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/** | |
* Loads a Wavefront .mtl file specifying materials | |
* | |
* @author angelxuanchang | |
*/ | |
THREE.MTLLoader = function ( manager ) { | |
THREE.Loader.call( this, manager ); | |
}; | |
THREE.MTLLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), { | |
constructor: THREE.MTLLoader, | |
/** | |
* Loads and parses a MTL asset from a URL. | |
* | |
* @param {String} url - URL to the MTL file. | |
* @param {Function} [onLoad] - Callback invoked with the loaded object. | |
* @param {Function} [onProgress] - Callback for download progress. | |
* @param {Function} [onError] - Callback for download errors. | |
* | |
* @see setPath setResourcePath | |
* | |
* @note In order for relative texture references to resolve correctly | |
* you must call setResourcePath() explicitly prior to load. | |
*/ | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var path = ( this.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : this.path; | |
var loader = new THREE.FileLoader( this.manager ); | |
loader.setPath( this.path ); | |
loader.load( url, function ( text ) { | |
onLoad( scope.parse( text, path ) ); | |
}, onProgress, onError ); | |
}, | |
setMaterialOptions: function ( value ) { | |
this.materialOptions = value; | |
return this; | |
}, | |
/** | |
* Parses a MTL file. | |
* | |
* @param {String} text - Content of MTL file | |
* @return {THREE.MTLLoader.MaterialCreator} | |
* | |
* @see setPath setResourcePath | |
* | |
* @note In order for relative texture references to resolve correctly | |
* you must call setResourcePath() explicitly prior to parse. | |
*/ | |
parse: function ( text, path ) { | |
var lines = text.split( '\n' ); | |
var info = {}; | |
var delimiter_pattern = /\s+/; | |
var materialsInfo = {}; | |
for ( var i = 0; i < lines.length; i ++ ) { | |
var line = lines[ i ]; | |
line = line.trim(); | |
if ( line.length === 0 || line.charAt( 0 ) === '#' ) { | |
// Blank line or comment ignore | |
continue; | |
} | |
var pos = line.indexOf( ' ' ); | |
var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line; | |
key = key.toLowerCase(); | |
var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : ''; | |
value = value.trim(); | |
if ( key === 'newmtl' ) { | |
// New material | |
info = { name: value }; | |
materialsInfo[ value ] = info; | |
} else { | |
if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) { | |
var ss = value.split( delimiter_pattern, 3 ); | |
info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ]; | |
} else { | |
info[ key ] = value; | |
} | |
} | |
} | |
var materialCreator = new THREE.MTLLoader.MaterialCreator( this.resourcePath || path, this.materialOptions ); | |
materialCreator.setCrossOrigin( this.crossOrigin ); | |
materialCreator.setManager( this.manager ); | |
materialCreator.setMaterials( materialsInfo ); | |
return materialCreator; | |
} | |
} ); | |
/** | |
* Create a new THREE.MTLLoader.MaterialCreator | |
* @param baseUrl - Url relative to which textures are loaded | |
* @param options - Set of options on how to construct the materials | |
* side: Which side to apply the material | |
* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide | |
* wrap: What type of wrapping to apply for textures | |
* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping | |
* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 | |
* Default: false, assumed to be already normalized | |
* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's | |
* Default: false | |
* @constructor | |
*/ | |
THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) { | |
this.baseUrl = baseUrl || ''; | |
this.options = options; | |
this.materialsInfo = {}; | |
this.materials = {}; | |
this.materialsArray = []; | |
this.nameLookup = {}; | |
this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide; | |
this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping; | |
}; | |
THREE.MTLLoader.MaterialCreator.prototype = { | |
