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@diggetybo
Created December 5, 2017 07:34
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Inner Boundary Example
// d3.tip
// Copyright (c) 2013 Justin Palmer
//
// Tooltips for d3.js SVG visualizations
// Public - contructs a new tooltip
//
// Returns a tip
d3.tip = function() {
var direction = d3_tip_direction,
offset = d3_tip_offset,
html = d3_tip_html,
node = initNode(),
svg = null,
point = null,
target = null
function tip(vis) {
svg = getSVGNode(vis)
point = svg.createSVGPoint()
document.body.appendChild(node)
}
// Public - show the tooltip on the screen
//
// Returns a tip
tip.show = function() {
var args = Array.prototype.slice.call(arguments)
if(args[args.length - 1] instanceof SVGElement) target = args.pop()
var content = html.apply(this, args),
poffset = offset.apply(this, args),
dir = direction.apply(this, args),
nodel = d3.select(node), i = 0,
coords
nodel.html(content)
.style({ opacity: 1, 'pointer-events': 'all' })
while(i--) nodel.classed(directions[i], false)
coords = direction_callbacks.get(dir).apply(this)
nodel.classed(dir, true).style({
top: (coords.top + poffset[0]) + 'px',
left: (coords.left + poffset[1]) + 'px'
})
return tip
}
// Public - hide the tooltip
//
// Returns a tip
tip.hide = function() {
nodel = d3.select(node)
nodel.style({ opacity: 0, 'pointer-events': 'none' })
return tip
}
// Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value.
//
// n - name of the attribute
// v - value of the attribute
//
// Returns tip or attribute value
tip.attr = function(n, v) {
if (arguments.length < 2 && typeof n === 'string') {
return d3.select(node).attr(n)
} else {
var args = Array.prototype.slice.call(arguments)
d3.selection.prototype.attr.apply(d3.select(node), args)
}
return tip
}
// Public: Proxy style calls to the d3 tip container. Sets or gets a style value.
//
// n - name of the property
// v - value of the property
//
// Returns tip or style property value
tip.style = function(n, v) {
if (arguments.length < 2 && typeof n === 'string') {
return d3.select(node).style(n)
} else {
var args = Array.prototype.slice.call(arguments)
d3.selection.prototype.style.apply(d3.select(node), args)
}
return tip
}
// Public: Set or get the direction of the tooltip
//
// v - One of n(north), s(south), e(east), or w(west), nw(northwest),
// sw(southwest), ne(northeast) or se(southeast)
//
// Returns tip or direction
tip.direction = function(v) {
if (!arguments.length) return direction
direction = v == null ? v : d3.functor(v)
return tip
}
// Public: Sets or gets the offset of the tip
//
// v - Array of [x, y] offset
//
// Returns offset or
tip.offset = function(v) {
if (!arguments.length) return offset
offset = v == null ? v : d3.functor(v)
return tip
}
// Public: sets or gets the html value of the tooltip
//
// v - String value of the tip
//
// Returns html value or tip
tip.html = function(v) {
if (!arguments.length) return html
html = v == null ? v : d3.functor(v)
return tip
}
function d3_tip_direction() { return 'n' }
function d3_tip_offset() { return [0, 0] }
function d3_tip_html() { return ' ' }
var direction_callbacks = d3.map({
n: direction_n,
s: direction_s,
e: direction_e,
w: direction_w,
nw: direction_nw,
ne: direction_ne,
sw: direction_sw,
se: direction_se
}),
directions = direction_callbacks.keys()
function direction_n() {
