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March 11, 2018 19:49
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A simple canvas animation...
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license: gpl-3.0 | |
height: 500 |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | |
<title></title> | |
</head> | |
<body> | |
<canvas id="myCanvas" width="500px" height="500px"></canvas> | |
<script> | |
getRandomInt = (min, max) => { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
drawPoint = () => { | |
ctx.fillStyle = '#b2182b' | |
ctx.beginPath() | |
ctx.arc(init.x, init.y, 5, 0, 2 * Math.PI) | |
ctx.fill() | |
} | |
canvas = document.getElementById("myCanvas") | |
ctx = canvas.getContext("2d") | |
const width = canvas.width | |
const height = canvas.height | |
ctx.strokeRect(0, 0, width, height); | |
const init = { x: width / 2, y: height / 2 } | |
const anim = setInterval(() => { | |
// Clear the canvas | |
ctx.clearRect(0, 0, width, height) | |
// Fill in the canvas in grey | |
ctx.fillStyle = '#4d4d4d' | |
ctx.fillRect(0, 0, width, height); | |
// Draw a white circle that contains the point | |
const radius = Math.sqrt(Math.abs(init.x - width / 2) ** 2 + Math.abs(init.y - height / 2) ** 2) + 5 | |
ctx.beginPath() | |
ctx.arc(width / 2, height / 2, radius, 0, 2 * Math.PI) | |
ctx.fillStyle = 'white' | |
ctx.fill() | |
// Draw the point | |
drawPoint() | |
// Update the center of the point | |
init.x += getRandomInt(-5, 5) | |
init.y += getRandomInt(-5, 5) | |
// Stop the animation if the point touches an edge of the canvas | |
if (init.x <= 0 || init.x >= width || init.y <= 0 || init.y >= height) { | |
clearInterval(anim) | |
} | |
}, 80) | |
</script> | |
</body> | |
</html> |
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