Created
March 9, 2020 23:36
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Paints a HTML node into a <canvas> (Very basic CSS support)
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/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
function html2canvas( element ) { | |
var range = document.createRange(); | |
function Clipper( context ) { | |
var clips = []; | |
var isClipping = false; | |
function doClip() { | |
if ( isClipping ) { | |
isClipping = false; | |
context.restore(); | |
} | |
if ( clips.length === 0 ) return; | |
var minX = - Infinity, minY = - Infinity; | |
var maxX = Infinity, maxY = Infinity; | |
for ( var i = 0; i < clips.length; i ++ ) { | |
var clip = clips[ i ]; | |
minX = Math.max( minX, clip.x ); | |
minY = Math.max( minY, clip.y ); | |
maxX = Math.min( maxX, clip.x + clip.width ); | |
maxY = Math.min( maxY, clip.y + clip.height ); | |
} | |
context.save(); | |
context.beginPath(); | |
context.rect( minX, minY, maxX - minX, maxY - minY ); | |
context.clip(); | |
isClipping = true; | |
} | |
return { | |
add: function ( clip ) { | |
clips.push( clip ); | |
doClip(); | |
}, | |
remove: function () { | |
clips.pop(); | |
doClip(); | |
} | |
}; | |
} | |
function drawText( style, x, y, string ) { | |
if ( string !== '' ) { | |
context.font = style.fontSize + ' ' + style.fontFamily; | |
context.textBaseline = 'top'; | |
context.fillStyle = style.color; | |
context.fillText( string, x, y ); | |
} | |
} | |
function drawBorder( style, which, x, y, width, height ) { | |
var borderWidth = style[ which + 'Width' ]; | |
var borderStyle = style[ which + 'Style' ]; | |
var borderColor = style[ which + 'Color' ]; | |
if ( borderWidth !== '0px' && borderStyle !== 'none' && borderColor !== 'transparent' && borderColor !== 'rgba(0, 0, 0, 0)' ) { | |
context.strokeStyle = borderColor; | |
context.beginPath(); | |
context.moveTo( x, y ); | |
context.lineTo( x + width, y + height ); | |
context.stroke(); | |
} | |
} | |
function drawElement( element, style ) { | |
var x = 0, y = 0, width = 0, height = 0; | |
if ( element.nodeType === 3 ) { | |
// text | |
range.selectNode( element ); | |
var rect = range.getBoundingClientRect(); | |
x = rect.left - offset.left - 0.5; | |
y = rect.top - offset.top - 0.5; | |
width = rect.width; | |
height = rect.height; | |
drawText( style, x, y, element.nodeValue.trim() ); | |
} else { | |
if ( element.style.display === 'none' ) return; | |
var rect = element.getBoundingClientRect(); | |
x = rect.left - offset.left - 0.5; | |
y = rect.top - offset.top - 0.5; | |
width = rect.width; | |
height = rect.height; | |
style = window.getComputedStyle( element ); | |
var backgroundColor = style.backgroundColor; | |
if ( backgroundColor !== 'transparent' && backgroundColor !== 'rgba(0, 0, 0, 0)' ) { | |
context.fillStyle = backgroundColor; | |
context.fillRect( x, y, width, height ); | |
} | |
drawBorder( style, 'borderTop', x, y, width, 0 ); | |
drawBorder( style, 'borderLeft', x, y, 0, height ); | |
drawBorder( style, 'borderBottom', x, y + height, width, 0 ); | |
drawBorder( style, 'borderRight', x + width, y, 0, height ); | |
if ( element.type === 'color' || element.type === 'text' ) { | |
clipper.add( { x: x, y: y, width: width, height: height } ); | |
drawText( style, x + parseInt( style.paddingLeft ), y + parseInt( style.paddingTop ), element.value ); | |
clipper.remove(); | |
} | |
} | |
/* | |
// debug | |
context.strokeStyle = '#' + Math.random().toString( 16 ).slice( - 3 ); | |
context.strokeRect( x - 0.5, y - 0.5, width + 1, height + 1 ); | |
*/ | |
var isClipping = style.overflow === 'auto' || style.overflow === 'hidden'; | |
if ( isClipping ) clipper.add( { x: x, y: y, width: width, height: height } ); | |
for ( var i = 0; i < element.childNodes.length; i ++ ) { | |
drawElement( element.childNodes[ i ], style ); | |
} | |
if ( isClipping ) clipper.remove(); | |
} | |
var offset = element.getBoundingClientRect(); | |
var canvas = document.createElement( 'canvas' ); | |
canvas.width = offset.width; | |
canvas.height = offset.height; | |
var context = canvas.getContext( '2d'/*, { alpha: false }*/ ); | |
var clipper = new Clipper( context ); | |
console.time( 'drawElement' ); | |
drawElement( element ); | |
console.timeEnd( 'drawElement' ); | |
return canvas; | |
} |
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