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simple cellular automata
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license: mit |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
</style> | |
</head> | |
<body> | |
<div id="canvas"></div> | |
<script> | |
const cellsize = 10; | |
const cellNumberX = 100; | |
const cellNumberY = 100; | |
let cellArray = []; | |
for (let i = 0; i< cellNumberX; i++) { | |
for (let j = 0; j< cellNumberY; j++) { | |
let cell = { | |
x: i, | |
y: j, | |
alive: 0, | |
above: j -1, | |
below: j + 1, | |
left: i -1, | |
right: i+1, | |
aliveNext: 0 | |
}; | |
if(cell.above < 0) { | |
cell.above = cellNumberY - 1; | |
} | |
if(cell.below > cellNumberY - 1) { | |
cell.below = 0; | |
} | |
if(cell.left < 0) { | |
cell.left = cellNumberX -1 | |
} | |
if(cell.right > cellNumberX - 1) { | |
cell.right = 0 | |
} | |
cellArray.push(cell) | |
} | |
} | |
cellArray.forEach(d => { | |
if(Math.random() > 0.5) { | |
d.alive = 1 | |
} | |
d.neighbours = []; | |
d.neighbours.push(cellArray.filter(j => j.x ===d.x && j.y === d.above)[0]) | |
d.neighbours.push(cellArray.filter(j => j.x ===d.x && j.y === d.below)[0]) | |
d.neighbours.push(cellArray.filter(j => j.x ===d.left && j.y === d.y )[0]) | |
d.neighbours.push(cellArray.filter(j => j.x ===d.right&& j.y === d.above)[0]) | |
d.neighbours.push(cellArray.filter(j => j.x ===d.left && j.y === d.above)[0]) | |
d.neighbours.push(cellArray.filter(j => j.x ===d.left && j.y === d.below)[0]) | |
d.neighbours.push(cellArray.filter(j => j.x ===d.right&& j.y === d.above)[0]) | |
d.neighbours.push(cellArray.filter(j => j.x ===d.right&& j.y === d.below)[0]) | |
}); | |
let canvasObj = d3.select('#canvas') | |
.append('canvas') | |
.attr('width', cellsize * cellNumberX) | |
.attr('height', cellsize * cellNumberY); | |
let context = canvasObj.node().getContext('2d'); | |
// databinding | |
let dataHolder = d3.select(document.createElement('dataHolder')); | |
function dataBind(data){ | |
let join = dataHolder.selectAll('dataRect.rect').data(data); | |
let enterSelection = join.enter().append('dataRect') | |
.attr('class', 'rect') | |
.attr('width', cellsize) | |
.attr('height', cellsize) | |
.attr('x', d => d.x * cellsize) | |
.attr('y', d => d.y * cellsize) | |
// .attr('stroke-style', 'black') | |
let mergeSelection = join.merge(enterSelection) | |
// .transition() | |
.attr('width', cellsize) | |
.attr('height', cellsize) | |
.attr('fillStyle', d => d.alive ===1? 'black': 'white'); | |
let exitSelection = join.exit().remove()//.transition().attr('width', 0).attr('height', 0).remove(); | |
} | |
function draw() { | |
context.clearRect(0, 0, cellsize * cellNumberX, cellsize * cellNumberY); | |
let elements = dataHolder.selectAll('dataRect.rect'); | |
elements.each(function (d, i) { | |
let cell = d3.select(this); | |
context.fillStyle = cell.attr('fillStyle'); | |
context.fillRect(cell.attr('x'), cell.attr('y'), cellsize, cellsize) | |
}) | |
} | |
function updateCells(cellArray) { | |
cellArray.forEach(cell => { | |
let numberOfLiveNeighbours = cell.neighbours.filter(d => d.alive ===1).length; | |
if(cell.alive ===1 ) { | |
if (numberOfLiveNeighbours === 2 || numberOfLiveNeighbours === 3){ | |
cell.aliveNext = 1; | |
} else { | |
cell.aliveNext = 0 | |
} | |
} | |
if(cell.alive === 0) { | |
if(numberOfLiveNeighbours === 3) { | |
cell.aliveNext = 1; | |
} | |
} | |
}); | |
cellArray.forEach(cell => { | |
cell.alive = cell.aliveNext; | |
}) | |
return cellArray; | |
} | |
setInterval(() => { | |
updateCells(cellArray); | |
dataBind(cellArray); | |
draw(); | |
}, 1000); | |
// dataBind(cellArray); | |
// draw(); | |
</script> | |
</body> | |
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