constructor: THREE.MTLLoader.MaterialCreator, | |
crossOrigin: 'anonymous', | |
setCrossOrigin: function ( value ) { | |
this.crossOrigin = value; | |
return this; | |
}, | |
setManager: function ( value ) { | |
this.manager = value; | |
}, | |
setMaterials: function ( materialsInfo ) { | |
this.materialsInfo = this.convert( materialsInfo ); | |
this.materials = {}; | |
this.materialsArray = []; | |
this.nameLookup = {}; | |
}, | |
convert: function ( materialsInfo ) { | |
if ( ! this.options ) return materialsInfo; | |
var converted = {}; | |
for ( var mn in materialsInfo ) { | |
// Convert materials info into normalized form based on options | |
var mat = materialsInfo[ mn ]; | |
var covmat = {}; | |
converted[ mn ] = covmat; | |
for ( var prop in mat ) { | |
var save = true; | |
var value = mat[ prop ]; | |
var lprop = prop.toLowerCase(); | |
switch ( lprop ) { | |
case 'kd': | |
case 'ka': | |
case 'ks': | |
// Diffuse color (color under white light) using RGB values | |
if ( this.options && this.options.normalizeRGB ) { | |
value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; | |
} | |
if ( this.options && this.options.ignoreZeroRGBs ) { | |
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) { | |
// ignore | |
save = false; | |
} | |
} | |
break; | |
default: | |
break; | |
} | |
if ( save ) { | |
covmat[ lprop ] = value; | |
} | |
} | |
} | |
return converted; | |
}, | |
preload: function () { | |
for ( var mn in this.materialsInfo ) { | |
this.create( mn ); | |
} | |
}, | |
getIndex: function ( materialName ) { | |
return this.nameLookup[ materialName ]; | |
}, | |
getAsArray: function () { | |
var index = 0; | |
for ( var mn in this.materialsInfo ) { | |
this.materialsArray[ index ] = this.create( mn ); | |
this.nameLookup[ mn ] = index; | |
index ++; | |
} | |
return this.materialsArray; | |
}, | |
create: function ( materialName ) { | |
if ( this.materials[ materialName ] === undefined ) { | |
this.createMaterial_( materialName ); | |
} | |
return this.materials[ materialName ]; | |
}, | |
createMaterial_: function ( materialName ) { | |
// Create material | |
var scope = this; | |
var mat = this.materialsInfo[ materialName ]; | |
var params = { | |
name: materialName, | |
side: this.side | |
}; | |
function resolveURL( baseUrl, url ) { | |
if ( typeof url !== 'string' || url === '' ) | |
return ''; | |
// Absolute URL | |
if ( /^https?:\/\//i.test( url ) ) return url; | |
return baseUrl + url; | |
} | |
function setMapForType( mapType, value ) { | |
if ( params[ mapType ] ) return; // Keep the first encountered texture | |
var texParams = scope.getTextureParams( value, params ); | |
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) ); | |
map.repeat.copy( texParams.scale ); | |
map.offset.copy( texParams.offset ); | |
map.wrapS = scope.wrap; | |
map.wrapT = scope.wrap; | |
params[ mapType ] = map; | |
} | |
for ( var prop in mat ) { | |
var value = mat[ prop ]; | |
var n; | |
if ( value === '' ) continue; | |
switch ( prop.toLowerCase() ) { | |
// Ns is material specular exponent | |
case 'kd': | |
// Diffuse color (color under white light) using RGB values | |
params.color = new THREE.Color().fromArray( value ); | |
break; | |
case 'ks': | |
// Specular color (color when light is reflected from shiny surface) using RGB values | |
params.specular = new THREE.Color().fromArray( value ); | |
break; | |
case 'ke': | |
// Emissive using RGB values | |
params.emissive = new THREE.Color().fromArray( value ); | |
break; | |
case 'map_kd': | |
// Diffuse texture map | |
setMapForType( "map", value ); | |
break; | |
case 'map_ks': | |
// Specular map | |
setMapForType( "specularMap", value ); | |
break; | |
case 'map_ke': | |
// Emissive map | |
setMapForType( "emissiveMap", value ); | |
break; | |
case 'norm': | |
setMapForType( "normalMap", value ); | |
break; | |
case 'map_bump': | |
case 'bump': | |
// Bump texture map | |
setMapForType( "bumpMap", value ); | |
break; | |
case 'map_d': | |
// Alpha map | |
