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September 12, 2017 06:12
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dithered paths
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<script src="https://d3js.org/d3.v4.min.js"></script> | |
<body> | |
<canvas width=800 height=600></canvas> | |
<script> | |
let canvas = document.querySelector('canvas'), | |
ctx = canvas.getContext('2d'), | |
height = 600, | |
width = 800, | |
pChangeDirection = 0.9; | |
// points of a triangle | |
let p1 = { | |
x: 226, | |
y: 425 | |
}; | |
let p2 = { | |
x: 428, | |
y: 130 | |
}; | |
let p3 = { | |
x: 623, | |
y: 425 | |
} | |
function drawPath(ctx, points) { | |
ctx.beginPath(); | |
ctx.strokeStyle = 'rgba(0, 0, 0, 1)'; | |
ctx.lineWidth = 1; | |
ctx.moveTo(points[0].x, points[0].y); | |
for (let i = 1; i < points.length; i++) { | |
ctx.lineTo(points[i].x, points[i].y); | |
} | |
ctx.stroke(); | |
} | |
function getDist(p1, p2) { | |
return (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y); | |
} | |
function computePath(start, end) { | |
let count = 0, | |
path = [], | |
point = { | |
x: start.x, | |
y: start.y | |
}, | |
distThresh = 10, | |
dist = 1000, | |
angle = 0, | |
angleResolution = Math.PI / 4, | |
angleSpread = Math.PI / 4, | |
speedScale = d3.scaleLinear() | |
.domain([100, 0]).range([3, 0.01]).clamp(true); | |
while (dist > distThresh && count < 10000) { | |
if (Math.random() < pChangeDirection) { | |
let desiredAngle = Math.atan2(end.y - point.y, end.x - point.x); | |
angle = d3.randomNormal(desiredAngle, angleSpread)(); | |
angle = Math.round(angle / angleResolution) * angleResolution; | |
} | |
let speed = speedScale(dist); | |
point.x += Math.cos(angle) * speed; // move in the direction | |
point.y += Math.sin(angle) * speed; | |
count += 1; | |
dist = getDist(point, end); | |
path.push({ | |
x: point.x, | |
y: point.y | |
}); | |
} | |
return path; | |
} | |
ctx.globalAlpha = 0.2; | |
function draw() { | |
ctx.fillStyle = 'rgba(255, 255, 255, 0.6)'; | |
ctx.fillRect(0, 0, width, height); | |
drawPath(ctx, computePath(p1, p2)); | |
drawPath(ctx, computePath(p2, p3)); | |
drawPath(ctx, computePath(p3, p1)); | |
window.requestAnimationFrame(draw); | |
} | |
window.requestAnimationFrame(draw); | |
</script> | |
</body> |
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