Skip to content

Instantly share code, notes, and snippets.

@josephlord
Created June 10, 2019 23:13
Show Gist options
  • Save josephlord/52214d2d1f3f59b2ceccbcb293259d21 to your computer and use it in GitHub Desktop.
Save josephlord/52214d2d1f3f59b2ceccbcb293259d21 to your computer and use it in GitHub Desktop.
An appropriate willConnectTo method to set up for multi-scene usage. State restoration needs additional work
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
guard let scene = scene as? UIWindowScene else { return assertionFailure() }
let window = UIWindow(windowScene: scene)
configure(
window: window,
activity: connectionOptions.userActivities.first ?? session.stateRestorationActivity)
self.window = window
window.makeKeyAndVisible()
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment