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Three.js COLLADA loading

A rendering of a COLLADA file in three.js (release 69 - r71 produces jagged edges in our attempts).

WebGL is used to actually render the scene. Attempting to use Canvas or SVG renderers results in an issue with Hidden Surface Detrermination, causing artifacts to be displayed above the elongated thin face of the colored object.

width = 960
height = 500
aspect = width/height
D = 8
scene = new THREE.Scene()
camera = new THREE.OrthographicCamera(-D*aspect, D*aspect, D, -D, 1, 1000)
renderer = new THREE.WebGLRenderer
alpha: true
renderer.setSize(width, height)
document.body.appendChild(renderer.domElement)
# create two cubes
material = new THREE.MeshPhongMaterial
# ambient: 0x555555
# color: 0x555555
# specular: 0xffffff
# shininess: 50
# shading: THREE.SmoothShading
# side: THREE.DoubleSde
wireframe: true
# geometry = new THREE.BoxGeometry(1,1,1)
# cube = new THREE.Mesh(geometry, material)
# scene.add(cube)
# lil_geometry = new THREE.BoxGeometry(0.2,0.2,0.2)
# lil_cube = new THREE.Mesh(lil_geometry, material)
# lil_cube.position.x = 1
# scene.add(lil_cube)
# create the light
light = new THREE.DirectionalLight(0xffffff, 1.1)
light.position.set(10, 20, 15)
scene.add(light)
# set the camera
camera.position.set(20, 20, 20)
camera.lookAt(new THREE.Vector3( 0, 0, 0 ))
camera.rotation.z = 5/6*Math.PI
# load DAE
loader = new THREE.ColladaLoader()
# loader.options.convertUpAxis = true
loader.load 'scene.dae', (collada) ->
collada.scene.scale.set(0.1,0.1,0.1)
scene.add collada.scene
renderer.render(scene, camera)
html, body {
margin: 0;
padding: 0;
}
svg path {
shape-rendering: crispEdges;
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js Collada loading </title>
<link type="text/css" href="index.css" rel="stylesheet"/>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r69/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r69/examples/js/loaders/ColladaLoader.js"></script>
</head>
<body>
<script src="index.js"></script>
</body>
</html>
// Generated by CoffeeScript 1.4.0
(function() {
var D, aspect, camera, height, light, loader, material, renderer, scene, width;
width = 960;
height = 500;
aspect = width / height;
D = 8;
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-D * aspect, D * aspect, D, -D, 1, 1000);
renderer = new THREE.WebGLRenderer({
alpha: true
});
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
material = new THREE.MeshPhongMaterial({
wireframe: true
});
light = new THREE.DirectionalLight(0xffffff, 1.1);
light.position.set(10, 20, 15);
scene.add(light);
camera.position.set(20, 20, 20);
camera.lookAt(new THREE.Vector3(0, 0, 0));
camera.rotation.z = 5 / 6 * Math.PI;
loader = new THREE.ColladaLoader();
loader.load('scene.dae', function(collada) {
collada.scene.scale.set(0.1, 0.1, 0.1);
scene.add(collada.scene);
return renderer.render(scene, camera);
});
}).call(this);
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<authoring_tool>SketchUp 15.3.331</authoring_tool>
</contributor>
<created>2015-07-21T18:28:51Z</created>
<modified>2015-07-21T18:28:51Z</modified>
<unit meter="0.0254" name="inch" />
<up_axis>Z_UP</up_axis>
</asset>
<library_visual_scenes>
<visual_scene id="ID1">
<node name="SketchUp">
<instance_geometry url="#ID2">
<bind_material>
<technique_common>
<instance_material symbol="Material2" target="#ID4">
<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
<instance_geometry url="#ID10">
<bind_material>
<technique_common>
<instance_material symbol="Material2" target="#ID4">
<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
</instance_material>
<instance_material symbol="Material3" target="#ID11">
<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
<instance_geometry url="#ID18">
<bind_material>
<technique_common>
<instance_material symbol="Material2" target="#ID4">
<bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<library_geometries>
<geometry id="ID2">
<mesh>
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<technique_common>
<accessor count="70" source="#ID8" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID6">
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<technique_common>
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</accessor>
</technique_common>
</source>
<vertices id="ID7">
<input semantic="POSITION" source="#ID5" />
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</vertices>
<triangles count="42" material="Material2">
<input offset="0" semantic="VERTEX" source="#ID7" />
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</triangles>
</mesh>
</geometry>
<geometry id="ID10">
<mesh>
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<technique_common>
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<param name="X" type="float" />
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</accessor>
</technique_common>
</source>
<source id="ID14">
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</source>
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</vertices>
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</triangles>
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</triangles>
</mesh>
</geometry>
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<technique_common>
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</technique_common>
</source>
<source id="ID20">
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</source>
<vertices id="ID21">
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</triangles>
</mesh>
</geometry>
</library_geometries>
<library_materials>
<material id="ID4" name="material">
<instance_effect url="#ID3" />
</material>
<material id="ID11" name="_0079_Teal">
<instance_effect url="#ID12" />
</material>
</library_materials>
<library_effects>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<lambert>
<diffuse>
<color>1 1 1 1</color>
</diffuse>
</lambert>
</technique>
</profile_COMMON>
</effect>
<effect id="ID12">
<profile_COMMON>
<technique sid="COMMON">
<lambert>
<diffuse>
<color>0 0.5019608 0.5019608 1</color>
</diffuse>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<scene>
<instance_visual_scene url="#ID1" />
</scene>
</COLLADA>
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