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Generative art
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license: mit |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
</style> | |
</head> | |
<body> | |
<script> | |
// Feel free to change or delete any of the code you see in this editor! | |
var width = 960; | |
var height = 500; | |
var svg = d3.select('body').append('svg') | |
.attr('width', width) | |
.attr('height', height) | |
var currentPath = 'M100,100 200,100'; | |
var pos = {x: 200, y: 100}; | |
var direction = getNewDirection(); | |
var boundary = { | |
top: 0, bottom: height, left: 0, right: width | |
} | |
svg.append('path') | |
.attr('class', 'special--line') | |
.attr('d', currentPath) | |
.attr('stroke', 'purple') | |
.attr('fill', 'none') | |
.attr('stroke-width', 1) | |
function updateLine(){ | |
direction = getNewDirection(direction); | |
pos = getNewLocation(pos, direction); | |
currentPath = `${currentPath} ${pos.x},${pos.y}`; | |
d3.select('.special--line') | |
.transition() | |
.attr('d', currentPath); | |
} | |
function getNewDirection(current) { | |
if (current === 'right') return 'down'; | |
if (current === 'down') return 'left'; | |
if (current === 'left') return 'up'; | |
return 'right'; | |
} | |
function getNewLocation(location, direction) { | |
const movedDistance = Math.round(Math.random()*200); | |
if (direction === 'right'){ | |
location.x += movedDistance; | |
location.x = Math.min(location.x, boundary.right); | |
} else if (direction === 'down') { | |
location.y -= movedDistance; | |
location.y = Math.max(location.y, boundary.top); | |
} else if (direction === 'left') { | |
location.x -= movedDistance; | |
location.x = Math.max(location.x, boundary.left); | |
} else { | |
location.y += movedDistance; | |
location.y = Math.min(location.y, boundary.bottom); | |
} | |
return location; | |
} | |
setInterval(updateLine, 10) | |
</script> | |
</body> |
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