var bbox = getScreenBBox()
return {
top: bbox.n.y - node.offsetHeight,
left: bbox.n.x - node.offsetWidth / 2
}
}
function direction_s() {
var bbox = getScreenBBox()
return {
top: bbox.s.y,
left: bbox.s.x - node.offsetWidth / 2
}
}
function direction_e() {
var bbox = getScreenBBox()
return {
top: bbox.e.y - node.offsetHeight / 2,
left: bbox.e.x
}
}
function direction_w() {
var bbox = getScreenBBox()
return {
top: bbox.w.y - node.offsetHeight / 2,
left: bbox.w.x - node.offsetWidth
}
}
function direction_nw() {
var bbox = getScreenBBox()
return {
top: bbox.nw.y - node.offsetHeight,
left: bbox.nw.x - node.offsetWidth
}
}
function direction_ne() {
var bbox = getScreenBBox()
return {
top: bbox.ne.y - node.offsetHeight,
left: bbox.ne.x
}
}
function direction_sw() {
var bbox = getScreenBBox()
return {
top: bbox.sw.y,
left: bbox.sw.x - node.offsetWidth
}
}
function direction_se() {
var bbox = getScreenBBox()
return {
top: bbox.se.y,
left: bbox.e.x
}
}
function initNode() {
var node = d3.select(document.createElement('div'))
node.style({
position: 'absolute',
opacity: 0,
pointerEvents: 'none',
boxSizing: 'border-box'
})
return node.node()
}
function getSVGNode(el) {
el = el.node()
if(el.tagName.toLowerCase() == 'svg')
return el
return el.ownerSVGElement
}
// Private - gets the screen coordinates of a shape
//
// Given a shape on the screen, will return an SVGPoint for the directions
// n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest),
// sw(southwest).
//
// +-+-+
// | |
// + +
// | |
// +-+-+
//
// Returns an Object {n, s, e, w, nw, sw, ne, se}
function getScreenBBox() {
var targetel = target || d3.event.target,
bbox = {},
matrix = targetel.getScreenCTM(),
tbbox = targetel.getBBox(),
width = tbbox.width,
height = tbbox.height,
x = tbbox.x,
y = tbbox.y,
scrollTop = document.documentElement.scrollTop || document.body.scrollTop,
scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft
point.x = x + scrollLeft
point.y = y + scrollTop
bbox.nw = point.matrixTransform(matrix)
point.x += width
bbox.ne = point.matrixTransform(matrix)
point.y += height
bbox.se = point.matrixTransform(matrix)
point.x -= width
bbox.sw = point.matrixTransform(matrix)
point.y -= height / 2
bbox.w = point.matrixTransform(matrix)
point.x += width
bbox.e = point.matrixTransform(matrix)
point.x -= width / 2
point.y -= height / 2
bbox.n = point.matrixTransform(matrix)
point.y += height
bbox.s = point.matrixTransform(matrix)
return bbox
}
return tip
};
<html><head><meta charset="utf-8">
<title>How to make custom inner boundaries?</title>
<style>
.background {
fill: none;
}
#states {
fill: #aaa;
}
#states .active {
display:none;
}
#states .active2 {
display:none;
}
#state-borders {
fill: none;
stroke: #fff;
stroke-width: 1.5px;
stroke-linejoin: round;
stroke-linecap: round;
pointer-events: none;
}
.focus_county {
fill: #aaa;
cursor: crosshair;
}
.county-boundary:hover {
fill:orange;
}
circle.selected {
fill:orange;
}
/*
.state:hover {
fill-opacity:0;
}
*/
.d3-tip {
line-height: 1;
font-weight: bold;
font-family: Play;
font-size: 14px;
padding: 12px;
background: rgba(0, 0, 0, 0.6);
color: #fff;
position:relative;
border-radius: .5px;
pointer-events: none;
}
strong {
font-weight: bold;
}
em {
font-style: italic;
}
</style>
</head><body>
<script type="text/javascript" src="https://d3js.org/d3.v3.min.js"></script>
