##Animated Bokeh Simulation of bokeh inspired by this example made by Mike Bostock.
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January 21, 2017 21:44
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Animated Bokeh
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>d3 Bokeh</title> | |
<style type="text/css"> | |
body { | |
margin: 0; | |
} | |
#svg { | |
margin: 0; | |
height: 500px; | |
width: 960px; | |
background-color: #131626; | |
background: linear-gradient(135deg, #ffda6b 0%, #ffad6b 100%); | |
} | |
</style> | |
</head> | |
<body> | |
<div id="svg"></div> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script type="text/javascript"> | |
var width = 960; | |
var height = 500; | |
var n = 50; | |
var svg = d3.select("#svg") | |
.append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
//Randomly generated nodes | |
var nodes = d3.range(n).map(function() { | |
return { | |
x: width * Math.random(), | |
y: height * Math.random(), | |
dx: Math.random() / 2, | |
dy: Math.random() / 2, | |
r: (Math.random() * 45) + 40 | |
}; | |
}) | |
var fillScale = d3.scaleLinear() | |
.domain([40, 85]) | |
.range([0.95,0]) | |
var filter = svg.append("defs") | |
.append("filter") | |
.attr("id", "blur") | |
.append("feGaussianBlur") | |
.attr("stdDeviation", 4); | |
var circles = svg.selectAll(".circles") | |
.data(nodes) | |
.enter() | |
.append("circle") | |
.attr("r", function(d) { return d.r}) | |
.attr("fill", "#ffe38f") | |
.attr("fill-opacity", function(d){ | |
return fillScale(d.r) | |
}) | |
.attr("filter", function(d){ | |
if(d.r > 45) { | |
return "url(#blur)" | |
} else { | |
return null; | |
} | |
}); | |
d3.timer(function() { | |
// Update the circle positions. | |
circles | |
.attr("cx", function(d) { | |
// Increase your tick | |
d.x += d.dx; | |
// Recycle your nodes | |
if (d.x > width + d.r) { | |
d.x -= width + (d.r*2) | |
} else if (d.x < -d.r) { | |
d.x += width + (d.r*2) | |
} | |
return d.x; | |
}) | |
.attr("cy", function(d) { | |
// Increase your tick | |
d.y += d.dy; | |
// Recycle your nodes | |
if (d.y > height + d.r) { | |
d.y -= height + (d.r*2) | |
} else if (d.y < - d.r) { | |
d.y += height + (d.r*2) | |
} | |
return d.y; | |
}); | |
}); | |
</script> | |
</body> | |
</html> |
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