setMapForType( "alphaMap", value ); | |
params.transparent = true; | |
break; | |
case 'ns': | |
// The specular exponent (defines the focus of the specular highlight) | |
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. | |
params.shininess = parseFloat( value ); | |
break; | |
case 'd': | |
n = parseFloat( value ); | |
if ( n < 1 ) { | |
params.opacity = n; | |
params.transparent = true; | |
} | |
break; | |
case 'tr': | |
n = parseFloat( value ); | |
if ( this.options && this.options.invertTrProperty ) n = 1 - n; | |
if ( n > 0 ) { | |
params.opacity = 1 - n; | |
params.transparent = true; | |
} | |
break; | |
default: | |
break; | |
} | |
} | |
this.materials[ materialName ] = new THREE.MeshPhongMaterial( params ); | |
return this.materials[ materialName ]; | |
}, | |
getTextureParams: function ( value, matParams ) { | |
var texParams = { | |
scale: new THREE.Vector2( 1, 1 ), | |
offset: new THREE.Vector2( 0, 0 ) | |
}; | |
var items = value.split( /\s+/ ); | |
var pos; | |
pos = items.indexOf( '-bm' ); | |
if ( pos >= 0 ) { | |
matParams.bumpScale = parseFloat( items[ pos + 1 ] ); | |
items.splice( pos, 2 ); | |
} | |
pos = items.indexOf( '-s' ); | |
if ( pos >= 0 ) { | |
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); | |
items.splice( pos, 4 ); // we expect 3 parameters here! | |
} | |
pos = items.indexOf( '-o' ); | |
if ( pos >= 0 ) { | |
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); | |
items.splice( pos, 4 ); // we expect 3 parameters here! | |
} | |
texParams.url = items.join( ' ' ).trim(); | |
return texParams; | |
}, | |
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) { | |
var texture; | |
var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager; | |
var loader = manager.getHandler( url ); | |
if ( loader === null ) { | |
loader = new THREE.TextureLoader( manager ); | |
} | |
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin ); | |
texture = loader.load( url, onLoad, onProgress, onError ); | |
if ( mapping !== undefined ) texture.mapping = mapping; | |
return texture; | |
} | |
}; |
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/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
THREE.OBJLoader = ( function () { | |
// o object_name | g group_name | |
var object_pattern = /^[og]\s*(.+)?/; | |
// mtllib file_reference | |
var material_library_pattern = /^mtllib /; | |
// usemtl material_name | |
var material_use_pattern = /^usemtl /; | |
// usemap map_name | |
var map_use_pattern = /^usemap /; | |
function ParserState() { | |
var state = { | |
objects: [], | |
object: {}, | |
vertices: [], | |
normals: [], | |
colors: [], | |
uvs: [], | |
materials: {}, | |
materialLibraries: [], | |
startObject: function ( name, fromDeclaration ) { | |
// If the current object (initial from reset) is not from a g/o declaration in the parsed | |
// file. We need to use it for the first parsed g/o to keep things in sync. | |
if ( this.object && this.object.fromDeclaration === false ) { | |
this.object.name = name; | |
this.object.fromDeclaration = ( fromDeclaration !== false ); | |
return; | |
} | |
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined ); | |
if ( this.object && typeof this.object._finalize === 'function' ) { | |
this.object._finalize( true ); | |
} | |
this.object = { | |
name: name || '', | |
fromDeclaration: ( fromDeclaration !== false ), | |
geometry: { | |
vertices: [], | |
normals: [], | |
colors: [], | |
uvs: [] | |
}, | |
materials: [], | |
smooth: true, | |
startMaterial: function ( name, libraries ) { | |
var previous = this._finalize( false ); | |
// New usemtl declaration overwrites an inherited material, except if faces were declared | |
// after the material, then it must be preserved for proper MultiMaterial continuation. | |
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) { | |
this.materials.splice( previous.index, 1 ); | |
} | |
var material = { | |
index: this.materials.length, | |
name: name || '', | |
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ), | |
smooth: ( previous !== undefined ? previous.smooth : this.smooth ), | |
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ), | |
groupEnd: - 1, | |
groupCount: - 1, | |
inherited: false, | |
clone: function ( index ) { | |
var cloned = { | |
index: ( typeof index === 'number' ? index : this.index ), | |
name: this.name, | |
mtllib: this.mtllib, | |
smooth: this.smooth, | |
groupStart: 0, | |
groupEnd: - 1, | |
groupCount: - 1, | |
inherited: false | |
}; | |
cloned.clone = this.clone.bind( cloned ); | |
return cloned; | |
} | |
}; | |
this.materials.push( material ); | |
return material; | |
}, | |
currentMaterial: function () { | |
if ( this.materials.length > 0 ) { | |
return this.materials[ this.materials.length - 1 ]; | |
} | |
return undefined; | |
}, | |
_finalize: function ( end ) { | |
var lastMultiMaterial = this.currentMaterial(); | |
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) { | |
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; | |
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; | |
lastMultiMaterial.inherited = false; | |
} | |
// Ignore objects tail materials if no face declarations followed them before a new o/g started. | |
if ( end && this.materials.length > 1 ) { | |
for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) { | |
if ( this.materials[ mi ].groupCount <= 0 ) { | |
this.materials.splice( mi, 1 ); | |
} | |
} | |
} | |
// Guarantee at least one empty material, this makes the creation later more straight forward. | |
if ( end && this.materials.length === 0 ) { | |
this.materials.push( { | |
name: '', | |
smooth: this.smooth | |
} ); | |
} | |
return lastMultiMaterial; | |
} | |
}; | |
// Inherit previous objects material. | |
// Spec tells us that a declared material must be set to all objects until a new material is declared. | |
// If a usemtl declaration is encountered while this new object is being parsed, it will | |
// overwrite the inherited material. Exception being that there was already face declarations | |
// to the inherited material, then it will be preserved for proper MultiMaterial continuation. | |
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) { | |
var declared = previousMaterial.clone( 0 ); | |
declared.inherited = true; | |
this.object.materials.push( declared ); | |
} | |
this.objects.push( this.object ); | |
}, | |
finalize: function () { | |
if ( this.object && typeof this.object._finalize === 'function' ) { | |
this.object._finalize( true ); | |
} | |
}, | |
parseVertexIndex: function ( value, len ) { | |
var index = parseInt( value, 10 ); | |
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; | |
}, | |
parseNormalIndex: function ( value, len ) { | |
var index = parseInt( value, 10 ); | |
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; | |
}, | |
parseUVIndex: function ( value, len ) { | |
var index = parseInt( value, 10 ); | |
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2; | |
}, | |
addVertex: function ( a, b, c ) { | |
var src = this.vertices; | |
var dst = this.object.geometry.vertices; | |
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); | |
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); | |
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); | |
}, | |
addVertexPoint: function ( a ) { | |
var src = this.vertices; | |
var dst = this.object.geometry.vertices; | |
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); | |
}, | |
addVertexLine: function ( a ) { | |
var src = this.vertices; | |
var dst = this.object.geometry.vertices; | |
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); | |
}, | |
addNormal: function ( a, b, c ) { | |
var src = this.normals; | |
var dst = this.object.geometry.normals; | |
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); | |
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); | |
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); | |
}, | |
addColor: function ( a, b, c ) { | |
var src = this.colors; | |
