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eglinfo on NixOS / Asahi Linux / M1 Ultra / OpenGL 3.1 compatible Mesa driver
[nix-shell:~]$ eglinfo
EGL client extensions string:
EGL_EXT_client_extensions, EGL_EXT_device_base,
EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device,
EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland,
EGL_EXT_platform_x11, EGL_EXT_platform_xcb,
EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug,
EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11,
EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless
GBM platform:
EGL API version: 1.4
EGL vendor string: Mesa Project
EGL version string: 1.4
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: apple
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap,
EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_drm_image,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_WL_bind_wayland_display
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: Apple M1 Ultra (G13D C0)
OpenGL core profile version: 3.1 (Core Profile) Mesa 23.3.0-devel
OpenGL core profile shading language version: 1.40
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_float,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: Apple M1 Ultra (G13D C0)
OpenGL compatibility profile version: 3.1 (Core Profile) Mesa 23.3.0-devel
OpenGL compatibility profile shading language version: 1.40
OpenGL compatibility profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_float,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: Apple M1 Ultra (G13D C0)
OpenGL ES profile version: OpenGL ES 3.1 Mesa 23.3.0-devel
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level,
GL_EXT_EGL_image_storage, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed,
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range,
GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean,
GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
GL_EXT_render_snorm, GL_EXT_sRGB_write_control,
GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_texture_border_clamp,
GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_NV_conditional_render,
GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3,
GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_float, GL_OES_texture_float_linear,
GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
GL_OES_texture_npot, GL_OES_texture_stencil8,
GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view,
GL_OES_vertex_array_object, GL_OES_vertex_half_float
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x30335241-- y y y win
0x02 32 0 10 10 10 2 16 0 0 0 0x30335241-- y y y win
0x03 32 0 10 10 10 2 24 0 0 0 0x30335241-- y y y win
0x04 32 0 10 10 10 2 24 8 0 0 0x30335241-- y y y win
0x05 32 0 10 10 10 2 0 0 2 1 0x30335241-- y y y win
0x06 32 0 10 10 10 2 0 0 4 1 0x30335241-- y y y win
0x07 32 0 10 10 10 2 16 0 2 1 0x30335241-- y y y win
0x08 32 0 10 10 10 2 16 0 4 1 0x30335241-- y y y win
0x09 32 0 10 10 10 2 24 0 2 1 0x30335241-- y y y win
0x0a 32 0 10 10 10 2 24 0 4 1 0x30335241-- y y y win
0x0b 32 0 10 10 10 2 24 8 2 1 0x30335241-- y y y win
0x0c 32 0 10 10 10 2 24 8 4 1 0x30335241-- y y y win
0x0d 30 0 10 10 10 0 0 0 0 0 0x30335258-- y y y win
0x0e 30 0 10 10 10 0 16 0 0 0 0x30335258-- y y y win
0x0f 30 0 10 10 10 0 24 0 0 0 0x30335258-- y y y win
0x10 30 0 10 10 10 0 24 8 0 0 0x30335258-- y y y win
0x11 30 0 10 10 10 0 0 0 2 1 0x30335258-- y y y win
0x12 30 0 10 10 10 0 0 0 4 1 0x30335258-- y y y win
0x13 30 0 10 10 10 0 16 0 2 1 0x30335258-- y y y win
0x14 30 0 10 10 10 0 16 0 4 1 0x30335258-- y y y win
0x15 30 0 10 10 10 0 24 0 2 1 0x30335258-- y y y win
0x16 30 0 10 10 10 0 24 0 4 1 0x30335258-- y y y win
0x17 30 0 10 10 10 0 24 8 2 1 0x30335258-- y y y win
0x18 30 0 10 10 10 0 24 8 4 1 0x30335258-- y y y win
0x19 32 0 8 8 8 8 0 0 0 0 0x34325241-- y y y win
0x1a 32 0 8 8 8 8 16 0 0 0 0x34325241-- y y y win
0x1b 32 0 8 8 8 8 24 0 0 0 0x34325241-- y y y win
0x1c 32 0 8 8 8 8 24 8 0 0 0x34325241-- y y y win
0x1d 32 0 8 8 8 8 0 0 2 1 0x34325241-- y y y win
0x1e 32 0 8 8 8 8 0 0 4 1 0x34325241-- y y y win
0x1f 32 0 8 8 8 8 16 0 2 1 0x34325241-- y y y win
0x20 32 0 8 8 8 8 16 0 4 1 0x34325241-- y y y win
0x21 32 0 8 8 8 8 24 0 2 1 0x34325241-- y y y win
0x22 32 0 8 8 8 8 24 0 4 1 0x34325241-- y y y win
0x23 32 0 8 8 8 8 24 8 2 1 0x34325241-- y y y win
0x24 32 0 8 8 8 8 24 8 4 1 0x34325241-- y y y win
0x25 24 0 8 8 8 0 0 0 0 0 0x34325258-- y y y win
0x26 24 0 8 8 8 0 16 0 0 0 0x34325258-- y y y win
0x27 24 0 8 8 8 0 24 0 0 0 0x34325258-- y y y win
0x28 24 0 8 8 8 0 24 8 0 0 0x34325258-- y y y win
0x29 24 0 8 8 8 0 0 0 2 1 0x34325258-- y y y win
0x2a 24 0 8 8 8 0 0 0 4 1 0x34325258-- y y y win
0x2b 24 0 8 8 8 0 16 0 2 1 0x34325258-- y y y win
0x2c 24 0 8 8 8 0 16 0 4 1 0x34325258-- y y y win
0x2d 24 0 8 8 8 0 24 0 2 1 0x34325258-- y y y win
0x2e 24 0 8 8 8 0 24 0 4 1 0x34325258-- y y y win
0x2f 24 0 8 8 8 0 24 8 2 1 0x34325258-- y y y win
0x30 24 0 8 8 8 0 24 8 4 1 0x34325258-- y y y win
0x31 16 0 5 6 5 0 0 0 0 0 0x36314752-- y y y win
0x32 16 0 5 6 5 0 16 0 0 0 0x36314752-- y y y win
0x33 16 0 5 6 5 0 24 0 0 0 0x36314752-- y y y win
0x34 16 0 5 6 5 0 24 8 0 0 0x36314752-- y y y win
0x35 16 0 5 6 5 0 0 0 2 1 0x36314752-- y y y win
