 2
coldDamage2bonus = 0
coldDamage2number = 0
coldDamage2probability = 100
coldDamage2sides = 2
color = '#99ca53'
criticalHitChance1 = 5
criticalHitChance2 = 5
criticalMissChance1 = 5
criticalMissChance2 = 5
criticalStrike = false
damageType1 = 2
damageType2 = 3
electricityDamage1bonus = 0
electricityDamage1number = 0
electricityDamage1probability = 100
electricityDamage1sides = 2
electricityDamage2bonus = 0
electricityDamage2number = 0
electricityDamage2probability = 100
electricityDamage2sides = 2
fireDamage1bonus = 0
fireDamage1number = 0
fireDamage1probability = 100
fireDamage1sides = 2
fireDamage2bonus = 0
fireDamage2number = 0
fireDamage2probability = 100
fireDamage2sides = 2
luck = 0
maximumDamage = false
miscDamageBonus = 0
miscThac0Bonus = 0
name = 'Swort Sword of Mask+Belm'
offHandGroup = true
proficiencyDamageModifier1 = 2
proficiencyDamageModifier2 = 0
proficiencyThac0Modifier1 = 1
proficiencyThac0Modifier2 = 0
statDamageBonus = 11
statThac0Bonus = 5
styleModifier1 = 0
styleModifier2 = -4
weaponDamageDiceBonus1 = 4
weaponDamageDiceBonus2 = 2
weaponDamageDiceNumber1 = 1
weaponDamageDiceNumber2 = 1
weaponDamageDiceSide1 = 6
weaponDamageDiceSide2 = 8
weaponThac0Modifier1 = 4
weaponThac0Modifier2 = 2
[[DamageCalculations]]
acidDamage1bonus = 0
acidDamage1number = 0
acidDamage1probability = 100
acidDamage1sides = 2
acidDamage2bonus = 0
acidDamage2number = 0
acidDamage2probability = 100
acidDamage2sides = 2
attacksPerRound1 = 1.0
attacksPerRound2 = 1
baseThac0 = 13
classDamageBonus = 3
classThac0Bonus = 3
coldDamage1bonus = 0
coldDamage1number = 0
coldDamage1probability = 100
coldDamage1sides = 2
coldDamage2bonus = 0
coldDamage2number = 0
coldDamage2probability = 100
coldDamage2sides = 2
color = '#f6a625'
criticalHitChance1 = 10
criticalHitChance2 = 5
criticalMissChance1 = 5
criticalMissChance2 = 5
criticalStrike = false
damageType1 = 3
damageType2 = 3
electricityDamage1bonus = 0
electricityDamage1number = 0
electricityDamage1probability = 100
electricityDamage1sides = 2
electricityDamage2bonus = 0
electricityDamage2number = 0
electricityDamage2probability = 100
electricityDamage2sides = 2
fireDamage1bonus = 0
fireDamage1number = 0
fireDamage1probability = 100
fireDamage1sides = 2
fireDamage2bonus = 0
fireDamage2number = 0
fireDamage2probability = 100
fireDamage2sides = 2
luck = 0
maximumDamage = false
miscDamageBonus = 0
miscThac0Bonus = 0
name = 'Celestial Fury'
offHandGroup = false
proficiencyDamageModifier1 = 2
proficiencyDamageModifier2 = 0
proficiencyThac0Modifier1 = 1
proficiencyThac0Modifier2 = 0
statDamageBonus = 11
statThac0Bonus = 5
styleModifier1 = 0
styleModifier2 = -4
weaponDamageDiceBonus1 = 3
weaponDamageDiceBonus2 = 2
weaponDamageDiceNumber1 = 1
weaponDamageDiceNumber2 = 1
weaponDamageDiceSide1 = 10
weaponDamageDiceSide2 = 8
weaponThac0Modifier1 = 3
weaponThac0Modifier2 = 2
[[DamageCalculations]]
acidDamage1bonus = 0
acidDamage1number = 0
acidDamage1probability = 100
acidDamage1sides = 2
acidDamage2bonus = 0
acidDamage2number = 0
acidDamage2probability = 100
acidDamage2sides = 2
attacksPerRound1 = 1.0
attacksPerRound2 = 1
baseThac0 = 13
classDamageBonus = 3
classThac0Bonus = 3
coldDamage1bonus = 0
coldDamage1number = 0
coldDamage1probability = 100
coldDamage1sides = 2
coldDamage2bonus = 0
coldDamage2number = 0
coldDamage2probability = 100
coldDamage2sides = 2
color = '#6d5fd5'
criticalHitChance1 = 10
criticalHitChance2 = 5
criticalMissChance1 = 5
criticalMissChance2 = 5
criticalStrike = false
damageType1 = 2
damageType2 = 3
electricityDamage1bonus = 0
electricityDamage1number = 0
electricityDamage1probability = 100
electricityDamage1sides = 2
electricityDamage2bonus = 0
electricityDamage2number = 0
electricityDamage2probability = 100
electricityDamage2sides = 2
fireDamage1bonus = 0
fireDamage1number = 0
fireDamage1probability = 100
fireDamage1sides = 2
fireDamage2bonus = 0
fireDamage2number = 0
fireDamage2probability = 100
fireDamage2sides = 2
luck = 0
maximumDamage = false
miscDamageBonus = 0
miscThac0Bonus = 0
name = 'Swort Sword of Mask'
offHandGroup = false
proficiencyDamageModifier1 = 2
proficiencyDamageModifier2 = 0
proficiencyThac0Modifier1 = 1
proficiencyThac0Modifier2 = 0
statDamageBonus = 11
statThac0Bonus = 5
styleModifier1 = 0
styleModifier2 = -4
weaponDamageDiceBonus1 = 4
weaponDamageDiceBonus2 = 2
weaponDamageDiceNumber1 = 1
weaponDamageDiceNumber2 = 1
weaponDamageDiceSide1 = 6
weaponDamageDiceSide2 = 8
weaponThac0Modifier1 = 4
weaponThac0Modifier2 = 2
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