var dst = this.object.geometry.colors; | |
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); | |
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); | |
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); | |
}, | |
addUV: function ( a, b, c ) { | |
var src = this.uvs; | |
var dst = this.object.geometry.uvs; | |
dst.push( src[ a + 0 ], src[ a + 1 ] ); | |
dst.push( src[ b + 0 ], src[ b + 1 ] ); | |
dst.push( src[ c + 0 ], src[ c + 1 ] ); | |
}, | |
addUVLine: function ( a ) { | |
var src = this.uvs; | |
var dst = this.object.geometry.uvs; | |
dst.push( src[ a + 0 ], src[ a + 1 ] ); | |
}, | |
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) { | |
var vLen = this.vertices.length; | |
var ia = this.parseVertexIndex( a, vLen ); | |
var ib = this.parseVertexIndex( b, vLen ); | |
var ic = this.parseVertexIndex( c, vLen ); | |
this.addVertex( ia, ib, ic ); | |
if ( this.colors.length > 0 ) { | |
this.addColor( ia, ib, ic ); | |
} | |
if ( ua !== undefined && ua !== '' ) { | |
var uvLen = this.uvs.length; | |
ia = this.parseUVIndex( ua, uvLen ); | |
ib = this.parseUVIndex( ub, uvLen ); | |
ic = this.parseUVIndex( uc, uvLen ); | |
this.addUV( ia, ib, ic ); | |
} | |
if ( na !== undefined && na !== '' ) { | |
// Normals are many times the same. If so, skip function call and parseInt. | |
var nLen = this.normals.length; | |
ia = this.parseNormalIndex( na, nLen ); | |
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen ); | |
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen ); | |
this.addNormal( ia, ib, ic ); | |
} | |
}, | |
addPointGeometry: function ( vertices ) { | |
this.object.geometry.type = 'Points'; | |
var vLen = this.vertices.length; | |
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) { | |
this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) ); | |
} | |
}, | |
addLineGeometry: function ( vertices, uvs ) { | |
this.object.geometry.type = 'Line'; | |
var vLen = this.vertices.length; | |
var uvLen = this.uvs.length; | |
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) { | |
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) ); | |
} | |
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) { | |
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) ); | |
} | |
} | |
}; | |
state.startObject( '', false ); | |
return state; | |
} | |
// | |
function OBJLoader( manager ) { | |
THREE.Loader.call( this, manager ); | |
this.materials = null; | |
} | |
OBJLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), { | |
constructor: OBJLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var loader = new THREE.FileLoader( scope.manager ); | |
loader.setPath( this.path ); | |
loader.load( url, function ( text ) { | |
onLoad( scope.parse( text ) ); | |
}, onProgress, onError ); | |
}, | |
setMaterials: function ( materials ) { | |
this.materials = materials; | |
return this; | |
}, | |
parse: function ( text ) { | |
var state = new ParserState(); | |
if ( text.indexOf( '\r\n' ) !== - 1 ) { | |
// This is faster than String.split with regex that splits on both | |
text = text.replace( /\r\n/g, '\n' ); | |
} | |
if ( text.indexOf( '\\\n' ) !== - 1 ) { | |
// join lines separated by a line continuation character (\) | |
text = text.replace( /\\\n/g, '' ); | |
} | |
var lines = text.split( '\n' ); | |
var line = '', lineFirstChar = ''; | |
var lineLength = 0; | |
var result = []; | |
// Faster to just trim left side of the line. Use if available. | |
var trimLeft = ( typeof ''.trimLeft === 'function' ); | |
for ( var i = 0, l = lines.length; i < l; i ++ ) { | |
line = lines[ i ]; | |
line = trimLeft ? line.trimLeft() : line.trim(); | |
lineLength = line.length; | |
if ( lineLength === 0 ) continue; | |
lineFirstChar = line.charAt( 0 ); | |
// @todo invoke passed in handler if any | |
if ( lineFirstChar === '#' ) continue; | |
if ( lineFirstChar === 'v' ) { | |
var data = line.split( /\s+/ ); | |
switch ( data[ 0 ] ) { | |
case 'v': | |
state.vertices.push( | |