0x36 16 0 5 6 5 0 0 0 4 1 0x36314752-- y y y win
0x37 16 0 5 6 5 0 16 0 2 1 0x36314752-- y y y win
0x38 16 0 5 6 5 0 16 0 4 1 0x36314752-- y y y win
0x39 16 0 5 6 5 0 24 0 2 1 0x36314752-- y y y win
0x3a 16 0 5 6 5 0 24 0 4 1 0x36314752-- y y y win
0x3b 16 0 5 6 5 0 24 8 2 1 0x36314752-- y y y win
0x3c 16 0 5 6 5 0 24 8 4 1 0x36314752-- y y y win
0x3d 64 0 16 16 16 16 0 0 0 0 0x48344241-- y y y win
0x3e 64 0 16 16 16 16 16 0 0 0 0x48344241-- y y y win
0x3f 64 0 16 16 16 16 24 0 0 0 0x48344241-- y y y win
0x40 64 0 16 16 16 16 24 8 0 0 0x48344241-- y y y win
0x41 64 0 16 16 16 16 0 0 2 1 0x48344241-- y y y win
0x42 64 0 16 16 16 16 0 0 4 1 0x48344241-- y y y win
0x43 64 0 16 16 16 16 16 0 2 1 0x48344241-- y y y win
0x44 64 0 16 16 16 16 16 0 4 1 0x48344241-- y y y win
0x45 64 0 16 16 16 16 24 0 2 1 0x48344241-- y y y win
0x46 64 0 16 16 16 16 24 0 4 1 0x48344241-- y y y win
0x47 64 0 16 16 16 16 24 8 2 1 0x48344241-- y y y win
0x48 64 0 16 16 16 16 24 8 4 1 0x48344241-- y y y win
0x49 48 0 16 16 16 0 0 0 0 0 0x48344258-- y y y win
0x4a 48 0 16 16 16 0 16 0 0 0 0x48344258-- y y y win
0x4b 48 0 16 16 16 0 24 0 0 0 0x48344258-- y y y win
0x4c 48 0 16 16 16 0 24 8 0 0 0x48344258-- y y y win
0x4d 48 0 16 16 16 0 0 0 2 1 0x48344258-- y y y win
0x4e 48 0 16 16 16 0 0 0 4 1 0x48344258-- y y y win
0x4f 48 0 16 16 16 0 16 0 2 1 0x48344258-- y y y win
0x50 48 0 16 16 16 0 16 0 4 1 0x48344258-- y y y win
0x51 48 0 16 16 16 0 24 0 2 1 0x48344258-- y y y win
0x52 48 0 16 16 16 0 24 0 4 1 0x48344258-- y y y win
0x53 48 0 16 16 16 0 24 8 2 1 0x48344258-- y y y win
0x54 48 0 16 16 16 0 24 8 4 1 0x48344258-- y y y win
Wayland platform:
eglinfo: eglInitialize failed
X11 platform:
eglinfo: eglInitialize failed
Surfaceless platform:
EGL API version: 1.4
EGL vendor string: Mesa Project
EGL version string: 1.4
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: asahi
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_drm_image,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_WL_bind_wayland_display
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: Apple M1 Ultra (G13D C0)
OpenGL core profile version: 3.1 (Core Profile) Mesa 23.3.0-devel
OpenGL core profile shading language version: 1.40
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_float,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: Apple M1 Ultra (G13D C0)
OpenGL compatibility profile version: 3.1 (Core Profile) Mesa 23.3.0-devel
OpenGL compatibility profile shading language version: 1.40
OpenGL compatibility profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_float,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: Apple M1 Ultra (G13D C0)
OpenGL ES profile version: OpenGL ES 3.1 Mesa 23.3.0-devel
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level,
GL_EXT_EGL_image_storage, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed,
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range,
GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean,
GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
GL_EXT_render_snorm, GL_EXT_sRGB_write_control,
GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_texture_border_clamp,
GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_NV_conditional_render,
GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3,
GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_float, GL_OES_texture_float_linear,
GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
GL_OES_texture_npot, GL_OES_texture_stencil8,
GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view,
GL_OES_vertex_array_object, GL_OES_vertex_half_float
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb
0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb
0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb
0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb
0x05 32 0 10 10 10 2 0 0 2 1 0x00-- a y y y pb
0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb
0x07 32 0 10 10 10 2 16 0 2 1 0x00-- a y y y pb
0x08 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb
0x09 32 0 10 10 10 2 24 0 2 1 0x00-- a y y y pb
0x0a 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb
0x0b 32 0 10 10 10 2 24 8 2 1 0x00-- a y y y pb
0x0c 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb
0x0d 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb
0x0e 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb
0x0f 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb
0x10 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb
0x11 30 0 10 10 10 0 0 0 2 1 0x00-- y y y y pb
0x12 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb
0x13 30 0 10 10 10 0 16 0 2 1 0x00-- y y y y pb
0x14 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb
0x15 30 0 10 10 10 0 24 0 2 1 0x00-- y y y y pb
0x16 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb
0x17 30 0 10 10 10 0 24 8 2 1 0x00-- y y y y pb
0x18 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb
0x19 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb
0x1a 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb
0x1b 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb
0x1c 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb
0x1d 32 0 8 8 8 8 0 0 2 1 0x00-- a y y y pb
0x1e 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb
0x1f 32 0 8 8 8 8 16 0 2 1 0x00-- a y y y pb
0x20 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb
0x21 32 0 8 8 8 8 24 0 2 1 0x00-- a y y y pb
0x22 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb
0x23 32 0 8 8 8 8 24 8 2 1 0x00-- a y y y pb
0x24 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb
0x25 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb
0x26 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb
0x27 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb
0x28 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb
0x29 24 0 8 8 8 0 0 0 2 1 0x00-- y y y y pb
0x2a 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb
0x2b 24 0 8 8 8 0 16 0 2 1 0x00-- y y y y pb
0x2c 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb
0x2d 24 0 8 8 8 0 24 0 2 1 0x00-- y y y y pb
0x2e 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb
0x2f 24 0 8 8 8 0 24 8 2 1 0x00-- y y y y pb
0x30 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb
0x31 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb
0x32 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb
0x33 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb
0x34 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb
0x35 16 0 5 6 5 0 0 0 2 1 0x00-- y y y y pb
0x36 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb
0x37 16 0 5 6 5 0 16 0 2 1 0x00-- y y y y pb
0x38 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb
0x39 16 0 5 6 5 0 24 0 2 1 0x00-- y y y y pb
0x3a 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb
0x3b 16 0 5 6 5 0 24 8 2 1 0x00-- y y y y pb
0x3c 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb
0x3d 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb
0x3e 64 0 16 16 16 16 16 0 0 0 0x00-- a y y y pb
0x3f 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb
0x40 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb
0x41 64 0 16 16 16 16 0 0 2 1 0x00-- a y y y pb
0x42 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb
0x43 64 0 16 16 16 16 16 0 2 1 0x00-- a y y y pb
0x44 64 0 16 16 16 16 16 0 4 1 0x00-- a y y y pb
0x45 64 0 16 16 16 16 24 0 2 1 0x00-- a y y y pb
0x46 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb
0x47 64 0 16 16 16 16 24 8 2 1 0x00-- a y y y pb
0x48 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb
0x49 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb
0x4a 48 0 16 16 16 0 16 0 0 0 0x00-- y y y y pb
0x4b 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb
0x4c 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb
0x4d 48 0 16 16 16 0 0 0 2 1 0x00-- y y y y pb
0x4e 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb
0x4f 48 0 16 16 16 0 16 0 2 1 0x00-- y y y y pb
0x50 48 0 16 16 16 0 16 0 4 1 0x00-- y y y y pb
0x51 48 0 16 16 16 0 24 0 2 1 0x00-- y y y y pb
0x52 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb
0x53 48 0 16 16 16 0 24 8 2 1 0x00-- y y y y pb
0x54 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb
Device platform:
Device #0:
EGL device extensions string:
EGL_EXT_device_drm, EGL_EXT_device_drm_render_node
Platform Device platform:
EGL API version: 1.4
EGL vendor string: Mesa Project
EGL version string: 1.4
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: asahi
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_drm_image,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_WL_bind_wayland_display
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: Apple M1 Ultra (G13D C0)
OpenGL core profile version: 3.1 (Core Profile) Mesa 23.3.0-devel
OpenGL core profile shading language version: 1.40
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_float,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: Apple M1 Ultra (G13D C0)
OpenGL compatibility profile version: 3.1 (Core Profile) Mesa 23.3.0-devel
OpenGL compatibility profile shading language version: 1.40
OpenGL compatibility profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_float,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_S3_s3tc
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: Apple M1 Ultra (G13D C0)
OpenGL ES profile version: OpenGL ES 3.1 Mesa 23.3.0-devel
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level,
GL_EXT_EGL_image_storage, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed,
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range,
GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean,
GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
GL_EXT_render_snorm, GL_EXT_sRGB_write_control,
GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_texture_border_clamp,
GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_NV_conditional_render,
GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3,
GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_float, GL_OES_texture_float_linear,
GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
GL_OES_texture_npot, GL_OES_texture_stencil8,
GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view,
GL_OES_vertex_array_object, GL_OES_vertex_half_float
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb
0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb
0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb
0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb
0x05 32 0 10 10 10 2 0 0 2 1 0x00-- a y y y pb
0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb
0x07 32 0 10 10 10 2 16 0 2 1 0x00-- a y y y pb
0x08 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb
0x09 32 0 10 10 10 2 24 0 2 1 0x00-- a y y y pb
0x0a 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb
0x0b 32 0 10 10 10 2 24 8 2 1 0x00-- a y y y pb
0x0c 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb
0x0d 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb
0x0e 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb
0x0f 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb
0x10 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb
0x11 30 0 10 10 10 0 0 0 2 1 0x00-- y y y y pb
0x12 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb
0x13 30 0 10 10 10 0 16 0 2 1 0x00-- y y y y pb
0x14 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb
0x15 30 0 10 10 10 0 24 0 2 1 0x00-- y y y y pb
0x16 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb
0x17 30 0 10 10 10 0 24 8 2 1 0x00-- y y y y pb
0x18 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb
0x19 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb
0x1a 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb
0x1b 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb
0x1c 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb
0x1d 32 0 8 8 8 8 0 0 2 1 0x00-- a y y y pb
0x1e 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb
0x1f 32 0 8 8 8 8 16 0 2 1 0x00-- a y y y pb
0x20 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb
0x21 32 0 8 8 8 8 24 0 2 1 0x00-- a y y y pb
0x22 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb
0x23 32 0 8 8 8 8 24 8 2 1 0x00-- a y y y pb
0x24 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb
0x25 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb
0x26 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb
0x27 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb
0x28 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb
0x29 24 0 8 8 8 0 0 0 2 1 0x00-- y y y y pb
0x2a 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb
0x2b 24 0 8 8 8 0 16 0 2 1 0x00-- y y y y pb
0x2c 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb
0x2d 24 0 8 8 8 0 24 0 2 1 0x00-- y y y y pb
0x2e 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb
0x2f 24 0 8 8 8 0 24 8 2 1 0x00-- y y y y pb
0x30 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb
0x31 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb
0x32 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb
0x33 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb
0x34 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb
0x35 16 0 5 6 5 0 0 0 2 1 0x00-- y y y y pb
0x36 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb
0x37 16 0 5 6 5 0 16 0 2 1 0x00-- y y y y pb
0x38 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb
0x39 16 0 5 6 5 0 24 0 2 1 0x00-- y y y y pb
0x3a 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb
0x3b 16 0 5 6 5 0 24 8 2 1 0x00-- y y y y pb
0x3c 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb
0x3d 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb
0x3e 64 0 16 16 16 16 16 0 0 0 0x00-- a y y y pb
0x3f 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb
0x40 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb
0x41 64 0 16 16 16 16 0 0 2 1 0x00-- a y y y pb
0x42 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb
0x43 64 0 16 16 16 16 16 0 2 1 0x00-- a y y y pb
0x44 64 0 16 16 16 16 16 0 4 1 0x00-- a y y y pb
0x45 64 0 16 16 16 16 24 0 2 1 0x00-- a y y y pb
0x46 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb
0x47 64 0 16 16 16 16 24 8 2 1 0x00-- a y y y pb
0x48 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb
0x49 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb
0x4a 48 0 16 16 16 0 16 0 0 0 0x00-- y y y y pb
0x4b 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb
0x4c 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb
0x4d 48 0 16 16 16 0 0 0 2 1 0x00-- y y y y pb
0x4e 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb
0x4f 48 0 16 16 16 0 16 0 2 1 0x00-- y y y y pb
0x50 48 0 16 16 16 0 16 0 4 1 0x00-- y y y y pb
0x51 48 0 16 16 16 0 24 0 2 1 0x00-- y y y y pb
0x52 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb
0x53 48 0 16 16 16 0 24 8 2 1 0x00-- y y y y pb
0x54 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb
Device #1:
EGL device extensions string:
EGL_EXT_device_drm_render_node, EGL_MESA_device_software
Platform Device platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: swrast
EGL extensions string:
EGL_EXT_create_context_robustness, EGL_EXT_pixel_format_float,
EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control,
EGL_KHR_create_context, EGL_KHR_create_context_no_error,
EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_query_driver
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 15.0.7, 128 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 23.3.0-devel
OpenGL core profile shading language version: 4.50
OpenGL core profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync,
GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_copy_image,
GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float,
GL_NV_texture_barrier, GL_OES_EGL_image, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 63 MB, largest block: 63 MB
VBO free aux. memory - total: 128198 MB, largest block: 128198 MB
Texture free memory - total: 63 MB, largest block: 63 MB
Texture free aux. memory - total: 128198 MB, largest block: 128198 MB
Renderbuffer free memory - total: 63 MB, largest block: 63 MB
Renderbuffer free aux. memory - total: 128198 MB, largest block: 128198 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4294212525 MB
Total available memory: 4294342064 MB
Currently available dedicated video memory: 63 MB
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 15.0.7, 128 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 23.3.0-devel
OpenGL compatibility profile shading language version: 4.50
OpenGL compatibility profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos,
GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_shader_atomic_float,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 63 MB, largest block: 63 MB
VBO free aux. memory - total: 128198 MB, largest block: 128198 MB
Texture free memory - total: 63 MB, largest block: 63 MB
Texture free aux. memory - total: 128198 MB, largest block: 128198 MB
Renderbuffer free memory - total: 63 MB, largest block: 63 MB
Renderbuffer free aux. memory - total: 128198 MB, largest block: 128198 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4294212525 MB
Total available memory: 4294342064 MB
Currently available dedicated video memory: 63 MB
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 15.0.7, 128 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 23.3.0-devel
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_EXT_EGL_image_storage, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control,
GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_tessellation_point_size,
GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp,
GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_NV_conditional_render,
GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3,
GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image,
GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb
0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb
0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb
0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb
0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb
0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb
0x07 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb
0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb
0x09 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb
0x0a 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb
0x0b 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb
0x0c 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb
0x0d 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb
0x0e 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb
0x0f 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb
0x10 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb
0x11 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb
0x12 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb
0x13 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb
0x14 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb
0x15 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb
0x16 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb
0x17 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb
0x18 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb
0x19 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb
0x1a 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb
0x1b 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb
0x1c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb
0x1d 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb
0x1e 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb
0x1f 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb
0x20 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb
0x21 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb
0x22 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb
0x23 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb
0x24 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb
0x25 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb
0x26 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb
0x27 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb
0x28 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb
0x29 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb
0x2a 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb
0x2b 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb
0x2c 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb
0x2d 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb
0x2e 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb
0x2f 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb
0x30 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb
0x31 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb
0x32 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb
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