Playing with the Beeswarm along a path approach, forked from 1wheel's block: beeswarm-path, which was suggested by Arman.
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March 6, 2018 09:06
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beeswarm on square and circle path
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license: mit |
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<!DOCTYPE html> | |
<meta charset='utf-8'> | |
<style> | |
path { | |
fill: none; | |
stroke: #00ff50; | |
stroke-linecap: round; | |
stroke-width: 40; | |
opacity: .2; | |
} | |
body{ | |
font-family: monaco, Consolas, 'Lucida Console', monospace; | |
margin: 0px; | |
} | |
</style> | |
<div id='graph'></div> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script> | |
var r = 3 | |
var w = 800, h = 800 | |
var svg = d3.select('#graph') | |
.html('') | |
.append('svg') | |
.attr("width", w) | |
.attr("height", h) | |
//square | |
var squareNode = svg.append('path') | |
.attr("d", 'M 50,50 L750,50 L750,750 50,750 z') | |
//circle | |
var circleNode = svg.append('path') | |
.attr("d", 'M 400,400 m -150,0 a 150,150 0 1,0 300,0 a 150,150 0 1,0 -300,0') | |
var randomData = d3.range(300).map(x => { | |
var val = Math.random() * 400 | |
return {val} | |
}) | |
addSwarm(squareNode, randomData) | |
addSwarm(circleNode, randomData) | |
function addSwarm(path, data) { | |
var node = path.node() | |
var scaleLength = d3.scaleLinear() | |
.domain([0, d3.max(data, function(d){ return d.val })]) | |
.range([0, node.getTotalLength()]) | |
var scaleX = function(d){ | |
return node.getPointAtLength(scaleLength(d.val)).x | |
} | |
var scaleY = function(d){ | |
return node.getPointAtLength(scaleLength(d.val)).y | |
} | |
var simulation = d3.forceSimulation(data) | |
.force('x', d3.forceX(d => scaleX(d))) | |
.force('y', d3.forceY(d => scaleY(d))) | |
.force('collide', d3.forceCollide(r + 1)) | |
.stop() | |
for (var i = 0; i < 120; ++i) simulation.tick() | |
svg.append("g").selectAll('circle') | |
.data(data) | |
.enter() | |
.append('circle') | |
.attr("r", r) | |
.attr("transform", function(d) {return "translate(" + d.x + "," + d.y + ")" }) | |
} | |
</script> |
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