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@miguelmota
miguelmota / process_names.txt
Last active March 4, 2024 22:20
macOS process whitelist
# not an exhaustive list
nsurlsessiond "icloud sync"
fseventsd "macos file system events"
WindowServer "macos windows"
DisplayLinkManager "macos driver"
configd "macos dynamic configuration"
displaypolicyd "macos process"
CommCenter "macos keychain"
kernel_task "macos kernel"
@Jimbly
Jimbly / index.js
Last active May 12, 2024 09:21
Steam CD Key Batch query
/* jshint esversion: 6*/
const assert = require('assert');
const async = require('async');
const fs = require('fs');
let request = require('request');
const FileCookieStore = require('tough-cookie-filestore');
if (!fs.existsSync('cookies.json')) { fs.writeFileSync('cookies.json', '{}'); }
let j = request.jar(new FileCookieStore('cookies.json'));
request = request.defaults({ jar : j });

FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.


Effective Engineer - Notes

What's an Effective Engineer?

@blainerothrock
blainerothrock / gen.swift
Last active July 12, 2018 15:56
A Very Simple Genetic Algorithm Written in Swift 3
#!/usr/bin/env xcrun swift -O
/*
gen.swift is a direct port of cfdrake's helloevolve.py from Python 2.7 to Swift 3
-------------------- https://gist.github.com/cfdrake/973505 ---------------------
gen.swift implements a genetic algorithm that starts with a base
population of randomly generated strings, iterates over a certain number of
generations while implementing 'natural selection', and prints out the most fit
string.
The parameters of the simulation can be changed by modifying one of the many
@Borod4r
Borod4r / UnityShaders.xml
Last active October 25, 2021 13:26
Basic syntax highlight for Unity ShaderLab code in Project Rider
<!--
Basic syntax highlight for Unity ShaderLab code in Project Rider.
v1.0
Download this file and put it into your "filetypes" folder.
Windows Vista, 7, 8, 10:
<SYSTEM DRIVE>\Users\<USER ACCOUNT NAME>\.Rider10\config\filetypes
Mac OS X:
@slavafomin
slavafomin / nodejs-custom-es6-errors.md
Last active March 9, 2024 12:03
Custom ES6 errors in Node.js

Here's how you could create custom error classes in Node.js using latest ES6 / ES2015 syntax.

I've tried to make it as lean and unobtrusive as possible.

Defining our own base class for errors

errors/AppError.js

@mandarinx
mandarinx / FullscreenPlayMode.cs
Created June 23, 2016 21:53
Fullscreen game view in Unity
using UnityEditor;
using UnityEngine;
using System.Collections;
[InitializeOnLoad]
public class FullscreenPlayMode : MonoBehaviour {
//The size of the toolbar above the game view, excluding the OS border.
private static int tabHeight = 22;
@iffa
iffa / BetterAccountManager.java
Last active May 12, 2020 09:03
AccountManager wrapper with an easier API and RxJava support
/**
* Wrapper for {@link AccountManager} with improved functionality and RxJava support.
*
* Originally found from <a href="https://github.com/novoda/spikes/tree/master/gertherb/android/src/main/java/com/gertherb/authentication">github.com/spikes/gertherb</a>,
* and modified to work with a newer RxJava version, using {@link Single} instead of {@link rx.Observable}.
*
* @author Ataul Munim
* @author Santeri Elo
*/
public class BetterAccountManager {
@gaearon
gaearon / connect.js
Last active April 11, 2024 06:46
connect.js explained
// connect() is a function that injects Redux-related props into your component.
// You can inject data and callbacks that change that data by dispatching actions.
function connect(mapStateToProps, mapDispatchToProps) {
// It lets us inject component as the last step so people can use it as a decorator.
// Generally you don't need to worry about it.
return function (WrappedComponent) {
// It returns a component
return class extends React.Component {
render() {
return (
@nemotoo
nemotoo / .gitattributes
Last active May 18, 2024 08:08
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf