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@alexmacy
Last active June 29, 2017 22:57
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Rhodonea Curve
license: mit

This is some exploration of Rhodonea curves (a.k.a rose curves). Also see what Jason Davies did here.

<!DOCTYPE html>
<title>Rhodonea Curve</title>
<style>
body {
font-family: Monospace;
margin:0px;
}
canvas {
position: absolute;
top: 0px;
left: 0px;
z-index: -2;
}
.controls {
background-color: rgba(255, 255, 255, .75);
box-shadow: 0px 0px 5px rgb(200, 200, 200);
margin: 5px;
padding: 10px;
z-index: 9;
display: inline-block;
}
</style>
<div class="controls">
<div class="a">
<div class="aText">a: </div>
<input type="range" min="1" max="20" name="a" oninput="updateRange(this)">
</div>
<div class="b">
<div class="bText">b: </div>
<input type="range" min="1" max="20" name="b" oninput="updateRange(this)">
</div>
</div>
<canvas></canvas>
<script>
const canvas = document.querySelector('canvas');
canvas.setAttribute('width',innerWidth);
canvas.setAttribute('height',innerHeight);
const canvasCtx = canvas.getContext("2d");
canvasCtx.fillStyle = 'rgb(255, 255, 255)';
canvasCtx.strokeStyle = 'rgb(255, 0, 0)';
canvasCtx.lineWidth = 1;
const length = 7200;
let t = 1;
const state = {
a: Math.ceil(Math.random() * 20),
b: Math.ceil(Math.random() * 20),
oldA: 0,
oldB: 0,
}
// make sure a and b are different
state.b = state.b === state.a ? Math.ceil(Math.random() * 20) : state.b;
document.querySelector("input[name=a]").value = state.a;
document.querySelector("input[name=b]").value = state.b;
const aText = document.querySelector(".aText");
const bText = document.querySelector(".bText");
aText.innerHTML = "a: " + state.a;
bText.innerHTML = "b: " + state.b;
update();
function updateRange(input) {
state[input.name] = Number(input.value);
if (input.name === "a") aText.innerHTML = "a: " + state.a;
else bText.innerHTML = "b: " + state.b;
if (t >= 1) {
t = 0;
update();
} else {
[state.oldA, state.oldB] = [state.a, state.b];
}
}
function update() {
canvasCtx.fillRect(0, 0, innerWidth, innerHeight);
t = t >= 1 ? 1 : t + .05;
if (t === 1) [state.oldA, state.oldB] = [state.a, state.b];
else requestAnimationFrame(update);
canvasCtx.beginPath();
let i = length;
while (i--) {
const oldX = getVal(state.oldA, i, "sin") + getVal(state.oldB, i, "sin");
const oldY = getVal(state.oldA, i, "cos") + getVal(state.oldB, i, "cos");
const x = getVal(state.a, i, "sin") + getVal(state.b, i, "sin");
const y = getVal(state.a, i, "cos") + getVal(state.b, i, "cos");
canvasCtx.lineTo(tween(oldX, x) + innerWidth/2, tween(oldY, y) + innerHeight/2);
}
canvasCtx.stroke();
}
function getVal(val, n, func) {
return Math[func](2 * Math.PI * val * n / length) * Math.min(innerWidth, innerHeight) / 5;
}
function tween(oldVal, newVal) {
return oldVal * (1 - t) + newVal * t;
}
</script>
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