Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.
You've got two main options:
import Blockly from 'blockly'; | |
declare interface CustomNode extends Node { | |
removeAttribute(arg0: string); | |
} | |
const DOMURL = window.URL || window.webkitURL; | |
const getSvgBlob = (workspace: Blockly.WorkspaceSvg) => { | |
const canvas = workspace.svgBlockCanvas_.cloneNode(true) as CustomNode; |
// This injects a box into the page that moves with the mouse; | |
// Useful for debugging | |
async function installMouseHelper(page) { | |
await page.evaluateOnNewDocument(() => { | |
// Install mouse helper only for top-level frame. | |
if (window !== window.parent) | |
return; | |
window.addEventListener('DOMContentLoaded', () => { | |
const box = document.createElement('puppeteer-mouse-pointer'); | |
const styleElement = document.createElement('style'); |
If you hate git submodule
, then you may want to give git subtree
a try.
When you want to use a subtree, you add the subtree to an existing repository where the subtree is a reference to another repository url and branch/tag. This add
command adds all the code and files into the main repository locally; it's not just a reference to a remote repo.
When you stage and commit files for the main repo, it will add all of the remote files in the same operation. The subtree checkout will pull all the files in one pass, so there is no need to try and connect to another repo to get the portion of subtree files, because they were already included in the main repo.
Let's say you already have a git repository with at least one commit. You can add another repository into this respository like this:
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
name | wikipedia_url | |
---|---|---|
A# .NET | https://en.wikipedia.org/wiki/A_Sharp_(.NET) | |
A# (Axiom) | https://en.wikipedia.org/wiki/A_Sharp_(Axiom) | |
A-0 System | https://en.wikipedia.org/wiki/A-0_System | |
A+ | https://en.wikipedia.org/wiki/A%2B_(programming_language) | |
A++ | https://en.wikipedia.org/wiki/A%2B%2B | |
ABAP | https://en.wikipedia.org/wiki/ABAP | |
ABC | https://en.wikipedia.org/wiki/ABC_(programming_language) | |
ABC ALGOL | https://en.wikipedia.org/wiki/ABC_ALGOL | |
ABSET | https://en.wikipedia.org/wiki/ABSET |
package au.id.alexn; | |
import android.content.Context; | |
import android.util.AttributeSet; | |
import android.util.Log; | |
import android.view.MotionEvent; | |
import android.view.ScaleGestureDetector; | |
import android.view.View; | |
import android.widget.FrameLayout; |
extension_id=jifpbeccnghkjeaalbbjmodiffmgedin # change this ID
curl -L -o "$extension_id.zip" "https://clients2.google.com/service/update2/crx?response=redirect&os=mac&arch=x86-64&nacl_arch=x86-64&prod=chromecrx&prodchannel=stable&prodversion=44.0.2403.130&x=id%3D$extension_id%26uc"
unzip -d "$extension_id-source" "$extension_id.zip"
Thx to crxviewer for the magic download URL.