parseFloat( data[ 1 ] ), | |
parseFloat( data[ 2 ] ), | |
parseFloat( data[ 3 ] ) | |
); | |
if ( data.length >= 7 ) { | |
state.colors.push( | |
parseFloat( data[ 4 ] ), | |
parseFloat( data[ 5 ] ), | |
parseFloat( data[ 6 ] ) | |
); | |
} | |
break; | |
case 'vn': | |
state.normals.push( | |
parseFloat( data[ 1 ] ), | |
parseFloat( data[ 2 ] ), | |
parseFloat( data[ 3 ] ) | |
); | |
break; | |
case 'vt': | |
state.uvs.push( | |
parseFloat( data[ 1 ] ), | |
parseFloat( data[ 2 ] ) | |
); | |
break; | |
} | |
} else if ( lineFirstChar === 'f' ) { | |
var lineData = line.substr( 1 ).trim(); | |
var vertexData = lineData.split( /\s+/ ); | |
var faceVertices = []; | |
// Parse the face vertex data into an easy to work with format | |
for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) { | |
var vertex = vertexData[ j ]; | |
if ( vertex.length > 0 ) { | |
var vertexParts = vertex.split( '/' ); | |
faceVertices.push( vertexParts ); | |
} | |
} | |
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon | |
var v1 = faceVertices[ 0 ]; | |
for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) { | |
var v2 = faceVertices[ j ]; | |
var v3 = faceVertices[ j + 1 ]; | |
state.addFace( | |
v1[ 0 ], v2[ 0 ], v3[ 0 ], | |
v1[ 1 ], v2[ 1 ], v3[ 1 ], | |
v1[ 2 ], v2[ 2 ], v3[ 2 ] | |
); | |
} | |
} else if ( lineFirstChar === 'l' ) { | |
var lineParts = line.substring( 1 ).trim().split( " " ); | |
var lineVertices = [], lineUVs = []; | |
if ( line.indexOf( "/" ) === - 1 ) { | |
lineVertices = lineParts; | |
} else { | |
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) { | |
var parts = lineParts[ li ].split( "/" ); | |
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] ); | |
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] ); | |
} | |
} | |
state.addLineGeometry( lineVertices, lineUVs ); | |
} else if ( lineFirstChar === 'p' ) { | |
var lineData = line.substr( 1 ).trim(); | |
var pointData = lineData.split( " " ); | |
state.addPointGeometry( pointData ); | |
} else if ( ( result = object_pattern.exec( line ) ) !== null ) { | |
// o object_name | |
// or | |
// g group_name | |
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 | |
// var name = result[ 0 ].substr( 1 ).trim(); | |
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 ); | |
state.startObject( name ); | |
} else if ( material_use_pattern.test( line ) ) { | |
// material | |
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries ); | |
} else if ( material_library_pattern.test( line ) ) { | |
// mtl file | |
state.materialLibraries.push( line.substring( 7 ).trim() ); | |
} else if ( map_use_pattern.test( line ) ) { | |
// the line is parsed but ignored since the loader assumes textures are defined MTL files | |
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) | |
console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' ); | |
} else if ( lineFirstChar === 's' ) { | |
result = line.split( ' ' ); | |
// smooth shading | |
// @todo Handle files that have varying smooth values for a set of faces inside one geometry, | |
// but does not define a usemtl for each face set. | |
// This should be detected and a dummy material created (later MultiMaterial and geometry groups). | |
// This requires some care to not create extra material on each smooth value for "normal" obj files. | |
// where explicit usemtl defines geometry groups. | |
// Example asset: examples/models/obj/cerberus/Cerberus.obj | |
/* | |
* http://paulbourke.net/dataformats/obj/ | |
* or | |
* http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf | |
* | |
* From chapter "Grouping" Syntax explanation "s group_number": | |
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. | |
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form | |
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater | |
* than 0." | |
*/ | |
if ( result.length > 1 ) { | |
var value = result[ 1 ].trim().toLowerCase(); | |
state.object.smooth = ( value !== '0' && value !== 'off' ); | |
