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Last active June 29, 2020 02:40
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Poisson-Disc V
license: gpl-3.0
redirect: https://observablehq.com/@mbostock/bridsons-algorithm

This animation shows the branching process of Bridson’s Poisson-disc sampling algorithm. Each time a new sample is added, a line is drawn between the new sample and the neighboring sample that spawned it.

<!DOCTYPE html>
<meta charset="utf-8">
<style>
line {
stroke: #000;
stroke-width: 1.5px;
stroke-linecap: round;
}
</style>
<body>
<script src="//d3js.org/d3.v3.min.js"></script>
<script>
var width = 960,
height = 500,
delay = 1000,
duration = 150;
var sample = poissonDiscSampler(width, height, 10);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var s;
while (s = sample()) {
if (!s[1]) continue;
svg.append("line")
.attr("x1", s[1][0])
.attr("y1", s[1][1])
.attr("x2", s[1][0])
.attr("y2", s[1][1])
.style("stroke-opacity", 0)
.transition()
.delay(s[0].depth * duration + delay)
.duration(duration)
.ease("linear")
.style("stroke-opacity", 1)
.attr("x2", s[0][0])
.attr("y2", s[0][1]);
}
// Based on https://www.jasondavies.com/poisson-disc/
function poissonDiscSampler(width, height, radius) {
var k = 30, // maximum number of samples before rejection
radius2 = radius * radius,
R = 3 * radius2,
cellSize = radius * Math.SQRT1_2,
gridWidth = Math.ceil(width / cellSize),
gridHeight = Math.ceil(height / cellSize),
grid = new Array(gridWidth * gridHeight),
queue = [],
queueSize = 0,
sampleSize = 0;
return function() {
if (!sampleSize) {
var s1 = [Math.random() * width, Math.random() * height];
s1.depth = 0;
return sample(s1, null);
}
// Pick a random existing sample and remove it from the queue.
while (queueSize) {
var i = Math.random() * queueSize | 0,
s = queue[i];
// Make a new candidate between [radius, 2 * radius] from the existing sample.
for (var j = 0; j < k; ++j) {
var a = 2 * Math.PI * Math.random(),
r = Math.sqrt(Math.random() * R + radius2),
x = s[0] + r * Math.cos(a),
y = s[1] + r * Math.sin(a);
// Reject candidates that are outside the allowed extent,
// or closer than 2 * radius to any existing sample.
if (0 <= x && x < width && 0 <= y && y < height && far(x, y)) return sample([x, y], s);
}
queue[i] = queue[--queueSize];
queue.length = queueSize;
}
};
function far(x, y) {
var i = x / cellSize | 0,
j = y / cellSize | 0,
i0 = Math.max(i - 2, 0),
j0 = Math.max(j - 2, 0),
i1 = Math.min(i + 3, gridWidth),
j1 = Math.min(j + 3, gridHeight);
for (j = j0; j < j1; ++j) {
var o = j * gridWidth;
for (i = i0; i < i1; ++i) {
if (s = grid[o + i]) {
var s,
dx = s[0] - x,
dy = s[1] - y;
if (dx * dx + dy * dy < radius2) return false;
}
}
}
return true;
}
function sample(s1, s0) {
if (s0) s1.depth = s0.depth + 1;
queue.push(s1);
grid[gridWidth * (s1[1] / cellSize | 0) + (s1[0] / cellSize | 0)] = s1;
++sampleSize;
++queueSize;
return [s1, s0];
}
}
</script>
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