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@MrSapps
Created June 9, 2017 22:06
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wb.log
WbGameApp Construct
WbGameApp Construct end
App init()
[app] WbGameApp init()
[app] Load Main Settings
[app] Wonder Boy: The Dragon's Trap
[app] Version: 1.02a / build Jun 9 2017, 18:54:00
[app] Exe: Win 64-bits Final DX11 Audio Steam Mouse Public Edit
[app] Windows 6.1 (7601)
[app] Steam BuildId 1880374 (Branch 'beta')
[app] PersistentMgr create
[app] PlatformApplication init()
[app] WinApplication::init()
[app] DeviceMgr init
[app] PersistentMgr init
[app] initWindow()
[graphics] HWNDWindowMgr::init()
[graphics] EnumDisplayMonitors()
[graphics] Create window 0
[graphics] CreateGLWindow()
[graphics] InitDX11()
[dx11] Adapter 0: "NVIDIA GeForce GTX 770"
[dx11] VendorId = 10DE, DeviceId = 1184, SubSysId = 27703842, Revision = 161
[dx11] DedicatedVideoMemory = 1989 MB, DedicatedSystemMemory = 0 MB, SharedSystemMemory = 2048 MB
[dx11] Output 0: "\\.\DISPLAY1", Coords (l:0,r:1680,t:0,b:1050), Attached 1, Rotation 1
[dx11] Mode 19: 800x600 @ 56.25, Format 28
[dx11] Mode 20: 800x600 @ 60.32, Format 28
[dx11] Mode 21: 800x600 @ 72.19, Format 28
[dx11] Mode 22: 800x600 @ 75.00, Format 28
[dx11] Mode 23: 1024x768 @ 60.00, Format 28
[dx11] Mode 24: 1024x768 @ 70.07, Format 28
[dx11] Mode 25: 1024x768 @ 75.03, Format 28
[dx11] Mode 26: 1152x864 @ 75.00, Format 28
[dx11] Mode 27: 1280x720 @ 60.02, Format 28
[dx11] Mode 28: 1280x720 @ 60.02, Format 28
[dx11] Mode 29: 1280x720 @ 75.03, Format 28
[dx11] Mode 30: 1280x720 @ 75.03, Format 28
[dx11] Mode 31: 1280x768 @ 60.02, Format 28
[dx11] Mode 32: 1280x768 @ 60.02, Format 28
[dx11] Mode 33: 1280x768 @ 75.03, Format 28
[dx11] Mode 34: 1280x768 @ 75.03, Format 28
[dx11] Mode 35: 1280x800 @ 60.02, Format 28
[dx11] Mode 36: 1280x800 @ 60.02, Format 28
[dx11] Mode 37: 1280x800 @ 75.03, Format 28
[dx11] Mode 38: 1280x800 @ 75.03, Format 28
[dx11] Mode 39: 1280x960 @ 60.02, Format 28
[dx11] Mode 40: 1280x960 @ 60.02, Format 28
[dx11] Mode 41: 1280x960 @ 75.03, Format 28
[dx11] Mode 42: 1280x960 @ 75.03, Format 28
[dx11] Mode 43: 1280x1024 @ 60.02, Format 28
[dx11] Mode 44: 1280x1024 @ 75.03, Format 28
[dx11] Mode 45: 1360x768 @ 59.89, Format 28
[dx11] Mode 46: 1360x768 @ 59.89, Format 28
[dx11] Mode 47: 1360x768 @ 74.98, Format 28
[dx11] Mode 48: 1360x768 @ 74.98, Format 28
[dx11] Mode 49: 1366x768 @ 59.89, Format 28
[dx11] Mode 50: 1366x768 @ 59.89, Format 28
[dx11] Mode 51: 1366x768 @ 74.98, Format 28
[dx11] Mode 52: 1366x768 @ 74.98, Format 28
[dx11] Mode 53: 1440x900 @ 59.89, Format 28
[dx11] Mode 54: 1440x900 @ 74.98, Format 28
[dx11] Mode 55: 1600x900 @ 59.95, Format 28
[dx11] Mode 56: 1600x900 @ 59.95, Format 28
[dx11] Mode 57: 1600x1024 @ 59.95, Format 28
[dx11] Mode 58: 1600x1024 @ 59.95, Format 28
[dx11] Mode 59: 1680x1050 @ 59.95, Format 28
[dx11] SwapEffect = 0
[graphics] HWNDWindowMgr::init()
[app] Application::init
[app] TimeMgr init
[app] InputMgr init
[gamepad] Connected #0 'XInput Controller 1' (vendor:0000045E product:0000028E, xinput:1, drv:1) time = 0
[app] FileMgr init
[app] TextMgr init
[app] Managers load
[app] LeaderBoardMgr init
[app] AchievementsMgr init
[app] Rand init
[app] ImGui init
[app] ShowWindow
[app] AssertMgr
[profiler] Init
[jobmgr] Init with 4 loading threads
[loadingthread] Init (Affinity: 0)
[savethread] Init
[audio] Init
[audio] Init SoLoud
[localize] Load strings data
[imgui] Load Fonts
[imgui] Load disk files
[imgui] Compute glyph ranges
[imgui] Add fonts
[imgui] Build atlas
[debugger] Loading ROM
[app] Init
[renderer] Init
[renderer] InitBasicShaders
[renderer] InitGameShaders
[renderer] Load shader 'NoTex'
[renderer] Load shader 'Basic'
[renderer] Load shader 'Basic+Mul'
[renderer] Load shader 'Basic+R'
[renderer] Load shader 'Basic+Mul+R'
[renderer] Load shader 'MaskWrite'
[renderer] Load shader 'Obj'
[renderer] Load shader 'Obj+R'
[renderer] Load shader 'Water'
[renderer] Load shader 'Heat'
[renderer] Load shader 'GaussianBlur'
[renderer] Load shader 'YUV'
[renderer] Load shader 'CRT'
[editor] Init
[game] Init
[anim] Load anims configurations
[load] TexLoad Stalled 'spine/Fx/Fx.png' for 38446100 ns (38 ms)
[load] TexLoad Stalled 'spine/Opening/opening_castle.png' for 9581000 ns (9 ms)
[texatlas] Load atlas indexes
[tex] Loaded sparse dictionaries for 814 textures.
[load] TexLoad Stalled 'atlas/Blocks.png' for 33309300 ns (33 ms)
[renderer] Backbuffer resolution scale 0.875 (fs) -> (1680.0,945.0)
[load] TexLoad Stalled 'tex/Tech/DistortionMap.png' for 4428100 ns (4 ms)
[audio] Load music database
[audio] Load sfx database
[audio] Async loading start
[savegame] Queue load save data
[savegame] Queuing load: 'GameSlot00.sav'
[savegame] Queuing load: 'GameSlot01.sav'
[savegame] Queuing load: 'GameSlot02.sav'
[savegame] Error 1 loading: 'GameSlot01.sav'
[game] Load locations, mods
[debugger] Load symbols
[game] Reset
WbGameApp init() ok
App executeAll()
[steam] Received stats and achievements from Steam
[game] SplashScreenStop
[game] TitleStart
[game] TitleStop
App close()
WbGameApp close()
[audio] Shutdown
[app] Application::close()
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