} else { | |
// ZBrush can produce "s" lines #11707 | |
state.object.smooth = true; | |
} | |
var material = state.object.currentMaterial(); | |
if ( material ) material.smooth = state.object.smooth; | |
} else { | |
// Handle null terminated files without exception | |
if ( line === '\0' ) continue; | |
console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' ); | |
} | |
} | |
state.finalize(); | |
var container = new THREE.Group(); | |
container.materialLibraries = [].concat( state.materialLibraries ); | |
for ( var i = 0, l = state.objects.length; i < l; i ++ ) { | |
var object = state.objects[ i ]; | |
var geometry = object.geometry; | |
var materials = object.materials; | |
var isLine = ( geometry.type === 'Line' ); | |
var isPoints = ( geometry.type === 'Points' ); | |
var hasVertexColors = false; | |
// Skip o/g line declarations that did not follow with any faces | |
if ( geometry.vertices.length === 0 ) continue; | |
var buffergeometry = new THREE.BufferGeometry(); | |
buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) ); | |
if ( geometry.normals.length > 0 ) { | |
buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) ); | |
} else { | |
buffergeometry.computeVertexNormals(); | |
} | |
if ( geometry.colors.length > 0 ) { | |
hasVertexColors = true; | |
buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) ); | |
} | |
if ( geometry.uvs.length > 0 ) { | |
buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) ); | |
} | |
// Create materials | |
var createdMaterials = []; | |
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { | |
var sourceMaterial = materials[ mi ]; | |
var materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; | |
var material = state.materials[ materialHash ]; | |
if ( this.materials !== null ) { | |
material = this.materials.create( sourceMaterial.name ); | |
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. | |
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) { | |
var materialLine = new THREE.LineBasicMaterial(); | |
THREE.Material.prototype.copy.call( materialLine, material ); | |
materialLine.color.copy( material.color ); | |
material = materialLine; | |
} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) { | |
var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } ); | |
THREE.Material.prototype.copy.call( materialPoints, material ); | |
materialPoints.color.copy( material.color ); | |
materialPoints.map = material.map; | |
material = materialPoints; | |
} | |
} | |
if ( material === undefined ) { | |
if ( isLine ) { | |
material = new THREE.LineBasicMaterial(); | |
} else if ( isPoints ) { | |
material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } ); | |
} else { | |
material = new THREE.MeshPhongMaterial(); | |
} | |
material.name = sourceMaterial.name; | |
material.flatShading = sourceMaterial.smooth ? false : true; | |
material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors; | |
state.materials[ materialHash ] = material; | |
} | |
createdMaterials.push( material ); | |
} | |
// Create mesh | |
var mesh; | |
if ( createdMaterials.length > 1 ) { | |
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { | |
var sourceMaterial = materials[ mi ]; | |
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi ); | |
} | |
if ( isLine ) { | |
mesh = new THREE.LineSegments( buffergeometry, createdMaterials ); | |
} else if ( isPoints ) { | |
mesh = new THREE.Points( buffergeometry, createdMaterials ); | |
} else { | |
mesh = new THREE.Mesh( buffergeometry, createdMaterials ); | |
} | |
} else { | |
if ( isLine ) { | |
mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ); | |
} else if ( isPoints ) { | |
mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] ); | |
} else { | |
mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ); | |
} | |
} | |
mesh.name = object.name; | |
container.add( mesh ); | |
} | |
return container; | |
} | |
} ); | |
return OBJLoader; | |
} )(); |
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