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const MODULE_DIR = /(.*([\/\\]node_modules|\.\.)[\/\\](@[^\/\\]+[\/\\])?[^\/\\]+)([\/\\].*)?$/g;
{
loader: 'babel-loader',
test: /\.jsx?$/,
include(filepath) {
if (filepath.split(/[/\\]/).indexOf('node_modules')===-1) return true;
let pkg, manifest = path.resolve(filepath.replace(MODULE_DIR, '$1'), 'package.json');
try { pkg = JSON.parse(fs.readFileSync(manifest)); } catch (e) {}
return !!(pkg.module || pkg['jsnext:main']);
@paulirish
paulirish / what-forces-layout.md
Last active May 17, 2024 18:01
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@nylki
nylki / char-rnn recipes.md
Last active March 16, 2024 15:13
char-rnn cooking recipes

do androids dream of cooking?

The following recipes are sampled from a trained neural net. You can find the repo to train your own neural net here: https://github.com/karpathy/char-rnn Thanks to Andrej Karpathy for the great code! It's really easy to setup.

The recipes I used for training the char-rnn are from a recipe collection called ffts.com And here is the actual zipped data (uncompressed ~35 MB) I used for training. The ZIP is also archived @ archive.org in case the original links becomes invalid in the future.

@qwtel
qwtel / WebGLRenderingContext.js
Last active August 29, 2015 14:03
Outline and JSDoc of the WebGLRenderingContext. Based on the WebGL 1.0 API Quick Reference Card http://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf. Can be used for autocompletion in WebStorm / IntelliJ.
/**
* @constructor
*/
function WebGLRenderingContext() {
}
WebGLRenderingContext.prototype = {
ACTIVE_ATTRIBUTES: 35721,
ACTIVE_TEXTURE: 34016,
ACTIVE_UNIFORMS: 35718,