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/*
A Succinct Trie for Javascript
By Steve Hanov
Released to the public domain.
This file contains functions for creating a succinctly encoded trie structure
from a list of words. The trie is encoded to a succinct bit string using the
method of Jacobson (1989). The bitstring is then encoded using BASE-64.
The resulting trie does not have to be decoded to be used. This file also
contains functions for looking up a word in the BASE-64 encoded data, in
O(mlogn) time, where m is the number of letters in the target word, and n is
the number of nodes in the trie.
Objects for encoding:
TrieNode
Trie
BitWriter
Objects for decoding:
BitString
FrozenTrieNode
FrozenTrie
QUICK USAGE:
Suppose we let data be some output of the demo encoder:
var data = {
"nodeCount": 37,
"directory": "BMIg",
"trie": "v2qqqqqqqpIUn4A5JZyBZ4ggCKh55ZZgBA5ZZd5vIEl1wx8g8A"
};
var frozenTrie = new FrozenTrie( Data.trie, Data.directory, Data.nodeCount);
alert( frozenTrie.lookup( "hello" ) ); // outputs true
alert( frozenTrie.lookup( "kwijibo" ) ); // outputs false
*/
// Configure the bit writing and reading functions to work natively in BASE-64
// encoding. That way, we don't have to convert back and forth to bytes.
const BASE64 =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
/**
The width of each unit of the encoding, in bits. Here we use 6, for base-64
encoding.
*/
const W = 6;
/**
Returns the character unit that represents the given value. If this were
binary data, we would simply return id.
*/
function CHR(id)
{
return BASE64[id];
}
/**
Returns the decimal value of the given character unit.
*/
const BASE64_CACHE = {"A" : 0, "B" : 1, "C" : 2, "D" : 3, "E" : 4, "F" : 5, "G" :
6, "H" : 7, "I" : 8, "J" : 9, "K" : 10, "L" : 11, "M" : 12, "N" : 13, "O" :
14, "P" : 15, "Q" : 16, "R" : 17, "S" : 18, "T" : 19, "U" : 20, "V" :
21, "W" : 22, "X" : 23, "Y" : 24, "Z" : 25, "a" : 26, "b" : 27, "c" :
28, "d" : 29, "e" : 30, "f" : 31, "g" : 32, "h" : 33, "i" : 34, "j" :
35, "k" : 36, "l" : 37, "m" : 38, "n" : 39, "o" : 40, "p" : 41, "q" :
42, "r" : 43, "s" : 44, "t" : 45, "u" : 46, "v" : 47, "w" : 48, "x" :
49, "y" : 50, "z" : 51, "0" : 52, "1" : 53, "2" : 54, "3" : 55, "4" :
56, "5" : 57, "6" : 58, "7" : 59, "8" : 60, "9" : 61, "-" : 62, "_" :
63};
function ORD(ch)
{
// Used to be: return BASE64.indexOf(ch);
return BASE64_CACHE[ch];
}
/**
Fixed values for the L1 and L2 table sizes in the Rank Directory
*/
const L1 = 32*32;
const L2 = 32;
/**
The BitWriter will create a stream of bytes, letting you write a certain
number of bits at a time. This is part of the encoder, so it is not
optimized for memory or speed.
*/
class BitWriter {
constructor() {
this.init();
}
init() {
this.bits = [];
}
/**
Write some data to the bit string. The number of bits must be 32 or
fewer.
*/
write(data, numBits) {
for( let i = numBits - 1; i >= 0; i-- ) {
if ( data & ( 1 << i ) ) {
this.bits.push(1);
} else {
this.bits.push(0);
}
}
}
/**
Get the bitstring represented as a javascript string of bytes
*/
getData() {
const chars = [];
let b = 0;
let i = 0;
for ( let j = 0; j < this.bits.length; j++ ) {
b = ( b << 1 ) | this.bits[j];
i += 1;
if ( i === W ) {
chars.push( CHR(b) );
i = b = 0;
}
}
if ( i ) {
chars.push( CHR(b << ( W - i )) );
}
return chars.join("");
}
/**
Returns the bits as a human readable binary string for debugging
*/
getDebugString(group) {
const chars = [];
let i = 0;
for( let j = 0; j < this.bits.length; j++ ) {
chars.push( `${this.bits[j]}` );
i++;
if ( i === group ) {
chars.push( ' ' );
i = 0;
}
}
return chars.join("");
}
}
/**
Given a string of data (eg, in BASE-64), the BitString class supports
reading or counting a number of bits from an arbitrary position in the
string.