<script src="d3tip.js"></script>
<script src="topojson.v1.min.js"></script>
<script>
var width = 960,
height = 500,
width2 = 960,
height2 = 600,
centered;
var user_click = false;
var margins = { left: 0, top: 0, right: 0, bottom: 0 };
var projection = d3.geo.albersUsa()
.scale(1070)
.translate([width / 2, height / 2]);
var path = d3.geo.path()
.projection(projection);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr('class','main_svg')
.attr("height", height+margins.top);
var g = svg.append("g");
var countiesG = g.append("g")
.attr("id", "counties");
var statesG = g.append("g")
.attr("id","states")
d3.json("us_ap.json", function(error, us) {
var tip = d3.tip()
.attr('class', 'd3-tip')
.offset([0, 0])
.html(function(d) {
html = "ID: ";
html += "<span style='color:white'>" + d.id + "</span>";
return html;
})
svg.call(tip);
countiesG
.selectAll("path")
.data(topojson.feature(us, us.objects.counties).features)
.enter().append("path")
.attr("d", path)
.attr("class", "county-boundary")
.attr("stroke-width",'.5px')
.attr('stroke','#fff')
.attr('fill','#aaa')
.on("mouseover.tip", tip.show)
.on("mouseout", tip.hide);
statesG
.selectAll("path")
.data(topojson.feature(us, us.objects.states).features)
.enter().append("path")
.attr("d", path)
.attr("class", "state")
.on("mouseover", inner_boundaries);
function inner_boundaries(d) {
g.selectAll("path")
.classed("active", centered && function(d) { return d === centered; })
d3.select(this).classed('active',true).each(function() {
this.parentNode.appendChild(this);
});
}
g.append("path")
.datum(topojson.mesh(us, us.objects.states, function(a, b) { return a !== b; }))
.attr("id", "state-borders")
.attr("d", path);
});
</script>
</body>
</html>
// https://github.com/topojson/topojson-client Version 1.8.0. Copyright 2016 Mike Bostock.
!function(n,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t(n.topojson=n.topojson||{})}(this,function(n){"use strict";function t(n){if(!n)return h;var t,r,e=n.scale[0],o=n.scale[1],i=n.translate[0],u=n.translate[1];return function(n,f){f||(t=r=0),n[0]=(t+=n[0])*e+i,n[1]=(r+=n[1])*o+u}}function r(n){if(!n)return h;var t,r,e=n.scale[0],o=n.scale[1],i=n.translate[0],u=n.translate[1];return function(n,f){f||(t=r=0);var c=Math.round((n[0]-i)/e),a=Math.round((n[1]-u)/o);n[0]=c-t,n[1]=a-r,t=c,r=a}}function e(n,t){for(var r,e=n.length,o=e-t;o<--e;)r=n[o],n[o++]=n[e],n[e]=r}function o(n,t){for(var r=0,e=n.length;r<e;){var o=r+e>>>1;n[o]<t?r=o+1:e=o}return r}function i(n,t){var r={type:"Feature",id:t.id,properties:t.properties||{},geometry:u(n,t)};return null==t.id&&delete r.id,r}function u(n,r){function o(n,t){t.length&&t.pop();for(var 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i=t(n.transform),u=r(n.transform),f=m();return null==e&&(e=c),n.arcs.forEach(function(n){var t,r,c,a,s=[],l=0;for(r=0,c=n.length;r<c;++r)a=n[r],i(n[r]=[a[0],a[1],1/0],r);for(r=1,c=n.length-1;r<c;++r)t=n.slice(r-1,r+2),t[1][2]=e(t),s.push(t),f.push(t);for(r=0,c=s.length;r<c;++r)t=s[r],t.previous=s[r-1],t.next=s[r+1];for(;t=f.pop();){var h=t.previous,p=t.next;t[1][2]<l?t[1][2]=l:l=t[1][2],h&&(h.next=p,h[2]=t[2],o(h)),p&&(p.previous=h,p[0]=t[0],o(p))}n.forEach(u)}),n};n.mesh=g,n.meshArcs=f,n.merge=d,n.mergeArcs=s,n.feature=p,n.neighbors=y,n.presimplify=E,Object.defineProperty(n,"__esModule",{value:!0})});
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