*/
class BitString {
constructor(str) {
this.init( str );
}
init(str) {
this.bytes = str;
this.length = this.bytes.length * W;
}
/**
Returns the internal string of bytes
*/
getData() {
return this.bytes;
}
/**
Returns a decimal number, consisting of a certain number, n, of bits
starting at a certain position, p.
*/
get(p, n) {
// case 1: bits lie within the given byte
if ( ( p % W ) + n <= W ) {
return ( ORD( this.bytes[ p / W | 0 ] ) & BitString.MaskTop[ p % W ] ) >>
( W - p % W - n );
// case 2: bits lie incompletely in the given byte
} else {
let result = ( ORD( this.bytes[ p / W | 0 ] ) &
BitString.MaskTop[ p % W ] );
const l = W - p % W;
p += l;
n -= l;
while ( n >= W ) {
result = (result << W) | ORD( this.bytes[ p / W | 0 ] );
p += W;
n -= W;
}
if ( n > 0 ) {
result = (result << n) | ( ORD( this.bytes[ p / W | 0 ] ) >>
( W - n ) );
}
return result;
}
}
/**
Counts the number of bits set to 1 starting at position p and
ending at position p + n
*/
count(p, n) {
let count = 0;
while( n >= 8 ) {
count += BitString.BitsInByte[ this.get( p, 8 ) ];
p += 8;
n -= 8;
}
return count + BitString.BitsInByte[ this.get( p, n ) ];
}
/**
Returns the number of bits set to 1 up to and including position x.
This is the slow implementation used for testing.
*/
rank(x) {
let rank = 0;
for( let i = 0; i <= x; i++ ) {
if ( this.get(i, 1) ) {
rank++;
}
}
return rank;
}
}
BitString.MaskTop = [
0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01, 0x00
];
BitString.BitsInByte = [
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, 1, 2, 2, 3, 2, 3, 3, 4, 2,
3, 3, 4, 3, 4, 4, 5, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3,
3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3,
4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4,
3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5,
6, 6, 7, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4,
4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5,
6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 2, 3, 3, 4, 3, 4, 4, 5,
3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 3,
4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 4, 5, 5, 6, 5, 6, 6, 7, 5, 6,
6, 7, 6, 7, 7, 8
];
/**
The rank directory allows you to build an index to quickly compute the
rank() and select() functions. The index can itself be encoded as a binary
string.
*/
class RankDirectory {
constructor(directoryData, bitData, numBits, l1Size, l2Size) {
this.init(directoryData, bitData, numBits, l1Size, l2Size);
}
init(directoryData, bitData, numBits, l1Size, l2Size) {
this.directory = new BitString( directoryData );
this.data = new BitString( bitData );
this.l1Size = l1Size;
this.l2Size = l2Size;
this.l1Bits = Math.ceil( Math.log( numBits ) / Math.log( 2 ) );
this.l2Bits = Math.ceil( Math.log( l1Size ) / Math.log( 2 ) );
this.sectionBits = (l1Size / l2Size - 1) * this.l2Bits + this.l1Bits;
this.numBits = numBits;
}
/**
Returns the string representation of the directory.
*/
getData() {
return this.directory.getData();
}
/**
Returns the number of 1 or 0 bits (depending on the "which" parameter) to
to and including position x.
*/
rank(which, x) {
if ( which === 0 ) {
return x - this.rank( 1, x ) + 1;
}
let rank = 0;
let o = x;
let sectionPos = 0;
if ( o >= this.l1Size ) {
sectionPos = ( o / this.l1Size | 0 ) * this.sectionBits;
rank = this.directory.get( sectionPos - this.l1Bits, this.l1Bits );
o = o % this.l1Size;
}
if ( o >= this.l2Size ) {
sectionPos += ( o / this.l2Size | 0 ) * this.l2Bits;
rank += this.directory.get( sectionPos - this.l2Bits, this.l2Bits );
}
rank += this.data.count( x - x % this.l2Size, x % this.l2Size + 1 );
return rank;
}
/**
Returns the position of the y'th 0 or 1 bit, depending on the "which"
parameter.
*/
select(which, y) {
let high = this.numBits;
let low = -1;
let val = -1;
while ( high - low > 1 ) {
const probe = (high + low) / 2 | 0;
const r = this.rank( which, probe );
if ( r === y ) {
// We have to continue searching after we have found it,
// because we want the _first_ occurrence.
val = probe;
high = probe;
} else if ( r < y ) {
low = probe;
} else {
high = probe;
}
}
return val;
}
}
/**
Used to build a rank directory from the given input string.
@param data A javascript string containing the data, as readable using the
BitString object.
@param numBits The number of bits to index.
@param l1Size The number of bits that each entry in the Level 1 table
summarizes. This should be a multiple of l2Size.
@param l2Size The number of bits that each entry in the Level 2 table
summarizes.
*/
RankDirectory.Create = (data, numBits, l1Size, l2Size) => {
const bits = new BitString( data );
let p = 0;
let i = 0;
let count1 = 0;
let count2 = 0;
const l1bits = Math.ceil( Math.log( numBits ) / Math.log(2) );
const l2bits = Math.ceil( Math.log( l1Size ) / Math.log(2) );
const directory = new BitWriter();
while( p + l2Size <= numBits ) {
count2 += bits.count( p, l2Size );
i += l2Size;
p += l2Size;
if ( i === l1Size ) {
count1 += count2;
directory.write( count1, l1bits );
count2 = 0;
i = 0;
} else {
directory.write( count2, l2bits );
}
}
return new RankDirectory( directory.getData(), data, numBits, l1Size, l2Size );
};
/**
A Trie node, for use in building the encoding trie. This is not needed for
the decoder.
*/
function TrieNode( letter )
{
this.letter = letter;
this.final = false;
this.children = [];
}
class Trie {
constructor() {
this.init();
}
init() {
this.previousWord = "";
this.root = new TrieNode(' ');
this.cache = [ this.root ];
this.nodeCount = 1;
}
/**
Returns the number of nodes in the trie
*/
getNodeCount() {
return this.nodeCount;
}
/**
Inserts a word into the trie. This function is fastest if the words are
inserted in alphabetical order.
*/
insert(word) {
let commonPrefix = 0;
for( var i = 0; i < Math.min( word.length, this.previousWord.length );
i++ )
{
if ( word[i] !== this.previousWord[i] ) { break; }
commonPrefix += 1;
}
this.cache.length = commonPrefix + 1;
let node = this.cache[ this.cache.length - 1 ];
for( i = commonPrefix; i < word.length; i++ ) {
const next = new TrieNode( word[i] );
this.nodeCount++;
node.children.push( next );
this.cache.push( next );
node = next;
}
node.final = true;
this.previousWord = word;
}
/**
Apply a function to each node, traversing the trie in level order.
*/
apply(fn) {
const level = [ this.root ];
while( level.length > 0 ) {
const node = level.shift();
for( let i = 0; i < node.children.length; i++ ) {
level.push( node.children[i] );
}
fn( node );
}
}
/**
Encode the trie and all of its nodes. Returns a string representing the
encoded data.
*/
encode() {
// Write the unary encoding of the tree in level order.
const bits = new BitWriter();
bits.write( 0x02, 2 );
this.apply( ({children}) => {
for( let i = 0; i < children.length; i++ ) {
bits.write( 1, 1 );
}
bits.write( 0, 1 );
});
// Write the data for each node, using 6 bits for node. 1 bit stores
// the "final" indicator. The other 5 bits store one of the 26 letters
// of the alphabet.
const a = ("a").charCodeAt(0);
this.apply( ({letter, final}) => {
let value = letter.charCodeAt(0) - a;
if ( final ) {
value |= 0x20;
}
bits.write( value, 6 );
});
return bits.getData();
}
}
/**
This class is used for traversing the succinctly encoded trie.
*/
class FrozenTrieNode {
constructor(trie, index, letter, final, firstChild, childCount) {
this.trie = trie;
this.index = index;
this.letter = letter;
this.final = final;
this.firstChild = firstChild;
this.childCount = childCount;
}
/**
Returns the number of children.
*/
getChildCount() {
return this.childCount;
}
/**
Returns the FrozenTrieNode for the given child.
@param index The 0-based index of the child of this node. For example, if
the node has 5 children, and you wanted the 0th one, pass in 0.
*/
getChild(index) {
return this.trie.getNodeByIndex( this.firstChild + index );
}
}
/**
The FrozenTrie is used for looking up words in the encoded trie.
@param data A string representing the encoded trie.
@param directoryData A string representing the RankDirectory. The global L1
and L2 constants are used to determine the L1Size and L2size.
@param nodeCount The number of nodes in the trie.
*/
class FrozenTrie {
constructor(data, directoryData, nodeCount) {
this.init( data, directoryData, nodeCount );
}
init(data, directoryData, nodeCount) {
this.data = new BitString( data );
this.directory = new RankDirectory( directoryData, data,
nodeCount * 2 + 1, L1, L2 );
// The position of the first bit of the data in 0th node. In non-root
// nodes, this would contain 6-bit letters.
this.letterStart = nodeCount * 2 + 1;
}
/**
Retrieve the FrozenTrieNode of the trie, given its index in level-order.
This is a private function that you don't have to use.
*/
getNodeByIndex(index) {
// retrieve the 6-bit letter.
const final = this.data.get( this.letterStart + index * 6, 1 ) === 1;
const letter = String.fromCharCode(
this.data.get( this.letterStart + index * 6 + 1, 5 ) +
'a'.charCodeAt(0));
const firstChild = this.directory.select( 0, index+1 ) - index;
// Since the nodes are in level order, this nodes children must go up
// until the next node's children start.
const childOfNextNode = this.directory.select( 0, index + 2 ) - index - 1;
return new FrozenTrieNode( this, index, letter, final, firstChild,
childOfNextNode - firstChild );
}
/**
Retrieve the root node. You can use this node to obtain all of the other
nodes in the trie.
*/
getRoot() {
return this.getNodeByIndex( 0 );
}
/**
Look-up a word in the trie. Returns true if and only if the word exists
in the trie.
*/
lookup(word) {
let node = this.getRoot();
for ( let i = 0; i < word.length; i++ ) {
let child;
let j = 0;
for ( ; j < node.getChildCount(); j++ ) {
child = node.getChild( j );
if ( child.letter === word[i] ) {
break;
}
}
if ( j === node.getChildCount() ) {
return false;
}
node = child;
}
return node.final;
}
}
/**************************************************************************************************
DEMONSTATION APPLICATION FUNCTIONS
*************************************************************************************************/
/**
Load a dictionary asynchronously.
*/
function loadDictionary()
{
let xmlHttpReq;
try {
xmlHttpReq = new XMLHttpRequest();
} catch ( trymicrosoft ) {
try {
xmlHttpReq = new ActiveXObject("Msxml2.XMLHTTP");
} catch(othermicrosoft) {
try {
xmlHttpReq = new ActiveXObject("Microsoft.XMLHTTP");
} catch(failed) {
xmlHttpReq = null;
}
}
}
strUrl = "ospd3.txt";
xmlHttpReq.open("GET", "ospd3.txt", true);
xmlHttpReq.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
xmlHttpReq.onreadystatechange = () => {
if (xmlHttpReq.readyState === 4) {
if (xmlHttpReq.status === 200 ) {
document.getElementById("input").value =
xmlHttpReq.responseText;
} else if ( xmlHttpReq.message ) {
alert( xmlHttpReq.message );
} else {
alert( "Network error. Check internet connection" );
}
}
};
xmlHttpReq.send("");
}
/**
Encode the trie in the input text box.
*/
function go()
{
// create a trie
const trie = new Trie();
// split the words of the input up. Sort them for faster trie insertion.
const words = document.getElementById("input").value.split(/\s+/);
words.sort();
const regex = /^[a-z]+$/;
for ( let i = 0; i < words.length; i++ ) {
// To save space, our encoding handles only the letters a-z. Ignore
// words that contain other characters.
const word = words[i].toLowerCase();
if ( word.match( /^[a-z]+$/ ) ) {
trie.insert( word );
}
}
// Encode the trie.
const trieData = trie.encode();
// Encode the rank directory
const directory = RankDirectory.Create( trieData, trie.getNodeCount() * 2 +
1, L1, L2 );
let output;
output = `{\n "nodeCount": ${trie.getNodeCount()},\n`;
output += ` "directory": "${directory.getData()}",\n`;
output += ` "trie": "${trieData}"\n`;
output += "}\n";
document.getElementById("output").value = output;
document.getElementById("encodeStatus").innerHTML =
`Encoded ${document.getElementById("input").value.length} bytes to ${output.length} bytes.`;
}
/**
Decode the data in the output textarea, and use it to check if a word exists
in the dictionary.
*/
function lookup()
{
let status = "";
try
{
const json = eval( `(${document.getElementById("output").value})` );
const ftrie = new FrozenTrie( json.trie, json.directory, json.nodeCount
);
const word = document.getElementById("lookup").value;
if ( ftrie.lookup( document.getElementById("lookup").value ) ) {
status = `"${word}' is in the dictionary.`;
} else {
status = `"${word}' IS NOT in the dictionary.`;
}
} catch ( e ) {
status = "Error. Have you encoded the dictionary yet?";
}
document.getElementById("status").innerHTML = status;
}
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